I believe many of us can agree that snipers shouldn't be able to shoot from their spawn (safe zone) as well as tanks and cars.
Ultimately, if your side (RUSSIAN OR US) is dominated, and you have zero capture points, you can, otherwise not. Because ennemies in their spawn(safe zone) shooting you from like 500m while YOU are playing the objective to help your team is very frustrating, particularly when you cant fight them back because of the safe zone.
Tanks shooting from their spawn is also an issue, and if you're lucky enough to hit them they'll just repair easily.
👉 Example: If the player remains in spawn for more than 5 mins they can no longer shoot, to avoid kills from the spawn,and one person in a vehicles( tank ext).
#Not allowing snipers/vehicules to shoot from their spawn
1 messages · Page 1 of 1 (latest)
Could also move the part of the safe zone that doesn’t allow for shooting forwards. Just Don’t move it all the way to the edge as that would make the other team able to easily farm the spawn zone.
I think you underestimate how that would fuckover so many teams with spawncamping
would have to be a bit more dynamic based on my map
Example: If the player remains in spawn for more than 5 mins they can no longer shoot, to avoid kills from the spawn,and one person in a vehicles( tank ext).
seeing how many gamemodes where that happens alot
i say again, you underestimate how many teams that would fuckover allowing a push to the border.
I don't underestimate, if you like to be killed by a tank/vehicles/sniper who is at the spawn and who doesn't move from his game with his airdroop then nothing is going to change.
oh but allowing players to be killed all the way till they run to the border where they will die because the enemy is right up against is better?
or are you saying do no damage to players till they are on the border? allowing safe reups of entire squads right in front of the enemy?
Agreed on not being able to shoot from spawn, but not on a timer they 'll just dip out and go back in. You shouldn't be able to shoot at all from the zone
Or you can kill people who have stayed +5 mins in the spawn.
Like 90% of snipers or sure tanks/vehicles
yeah just step out, reset the time. only vehicles would suffer from it. even as it is, spawn camping in vertain gamemodes are prevalent enough that not being able to be in "spawn" to fight out would again fuck over players and teams.
also means they have 5 min of invulnerability if they can shoot
and if they cant then its unfair
and if they cant but they cant die then a squad can reup no matter how much danger they should have been in
You just forgot that if you play the objectives you don't need to spawn in the safe zone.
Then, yes, you have to adjust to certain game modes.
almost like for some gamemodes thats not always the case
and if a team is pushed to their spawn? what then?
tell them to just leave and find another server?
Bypassed by the end is not that full rush straight for 10 mins like the 3.7/4 of the people
fighting a border like that would either be useless and terrible to do, a la there is limited cover near in the area you can fight
or useless in stoping this because it provides enough cover to do so
which might fix vehicles since they need very specific locations to fight, not so much snipers
why did you spell it "vehicules" its vehicles
Mistranslation 
all good
That would cause an issue with people spawn farming but purposefully leaving one point uncaptured to prevent people in that spawn from fighting back
What solution do you propose?
maybe there could be a soft safe zone that allows shooting (say 20-30m from border) to prevent spawn trapping?
Should only apply to snipers in the safe zone, and vehicles out of RPG distance
to add to this: it would be in shooting back range of enemies to avoid safezone camping
it could be a solution
would be about 200 meters.
It also makes a problem of people hording the tanks and not using them to clear sites for capture
Sure
this is just pushing players to camp instead of pushing sites. bad feature request.
I think you're giving the average player a lot more credit than they deserve when it comes to being both organized, and intelligent.
I believe many of us can agree that snipers shouldn't be able to shoot from their spawn (safe zone) as well as tanks and cars.
while that might be true, how often do you actually get killed from a sniper from their spawn? probably little, and how often does that actively interrupt your gameplay? very likely astronomically low probability
the tanks part I am fine with btw, but constantly changing things for snipers feels like random ass changing for the sake of change, snipers are already at a gigantic disadvantage now, why now push them more into the map? they are snipers, they should operate medium+ range, at this point you could legit remove the whole recon class cause its useless
it happens more often than you say when you capture the side next to their spawn, otherwise it touches you is while you heal are friend rushes you/tue
so it's normal for a sniper to play in his spawn with a construction that we can't kill/touch and he has his airdroop so unlimited ammunition, how does he contribute to playing the objectives?
not every single player has to actively play "the objective", snipers kill the enemy snipers for example
it happens more often than you say when you capture the side next to their spawn,
it would be great to have some data on this
and to be honest: if the enemy snipers are killing you from within their spawn, it might be your playstyle which is the issue, if snipers can hit you again and again at 500m+ range, you are not covering your ass enough / standing still too long
I'm constantly on the move and always jumping even when I'm running, but I often take running/jumping head shots. In kills/minutes I'm at +2500, so I never stay still.
I agree, but I don't want to spend the whole game in the spawn/safe zone, because they know very well that they're untouchable, so there's nothing they can do about it.
