#Bullet sound frequency change suggestion

1 messages · Page 1 of 1 (latest)

sturdy pelican
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This suggestion is based on the recent #dev-wip message posted by Oki.

While I agree that there should be distinction of bullet sounds directed at you vs bullets flying around/away/near you in an direction. The way that its changed here has its issues.

The issues with this:

  • You're tweaking the HZ of these guns to peak in higher frequency range and now the sound is blown out of proportion, where this does change the sound profile and follows what you're trying to do, it is also lowering the overall quality of a lot of the sounds in your game.
  • This will also cause lots of users to have to adjust volumes (for those who don't own equalizers) and frequency of the game using equalizers to compensate
  • This also poses a HEALTH RISK to players who have the volume of their games high, people who load up the game not expecting this could have their hearing damaged due to the loudness of the higher frequency

My suggestion:
If you are looking to add depth to the sound of bullet directions you can tighten the sound they are heard from based on the proximity to the character. I.E Bullets not in proximity are quieter than they are now, and and distance cannot be heard from at all is reduced.

These distances could also be changed based on the weapon used. DMR bullets passing by can be heard from a greater distance from the player, weapons like pistols, smgs, can have their bullet sound profiles much tighter to the player.

This suggestion goes hand in hand with the unique sounds of the weapons themselves. Not only will players learn what each weapon sounds like, but their knowledge of what weapon is actually shooting at them will increase to some degree.

manic fiber
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it's 100% almost same

deft fossil
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can this be done for weapons/classes?

sturdy pelican
# manic fiber the graph you have is exist for bullet whiz

Is it same for weapon classes as well? This was aimed at tightening the existing sounds overall and adding uniqueness to how far each individual weapon class is heard. The display is mainly to show how the sounds work in game for anyone who didnt understand, while also applying my suggested change.

sturdy pelican
# manic fiber sniper - and rest different

Right so there is an opportunity to give weapon classes their own unique sound profile for the bullets whizzing past players. If you wanted to go that route.

As for the mechanics of the sound, I do think they overall can be tightened closer to the player to prevent this issue with the frontlines of giant lobbies.

deft fossil
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I think it should be tightened regardless, you can hear the bullets fly overhead even while underground and under buildings in certain locations