#Able to stop reloading

1 messages · Page 1 of 1 (latest)

exotic creek
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able to stop it if theres a situation like a person behind while u accidently reload, press double r to stop

hexed mulch
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im guessing youre referencing reload canceling similar to that in cod where if youre mid reload but still have bullets in your mag you can cancel the animation or action of reloading and shoot the rest of the ammo you had in the previous mag

exotic creek
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ya

stable dew
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I feel that being able to cancel reload pushes the game too much towards CoD.

Also, Knowing when to reload / being able to quickly relocate to a safer space then reloading / pulling out your secondary instead of reloading are an important part of game sense. Being able to cancel reload would reward players who have poor game sense by allowing them to erase a bad decision of reloading when/where then shouldn’t be.

stable current
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Canceling the animation is cool. We need that. Very often it's the reloading that gets you caught. We have very tight encounters because of the amount of people. So canceling the reloading would be really nice.

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Cancel with a different animation. For example, you are running in a sprint and you reload.
An enemy appears in front of you, you press any key with animation again. For example the same sprint or enter the scope - you are ready to fight. Even if you had 3/30

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You may still not have ammo in the magazine, and cancelling won't help or replace going to a second weapon or understanding the right time to fully reload when you're completely empty

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Cancel animation can also help at times when you are trying to hide from the enemy and your character, for some reason, when you did not want it, clings to something and begins to climb very slowly over some garbage

daring quartz
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Need cat

stable dew
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Ignoring how this rewards bad decisions for now, how would this work in game? When you reload, the first thing that happens in the animation is you remove the mag. If you cancel reload, do you want the mag to just teleport back into the weapon? Or you want the animation to essentially rewind from when you cancel?

Also, I get that this game is more arcade-y than a milsim so realism isn’t the most important. However, given that the way reloading already works is a pretty realistic way, just being able to quit out of that animation seems odd

stable dew
stable current
lavish scroll
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Reloading is fine in this game and I use the AsVal which reloads very frequently. Bad decisions and accidents should be punished

stable dew
ruby brook
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If you took out your mag, you don't have bullets in your gun, duh. Just don't reload every 5 shots

stable current
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These days guys just throw away the clip and take it if they need it. That's what I do. It's the fastest way to reload. Fast reloading should be even faster, but that's overkill.

stable current
ruby brook
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By the way, what if you quick reloaded, and then canceled. You now have gun without a mag or what?

stable dew
stable dew
stable current
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Nah, until this slopey guy climbs, you're praying that a ton of lead doesn't fly into your back. And it will definitely come, because the animation of climbing is very long and until he gets to the top point, you just watch.

stable dew
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Damn

stable current
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Yeah, I'd generally like the ability to cancel animations, at least some. It could simplify life in some menta. But the logic of actions will certainly suffer. For example as in our discussion exactly reloading. Just if the cancel was added, it would be in all aspects of animations, not just somewhere in particular. That's the way it seems to me. But I don't think Oki will do that. He instead wants slower gameplay and more tactical (

stable dew
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I would support a mantle cancel by jumping or just a fix to mantling speeds to make sure they’re all the same. Sometimes the mantle is fast asf and some times I’m climbing in or out of a window in slow motion

white delta
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I can support one scenario that would be neat, which is related to this suggestion;

If you didn't run your gun empty, and have one bullet in the chamber, left-clicking should let you fire that one bullet.

It just makes logical sense; the gun's already cocked and ready to fire, it's got a round in the chamber, too bad you chucked your mag like a dummy and you get caught lackin'... well you have one shot, make it count! 🤭

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Otherwise, Agreed with others that this is mostly a bad habit that the game is incentivizing you against by punishing you with the full animation.

Logistics aside, feasibility aside, I seriously, genuinely hate to say these words, but it's definitely a skill issue that you can overcome through practice and mindfulness.

If you remember that the reload button isn't a "put bullets in gun NOW" button, but a "you are actively DISABLING your firearm for 3+ seconds" button, it starts to stick and you get used to running mags dry instead of having the reload addict's cascade of partially-empty mags you have to spend 30+ seconds packing. 😂

stable dew
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The idea of having that one last chambered bullet would be pretty fun

regal axle
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I do like the realism tied to having chambered bullets (and +1 bullet on early reloads) but i honestly dunno if it would do much outside of DMRs, heavy pistols, bolt snipers. It'd be nice to add when devs have time though