Yes in the 3,5/4 we take the points with my team from their spawn to win the game we let the other players play the points in the center, if they can't capture the points in the center we'll help them.
thing is, i have played long hours with a lot of different people and of those people no one complained about snipers sitting in their safezone, for me and my peers, this is something which is not an issue
you say you find that often, data on that "kills with weapon (as class) within safezone" would be very helpful to have
anectodal evidence always sucks, your evidence sucks as much as mine, not comparable to anything and has no point for a objective view on that topic
polls would sadly not work either, inherently biased on where you poll
we need data, lots of data, devs should work on creating a framework which you could use for decisions like this
The devs already have heatmaps of players, including snipers, where they are killed and where they get killed from, so they know
or at least they have the capability to know
I've been getting killed by safezone camping snipers a lot in the last few days. It almost feels like the sniper changes made them able to hit shots a lot easier. I think that's mainly due to the spotting changes, but they get me like crazy even when I'm jump weaving. I try to be behind the enemy as much as possible, though, so I'm usually where the snipers can see me from spawn. I think this whole topic is very playstyle-dependent. If you're someone who plays the front line, you won't have an issue with the safezone campers. But if you like to pull off big flanks, then it's a much bigger issue.
this
"i dont like it therefore it's objectively bad"
@umbral urchin tell me. You are OK with vehicles being able to be destroyed while in saze foze. And for them do be defenceless there? It's not a problem to wait for them to show up and just spam them with HEAT/Tandem or use a drone, which they couldn't even destroy. That's your point?
What about being spawn locked? IT DOES happens. Should whole team be defenceless there, or should only vehicles and recons be punsished?
Not only is it possible for this to happen with just one organised squad in lower player count servers, but it often happens accidentally regardless of planning
He's not. That's quite common occurence. LittleBird with RPG'S camping helis is rarer and requires much more teamwork
Situations like spawn camping enemy vehicles and ratting on back cap are the most common examples of teamwork
And that does happens
Ok so you in view of your answer, you play tank in the saze foze and if an RPG touches you you do t'est 2 meters to be repaired, I just say that there is a problem (in view of the YES votes I'm not the only one to think so) so = solution. you did not even read my
👉 Example: If the player remains in spawn for more than 5 mins they can no longer shoot, to avoid kills from the spawn,and one person in a vehicles( tank ext).
shitty example as spawn pushes can happen and last much longer than 5 min.
come up with something that wouldn't fuck over a team in common situations
Propose my Example
It can reduce the safe zone too it is big very big
its either big enough to make this not a problem and fuck over teams on top of it, because its blocking any fighting points in the "blue"
or its worthless because it doesn't block those spots
You can't get kills while sitting in spawn further than first point, in which case, enemy spanw locks you, or sth simmilar, and he needs to deal with conswquence that you are close to your main base. Exeption to that are Sandy and Valley, but that's map issue, and those maps need rework anyways.
While fighting off enemy backcap/spawn lock, those fight can take a lot longer if enemy team is better. 5 min is enough for RTB, but not for contesting point while spawn locked. And because points are relatively close to the spawn border 100-150m max, you will stay in zone, because you as a player, want to leverage your advantage against enemies, in this case its tank range, with 100 being nothing. That's just how the game plays. Getting closer when you don't need to is just asking fo4 C4 or duble tandem in the ass
That's point of people that complain about that. In thier eays contesting first point while using your range advantage, is spawn camping. Shooting from first point to second point, while out of spawn is spawn camping, because you are outside C4 range. The true spawn camping its basically impossible on majority of maps, and even then very much ineffective, because above 400m, only AP isn't a chore to use
There is also a phenomenon with spanw camping 'evidence' when people will use ss of vehicles directly on road, very probably during RTB, which tanks do often, or ss of vehicles in safe zone, gun backwards to playable area, calling it spawn camping without any further context
But no one is willing to show a recording of a tank realy sitting 15 min in spawn zone and taking pot shots at 500m away
data like
vehicle position over time
would be awesome to have
Yeah, true, would confirm that vehicles definitely don't push into 'enemy' half
Devs probably have those heat maps
there's not a single map where the first point out of base doesn't have some form of indestructible cover you can stay behind and if that's not enough for you then you can just build some
if you keep getting farmed by tanks and snipers because you can't hold yourself back from running at them then that's your own problem
That's ture, tho I will say that the amount of indestructible cover is not enough. But that's a map issue, and affects every map.
Untouchable is a big and not true word here. They take damage all the same. You can shoot with AP, HEAT that has 500m range, tandem with 250m ramge, C4 drone, C4 car, c4 quad. The only tactic that is impossible to use it just C4, but that's ok, it's alredy broken as fuck.
It's true that know THAT my problem is to get focused by snipers and safezone tanks when we're not on the point(s) close to their spawn, so according to you, we shouldn't play the objectives.
