#armour needs some fixing

1 messages · Page 1 of 1 (latest)

harsh ruin
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i really cant find a solution but if u post ur suggestions here and add a checkmark and if it has the best ratio and most votes ill copy the message link, my idea is quite simple, remove it. lets focus on arcade more than mil sim for now as arcade is always more fun if done right

keen river
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I want to suggest this

harsh ruin
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i honestly think it should be removed its pointless and causes more problems than solutions

keen river
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how do you imagine it?)

harsh ruin
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also i need to point out something else here, caps shouldnt absorb all the damage when it is shot off it doesnt make sense, i shot so many snipers with hats in the head and they just run without a scratch, only high calber weapons do something.

harsh ruin
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also when removing the armour increase the ttk by 200ms all across the board because armour wont be there to reduce it

grave fern
stray bloom
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Lots of weapon would become way worse than they are now. For example. That'd make the break point 25 33+ 40 50

harsh ruin
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i dont understand the point of armour it can be annoying and useless at the same time i dont know why most games in 2023 have armour plate mechanics when cleary an arcade it should be removed it causes more issues than solutions

stray bloom
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To know which weapon is better in these breakpoints, max firerate and better recoil.

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Damage wouldn't have value has much.

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But I do agree that the current armour system isn't good.

harsh ruin
stray bloom
harsh ruin
# stray bloom yes, there's been many thread etc. But it's core gameplay. So not everyone wants...

the only solution that could benefit both sides is instead of making it absorb damage by percentage (at least thats how i think it works) just make it a secondary health bar so instead of people having 100 health and some armour they should instead have something like 100 health + 25 armour so essentially meaning they have 125 health, this can cause massive problems and i dont think this should be added, but this will make the armour more consistent.

harsh ruin
stray bloom
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%Damage reduction was proposed in one of the thread. And it'd be a good balance, if it was the whole body, not a hit box. And if the value for reduction weren't too much. Like one or two bullet more on EXO, and one max bullet on classic armor.

harsh ruin
stray bloom
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yeah this is not cool

harsh ruin
flint drift
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idk ive not experienced this so if it is better start recording