#adjust player model/camera position

1 messages · Page 1 of 1 (latest)

earnest knot
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i often go prone often to get headshot by somebody who i cant even see, which is caused by the forehead of the player model being way to large and not being accurate to the camera position.

neat silo
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helmet cam instead of eye cam?

vocal rune
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Isn't this correlated to what oki would fix? The prone animation not being synced properly hency why you would die behind a wall while proning or standing up before the enemy could see you.

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don't really think it has to do with the camera position more with desync and the actual animation of the prone

deft igloo
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it has nothing to do with camera position its just a desync ppSmoke