#Maps Archive

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hot osprey
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A Place where are you can examine old/deleted version of maps.

Each map have own long way of evolution and reworks to solve old issues or give new fresh ideas under old mood to go forward.

Some of maps follow spirit from 2016 year like Wine Paradise or Salhan,

||funny that each time map was reworked some peoples was crying that old map was better! And repeat that again when exactly this map was got rework again.||

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District V1 - 0,5 x 0,5 km

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District V2 - 1x1 km

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WakistanV1 - 1x1 km

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WakistanV2 - 2020 04 25 - 2x2 km

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SandySunset V1 - 4x4 km

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SandySunset V2 - 8x8 km

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SandySunset V3 - 2x2 km

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SandySunset V4 - 2x2 km - 2020 09 30

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Basra V1 - 2x2 km - 2021 09 17

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Basra V2 - 2x2 km - 2022 01 21

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Dusty Dew v1 - 1x2 km - 2020 10 25

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EduardovoV1 - 2x2 km - 2020 09 12

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Multu Island V2 - 2x2 km - 2020 11 28

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Namak V1 - 0,5x0,5 km - 2020 05 10

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OilDunes V0 - 4x4 km - 2020 10 13 - failed experiment to have 4x4 km map at that time of new core.

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OilDunes V1 - 2x2 km - 2021 09 17

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River V1 - 1x1 km - 2021 11 21

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Wine Paradise V1 - 1x1 km - 2017

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Wine Paradise V0 - 2016

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Azagor V1 - 1x1 km -

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Salhan V1 - 0,5x1 km- 2016

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Salhan V2 - 0,5x1 km- 2018

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WineParadiseV3 - 2x2 km = 2021 10 09

hot osprey
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SandySunset V2-V4 change

umbral dune
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We'll have to see, but the sandy rework doesn't look that sandy from the teaser image.

true gazelle
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you had map sketch on paper?

hot osprey
# true gazelle you had map sketch on paper?

yes, at beginning of Battlebit Legacy development, i'm was on ending classes of secondary school and college later on. During those time's i'm had access only to paper to create a plan of new maps while sitting on boring lessons.

true gazelle
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That's so cool! I never thought of making game dev things on a paper in school. I'm gonna take that idea. Also I wonder how did you all manage to finish the game after these years of development, rewrites etc.

hot osprey
hot osprey
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uploading a old map top-down images to archive