C4 because, c4 quad almost no one does this AND if you're lucky enough to get to them before the 10 second mark when you're in their safe zone know your solution? rare are the tanks that go looking for people in the other safezone to help control the point next to their safe zone, rare are your sniper allies that move forward to have enough range to kill the sniper(s) in the safe zone SO ...
and DMR
there are ways to avoid thier fire, because they have one angle and one angle only. and on most maps its the same angle.
Tanks don't go past middle point mostly because:
- They run out of ammo really fast
- They are slow enough to not be able to retreat fast enough, and will be left alone and picked up by inf
It's not because it's better to stay in safe zone lol.
Pushing gives you more kills, but it's totally not sustainable
they got like 24 rounds total right?
The fact that not many people are using very effective tactic doesn't mean its not effective. Just use it.
14 AP, useless against inf
14 HE, not as effective as should be for that amount
If your team pushes, you have ammo for pushing one point, assuming you aren't conserving it
You can maybe push 2 poitns if you use coax a lot, and that's it. 4 min RTB you go
you forget the people who arrive to defend their objective you are in combat with a person go a hit from the sniper who is in his safe zone, and then 20 seconds later another, after the tank on his (mountain) in his safe zone that finishes you, gg you helped defend the objective that is next to your safe zone in your safe zone gg the gameplay
oh no, that person was an idiot and decided to run in the open
smokes work now.
sniper nests are obvious, especailly in the safe zone
tank and apc nests are obvious, even more so when they sit in the safe zone
you yourself say that a tank doesn't push half the map, so getting to the safe zone is a miracle, so this technique has a 30% success rate, for you the solution is C4 cars wow
these things don't change spots. they usualyl have one angle to look at you
if you cannot figure out where those nests are after 2 games on each map, that's on you
???
lol I have +500 hours of games I know the game come play one day with the team (141) you'll see,not to mention the hours of playtesting before the game's release
Could you rephrase your message?
oh wow
and you never figured this out?
man you got some problems
you gotta wonder what the playtests were good for given the state the game was released in lol
yes we've never understood it, we're not that bad sorry
lol
you playtesters were the reason for the vehicles current state
so saying you playtested doesn't give much confidence in your replies or ideas.
descrimination? ok, to tell you at the playtest there wasn't this gameplay, people played the rare players/cars objectives that stayed in the safe zone.
Could you elaborate on that?
"Vehicles are too powerful" and many other variations of that
I suppose people were just bad at the game initially and things got balanced around that lack of experience
if you want I’ll stream for you today to show you
they had more ammo, did more damage, were faster, faster turret rotation, more elevation and so on
but no, they were too powerful
Oh man, there was a lot of crying about them being bad during playtestes. Before suggestion purge there were posts from mid 2022 about buffs to them.
Oki just duly ignored them
so now people who use them don't want to wait 6 min to grab one, drive for 3 more, shoot once then die
Those are ancient times man, pre 2023
Your solution knows that the tank arrives by chance to the points of the objective to help destroy the tank that is in safe zone or it can make 2 meters to repair is reloaded know unlimited ammunition, if your tank has THE chance to kill one(s) snipers last know full sandbag built, or suicide C4/cars as you have 10sc before dying from safe zone (snipers) are much further, ah yes gg the solution lol
Are you using google translate?
Right, that's explains it
No problem man, don't worry
All good but FYI in case you need to do it for something more important (work/school) I've found that ChatGPT is better at giving more natural translations
the problem is the tank ain't actually helping. And I never put forward anyideas, I said yours was shit
That's true
I use deepl, not thought of ChatGPT
It’s not my idea either
literally your post
you misread my main post
no one else has an opinion ?
Not allowing vehicles to shoot from safe zone basically makes them unable to defend themselfs against people camping exits and shooting them while in spawn zone. Behaviour that alredy exists. The same can be said about infantry players, if they try to run out of safe zone to join a fight, without abilty to fight back, they coule be easily camped . Also, if any player is unable to shoot out of safe zone, every other player shouldn't be able to do so, to keep the game fair.
this shit will be aids for everyone involved so some spawncamping engenier can bust 10 times for every vehicle that tries to get into the fight
snipers can no longer chris kyle from 1000m+ which is also sad, what else do you want to use a sniper for (ik shotgunning and aggressive reacon exists but not everyone likes that and sniping from a far is very good to relax)
Making spawn protection zone bigger would be a solution, assuming there is still area that allow you to defend yourself while trying to leave the spawn.
I think it should really be limited to vehicles not being able to shoot from their spawn
snipers that hang that far back are usually not a big issue for anyone except the others team snipers which would do the same, pushing the snipers closer to the combat makes long-range combat even less attractive as it is already
So vehicles should be defenceless form campers, but everyone not?
