#So, I've been watching War videos.

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bronze vale
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I know, I know its a weird title, but hear me out. randomly today whilst looking for something on youtube to watch on my feed. I got a war video from Ukraine. And it sparked some ideas I have for the game, Maps, Vehicles, Weapons, And possible new features.

Starting off I want to say that A lot of what Im going to say i am unsure if the devs are able to implement any of what I am going to suggest.

  For starters I want to Come back to a Idea I had for Map making, Diving more into this idea. I think if this were implemented with how community servers are set up I feel like if someone who runs a community server was able to make there own map, Choose which maps are able to be played (freely) Meaning the server has played a 3 rounds and wants to switch up. they can choose different maps and gamemodes for this "Rotation" of maps/rounds). With this there would still be limiters like map size (minimum and maximum) and objective placements, spawn zone placements. (Like someone makes a map just to farm the other team for exp, kills, Etc.) With this being said the community server owner would be able to decide the play style of the Server itself. With some maps maybe more oriented around more roleplay (Large scale maps, Where 254 player servers would stretch off many front lines of which people would actually need to communicate (maps not big enough where there is to big scaling, Where 254 players cannot handle/cover the size of the map. Leaving open spots on the map where areas can't be defended.)  With bigger maps, Also means more vehicles, helis, maybe jets. to which people can run bombing campaigns or almost act as a fire mission or a A-10 Warthog.  With this there would ofc have to be more balancing that regard to the more slow paced game style. (being so right now gameplay is much more fast pace with most games people just looking for large amounts of players and than bombing them with c4 to push ahead) 

Your probably wondering Why The title is "So, I've been watching War videos", As weird as it is my youtube feed just for some reason suggested me ukraine videos. So out of curiousity I went and looked into it and watched the video. It gave me some insight onto what I would like to be seen implemented with this game. From in the video 
  • For example Artillery was a main factor, with most of them not being able to or not wanting to push into incoming rounds. Now game wise people would just continusly rush the enemy until they got the artillery out of the way. But Something no other game has done well That I think is Artillery. having these massive artillery rounds in play (with there weight ofc per round just for a 105 mm would be 36 Ibs, for one round. Factor that to player movement and your a snail.) But that doesnt mean that the person is pushing enemy lines being a snail (sure you have guys with machine guns running in, but the standard load for a machine gunner is 1000 rounds. all together weighing 70 pounds. At that point your running like a snail as well) but if Artillery were to be implemented having not just a standard mortar that can be planted at any front and be equiped by the Engineer class. Just this one mortar could change the tide of battle within seconds of rounds coming down. (I'm mostly looking at Battlefield 3) but to implement a much bigger version of the mortar, Maybe the M198 Howitzer ablle to fling rounds from 75 mm, 105 mm, to 155 mm. Now that Would be an insane sight to see. Ofc there would be limitations to the Howitzer with maybe one or two only able to be employed, With a cooldown like the vehicles so they aren't spammed out. With a low amount of ammunition, so that they rely more on the people than just itself. Maybe this could be looked into.

    The Reason I bring up Map Making so much is I believe if people were able to make there own maps it would make the Replayability a lot better, With people making there own maps and people playing them and making a community..

bronze vale
# bronze vale I know, I know its a weird title, but hear me out. randomly today whilst looking...

Adding on: Map making would allow people to not only make those roleplay servers possible, but also Make possible slow paced community servers (Not just forcing everyone to play one style of gameplay but allowing the owners of these community servers to basically make servers that are either fast paced or slow paced)

Something other that I would kind of like to see is More destructive terrain. Being able to make trenches instead of only barricades. Ofc this supports more the Slow paced gameplay, but could be fun to tango with.

 Also Make Trees destructable, Idk depending where something is hit make it clear that it is a war zone.

 One last thing I think should stay the same is Not being able to Distinguish players who are shooting at you. Yes this could be decided between servers where one is slow paced and the other is fast paced.

With me bringing up the roleplay servers and slow paced servers I would love to see less automated stuff. for example vehicle resupplying. Not everyone in war sees the front line. Maybe having that aspect of game play where there is supply runs, Instead of people with loads of ammunition just dropping a box and people refilling from that. but supply lines where the enemy has to strategize How they will get behind enemy lines and destroy the supply routes. 

Now that does lead to kamakaze people so having some penalty of just suiciding to kill larges amount of people, have a penalty for respawning. (run in with c4 or suicide vest and blow up killing 12 people, than respawning 5 seconds later to do it all over again)

inner wadi
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I support your idea, because it is what I literally thought as well, and with the idea you gave it is to, so to speak, turn Battlebit into a sandbox shooter (like Arma III or Enlisted) where everyone personalizes their Battlebit experience, with this Discussions between arcade and tactical players will end, since each one will be able to create their own experience

bronze vale
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Thank you, I thought of it whilst watching the video, I understand it is a little weird. but I would love to see atleast idk more of an arsenal. Like Squad leaders being able to cordinate fire missions like A airstrike or Artillery rounds with A-10 Warthogs being introduced. Or in some missions a more dogfight kind of map. because dont get me wrong, Battlefields jets and helicopters were cool. But the maps were just too small for there to be actual dogfights. With you turning your jet and going out of bounds.

inner wadi
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Of course, for this Oki would have to do two things, finish the development of the Battlebit API, and enable the Steam Workshop for people to add their stuff

bronze vale
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Only problem I see with modding and map making is people abusing that and making Farming maps, ruining the grinding aspect of the game.

