currently when you are damaged a small red indicator shows up. it gets brighter on consecutive hits, making it hard to differentiate hits. often times you don't notice you are damaged until the bleeding effect appears or you die.
with the fast ttk, it can sometimes lead to what feels like a "1 frame death" (which is actually more like 200ms). see thread: https://discord.com/channels/303681520202285057/1174710258778775592
suggestions:
make 1st hit damage indicators more noticeable
- make them larger or have less opacity
- a full screen damage effect could also be added like a red flash
- should be a toggle option in settings
some way to better differentiate # of hits.
- damage indicators should fade out more quickly
- could make consecutive hits stack farther out. one hit = "(", 3 hits = "( ( (".