#Not allowing snipers/vehicules to shoot from their spawn

1 messages · Page 1 of 1 (latest)

umbral urchin
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I believe many of us can agree that snipers shouldn't be able to shoot from their spawn (safe zone) as well as tanks and cars.
Ultimately, if your side (RUSSIAN OR US) is dominated, and you have zero capture points, you can, otherwise not. Because ennemies in their spawn(safe zone) shooting you from like 500m while YOU are playing the objective to help your team is very frustrating, particularly when you cant fight them back because of the safe zone.
Tanks shooting from their spawn is also an issue, and if you're lucky enough to hit them they'll just repair easily.
👉 Example: If the player remains in spawn for more than 5 mins they can no longer shoot, to avoid kills from the spawn,and one person in a vehicles( tank ext).

sleek bobcat
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Could also move the part of the safe zone that doesn’t allow for shooting forwards. Just Don’t move it all the way to the edge as that would make the other team able to easily farm the spawn zone.

umbral urchin
lusty thistle
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I think you underestimate how that would fuckover so many teams with spawncamping

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would have to be a bit more dynamic based on my map

umbral urchin
lusty thistle
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seeing how many gamemodes where that happens alot

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i say again, you underestimate how many teams that would fuckover allowing a push to the border.

umbral urchin
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I don't underestimate, if you like to be killed by a tank/vehicles/sniper who is at the spawn and who doesn't move from his game with his airdroop then nothing is going to change.

lusty thistle
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oh but allowing players to be killed all the way till they run to the border where they will die because the enemy is right up against is better?

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or are you saying do no damage to players till they are on the border? allowing safe reups of entire squads right in front of the enemy?

hallow quartz
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Agreed on not being able to shoot from spawn, but not on a timer they 'll just dip out and go back in. You shouldn't be able to shoot at all from the zone

umbral urchin
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Like 90% of snipers or sure tanks/vehicles

lusty thistle
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also means they have 5 min of invulnerability if they can shoot

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and if they cant then its unfair

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and if they cant but they cant die then a squad can reup no matter how much danger they should have been in

umbral urchin
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You just forgot that if you play the objectives you don't need to spawn in the safe zone.

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Then, yes, you have to adjust to certain game modes.

lusty thistle
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almost like for some gamemodes thats not always the case

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and if a team is pushed to their spawn? what then?

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tell them to just leave and find another server?

umbral urchin
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Bypassed by the end is not that full rush straight for 10 mins like the 3.7/4 of the people

lusty thistle
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fighting a border like that would either be useless and terrible to do, a la there is limited cover near in the area you can fight

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or useless in stoping this because it provides enough cover to do so

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which might fix vehicles since they need very specific locations to fight, not so much snipers

sterile bronze
umbral urchin
sterile bronze
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all good

real rose
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That would cause an issue with people spawn farming but purposefully leaving one point uncaptured to prevent people in that spawn from fighting back

umbral urchin
young glacier
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maybe there could be a soft safe zone that allows shooting (say 20-30m from border) to prevent spawn trapping?

real rose
young glacier
lusty thistle
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would be about 200 meters.

shy wadi
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It also makes a problem of people hording the tanks and not using them to clear sites for capture

quaint iris
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this is just pushing players to camp instead of pushing sites. bad feature request.

quaint shadow
teal silo
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I believe many of us can agree that snipers shouldn't be able to shoot from their spawn (safe zone) as well as tanks and cars.
while that might be true, how often do you actually get killed from a sniper from their spawn? probably little, and how often does that actively interrupt your gameplay? very likely astronomically low probability

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the tanks part I am fine with btw, but constantly changing things for snipers feels like random ass changing for the sake of change, snipers are already at a gigantic disadvantage now, why now push them more into the map? they are snipers, they should operate medium+ range, at this point you could legit remove the whole recon class cause its useless

umbral urchin
umbral urchin
teal silo
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not every single player has to actively play "the objective", snipers kill the enemy snipers for example

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it happens more often than you say when you capture the side next to their spawn,
it would be great to have some data on this

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and to be honest: if the enemy snipers are killing you from within their spawn, it might be your playstyle which is the issue, if snipers can hit you again and again at 500m+ range, you are not covering your ass enough / standing still too long

umbral urchin
umbral urchin
umbral urchin
teal silo
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thing is, i have played long hours with a lot of different people and of those people no one complained about snipers sitting in their safezone, for me and my peers, this is something which is not an issue

you say you find that often, data on that "kills with weapon (as class) within safezone" would be very helpful to have

