edit ( remove bullet trails first the compensation is low so this is a better and less harsh nerf for snipers ) add a diagram for each of the scopes mil-dots, this would make sniper battles require more skill, or make zeroing more of a chore somehow, idk WAR THUNDER gets sniping right (yes i know war thunder is not a good basis but at around 3.0 to 6.7 battle rating the sniping is pretty good even though the game is balnced very poorly the sniping is one mechanic it gets right) . Maybe add a timer for the range finder like 5 seconds or something, i dont main sniper but i think this might be a good change encouraging better aim and sniper battles being fun rather than point and click.
#make snipers use mil dots
1 messages · Page 1 of 1 (latest)
OKI PLS
It would need to model each scope for each sniper rifle. Sounds like something they would have on a backburner and would come waaay later
snipers are forced to go far away due to the new updates, making snipers use mil dots will bring them closer and more killable and mil dots will make sniper battles more about skill and estimating ranges if the rangefinder has a timer of sorts.
im sure you can use a calculation of sorts to adjust the mildots to different sniper rifles, as well.
yeah keep nerfing recons further into the mud please
if they add this they can remove bullet trails tbh#
its not a nerf its just using a feature in game thats already added but barely used
there is no need to further turn new players away from recon, adding nonsense timers to ADJUSTING your zero?? are you fuckin serious?????
And some modules on the barrel change the speed of the bullet. This also needs to be kept in mind
what if you're an active sniper following battles? do you just have to wait every time you want to see a range when in heated fights?
what if you see a glint wayyy far away but you just got a range somewhere else, do you have to wait to see the far away new threat?
there's no reason for this junk, and if you think bullet pathing will be removed i would consider not having any hope of that
bro its just aiming up a bit chill every other game does it, even arma, where the rangefinder is bulky and takes up some inventory, you just have to aim up and consider for gravity drop, like most marksmen do when they have to engage multiple targets instead of one very important one.
even sniper elite does fffs
i don't think you understand what you're suggesting
or you didn't word what you were thinking properly
Yeah, after all the changes this would add too much complexity to the class. Not only it would require Larry remodel every scope for each gun but then it would have to have a variant for every attachment that changes the velocity. Completely unnecessary change that only makes game harder
So? Why does this game need it?
i don't think trying to answer that is going to be helpful
because long range snipers just point and click rn its annoying and most have been put further back by the new nerf
here's a tip that will basically solve your issue. don't. stop. moving.
only heal/reload in hiding spots, under rocks/in bushes/trees/in shadows/behind buildable cover
Dude, they're shooting at each other. Why do you care? They pose no threat. Let the kids have fun in sniper duels
stop standing still in the open and you won't keep getting picked off as easily
most maps have big open areas and urban combat can still get you killed sometimes
This is on you. The amount of times I have been killed by a sniper has dropped through the floor since they were pushed out to those distances.
you just need to learn how to duck away into cover
seriously, not trying to pick on you
but your particular issue is indeed, a skill issue.
and that is okay
forest flanking is basically useless as well, forests are good flanks but most of the time you get picked off by snipers, i also find long range sniper gameplay boring, thats why i dont main recon, i want something to add some challenge
Also even with the m200 + silencer I'm pretty sure travel time is still significant when long distance shooting, worse with other rifles.
long range sniping is boring, because it's hard to get anything done
if you want to use the recon class, but want to have more fun, try being a more active player while using recon
use short or medium scopes, stay close (but behind) larger battles
even with all the fuckin nerfs oki has shit onto us recently
i did but the bullet trails makes it useless to aggressive snipe or mid range snipe, i think mil dots will encourage mid range sniping more by making people go closer to aim easier, then bullet trails would have a better reason to be removed, i hate bullet trails its made sniping worse
so instead of having it zeroed in like this
have them compensate a bit
about the mind numbing takes on snipers i mentioned about 2 hours ago...
and stop using long range scopes what are you doing
use medium scopes
m125 is the best one
people also like the tri
for you it might be, other people have other preferences, you do realize this, right?
that changes nothing about what I said, I use 8x regularly
oh you're referring to that
yeah sure, it's objectively worse, but yea some people probably like long scopes
it doesnt matter in the example it still gets my point across
no dude it doesn't
do people even think about what this would actually mean?
every scope would have to be adjusted in a way where the bullet trajectory matches up properly
not to mention the differences between the sniper rifles
this idea is a good one in theory, just a really dumb one in practice
you're basically saying make velocity not work sometimes
or you're just saying adjust all long scopes to have proper mil dots for every weapon depending on velocity
the latter would indeed be helpful to people, i don't know how difficult that would be
yes as i said im sure you can use a calculation
okay that's what you're suggesting
you're saying:
make long range scopes have proper mildot ranges for every weapon according to it's velocity
sniper rifles are quite high velocity as well, like there is no compensation at 100 to 200 m
correct
yes
well, for the m200
just fix the velocity and snipers are more difficult to use overall
adjust them to clear roles as well and then they are balanced, easy as
velocity is fine
yeah, just do velocity * 0.6 for the snipers
the velocity is realistic but not fine
no need to put dev time into meticulously figuring out how the mildots have to be for every sniper with differing velocities due to barrel attachments 
it is not, not even close
it isn't lmao
are yall saying bolt rifles need to be slower?