People alredy take engi and camp enemy spawn to kill vehicles, now vehiclea will be defencless, so people will do that more
if you hit a vehicle that is withing the enemy spawn with an rpg and destroy it, ngl you should get the kill lol
People alredy take engi and camp enemy spawn to kill vehicles, now vehiclea will be defencless, so people will do that more
my personal experience is not much of "evidence", but as far as I am concerned the main "deaths" vehicles face is not withing their spawn when they are defenseless, perhaps the "activate-fire" line could be within the safezone of the vehicle but like 50 meters into the spawn?
The active frie zone is OK, but making vehicles defencless is just asking for people to camp more
render vehicles defenseless once a person has used them, or leave them invincible
Yes, it could be a solution to reduce the last safe zone a bit.
Example: If the player remains in spawn for more than 5 mins they can no longer shoot, to avoid kills from the spawn,and one person in a vehicles( tank ext).
What if spawn lock is longer than 5m? Those situations can happen, even tho rarely
She can easily get out of the safe zone by the ends of the hills, which no one thinks of doing instead of rushing straight ahead.
Again, that's asking for them being defenceless and easy to kill while still in spawn. YOU SHOULD be able to defend yourself in any place. Spaw zone included, especially when you can take damage.
If you can be damaged, you should be able to do damage, simple.
When you can only be damage by another reacon its not balanced
Or you think someone is running in an open space to kill a sniper
how many times is a recon in a spawn actually a problem.
most of the time that would put them in AR range, or there's other spots in the map not in their spawn that puts them just as far away
as for vehicles not shooting in spawn would mean more engy squads just chilling outside the border waiting for them to show up.
Literally what I want to explain to those people
yes
Yes, it's easy when the car is at the bottom of the safe zone and it's hard to hit it even with an RPG.
at that point it isn't a problem

if its in spawn it isn't a problem most of the time, if its hard to hit with an RPG then its not gonna be a problem for most things anyway.
like I said, hardly a problem if its in a safe zone. in invasion you are close enough most of the time to hit it easily. in frontline it can be useless of to the side somewhere I guess, getting kills on people that don't know its there, but otherwise hardly a massive problem unless you are trying to kill it by traveling in front of its gun.
Invasion has this problem, that safe zone is so fucking big, and contested area so fucking small, that you don't have any other options if you want to keep any range advantage
Like, tensa town, as russians, geting out of safe zone on first set of points puts you uncomfortably close to enemies, 50-80 meters. You don't want to be in AR range as a snjper, and you don't want to enter city as a vehicle
Current implementation of vehicles, and sniping in general, rewards you for keeping range andvantage, and INV just has to small contested area to do so and not be in safe zone
You can do that on Valley, if you are spawn locking enemies, or on Wine, maybe, but other maps require you to sit in spawn zone, otherwise you are getting to close
If it's a problem
Up
Still an issue on invasion and frontline
My actual true problem is not being able to flanc sniper that are camping in their spawn, Just disable recon class in the spawn
Or force player to move from their spawn, so they can't camp in it and it force them to play the objective or play with their team
Like a limit of 2 to 5 minutes maximum in the spawn (the time they can leave the spawn, if they don't leave, it kill them (like betreyal or something like that) or tp them out of spawn or force them to spawn on a team mate
And for the vehicle, don't destroy the vehicle, just kill the player in it or
make transport/tank vehicles take more and more damage if they want to stay in the spawn (exponentially until it's impossible to repair)
shit idea as usual. don't know why this keeps getting traction.
you guys are actually the 10% lol. everyone else just sees the stupid post and ignores it
anyway, as has been said many times before this would just fuck over teams that are getting spawncamped. so no, this is never going to happen.
The best thing is, most people that call for this change propably don't play recon or vehicles, and just don't understand realities of the game. They lack perspective of opposite side, and are guided by thier percuved inconveniences
I actually played recon and I was kind of feeling bad for being able to stay at my spawn and kill people, the only thing is that i didn't have anyone beside me at this moment, but i already seen people staying together at spawn with sniper and reviving each other... like it's so stupid because you are not even able to throw a c4 or grenade because other people are spawning on them and protecting the zone around the spawn...
Well, the game currently incentivies and rewards you for staying as far from enemy as possible. You get more XP for long range shots, you are safer, sniping is easy with M200 at 1500 velocity.
There is no reason to play up close with sniper
The problem with people camping in spawn points is that they just too large, all the maps are too large for the gameplay allowing players to sit on the far far outskirts and shoot without being contested unless by recons or vehicles, the zalfibay islands for example. i dont even bother with them cause why waste 3-4 minutes getting to those islands for a couple kills then have to travel back and thats if i make it across the water cause god forbid i switch to recons to kill a couple campers
it would be awesome if someone would have ever mentioned that the velocites are way too fast oh wait i did countless times and yet nothing happened
I mean, that's a obvious thing among players that have room temperatrure or higher IQ
Except it’s fun
Fun is extremly subjective
Nah, you just don’t know how to objectify it.
How to objectify not physical thing?