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anectodal evidence always sucks, your evidence sucks as much as mine, not comparable to anything and has no point for a objective view on that topic

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polls would sadly not work either, inherently biased on where you poll

we need data, lots of data, devs should work on creating a framework which you could use for decisions like this

compact aurora
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The devs already have heatmaps of players, including snipers, where they are killed and where they get killed from, so they know

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or at least they have the capability to know

shy wadi
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I've been getting killed by safezone camping snipers a lot in the last few days. It almost feels like the sniper changes made them able to hit shots a lot easier. I think that's mainly due to the spotting changes, but they get me like crazy even when I'm jump weaving. I try to be behind the enemy as much as possible, though, so I'm usually where the snipers can see me from spawn. I think this whole topic is very playstyle-dependent. If you're someone who plays the front line, you won't have an issue with the safezone campers. But if you like to pull off big flanks, then it's a much bigger issue.

long shard
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"i dont like it therefore it's objectively bad"

storm ocean
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@umbral urchin tell me. You are OK with vehicles being able to be destroyed while in saze foze. And for them do be defenceless there? It's not a problem to wait for them to show up and just spam them with HEAT/Tandem or use a drone, which they couldn't even destroy. That's your point?

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What about being spawn locked? IT DOES happens. Should whole team be defenceless there, or should only vehicles and recons be punsished?

real rose
storm ocean
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Situations like spawn camping enemy vehicles and ratting on back cap are the most common examples of teamwork

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And that does happens

umbral urchin
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👉 Example: If the player remains in spawn for more than 5 mins they can no longer shoot, to avoid kills from the spawn,and one person in a vehicles( tank ext).

lusty thistle
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shitty example as spawn pushes can happen and last much longer than 5 min.

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come up with something that wouldn't fuck over a team in common situations

umbral urchin
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It can reduce the safe zone too it is big very big

lusty thistle
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its either big enough to make this not a problem and fuck over teams on top of it, because its blocking any fighting points in the "blue"

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or its worthless because it doesn't block those spots

storm ocean
storm ocean
# umbral urchin 👉 Example: If the player remains in spawn for more than 5 mins they can no long...

While fighting off enemy backcap/spawn lock, those fight can take a lot longer if enemy team is better. 5 min is enough for RTB, but not for contesting point while spawn locked. And because points are relatively close to the spawn border 100-150m max, you will stay in zone, because you as a player, want to leverage your advantage against enemies, in this case its tank range, with 100 being nothing. That's just how the game plays. Getting closer when you don't need to is just asking fo4 C4 or duble tandem in the ass

storm ocean
# lusty thistle come up with something that wouldn't fuck over a team in common situations

That's point of people that complain about that. In thier eays contesting first point while using your range advantage, is spawn camping. Shooting from first point to second point, while out of spawn is spawn camping, because you are outside C4 range. The true spawn camping its basically impossible on majority of maps, and even then very much ineffective, because above 400m, only AP isn't a chore to use

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There is also a phenomenon with spanw camping 'evidence' when people will use ss of vehicles directly on road, very probably during RTB, which tanks do often, or ss of vehicles in safe zone, gun backwards to playable area, calling it spawn camping without any further context

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But no one is willing to show a recording of a tank realy sitting 15 min in spawn zone and taking pot shots at 500m away

teal silo
storm ocean
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Yeah, true, would confirm that vehicles definitely don't push into 'enemy' half

storm ocean
lavish moss
storm ocean
storm ocean
umbral urchin
umbral urchin
# storm ocean Untouchable is a big and not true word here. They take damage all the same. You ...

C4 because, c4 quad almost no one does this AND if you're lucky enough to get to them before the 10 second mark when you're in their safe zone know your solution? rare are the tanks that go looking for people in the other safezone to help control the point next to their safe zone, rare are your sniper allies that move forward to have enough range to kill the sniper(s) in the safe zone SO ...

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and DMR

lusty thistle
storm ocean
lusty thistle
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they got like 24 rounds total right?

storm ocean
storm ocean
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If your team pushes, you have ammo for pushing one point, assuming you aren't conserving it

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You can maybe push 2 poitns if you use coax a lot, and that's it. 4 min RTB you go

umbral urchin
lusty thistle
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smokes work now.