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or just making a vehicle or weapon that is obsurd. So than just make limitations for what people can do. Like dont allow a person to make a weapon that does thousands of damage, At a crazy fire rate.

inner wadi
bronze vale
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I love the idea of someone making a one to one scale of D-Day and people trying to take the beaches as they are bombarded by gunfire

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Having to use Banglore torpedo's To blow holes into the trenches and clear barbed wire, Like seen in Saving private ryanhttps://www.youtube.com/watch?v=VlCItO2jEJw

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inner wadi
bronze vale
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X2?

bronze vale
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So someone idk doesnt make a automatic tank 🤣

inner wadi
# bronze vale X2?

I mean I think the same as you haha (sorry we use that way of referring to saying we think the same as another person in the Hispanic chat)

bronze vale
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Oh all good

inner wadi
inner wadi
bronze vale
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But that relys more on Controlling the traffic you know what I mean?

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Short run yeah could work but long run there would be issues

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Like look at Starcraft 2 There is no updates anytime soon, but the play base is still there bc they can do everything they went without having to wait for someone to agree and allow it

inner wadi
# bronze vale Short run yeah could work but long run there would be issues

Of course, there will be some other problems but in the long term it may be the best for Battlebit and its community, because it is the daily bread to see arcade players fighting with tacticians, so everyone will have their side, and by the way It would attract more people to be able to create your own completely customizable game

bronze vale
bronze vale
inner wadi
bronze vale
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this post

bronze vale
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I added a little bit the addon above

inner wadi
# bronze vale Lol exactly

I tried it at the time with my post and it didn't turn out very well... I hope this time it's the opposite and it works

bronze vale
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A better example is Im watching another video https://www.youtube.com/watch?v=OSUxqFyLu9c

And in the video you cant tell where the gun fire is coming from, you only have an idea or an area you think it is coming from. So for the slow paced servers having that kind of immersion would be awesome

The mix of open fields, fog, trenches, rubble, and indirect fire really draw some eerie comparisons to World War I.

Original video: https://www.youtube.com/watch?v=X98CVvrHT0E

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Like if you look at 9:40 - 9:55

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That kind of immersion would be awesome,

bronze vale
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Why are so many people saying no, When this would literally split the play styles so one side could play on servers with a slow pace and other could play on a more fast pace

zealous ridge
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because it's bbr and not a fucking arma game

bronze vale
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And I only brought up examples, Not exact things

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What's funny is im talking about slow paced and fast paced. With for example a discord server running there own server isnide of bbr that they can choose the gamemodes maps etc. As well able to create there own maps.

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But also being able to tweak things to more show that immersion and have it so they can run there server more slow or fast paced

iron bear
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My dude

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how do you look at people turning into mincemeat in a fraction of a second with absolutely no warning or way to prevent that from happening (other than not being there) and think "this would be a fun and interactive experience"

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Squad has artillery but it also has magical indestructible buildings so this would require some major reassessment of destruction dynamics in Battlebit as otherwise you would be left with a big flat no man's land after a couple of barrages

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And I do think that destruction right now is way too easy and leads to the chaotic gameplay Oki is trying to tone down

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But then that's probably the first place I would start with suggestions in

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Another thing that you can obviously watch in those videos are the intense trench clearing sessions that involve multiple blindspots and careful peeking/grenade use. None of these things can happen when you have a character that can hop around like a kangaroo in full military gear pooping out new teammates seconds after they go down

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So IMO targeting insane movement ability, squad respawning and destruction are some of the key ways in which the game could provide more variation in pacing and interesting firefights that don't end in a few seconds because someone swooped by at 30km/h throwing out packs of C4 all over the place

bronze vale
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but the howitzer would be limited

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Plus it kills a lot 155 mm kills anything within 50 meters, plus if it wants to it can kill a tank

iron bear
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So I don't see it coming any time soon

bronze vale
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I understand that but doing so would allow replay-ability

inner wadi
bronze vale
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Plus it would allow to sides of gameplay style one being fast paced and the other being slow paced

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With content creators being able to customize on there own instead of waiting for approval of the staff or devs for something to be implemented

zealous ridge
inner wadi
zealous ridge
inner wadi
zealous ridge
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Do you play League Of Legends brother, I highly doubt it

inner wadi
zealous ridge
inner wadi
zealous ridge
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spanish meme 🤡

inner wadi
zealous ridge
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And the bad 🤨

bronze vale
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So many people saying no 🤣

tame tundra
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whos reading allat

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are u going to send a 50 page document next

bronze vale