UP
DOWN
Whilst this thread is alive let me just.. point out a match someone posted a month ago where the team started out with 20 spawn snipers. Literally 10 minutes in iirc it was like this and stayed like this
But sure reddit, spawn sniping isn’t a problem and somehow “promotes teamwork” by giving your team objectively bad spawns away from the action, and effectively leaving them at least one man down in fights where that could potentially make the difference. 
inb4 “cherry picked!!” Even though this is literally what happens when a significant amount of your team refuses to leave spawn, because where else do the attacking players spawn whilst their points are being taken?
given that the enemies have captured all flags and you and another teammate died very short past your own base, it is assumable that the enemies have completely pinned your team against the base, I fail to see what your argument is here
he thinks 20 people from a 127 game playing sniper made his team lose
do you want to argue for enemies pinning you to your base using snipers? I would doubt it, that kind of base-pinning does not originate from enemy snipers allone
He's also mentoning that the other team had exactly the same number of snipers
Not my game. Point is all it takes is a decent chunk of people not pushing outside of spawn to lose. Pretty much a snowball effect.
Enemy snipers did push up for better spawns which made the difference.
Camping in spawn (in general tbf not exclusive to sniper) only benefits the one person doing it - they might as well not be in a squad
Now if you’re spawn trapped to hell and you’re just joining in fair enough. But if your team has points they need to defend so this situation is less likely to happen… maybe players should get into position to defend them instead of taking potshots at random enemies at spawn?
Camping in spawn (in general tbf not exclusive to sniper) only benefits the one person doing it - they might as well not be in a squad
you are talking like everyone that is not actively capping points is essentially worthless for the teams chance of getting out of a situation like this
If they’re defending points, I wouldn’t be making this argument. Most don’t
Hell I love supports that actively build fortications on a point, infact I sometimes do it myself
so, by your definition, actively preventing a potential flank of the enemy does not contribute to winning the match, thats just flawed
Most potential flankers actively taking points are not rushing to your spawn point. Maybe ticket farmers/people going for kills, sure. But players going for backcaps probably don’t want to be a glowing beacon for the enemy.
Surely you know the golden rule of BBR players: "anyone not playing in my favored playstyle is ruining the game for everyone"
I don’t think it’s game ending, Just not something that promotes teamwork. We should try to promote it more
Ideally spotting woild be more practical in certain situations over sniping too. Same with riot shield on assault, mdx, etc…
I think there are more fundamental causes to the lack of teamwork in this game other than snipers shooting from spawn.
How about:
- 90% of squad leads doing absolutely nothing
- Players who have absolutely no interest in teamplay having to be in squads
- Squad leaders not placing rally points.
- Squad leaders not setting objectives.
- Squad types being absolutely meaningless
I would love to have a heatmap to stop this nonsenseical debate I could now have with derpster
Honestly, I would love one too
If I’m wrong, I’m wrong. But if it shows a problematic trend it’s something that should be addressed
In general, SLs should be less
and squad types should have some more practicality. That I agree with
In general though people just don't want to teamplay, so many times I've tried to make the squad i'm in play together and it usually just ends up with people telling me to go fuck myself
The problem is there's no way to replace SLs other than requesting orders, and all they do then is just switch between 2 objectives and go back to ingoring their role
There technically is a way, but it involves glitching so.. yeah
Could base who gets priority on SL based on level, but that might case problems too
yep, I have tried to do the SL in a serious way, little to no one cared
in the cases where my squad cared though, we absolutely destroyed the enemy defenses on their points
oh? is that how people have been ousting me as SL without requesting orders
Yeah
Basically people who wanna actually sl just do glitch because of all the afk SLs marking 2 objs then going back to afk
I don't even know why AFK SLs are so determined to stay as squad leads, the benefits are minimal. Why not just let someone else do the job
I mean you don't get to place rally points if you're not SL but they're not doing that anyway
Same case for me. When it works and teammates help, everyone’s happy. When it doesn’t work it just feels like a wasted squad
Xp farming
It doesn't give that much XP though
They should make it so you can only get XP from squad members within a certain radius
People will do that + afk near a “populated” area then watch it rack up
Even though relay exists
Yeah but it's a lot harder to go AFK right next to a giant firefight
I think there is much more to that. Teamwork is basically working together, players supporting themselves and filling up needed roles (Look Helldivers, DRG etc).
Why there is barely to no teamwork in BBR? Because every player, at baseline is very capable, very independent, and squad spawning makes death irrelevant.
Every player has more than enough ammo for their short life, and they resupply automatically when they die, no reason to search or stick close to support.
Every player can heal himself 2/3 times to full HP, majority of playerbase will die quicker, no reason to search or stick close to medic
Every player has C4, making destruction, anti tank, or room clearing trivial and available to everyone, no reason to work with classes that specialize in that like engi or friendly armor.
Movement gives a LOT of freedom, you don't need anyone to cover your back, you don't need to stick to your teammates for safety, you can jump in between kills or cover.