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sniper nests are obvious, especailly in the safe zone

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tank and apc nests are obvious, even more so when they sit in the safe zone

umbral urchin
lusty thistle
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these things don't change spots. they usualyl have one angle to look at you

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if you cannot figure out where those nests are after 2 games on each map, that's on you

umbral urchin
storm ocean
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Could you rephrase your message?

lusty thistle
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and you never figured this out?

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man you got some problems

lavish moss
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you gotta wonder what the playtests were good for given the state the game was released in lol

umbral urchin
lusty thistle
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lol

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you playtesters were the reason for the vehicles current state

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so saying you playtested doesn't give much confidence in your replies or ideas.

umbral urchin
storm ocean
lusty thistle
lavish moss
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I suppose people were just bad at the game initially and things got balanced around that lack of experience

umbral urchin
lusty thistle
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they had more ammo, did more damage, were faster, faster turret rotation, more elevation and so on

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but no, they were too powerful

storm ocean
lusty thistle
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so now people who use them don't want to wait 6 min to grab one, drive for 3 more, shoot once then die

storm ocean
umbral urchin
# lusty thistle lol

Your solution knows that the tank arrives by chance to the points of the objective to help destroy the tank that is in safe zone or it can make 2 meters to repair is reloaded know unlimited ammunition, if your tank has THE chance to kill one(s) snipers last know full sandbag built, or suicide C4/cars as you have 10sc before dying from safe zone (snipers) are much further, ah yes gg the solution lol

storm ocean
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Are you using google translate?

umbral urchin
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Yep

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sorry..

storm ocean
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Right, that's explains it

storm ocean
lavish moss
# umbral urchin sorry..

All good but FYI in case you need to do it for something more important (work/school) I've found that ChatGPT is better at giving more natural translations

lusty thistle
umbral urchin
lusty thistle
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literally your post

umbral urchin
umbral urchin
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no one else has an opinion ?

formal ether
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.

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Bumped to see if there are any other opinions on this.

storm ocean
# formal ether Bumped to see if there are any other opinions on this.

Not allowing vehicles to shoot from safe zone basically makes them unable to defend themselfs against people camping exits and shooting them while in spawn zone. Behaviour that alredy exists. The same can be said about infantry players, if they try to run out of safe zone to join a fight, without abilty to fight back, they coule be easily camped . Also, if any player is unable to shoot out of safe zone, every other player shouldn't be able to do so, to keep the game fair.

torn finch
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this shit will be aids for everyone involved so some spawncamping engenier can bust 10 times for every vehicle that tries to get into the fight
snipers can no longer chris kyle from 1000m+ which is also sad, what else do you want to use a sniper for (ik shotgunning and aggressive reacon exists but not everyone likes that and sniping from a far is very good to relax)

storm ocean
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Making spawn protection zone bigger would be a solution, assuming there is still area that allow you to defend yourself while trying to leave the spawn.

teal silo
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I think it should really be limited to vehicles not being able to shoot from their spawn

snipers that hang that far back are usually not a big issue for anyone except the others team snipers which would do the same, pushing the snipers closer to the combat makes long-range combat even less attractive as it is already

storm ocean
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People alredy take engi and camp enemy spawn to kill vehicles, now vehiclea will be defencless, so people will do that more

teal silo
# storm ocean So vehicles should be defenceless form campers, but everyone not?

if you hit a vehicle that is withing the enemy spawn with an rpg and destroy it, ngl you should get the kill lol

People alredy take engi and camp enemy spawn to kill vehicles, now vehiclea will be defencless, so people will do that more
my personal experience is not much of "evidence", but as far as I am concerned the main "deaths" vehicles face is not withing their spawn when they are defenseless, perhaps the "activate-fire" line could be within the safezone of the vehicle but like 50 meters into the spawn?

storm ocean
umbral urchin
umbral urchin
umbral urchin
storm ocean
umbral urchin
alpine iris
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yeah dont let snipers shoot from spawn

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or vehicles

storm ocean
# alpine iris or vehicles

Again, that's asking for them being defenceless and easy to kill while still in spawn. YOU SHOULD be able to defend yourself in any place. Spaw zone included, especially when you can take damage.

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If you can be damaged, you should be able to do damage, simple.

hallow quartz
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When you can only be damage by another reacon its not balanced

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Or you think someone is running in an open space to kill a sniper

lusty thistle
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how many times is a recon in a spawn actually a problem.

