#minigun buff

1 messages · Page 1 of 1 (latest)

sick granite
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increase velocity and make it easier to aim, its not really an anti air weapon but an anti infantry weapon

last coral
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yes

jovial hatch
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Its just hella inaccurate

last coral
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Needs more damage against infantry only & slightly tighter spread

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Do not buff it’s vehicle damage though that’s already great

sick granite
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you need a good pilot to get kills with the thing

last coral
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Considering littlebird doesn’t really have that I don’t think it should be implemented as a feature for hawks, instead leave it to skill to lead a target

cedar pasture
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It's also not meant to be a gunship, those guns are for defence more than offence.

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I mean, watch any war movie, they are there to defend the aircraft, or area during extractions..

last coral
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They’re very garbage

jovial hatch
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For something that is meant to protect the aircraft it is pretty shit

last coral
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@spare knot why the clown emoji

frank halo
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Also. Players can fly the helicopers however way they want to whatever style they please. You don't censor creative and innovative playstyles.

cedar pasture
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I never said they were good, I was just pointing out their actual use case.. 😉

quick gorge
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oh damn

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we posted these

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at the same time

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:<

frank halo
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I will support all the same and make my own one too

cedar pasture
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Because some assume, they should be more like gunships..

quick gorge
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because actual transports are useless in this game outside of the start

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due to the ass squad spawning

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also its miniguns suck even just deffending an LZ

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they have terrible dmg and spread so wide its more useful for giving away enemy positions then actually killing them

frank halo
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Reminder that it isn't actually a transport. It is a "Blackhawk" and "Ka60". They are helicopters and calling it a transport is done out of convieniance not to confuse it with the LB. Players can play it however they want. Like a gunship or a recon or a spawnpoint. Don't say nonsens like it can only be used for a transport and not as an offensive vehicle.

heavy mauve
frank halo
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Oh, and theirs two of them.

heavy mauve
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It also doesn't take 12 hitmarkers unless you're trying to do a 1km challenge with it

frank halo
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Medic helmut is 2 blue hitmarkers, which is common since your shooting them from above

heavy mauve
frank halo
heavy mauve
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Sure

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whatever helps you sleep at night

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Anyway, if you have a problem with exo surviving that many shots then you can just ask for it to be nerfed

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It can tank a sniper shot to the face so