PTFO is in tragic state, no reason for anyone stepping up and doing SL work, everyone runs around and farms kills.
Squad spawning in it's current form makes death not punishing at all, and allows you to teleport across the map, making transport vehicles like helis used to RP only, APC isn't used at all.
So get all of those above combined, and every one is some kind of super soldier that benefits from playing solo, because only kills matter, instead of slowing down and working with squad/teammates.
I’ve mainly seen them hide in buildings/bushes when doing that, take that info as you will
Squad spawning only has some effect. Half the time the squad have no self awareness and will run into gunfiure to the last without giving their squadmates any chance to respawn on them
Squad spawning is probably the stupidest mechanic in the game, that works against what BBR want's to be. Even Oki on devcast stated that it's a problem, and will need some work.
It literally makes your death irrevelant. You died, and what now? Spawn on your squad mates. You get instantly teleport near some fight will full HP and ammo. It makes transport vehicles obsolete, it makes ratting, long flanks, capping points super easy. You can spawn 7 players on one guy, just like that, no restrictions.
It makes many mechanic pointless. It's just problematic.
It does need reworking, but my experience of trying to spawn on squadmates if spending ages watching the map waiting to be able to spawn on a squadmate, Seeing one being out of combat and then either having the spawn menu select the wrong squadmate or having my squadmate get back into combat before i can spawn on them
"We understand, you have a grudge against squad leads, BBR from the beginning, it's been like this, you want to change a huge game mechanic since its creation? By "Oki" constantly listening to everyone and changing everything, there won't even be 1,5k players left, do you want only 300 players to remain? That's not the topic here, thank you
A grudge against squad leads from the beginning? I sure hope you've got something to back that up, because nothing I've written here, or anywhere suggests that. I play squad lead often.
Oh no ignore that
Op is op poster not server op
been spending too long in irc
But still I have no grudge against squad leads or squad spawning or the concept of squads in general. I'm not really sure why someone would suggest i do.
If you shoot in spawn, you lose spawn protection
That might solve the issue, allowing players to kill those who actually pose a threat, but not completely screwing over the losing team
You can't shoot when you have spawn protection
Fundamental and obvious feature honestly
If you can shoot, you can take damage
I’m saying, if the issue is that players shoot out of spawn, which makes them unable to be hit, allowing them to be hit would solve the issue, no?
And it's not like you have any LoS on enemy players while under spawn prot at main
They are totally able to be hit, take damage, or die while they are in blue zone
Then why not just shoot the players in it?
You can't be hit, take damage etc, or shoot when you are in main base, where you spawn at the begging and where vehicles and resuplies are
Idk man, I do that. Ask those 178 people that voted ✅
I think the issue for those is not that you can't shoot them but rather that you can't get close enough to do any meaningful damage
But you can. Its not even hard lol
People are just to lazy to do that. Like with countering LB pre overnerf

Too much effort required=time to complain
your 8dmg smgs won't do anything to them
...
Or changing eq is too much effort still?
it's amazing how every single discussion about snipers I have seen ends with "just pick sniper or dmr and shot them"
Well, unfortunately, unless you have RPG or are inside the tank, you kind of doesn't have any other options to fight someone at 500m +
ye an that is the entire point of the discussion 😭
It be a fact that if you camp on spawn as a sniper you have no balls
It's good that recon has its own class identity, and no class encroaches on that, but on the other hand, it's super hard to couner them unless you are recon
I just came here to say this bye bye
What about super small maps, like Salhan or District, when not camping in spanw puts you on too short of a range?
giving them space where they can shoot and not be flanked means you can only fight them as a sniper which is very bad game design
Same deal
Also who plays recon on district of all maps
the snipers that actually have at least a bit of skill and don't need to be hundreds of meters away from the fight
So none

yes
Buff vehicles
In general, and nerf al RPGs, give them a reload animation every time you switch to the RPG and an animation when you change from the RPG to another weapon
Buff Frag RPG
And pls, 3 tandems are too much, 6 heat is a vehicle nightmare considering you can one shot many of them, including helicopters (Littlebird and Hermit)
Or make the class the, APC/Tank buster, 1 rocket per RPG but you can equip 2
I'd propose making an edge along the zones that works as "Safe zone" still, but snipers may shoot from here, and not in the "normal" spawn zone
So they are forced out to the edge somewhat
I say they, but I play sniper myself lol
You can't shoot while in spawn protection anyway
Genuinely the best solution to camping tanks proposed here
But hey, people need every reason to call for nerfs, so they will complain till vehicles get nerfed instead of solving the problem at its core
3 tandems are fine
6 heat is not fine
Also only vehicles that heat can 1 tap reliably are quads, jetskis and small helis
And yeah buff frag
Im thinking in a complete RPGs and Vehicle Overhaul, because these 2 aspects of the game are connected in some way
Take the Squad RPG Frag, is a infantry nightmare, but you can only have 2 in their specific role and 3 in certain factions, but the point is, Frag RPG needs to be the perfect anti infantry weapon, Heat an Tandem complement each other because you have 1 of each RPG, 1 Scoped and one with the iron sight, it's complicated but simply at the same time
At least the Devs can take the good aspects of Squad Vehicle combat, this is one of the games BBR takes inspiration
Nah id rather have this https://discord.com/channels/303681520202285057/1183084663770710087
3 tandems would be fine, if they delt less alpha, and you couldn't run C4 and AV nades at the same time. So rn that's totally not fine.