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most of the time that would put them in AR range, or there's other spots in the map not in their spawn that puts them just as far away

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as for vehicles not shooting in spawn would mean more engy squads just chilling outside the border waiting for them to show up.

storm ocean
umbral urchin
umbral urchin
lusty thistle
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at that point it isn't a problem

umbral urchin
lusty thistle
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if its in spawn it isn't a problem most of the time, if its hard to hit with an RPG then its not gonna be a problem for most things anyway.

sleek bobcat
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Have you played invasion?

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Or frontline

lusty thistle
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like I said, hardly a problem if its in a safe zone. in invasion you are close enough most of the time to hit it easily. in frontline it can be useless of to the side somewhere I guess, getting kills on people that don't know its there, but otherwise hardly a massive problem unless you are trying to kill it by traveling in front of its gun.

storm ocean
# sleek bobcat Have you played invasion?

Invasion has this problem, that safe zone is so fucking big, and contested area so fucking small, that you don't have any other options if you want to keep any range advantage

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Like, tensa town, as russians, geting out of safe zone on first set of points puts you uncomfortably close to enemies, 50-80 meters. You don't want to be in AR range as a snjper, and you don't want to enter city as a vehicle

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Current implementation of vehicles, and sniping in general, rewards you for keeping range andvantage, and INV just has to small contested area to do so and not be in safe zone

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You can do that on Valley, if you are spawn locking enemies, or on Wine, maybe, but other maps require you to sit in spawn zone, otherwise you are getting to close

umbral urchin
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Up

hallow quartz
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Still an issue on invasion and frontline

storm ocean
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And on INV it will not change

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Safe zone is just too big

narrow dome
# umbral urchin I believe many of us can agree that snipers shouldn't be able to shoot from thei...

My actual true problem is not being able to flanc sniper that are camping in their spawn, Just disable recon class in the spawn

Or force player to move from their spawn, so they can't camp in it and it force them to play the objective or play with their team
Like a limit of 2 to 5 minutes maximum in the spawn (the time they can leave the spawn, if they don't leave, it kill them (like betreyal or something like that) or tp them out of spawn or force them to spawn on a team mate

And for the vehicle, don't destroy the vehicle, just kill the player in it or
make transport/tank vehicles take more and more damage if they want to stay in the spawn (exponentially until it's impossible to repair)

lusty thistle
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shit idea as usual. don't know why this keeps getting traction.

hallow quartz
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you are the 10%

lusty thistle
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you guys are actually the 10% lol. everyone else just sees the stupid post and ignores it

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anyway, as has been said many times before this would just fuck over teams that are getting spawncamped. so no, this is never going to happen.

storm ocean
narrow dome
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I actually played recon and I was kind of feeling bad for being able to stay at my spawn and kill people, the only thing is that i didn't have anyone beside me at this moment, but i already seen people staying together at spawn with sniper and reviving each other... like it's so stupid because you are not even able to throw a c4 or grenade because other people are spawning on them and protecting the zone around the spawn...

storm ocean
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Well, the game currently incentivies and rewards you for staying as far from enemy as possible. You get more XP for long range shots, you are safer, sniping is easy with M200 at 1500 velocity.

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There is no reason to play up close with sniper

plucky loom
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The problem with people camping in spawn points is that they just too large, all the maps are too large for the gameplay allowing players to sit on the far far outskirts and shoot without being contested unless by recons or vehicles, the zalfibay islands for example. i dont even bother with them cause why waste 3-4 minutes getting to those islands for a couple kills then have to travel back and thats if i make it across the water cause god forbid i switch to recons to kill a couple campers

teal silo
storm ocean
vagrant wind
storm ocean
vagrant wind
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Nah, you just don’t know how to objectify it.

storm ocean
umbral urchin
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UP

storm ocean
open siren
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Whilst this thread is alive let me just.. point out a match someone posted a month ago where the team started out with 20 spawn snipers. Literally 10 minutes in iirc it was like this and stayed like this

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But sure reddit, spawn sniping isn’t a problem and somehow “promotes teamwork” by giving your team objectively bad spawns away from the action, and effectively leaving them at least one man down in fights where that could potentially make the difference. Okay

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inb4 “cherry picked!!” Even though this is literally what happens when a significant amount of your team refuses to leave spawn, because where else do the attacking players spawn whilst their points are being taken?

teal silo
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given that the enemies have captured all flags and you and another teammate died very short past your own base, it is assumable that the enemies have completely pinned your team against the base, I fail to see what your argument is here

lusty thistle
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he thinks 20 people from a 127 game playing sniper made his team lose

teal silo
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do you want to argue for enemies pinning you to your base using snipers? I would doubt it, that kind of base-pinning does not originate from enemy snipers allone

sick elk
open siren
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Enemy snipers did push up for better spawns which made the difference.

