#buff the boat and transport heli miniguns

1 messages · Page 1 of 1 (latest)

radiant mason
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the miniguns are god awful on the transport heli and boat, the transport miniguns are more useful for giving away enemy positions then actually hitting the target and they have terrible damage, same goes for the boat miniguns, the boats should be just as good if not better considering its confined to the water and much easier to hit, the transports are again easier to hit and the fact that they cant even properly protect a landing zone or support friendly infantry after the start is just sad. this is especially sad when you look at the fact that the LB miniguns have what seems to be ZERO spread for some reason, despite there being 2 miniguns giving them actual decent damage compared to the boat or transports.

odd wyvern
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So post this in the other thread 😛

radiant mason
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didnt see it lol

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they were both posted

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1 min ago

odd wyvern
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Fair

radiant mason
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XD

odd wyvern
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Wait..

radiant mason
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should i delete this?

unique summit
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The damage of the transport helicopter's miniguns is the most atrocious and lowest in the entire game. They are weaker than a pistol and can take between 6-8 hitmarkers to kill, and even up to 12 with Exo armor.

odd wyvern
unique summit
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Don't delete.

odd wyvern
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The other thread was made 9 hours ago

radiant mason
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oh wait

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nvm

unique summit
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The suggestion forum is here to be used

radiant mason
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yea mines newer

odd wyvern
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Not for duplicates

unique summit
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Tyrant

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Anyone can make their thread and express their opinion

odd wyvern
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yes, until it full

radiant mason
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fair

odd wyvern
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which is in about 20 threads

radiant mason
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damn its that

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low?

unique summit
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No you can have 1000 threads. This guy is just a janny

odd wyvern
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Try again

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974 threads

radiant mason
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thats so

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random

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discord whyy

odd wyvern
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Geez..

radiant mason
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also i kinda feel like my point is better made

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people see "minigun buff" and think the LBs guns

odd wyvern
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Maybe, but you can still add it to the other thread, thereby saving a spot

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This is why, we try to condense them, also.. Much easier to look thru 1 thread, than 15 on the same subject

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I mean, once it hits close to the 1000 mark, the whole suggestions will be closed.. Then nobody can suggest anything

radiant mason
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just . . . why make the LB miniguns have zero dispersion and make the bh miniguns have so much they cant hit the side of a barn?

radiant mason
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does anybody disagree with this?

radiant mason
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bump

round current
radiant mason
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bump

earnest thistle
vapid mulch
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i personally think the miniguns on helis just need a bit more consistent damage
it's a freakin minigun that goes brr but can't actually kill anything even if you tried

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honestly helis just need more velocity and damage to their miniguns to make them legitimately viable and not a death sentence

coral jay
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.

vapid mulch
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based

unique summit
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HE HAS SPOKEN

radiant mason
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bump

radiant mason
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bump

tawdry blade
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I've noticed that main trap here is a minigun accuracy when you hold the key. Low infantry damage - yes, but another one.
If i hold mouse key - crosshair starts shaking randomly and it is uncontrollable and being a noob-trap.
If you fast-click your mouse, the shaking almost not affect your point of aiming, first few bullets hit that place you aimed.
So if you fast click instead of hold - you hit more bullets to target.
And even then damage of that minigun is so small to shoot sideways. You can hit if target is on your back or in your front. But shooting sideways (as miniguns faced, and made additional noob-trap) - you miss on shaking, miss on moving, miss on network engine. So you hit 1 bullet per 100, and that damage is... 20.

livid wave
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gotta love the minimal recoil gau be like, nah not gonna hit within 50 meters of your target.

tawdry blade
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yes, i agree minimal shaking without affecting ui crosshair please. they shoot thousands of bullets to target that requires 5 (soldier)/100 (jeep)/300 (blackhawk) hits. And they hit 3-5 bullets =/
i cant just start to explain "please shoot spreads by 3-5 bullets, then your brain/hands will correct mouse and you hit more often", thats useless and amusingly

teamfortress implement some bullets skipping once barrels get hot. reducing rate of fire.
because decreasing accuracy with long spreads makes pros OP and newbies underpowered.
so spread should have initial value like 5 and being increased to 15, and crosshair instead of shaking should be circle and its size increases, thats forces players to choose spreads vs hold -> you can see whats changes.

radiant mason
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.

round current
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u made a point there

radiant mason
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.

unique summit
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Bump!