6 heat is a joke too
Vehicles need a really good buff in their damage resistances, and RPGs needs a complete rebalance, it will be good equip 2 types of RPGs in the same lodaut but with their ammo reserve heavily reduced, you can equip Frag with Heat, Heat for Vehicles and Frag for infantry
I think they should just redo the maps because most maps are poorly designed with how the spawn is implemented. You don't want people to sit in the spawn and shoot safely then redesign the maps 😄
I like a idea that engie only needs a RPG, but have 2 kind of bullets : tandem one like now, to counter tanks, fell off like crazy, etc, but modified three things, these are lower dmg, not useful to infantry, and take 2 soldiers for conduct the process. I hope these make tanks has chance to survive, engie want attack tanks must go in group and have a bond between them when decide attack a big thing. No need to creat second part when supporting fire tandem, the soldier behind just have a animation to stick with shooter, and tandem can be shot. Time for calling a friend, time for stick animation, shooter needs to stay silent, 3 things that long or short, can be modifed for balance.
Another bullet for RPGs is HEAT or fragmention, does not impotant. I see for counter infantry, just need a kink of bullet, have a bit high velocity and not fell off like tandem, have radius and support for destroying building, like HEAT now. This thing can be conduct by personal, yes, and needs to modified likes low damage to vehicles, espescially tanks, but yeah, still hurt, not to much like tandem. At last, I think engie only take upto 1 tandem and 3 Heat, and make a choice if they want to 2 tandem 0 heat, or 0 tandem 4 heat.
finally someone made a post about this, I made one a about the same thing a while ago and it got shot down instantly so pls let this be added to the game
Snipers are a curse to this game, anything that removes a bit of their safety I'm all for, I can't think of any other game that allows you to willfully play your entire game from inside the safe zone
Or, you can keep the safe zone, so it can serve it purpose and be, you know, safe zone that protects agains camping spawns, and desing the maps without aboundance of super long line of sight at every step, and without extreme verticality changes (lookig at you Valley and Sandy) and with more PoI kind of cover, not empty spaces in between points.
It doesn't really protect against spawn camping tho does it? You just get camped at the edge like currently
But you can't get LoS for anything deeper than that. You can't set yourself up and RPG vehicles right as they exist spawn protection.
Sure, you get camped at the edge, but there always IS cover to fight back at the edge. Not the perfect solution, and there should be no spawn camping at all, but for now it works well enough imo
The trade-off between protecting against spawn-camping and allowing snipers/tanks impunity isn't worth it IMO. Spawn-camping happens infrequently enough that it's a non-issue, whereas every game has at least a whole squads worth of people per side sitting in the safe zone with an M200.
I'm not saying get rid of the safe zone, I'm saying maybe you shouldn't be able to use it as a protective blanket.
It far from impunity, especially against vehicles.
FFS, you can kill them
And even if you particularly can't, you still can spawn lock those motherfuckerz
Calling it 'impunity' is straight up lie
Well, spawn zone is a protective balnket by design. It, you know, protects the spawn.
Allowing snipers and tanks to do nothing but farm kills in the safe zone is not good at all
Well, having tanks being not able to viably do anything else than camping is even worse
And allowing infantry to camp enemy spawn zone with RPG and spawn locks enemy vehicles inside it, contributing to them camping there for no real cost at all is possibly even worse things
That's more complex thing that "vehicles camp in spawn, vehicles bad'
Its one thing if most of the enemy team is right at the edges of the safe zone, not 2km away from you while you sit comfortably doing fuck all
Im all for better vehicles but this aint it
That's the point many people that do not play armour miss. Sitting in spawn zone is doing literally fuck all.
Good luck getting kills unless enemies throw themselves at you
Recons in this situation are bigger problem, but countering recons is a cake walk
As I understand it, the whole essence of the dispute lies solely in one map. Sandy . I can’t remember any more maps on which you can stand on a tank in the safe zone
Say hello to Vilaskis
Dont make the edge of the safe zone look over the entire map easily
At least like move it back a bit or lower it
Salhan is also possible, there is an APC there and you can stand almost on the spawn side on the Russian side
Literally only that.
thats not the issue we're discussing (though I do agree with you)
Unless the edge of the safe zone is a literal wall, you're always going to have someone (multiple) camping in it because they want to play a point-and-click adventure game at the expense of everyone else
You can't do much about that without harming evryoje else gameplay too much to justify that
map design is also un-great in this aspect, but it's a very hard line to strike. It's very easy to do the opposite and allow the enemy a vantage point for free kills inside the safe zone
some maps already have this and it's a problem
thats legitimate spawn-camping
Not such free kills. Exactly the same snipers sit on the other side and shoot at them.