Camping in spawn (in general tbf not exclusive to sniper) only benefits the one person doing it - they might as well not be in a squad

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Now if you’re spawn trapped to hell and you’re just joining in fair enough. But if your team has points they need to defend so this situation is less likely to happen… maybe players should get into position to defend them instead of taking potshots at random enemies at spawn?

teal silo
open siren
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If they’re defending points, I wouldn’t be making this argument. Most don’t

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Hell I love supports that actively build fortications on a point, infact I sometimes do it myself

teal silo
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so, by your definition, actively preventing a potential flank of the enemy does not contribute to winning the match, thats just flawed

open siren
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Most potential flankers actively taking points are not rushing to your spawn point. Maybe ticket farmers/people going for kills, sure. But players going for backcaps probably don’t want to be a glowing beacon for the enemy.

sick elk
open siren
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Ideally spotting woild be more practical in certain situations over sniping too. Same with riot shield on assault, mdx, etc…

sick elk
teal silo
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I would love to have a heatmap to stop this nonsenseical debate I could now have with derpster

open siren
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Honestly, I would love one too

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If I’m wrong, I’m wrong. But if it shows a problematic trend it’s something that should be addressed

open siren
sick elk
sick elk
open siren
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Could base who gets priority on SL based on level, but that might case problems too

teal silo
sick elk
open siren
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Yeah

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Basically people who wanna actually sl just do glitch because of all the afk SLs marking 2 objs then going back to afk

sick elk
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I don't even know why AFK SLs are so determined to stay as squad leads, the benefits are minimal. Why not just let someone else do the job

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I mean you don't get to place rally points if you're not SL but they're not doing that anyway

open siren
sick elk
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They should make it so you can only get XP from squad members within a certain radius

open siren
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People will do that + afk near a “populated” area then watch it rack up

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Even though relay exists

sick elk
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Yeah but it's a lot harder to go AFK right next to a giant firefight

storm ocean
# sick elk I think there are more fundamental causes to the lack of teamwork in this game o...

I think there is much more to that. Teamwork is basically working together, players supporting themselves and filling up needed roles (Look Helldivers, DRG etc).
Why there is barely to no teamwork in BBR? Because every player, at baseline is very capable, very independent, and squad spawning makes death irrelevant.
Every player has more than enough ammo for their short life, and they resupply automatically when they die, no reason to search or stick close to support.
Every player can heal himself 2/3 times to full HP, majority of playerbase will die quicker, no reason to search or stick close to medic
Every player has C4, making destruction, anti tank, or room clearing trivial and available to everyone, no reason to work with classes that specialize in that like engi or friendly armor.
Movement gives a LOT of freedom, you don't need anyone to cover your back, you don't need to stick to your teammates for safety, you can jump in between kills or cover.
PTFO is in tragic state, no reason for anyone stepping up and doing SL work, everyone runs around and farms kills.
Squad spawning in it's current form makes death not punishing at all, and allows you to teleport across the map, making transport vehicles like helis used to RP only, APC isn't used at all.
So get all of those above combined, and every one is some kind of super soldier that benefits from playing solo, because only kills matter, instead of slowing down and working with squad/teammates.

open siren
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I’ve mainly seen them hide in buildings/bushes when doing that, take that info as you will

sick elk
storm ocean
# sick elk Squad spawning only has some effect. Half the time the squad have no self awaren...

