#armor doesn't break

1 messages · Page 1 of 1 (latest)

lethal vale
#

just make a
some plates in backback like in warzone!

#

light armor - 1 plate
normal armor - 2 plates
heavy armor - 3 plates
Exo armor - 4 plates

#

why not

buoyant crest
#

I've made a similar suggestion before under some of the armor threads:

  • loadout includes ability to swap bandages for armor plates/repairs, one repair for one or two bandages (so you sacrifice bandages for the ability to repair armor)
  • Repairs armor back to its original state
  • Would probably be loud when using to prevent aggresive use/allow interruption when using
    things like that.
hard badger
#

maybe support or engineer could have a surplus of armor like how medic has a surplus of bandages, also 2x speed -rearmoring teammates

#

could def see this be in the milsim, idk about the casual game tho

buoyant crest
#

the big issue from what I understand is just how fast armor breaks and how it only replenishes on death. Something like that would fix the replenishment, and you'd have to sacrifice bandages (would indirectly buff medic by allowing allies to carry less bandages and more armor!)

#

However, it would also cause issues with how strong armor is in fights at times and if you add a way to restore armor kits, you're gonna have tanky bois running around fully armor constantly, which could be worrying.

#

Could always tone down how strong armor is or something to compensate, but i think something like that could be a really interesting way to make armor relevant other than a free kill on every other spawn

buoyant crest
ivory wharf
#

bleeding bandage speed should be reversed, but not for reving then

shell lagoon
#

its okay idea but i would rather get 2 plates per class and keep the amount of bandages

buoyant crest
#

That's what i'm saying - If you want to play aggressively, you could bring more armor, but you'd Have to run to a medic to get more and/or receive healing

shell lagoon
#

ye exactly

#

and everyone knows how team play goes in the game

austere abyss
#

In general more team-play and class diversity should be encouraged imo

buoyant grotto
#

Then you would definitely want to keep a medic around as an exo user or you'd easily get pushed if you start bleeding and need to take like 8 seconds to bandage

#

Armor levels also could/should modify your loadout so you can't carry that much bandages

crude cave
#

Armor is already in a unhealthy state lol no

buoyant grotto
crude cave
#

Enough support buffs thanks

buoyant grotto
crude cave
#

use your brain maybe

shell lagoon
#

armor is a failed system but I already said couple of things about it in other thread

buoyant grotto
shell lagoon
#

unrewarding ttk numbers = frustration in playerbase

shell lagoon
crude cave
#

when you can't comprehend why reparable armor is op on a tank class maybe you got a problem

buoyant grotto
austere abyss