To add on to the rebalancing of weapon attachments, we definitely need to touch on the mags as a LOT of them make absolutely no sense as to the stats they touch. I have some proposed changes as to what each one should change, in an attempt to make things make sense, but also know that these numbers are definitely not concrete, but hope to achieve a more well rounded balance to mag choice. These numbers are based around the base mag of every gun, and what I think makes the most sense.
Also, as of note, Oki would you be willing to fully put to words what control EXACTLY does? I only included the control values in this as some mags touched control iirc, and I didn't want to leave that out if intended or if control is useful
Short mags: Increase recoil +0.05 v + h, fastest reload time (-15%?) , fastest ADS (-0.03), increase run speed +0.05
Quick mag smaller bullet count: +0.02 v + h, slightly slower than short mag (-12%?), middle ADS speed increase (-0.02), increase run speed +0.02
Quick mag same bullet count: Recoil untouched, slower reload time than short mag (-10%?), very slightly faster ads (-0.01), no change in run speed
Extended mag: recoil -0.01 v+ h, slightly slower reload than reg mag (+5%?) , very tiny decrease to ads speed (+0.01), tiny increase to control (+0.01), decrease run speed -0.02
Quick mag bigger bullet count: recoil -0.02 v + h, slower reload time than reg mag (+8-10%?), tiny decrease to ads speed (+0.02), very slight increase to control (+0.02), decrease run speed -0.04
Drum: recoil -0.03 v + h, slowest reload time (+10-15%?), largest decrease to ads speed (+0.03), slightly bigger increase to control (+0.03), decrease run speed -0.06
My ideas behind this is that: Lighter mags increase your weapon handling in terms of speed, such as reload speed, ads, and run speed, whereas the heavier mags, while slower in weapon agility, at least make some slight decrease to recoil due to increased weight, and not so random touches on recoil