Squad spawning is probably the stupidest mechanic in the game, that works against what BBR want's to be. Even Oki on devcast stated that it's a problem, and will need some work.
It literally makes your death irrevelant. You died, and what now? Spawn on your squad mates. You get instantly teleport near some fight will full HP and ammo. It makes transport vehicles obsolete, it makes ratting, long flanks, capping points super easy. You can spawn 7 players on one guy, just like that, no restrictions.
It makes many mechanic pointless. It's just problematic.

sick elk
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It does need reworking, but my experience of trying to spawn on squadmates if spending ages watching the map waiting to be able to spawn on a squadmate, Seeing one being out of combat and then either having the spawn menu select the wrong squadmate or having my squadmate get back into combat before i can spawn on them

umbral urchin
sick elk
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A grudge against squad leads from the beginning? I sure hope you've got something to back that up, because nothing I've written here, or anywhere suggests that. I play squad lead often.

sly mauve
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who? what mod team

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?

sick elk
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Oh no ignore that

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Op is op poster not server op

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been spending too long in irc

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But still I have no grudge against squad leads or squad spawning or the concept of squads in general. I'm not really sure why someone would suggest i do.

cloud hollow
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If you shoot in spawn, you lose spawn protection

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That might solve the issue, allowing players to kill those who actually pose a threat, but not completely screwing over the losing team

storm ocean
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Fundamental and obvious feature honestly

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If you can shoot, you can take damage

cloud hollow
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I’m saying, if the issue is that players shoot out of spawn, which makes them unable to be hit, allowing them to be hit would solve the issue, no?

storm ocean
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And it's not like you have any LoS on enemy players while under spawn prot at main

storm ocean
cloud hollow
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Then why not just shoot the players in it?

storm ocean
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You can't be hit, take damage etc, or shoot when you are in main base, where you spawn at the begging and where vehicles and resuplies are

storm ocean
gusty ridge
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I think the issue for those is not that you can't shoot them but rather that you can't get close enough to do any meaningful damage

storm ocean
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People are just to lazy to do that. Like with countering LB pre overnerf

gusty ridge
storm ocean
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Too much effort required=time to complain

gusty ridge
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your 8dmg smgs won't do anything to them

storm ocean
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Then use other weapons, more suitable to the task

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Simple as

gusty ridge
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...

storm ocean
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Or changing eq is too much effort still?

gusty ridge
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it's amazing how every single discussion about snipers I have seen ends with "just pick sniper or dmr and shot them"

storm ocean
gusty ridge
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ye an that is the entire point of the discussion 😭

cold vault
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It be a fact that if you camp on spawn as a sniper you have no balls

storm ocean
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It's good that recon has its own class identity, and no class encroaches on that, but on the other hand, it's super hard to couner them unless you are recon

cold vault
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I just came here to say this bye bye

storm ocean
gusty ridge
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giving them space where they can shoot and not be flanked means you can only fight them as a sniper which is very bad game design

cold vault
gusty ridge
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the snipers that actually have at least a bit of skill and don't need to be hundreds of meters away from the fight

cold vault
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So none

gusty ridge
sly mauve
outer canopy
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Buff vehicles

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In general, and nerf al RPGs, give them a reload animation every time you switch to the RPG and an animation when you change from the RPG to another weapon

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Buff Frag RPG

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And pls, 3 tandems are too much, 6 heat is a vehicle nightmare considering you can one shot many of them, including helicopters (Littlebird and Hermit)

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Or make the class the, APC/Tank buster, 1 rocket per RPG but you can equip 2

hoary pelican
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I'd propose making an edge along the zones that works as "Safe zone" still, but snipers may shoot from here, and not in the "normal" spawn zone

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So they are forced out to the edge somewhat

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I say they, but I play sniper myself lol

sick elk
storm ocean
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But hey, people need every reason to call for nerfs, so they will complain till vehicles get nerfed instead of solving the problem at its core

cold vault
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Also only vehicles that heat can 1 tap reliably are quads, jetskis and small helis

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And yeah buff frag

outer canopy
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Im thinking in a complete RPGs and Vehicle Overhaul, because these 2 aspects of the game are connected in some way

outer canopy
# cold vault And yeah buff frag

Take the Squad RPG Frag, is a infantry nightmare, but you can only have 2 in their specific role and 3 in certain factions, but the point is, Frag RPG needs to be the perfect anti infantry weapon, Heat an Tandem complement each other because you have 1 of each RPG, 1 Scoped and one with the iron sight, it's complicated but simply at the same time

