#Boosting transport vehicle use

1 messages · Page 1 of 1 (latest)

sturdy cradle
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What can be done to encourage transport vehicle use? Seems like a whole dimension of the game goes unexplored. Some suggs:

  • Make APCs a spawn point for all squads
  • Earn vehicle skins by time spent in vehicle (ik vehicle skins aren't planned but)
  • Award points (not squad points) for traveling as a squad
  • Make vehicles more resistant to small arms when all seats are full
  • Add objectives only accessible by vehicles (islands, clifftops etc)
  • Give vehicles resupply points and/or healing buffs

I feel like there could be a whole mode that relies on transports, but it wouldn't be popular 🤷‍♂️

cloud urchin
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Add objectives only accessible by vehicles (islands, clifftops etc)
Good ideas. This would be my favrioute. Why is there not an off shore oil rig on Zalfibay? Or even just an empy area of water that is an objective? It would encourage so much more gameplay from RHIB boats and Attack Boats. Or an old building/monastary ontop of a small mountain, only accessable by sniper repel ropes or helicopter repel ropes.

abstract kraken
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I completely liked the ideas you gave, and yes, vehicles are not popular mainly because of sprinting, who wants to use transport vehicles if your character is Usain Bolt?

sturdy cradle
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Even with naked smg engi I don’t enjoy sprinting 1500m to get sniped at the end

verbal arch
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They need to have a realistic supply of ammo like every other vehicle in the game needs. The Browning irl has a box capacity of 100 rounds fed on a belt. All they gotta do is give us a reload timer and a dozen boxes of ammo. Maybe bulletproof glass.

open heart
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There are no APCs in the game, there are IFVs tho

open heart
warped bobcat
sturdy cradle
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From now on I’m calling magazines clips to enrage the /k/ types

warped bobcat
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The difference here is much bigger and impact full than with clips and mags lol

upbeat swift
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Interesting.. thank you for pointing out the distinction! TMYK! 🌈⭐

What about just.. keeping everything as-is, but adding actual APCs and not the currently-present IFVs?

They could pack much less of a wallop, but take a much bigger one than IFVs, considering.. well.. their role being to be armored, lol.

Also, regarding the IFVs available right now, there's a bit of an issue where when you're in the BTR / IFV that has the side-view ports.. you can't do a damn thing as an infantry if you see someone sneak up through your viewport.. You have to dismount and shoot them, which is disorienting, rough around the edges, and come on the point is to be in this big safe(r than being on foot) box on wheels, not to hop out like some cowboy!

Why not add side guns to, say, the first two seats on each side?

Two 50-round belts of 50 cal, similar to the guns atop the Humvees. Nothing to fight a war with, but enough to force infantry to back the hell off if you still have rounds.

Two seats in case the first guy has the reaction time of a snail on nyquil, so you can pick up the slack as the secondary gunner, or alternate fire when you're holding off an important corridor.

In general, giving the IFVs a lot more firepower should give them a bigger role and chance to survive while crewed, as opposed to being throwaway tin cans that people drive to points and then leave behind.

warped bobcat
# upbeat swift Interesting.. thank you for pointing out the distinction! TMYK! 🌈⭐ What about ...

Honestly there is no reason for adding APC'S. IFV can do the same and much more. It's basically APC but with a gun, still works as a taxi for infantry, but now that taxi has a cannon.
Then there is a problem of players not using transport vehicles exept helicopters. IFV and Boat arent used even tho they can fit whole squad, jeeps and quads are for personal use at best, seeing a jeep full of people is very rare.
So adding diferent, worse in capability vehicle, wouldn't fix that, only increase the issue.
Then about vieving ports, thier only role is to allow inf to see outside form inside. Shooting from it is kind of dead concept for 3 decades.
You could replace them with 3rd person, or camera view, or just stream of what gunner sees, tho that would be resource consuming as fuck

upbeat swift
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The reason we don't see ground vehicles used all that often (aside from match start) is because they are essentially all made of paper vs. enemy infantry. The longer you sit in them, the more chances you have of getting blown up.

Having a singular gunner gives a vehicle a humongous blind spot. Even worse for the BTRs because the gunner is simultaneously the driver. It's even easier for them to tunnel-vision and not see a single enemy infantry run up to them, plop down 30 pounds of C4 and instagib them.

My suggestion of side-gunners was to give vehicles a bit more "spice" so that they cannot just be rushed by any class with C4 (oops that's all of them! 😅).

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The reason to add an APC would be to have a vehicle on the ground that's just as resistant to small arms fire as a transport helicopter if not more.

I'm not asking to add "Worse IFVs", that's silly and not my point. I'm asking to add a vehicle that can hot-drop some troops without the fear of instant death. Which the IFVs, Jeeps, Quads and every other vehicle in the game suffer from.

If we add a transport-focused (thus with no gun / only a MG on top) vehicle, I don't want to add "<current vehicle>, but worse".

Give it tracks. Make it torque-high so that it can climb over stuff easily. Give it PLENTY of interior space, so a squad and a half can fit in it. Give it PLENTY of armor, so it can tank 3-4 tank shots, and requires like 5-6 C4 bricks to blow up.

It doesn't NEED to have a gun on top if it's focused on defense and survivability. It would be a really strong, long-lasting option for transport, and then subsequently a good spawn point on owned objectives in order to push the next one.

#

Right now, for some reason, every single class has access to C4, in differing amounts.

I doubt this will change, it seems like a core value Oki and the gang have; destruction good, giving everyone a high-tradeoff (you often die for it) tool against vehicles seems important.

With that being sort of hard-set in the game, then.. if we can't / aren't interested in nerfing C4.. we need vehicles to get a buff - and I feel it's easier to introduce a buffed up vehicle, than to micro-tune and finely balance the line across the board.

With this buffed up APC, you'd be able to test ideas and see what works to counter C4 and still be healthy, we don't have to do sweeping changes to the whole vehicle roster.. just one addition we can frick around with and find out.

modern salmon
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Also give the IFV firing ports and make tandem worse aginst it's back

warped bobcat
# upbeat swift The reason we don't see ground vehicles used all that often (aside from match st...

The main reason why no one uses vehicles, expet helis, as transport is not thier vunerability, but existence of squad spawning. You can spawn wherewer your teammates are. That's kind of OP, and makes every vehicle that can't get you to enemy back cap in 30s worthless
And side gunners wouldn't help that much, they would need to care to use the vehicle,and care to communicate that there is danger. Blind spot problem have one easy solution, MG seat like tank has. (not spotter seat, spotter is very boring and not rewarding, people want pew pews)

warped bobcat
warped bobcat
upbeat swift
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Sure, fine by me if we're going the easiest route, give IFVs APC capabilities and I'll be happy with the changes regardless.

Also, squad spawning has many caveats. "In combat" tags having 72 ways 'till Monday to prevent your spawn, vehicles with allies in them needing to be in a friendly zone to be spawnable, etc.

I'd love to see your (?) idea of making IFVs... essentially APCs, but also give them "always spawnable on by everyone on the team" ability.

Treat them like the mobile barracks that they are, it would let folks reinforce an OBJ with it properly.