.50 BMG out of a Barrett M82 goes roughly 850
yes, drasticly
drastically? not native
go away
not being civil doesnt add anything to your argument lol
m200 irl goes at about 920m/s
there's no need to further recon's banishment
The current sniper bullets are faster than Aim 120 C missiles being shot at M0.9 at 30k ft, that should make you think...
oki is doing that well enough
damn
remove sniper trails make mil dots more important
and it's no secret that all sniper rifles, except for maybe the ssg, have too fast of a velocity to them
they should be buffed and differentiated in other ways but the velocity needs to go
and thats even with lofting...
the trail should stay but only fade in after 300m or so, it's quite handy for long range sniping (actual sniping lmao)
refreshing to see someone utilizing 10 % of their brain
should be common sense to get to that 
im contemplating booting up DCS just to see how much slower amraams actually are
assuming 1250 km/h = mach 1, at 1400 m/s the bullets go mach 4, mach fucking 4
The SSG is one of the worst guns in the game because of it's velocity, if you make every bolt as bad as that you will actually kill the category more effectively than anything else that's been done so far.
And what of guns like the Mk20 with its 1100 velocity? If we're being realistic should we just reduce it across the board? Because then movement is going to get even more powerful.
again, sniper velocity should be velocity * 0.6
I feel like this would need to be exclusively implemented on the m200. Then give long range scope users binos with longer range zoom as an additional default gadget, for medium range users a pickaxe.
If you removed zeroing or nerfed velocity from say the l96, the dmrs would become insanely oppressive in the meta.
Mk20 AP muzzle velociity is infact 1100. m200 would match that, though AP ammo might also have a higher muzzle velocity for it. so they don't always seem to pull the numbers out their butts.
FFS more nerfs??
i want them to remove the bullet trails first, i think this is a more fair nerf than that
in actual sniper combat they target one person, for marksmen and snipers to engage multiple targets, they use mildots
I.e secondary.
bro all the scopes will need to be adjusted
and that for all sniper rifles
it would be much easier if
- velocity got fixed
- trail would only slowly fade in past 300m or so
- they all got their own unique role
and looking at what's happening currently (well it's holidays duh but still)
snipers and other balancing don't seem to be up for debate
other than the m200, all the snipers have proper muzzle velocity funnily enough
there is barely any compensation because of that so mil dots will be very easy to use
that defeats the point of mildots.
i just want sniper to not point and click at long range and aim up a bit
if you actually played sniper, you would know that mildots are in fact used.
becuase you range a target and then use mildots to compensate.
zeroing is always used
literally everybody uses zeroing
no not really, the gravity drop on snipers is barely noticable in increments of 100m, only ssg69 is affected by it but only barely, so there is no compensation
let me go into the shooting range rq
the is bud.
but of course you are talking about within 300 meters most likely
not realising most guns don't need to range to that to be near spot on.
let me just show you some screenshots from the shooting range to show you the compensation
ill be using the lowest velocity sniper
at what velocity.
900m/s
amount of compensation at 400m, you said you need some compensation at 100m, this is 4x the distance and the compensation is quite small, this is why i want mildots to be used more, the compensation is small so its not as big of a nerf as bullet trails, and the zeroage is at 0m, it doesnt affect mid range sniping that much unlike bullet trails.
if i move to 800m
still not much compensation, i just want zeroing to be in increments of 400 since the compensation is so low, then mildots will be useful
yeah that would honestly just be stupid
and of course
would not work because varying degrees of velocity.
this is the compensation at 1km, and i can still headshot the target there
but it is much harder
not gonna see the fucking target lol
this is why i want mil dots though, snipers can just point and click ant 800m to a kilometre because of the rangefinders and as i said i want zeroage in increments of 400 so this is an extreme example with no zeroage
yes its the 40x
max zeroage in game is 500 though
that's for the ssg no? pretty sure some guns get zeros out to a thou
but as it it is. trying to do this would mean you would not hit shit
people move too quickly and too often to only use mildots at range
with max zeroage on the ssg69
most 800 metre snipers target people in windows or people in the open not moving much, this will stop them from zeroing in and just headshotting you by just point and clicking
let me demonstrate with the intervention
stop them from shooting people just point and clicking?
mother fucker that would change nothing
if your sitting in an open window for more than a few seconds you deserve to get shot.
hell most of the time you will, even by non-snipers.
and again
have you heard of suppressing the enemy
have you heard that is worthless in this game?
as I was saying. people already use the mildots and scopes ranging features. and have learned it with their preferred rifle.
all this would do is just make sniping unfun to do, which I guess is your actual plan.
is it fun to kill people form 1km? i dont think so
the 20 people that die over the course of 45 min likely don't care.
this would change nothing, be alot to implement, and simply be a worse nerf than the trails could ever be for no reason other than "I don't like dying to snipers that snipe"
the compensation is small and barely noticable, it isnt that big of a nerf
yes
because it's different to
"imma zoomy zoomy mouse spasm through the enemies"
or
"i'm do thiccc to effectively move but i got a lot of bullets...
||oh whoops a lot of bullets don't really matter in this game if your mobility is non existent and your guns are worse ars with bigger mags, shit happens||"
it's relaxing for once
ok i understand but i think snipers should be a bit closer like 400m - 200m away should be encouraged instead of 1km as snipers 400m to 200m away can only get killed by people with very good aim or by people that flank and mines can sort out the flankers, and if they shoot them you should be able to hear that.
most ars can even hit 200m or 400 for that matter
people are going to sit as far as possible because they want those long range kills. they never kill alot of people. the problems people have with those people are that they are worthless to the team because they hardly get kills, and they are not on the points.
they are never a problem to anyone but those challenging them, or stopping in the open.
most snipers are at most going to be 400 hundred out, becasue that is far more reliable.
even then you'll find them 150-300 usually.
the only times i died to someone over 600m was either because i was sniping and fucked something up or because of my own incompetence
it is the epitomy of skill issue if you get got by a long range sniper on your way to an objective...
What’s funny is I have no issue just sniping these long range snipers with a 4x since they barely move. I don’t even zero
I also never zero or use a rangefinder. It takes like 15min of practice with any sniper/DMR to learn hold-overs and an afternoon, at best, to do it intuitively