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At least the Devs can take the good aspects of Squad Vehicle combat, this is one of the games BBR takes inspiration

cold vault
storm ocean
outer canopy
brave sparrow
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I think they should just redo the maps because most maps are poorly designed with how the spawn is implemented. You don't want people to sit in the spawn and shoot safely then redesign the maps 😄

dawn dagger
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I like a idea that engie only needs a RPG, but have 2 kind of bullets : tandem one like now, to counter tanks, fell off like crazy, etc, but modified three things, these are lower dmg, not useful to infantry, and take 2 soldiers for conduct the process. I hope these make tanks has chance to survive, engie want attack tanks must go in group and have a bond between them when decide attack a big thing. No need to creat second part when supporting fire tandem, the soldier behind just have a animation to stick with shooter, and tandem can be shot. Time for calling a friend, time for stick animation, shooter needs to stay silent, 3 things that long or short, can be modifed for balance.
Another bullet for RPGs is HEAT or fragmention, does not impotant. I see for counter infantry, just need a kink of bullet, have a bit high velocity and not fell off like tandem, have radius and support for destroying building, like HEAT now. This thing can be conduct by personal, yes, and needs to modified likes low damage to vehicles, espescially tanks, but yeah, still hurt, not to much like tandem. At last, I think engie only take upto 1 tandem and 3 Heat, and make a choice if they want to 2 tandem 0 heat, or 0 tandem 4 heat.

balmy crescent
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finally someone made a post about this, I made one a about the same thing a while ago and it got shot down instantly so pls let this be added to the game

dapper reef
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Snipers are a curse to this game, anything that removes a bit of their safety I'm all for, I can't think of any other game that allows you to willfully play your entire game from inside the safe zone

storm ocean
dapper reef
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It doesn't really protect against spawn camping tho does it? You just get camped at the edge like currently

storm ocean
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But you can't get LoS for anything deeper than that. You can't set yourself up and RPG vehicles right as they exist spawn protection.
Sure, you get camped at the edge, but there always IS cover to fight back at the edge. Not the perfect solution, and there should be no spawn camping at all, but for now it works well enough imo

dapper reef
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The trade-off between protecting against spawn-camping and allowing snipers/tanks impunity isn't worth it IMO. Spawn-camping happens infrequently enough that it's a non-issue, whereas every game has at least a whole squads worth of people per side sitting in the safe zone with an M200.

I'm not saying get rid of the safe zone, I'm saying maybe you shouldn't be able to use it as a protective blanket.

storm ocean
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FFS, you can kill them

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And even if you particularly can't, you still can spawn lock those motherfuckerz

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Calling it 'impunity' is straight up lie

storm ocean
cold vault
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Allowing snipers and tanks to do nothing but farm kills in the safe zone is not good at all

storm ocean
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Well, having tanks being not able to viably do anything else than camping is even worse

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And allowing infantry to camp enemy spawn zone with RPG and spawn locks enemy vehicles inside it, contributing to them camping there for no real cost at all is possibly even worse things

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That's more complex thing that "vehicles camp in spawn, vehicles bad'

cold vault
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Its one thing if most of the enemy team is right at the edges of the safe zone, not 2km away from you while you sit comfortably doing fuck all
Im all for better vehicles but this aint it

storm ocean
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Recons in this situation are bigger problem, but countering recons is a cake walk

sick edge
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As I understand it, the whole essence of the dispute lies solely in one map. Sandy . I can’t remember any more maps on which you can stand on a tank in the safe zone

cold vault
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Realistically its a map issue

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Just like

sick edge
cold vault
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Dont make the edge of the safe zone look over the entire map easily

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At least like move it back a bit or lower it

sick edge
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Salhan is also possible, there is an APC there and you can stand almost on the spawn side on the Russian side

storm ocean
dapper reef
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Unless the edge of the safe zone is a literal wall, you're always going to have someone (multiple) camping in it because they want to play a point-and-click adventure game at the expense of everyone else

storm ocean
dapper reef
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map design is also un-great in this aspect, but it's a very hard line to strike. It's very easy to do the opposite and allow the enemy a vantage point for free kills inside the safe zone

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some maps already have this and it's a problem

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thats legitimate spawn-camping

sick edge
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Not such free kills. Exactly the same snipers sit on the other side and shoot at them.

dapper reef
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Yea but, that's bad

sick edge
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It's just a different way to enjoy the game

dapper reef
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no, it's un-interesting non-dynamic gameplay

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it's objectively bad for the overall game state, whether you personally enjoy it or not

sick edge
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Imagine someone likes it, just imagine

dapper reef
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They can enjoy it, that's ok

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but personal enjoyment =/= quality gameplay

sick edge
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So what's the problem if the main thing they do is shoot each other?

dapper reef
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They ruin everyone elses fun, with no counterplay other than grabbing a sniper rifle and doing the exact same back.

