#Better visual indicator for when you are hurt

1 messages Β· Page 1 of 1 (latest)

robust lance
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If you are 50hp it looks like you are full hp witch is bad

robust lance
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frfr

keen bear
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frfr

desert iris
robust lance
warm basin
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No you see, at 75 HP you can see in the upper right hand corner a blood spot, and at 50 HP it has the same as well as one just above the compass.

desert iris
warm basin
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no no, you see that is a dynamic blood spot that only appears sometimes

jade pagoda
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much needed

reef drift
rustic tusk
robust lance
warm basin
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you arn't getting an HP bar. if you don't want it you can just continue as you are, but giving mag check a better reason to exist would be far better

lilac coral
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imo at 50hp we should see half the blood we can see at 25hp and the problem would be solved

warm basin
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we do

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you can see a couple patches if you look real hard

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the two darker spots at the 25% or barely becoming visible at 50, meaning its just an opacity change as we get lower in HP

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so uh, we need more than that

lilac coral
warm basin
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its likely set to 50% opacity, and then at 25 Hp it goes up to 75%.

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might work well enough in a test area, not so much on a more dynamic area we have in actual maps

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actually might be by thirds and not 25s since it doesn't need to be there for 100% HP.

vital lark
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bump

robust lance
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πŸ›

keen bear
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bump

robust lance
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Bumpy

polar iron
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i agre

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I think this was something the muffling was supposed to solve, but there are already tried and tested ways to do it better than that dogshit muffling we have

sage stag
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This is especially horrible for me because I'm colorblind, I usually cannot tell the red spots from the grass and tress

vital lark
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i think thats a good suggestion, after all accesibillity comes first

tawdry bolt
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They wont add a health bar though...

tough shell
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I would prefer actual numbers, but also something like this would be nice, same with armor and helmet.

robust lance
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I often think I am full health but it turns out that I was 60-50 hp

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Idk what his plan is

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Is he going full arcade with hp bar and leaving all the Milsim shit in hardcore mode ?

velvet oar
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  1. until respawn works on teammates - its still arcade (you cant control count of enemies in battlezone from certain sides and count time they arrive in new wave)
  2. until ideas of zeroing denied by complexity - its still arcade (players dont want to read and discuss in favor of trololo)
  3. until personal medpacks makes you fully prepared for battle - its still arcade (you can play personal game and dont even need teamplay)
  4. until constant run is allowed instead of stamina bar - its still arcade (you cant run out being injured, because enemy has same speed and if he wants - he follows, he never gets weary)

personally agree armor/helmet marker in UI.
healthbar hard to say, it is good to remember to you that you could heal yourself one additional time, and bad for reality purposes, but reality stuff - its additional players category, so new gamemode/servermode

trim plank
warm basin
wild totem
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Yeah thats a solid change.

robust lance
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bumpy

vital lark
robust lance
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I saw this guy doing it and thought it was ok

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oops

vital lark
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it aint moderated lol

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ill continue doing it

velvet oar
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Actually, you cant forbid anything that works, otherwise you hated =/

Bumping is about how things works. Devs overwatch ideas with maximum green checkboxes, and if you post your suggestion in non-prime time you have to bump it, just because of no dev comments inside and no event like 'community-night' but for stream process of dev read that topics
yes, there's tonns of reading, but everybody wants to know they read, and ideal scenario - left opinion

And, by marketing reason - we're already clients. So they could ignore us because we wont pay more πŸ˜„

robust lance
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πŸ‡°πŸ‡΅

warm basin
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most milsims have a "healthbar" visually on your body, or a function to check how hurt you are, some have it quantified, some have it Health/Hurt/Injured/Critical or some variation of that.

robust lance
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The thing I don't get is that Oki said there won't be any hp bar in future, only real indicator is the blood screen which only appears after losing 40/50 hp

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If you remove the hp bar at least make a good alternative that actually tells me how low I am

warm basin
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he doesn't want an HP bar like BF, but nearly every simulator out there has some way to see how healthy you are, there needs to be some way to do so.

reef drift
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I've suggested adding health/armor checks, kind of like ammo checks, where it would show health & armor on-screen while locking you into a short animation. either merging that + ammo check together (because next to nobody uses ammo checks when reloading takes the same, if not less, time to do) or making it an independent action would be a good compromise since it isn't just constantly displaying your health

warm fossil
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Idea: Symbols/shapes/text/whatever that show what percentile your health is in. Rough example:
"Healthy": 100-91
"Hurt": 90-61
"Badly Wounded" 60-31
"Critical" 30-0

velvet oar
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=
There is no better visual indicator of damage than an icon/image of a person with individual hitboxes.

It also prepared for any implementation of difficult/hard medicine.

Also, taking damage from hitboxes could be indicated by the hitbox flashing red. (btw its not alert player about he's seriosly damaged, so not about the topic directly)

A common pitfall in all games is trying to display an image of the warrior facing directly towards the player. Most of the time you see that the left leg/arm is injured but you forget that it is the right arm.

Since the icon of a person with their back to the player seems awkward (the story is from the theater, the actor should be facing the audience), the best option is the left-facing combat stance, located on the right side of the screen.

Then the left leg and left arm are positioned β€œto the left of the right side of the body,” and it becomes comfortable to see the damage received, the wounded parts, and so on.

warm fossil
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it's supposed to be ambiguous, cause devs said no to health bars and the discord community is now preaching it

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perhaps change it to "healthy" at 100 and "scratched" at 99-91

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meh, not an idea im super invested in

robust lance
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Hp bar with extra steps

harsh dirge
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1 blood spot per 10 hp missing

trim plank
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No blood splatters?

harsh dirge
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Splatter fine too but every 10 hp one distinct one should be there or some shit

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Same spot every time so more you play you learn as second nature by looking for a certain spot that marks like 50hp for optimal bandage type shit