Yea but, that's bad
It's just a different way to enjoy the game
no, it's un-interesting non-dynamic gameplay
it's objectively bad for the overall game state, whether you personally enjoy it or not
Imagine someone likes it, just imagine
So what's the problem if the main thing they do is shoot each other?
They ruin everyone elses fun, with no counterplay other than grabbing a sniper rifle and doing the exact same back.
it's that rock-paper-scissors triangle of gameplay, if there's no way to counter something other than doing the exact same back, it's inherently bad
Maybe you just need to move? Most often, it’s not the sweatiest guys who sit like this and it’s difficult for them to hit a moving target.
so the counterplay is avoiding a large swathe of the map and ensure you're moving constantly?
That is assuming you can get closer to them and that they are not in the safe zone
Which they are
Imagine this is not the only moment against which there is no counterplay in the game. And this is not the worst of them
But that doesn't de-legitimise the point
My point is simply that it's not a problem, not that it's legitimate.
and honestly, I can only think of a very few others, none of which are as widely used
One being the almost infinite-health Blackhawk and the other sitting an LAV in a body of water at distance
the counterplay to each is to either rub blackhawks together, get your own LAV, or just avoid a large swathe of the map
i love it when the only counterplay is to avoid certain parts of the map
Counter to lav in water is anything that is a counter to LAV, (exept C4 which is good because you can't crutch that out)
I fucking love destroy LAV's stupid enough to do that
с4 drones
LAV simply cannot do anything with it, even leave if it is standing on the water
No counterplay against no counterplay
Or a tank, that's straight up aim practice
Yall do realise that explosions are kinda fucked on water right
With it, if you try hard enough, you can fly into the safe zone
That's why you need to aim properly?
Splash from explosives against vehicles is also a crutch that you use?
Ah yes its tottaly fair that my rocket immediatelly detonates upon touching water
Is landing direct hits a lost art among BBR players
Well, it's resonable?
It just detonates when it hits something
It would detonate on LAV if it hit it
Yeah except majority of the lav is under the water
In my opinion, there’s no point in arguing, water works stupidly and that’s a fact
That's a fair response, I will give you that
But it's requires just a little more skill to hit still very big hit box. LAV isn't small.
Having elevation advantage helps
Elaborate on the 'stupidly' part
Projectiles simply break on the water like walls
Well, kind of realistic
HEAT rocket should detonate on contact with water
And simulating bullets under water is kind of pointles, when water is rare, you can't dive under it so you are always above its surface, and would increase computing power of client/server
Ok, you're right
The RPG's travel slow enough that they can just move back or forward slightly, don't even think about Tandem. C4 drone is a legit counter you're right there
going off-tangent slightly, that was just to illustrate a point
c4 drones are not just legitimate counterplay, but counterplay without counterplay
So they deserve a nerf then
Got it
If in a tank you can still say that you have the opportunity to shoot it down, then the LAV does not have the opportunity
I mean, drones aren't overly hard to shoot down
Yeah they are pretty easy
Good luck shooting down a drone with LAV guys
They counter vehicles, yes, but thats way out of scope of this topic
Well what can you do when thats one of the most viable ways to counter them
Limit the number of c4 that can be stuck on the drone so that it does not become a one-shot
thats a whole nother discussion
If the player using drone is stupid, it's super easy. If he has some level of intelectual capability, you can't
The level of intellectual abilities is greater than a chair
this just brings back to the point that the spawn-hider is the only uncountable playstyle
And should therefore be changed
You can also fly up to them with a drone. This is not an excuse for their style of play, it's just a fact.
That's different, if a sniper can't shoot down an incoming drone thats just a skill issue
Yet seemingly rare
Yes it's rare and it's a dumb design, but it can be done
Drone + c4 is effective but if the solution to the problem is to use one niche solution which can easily be countered by a basic level of awareness.. yeah not really a good thing
It’s basically saying “this isn’t a problem for the game because this one thing can counter it, sometimes.”
I did consider this as an idea when we were discussing it in bob’s. Maybe it could work? (+ allow shooting in enemy safe zone with said death timer. The game doesn’t allow you to damage people in the actual safezone and gives you a notification about it already)
Obviously frontline safezones aren’t really affected by this issue (opting for damage over time instead of can’t shoot + death time) but in regards to how frontline specifically handles it: just slapping that into the other modes would most likely not resolve the issue without creating another.
“But what about base grief” (you know the BF4 term for it but it’s filtered here) you may ask? Simple. Vehicles should just not take damage until an enemy enters it and leaves the spawn point of their ride with it.