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it's that rock-paper-scissors triangle of gameplay, if there's no way to counter something other than doing the exact same back, it's inherently bad

sick edge
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Maybe you just need to move? Most often, it’s not the sweatiest guys who sit like this and it’s difficult for them to hit a moving target.

dapper reef
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so the counterplay is avoiding a large swathe of the map and ensure you're moving constantly?

cold vault
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That is assuming you can get closer to them and that they are not in the safe zone

dapper reef
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Which they are

sick edge
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Imagine this is not the only moment against which there is no counterplay in the game. And this is not the worst of them

dapper reef
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But that doesn't de-legitimise the point

sick edge
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My point is simply that it's not a problem, not that it's legitimate.

dapper reef
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and honestly, I can only think of a very few others, none of which are as widely used

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One being the almost infinite-health Blackhawk and the other sitting an LAV in a body of water at distance

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the counterplay to each is to either rub blackhawks together, get your own LAV, or just avoid a large swathe of the map

gusty ridge
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i love it when the only counterplay is to avoid certain parts of the map

storm ocean
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I fucking love destroy LAV's stupid enough to do that

sick edge
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с4 drones

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LAV simply cannot do anything with it, even leave if it is standing on the water

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No counterplay against no counterplay

storm ocean
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Or a tank, that's straight up aim practice

cold vault
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Yall do realise that explosions are kinda fucked on water right

sick edge
storm ocean
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Splash from explosives against vehicles is also a crutch that you use?

cold vault
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Ah yes its tottaly fair that my rocket immediatelly detonates upon touching water

storm ocean
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Is landing direct hits a lost art among BBR players

storm ocean
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It would detonate on LAV if it hit it

cold vault
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Yeah except majority of the lav is under the water

sick edge
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In my opinion, there’s no point in arguing, water works stupidly and that’s a fact

storm ocean
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That's a fair response, I will give you that
But it's requires just a little more skill to hit still very big hit box. LAV isn't small.
Having elevation advantage helps

storm ocean
sick edge
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Projectiles simply break on the water like walls

storm ocean
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Well, kind of realistic

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HEAT rocket should detonate on contact with water
And simulating bullets under water is kind of pointles, when water is rare, you can't dive under it so you are always above its surface, and would increase computing power of client/server

sick edge
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Ok, you're right

dapper reef
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The RPG's travel slow enough that they can just move back or forward slightly, don't even think about Tandem. C4 drone is a legit counter you're right there

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going off-tangent slightly, that was just to illustrate a point

sick edge
storm ocean
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Got it

sick edge
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If in a tank you can still say that you have the opportunity to shoot it down, then the LAV does not have the opportunity

dapper reef
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I mean, drones aren't overly hard to shoot down

cold vault
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Yeah they are pretty easy

sick edge
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Good luck shooting down a drone with LAV guys

dapper reef
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They counter vehicles, yes, but thats way out of scope of this topic

cold vault
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Well what can you do when thats one of the most viable ways to counter them

sick edge
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Limit the number of c4 that can be stuck on the drone so that it does not become a one-shot

dapper reef
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thats a whole nother discussion

storm ocean
sick edge
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The level of intellectual abilities is greater than a chair

dapper reef
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this just brings back to the point that the spawn-hider is the only uncountable playstyle

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And should therefore be changed

sick edge
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You can also fly up to them with a drone. This is not an excuse for their style of play, it's just a fact.

dapper reef
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That's different, if a sniper can't shoot down an incoming drone thats just a skill issue

storm ocean
sick edge
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Yes it's rare and it's a dumb design, but it can be done

open siren
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Drone + c4 is effective but if the solution to the problem is to use one niche solution which can easily be countered by a basic level of awareness.. yeah not really a good thing

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It’s basically saying “this isn’t a problem for the game because this one thing can counter it, sometimes.”

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I did consider this as an idea when we were discussing it in bob’s. Maybe it could work? (+ allow shooting in enemy safe zone with said death timer. The game doesn’t allow you to damage people in the actual safezone and gives you a notification about it already)

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Obviously frontline safezones aren’t really affected by this issue (opting for damage over time instead of can’t shoot + death time) but in regards to how frontline specifically handles it: just slapping that into the other modes would most likely not resolve the issue without creating another.

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“But what about base grief” (you know the BF4 term for it but it’s filtered here) you may ask? Simple. Vehicles should just not take damage until an enemy enters it and leaves the spawn point of their ride with it.