#Explosives need smoke trails

1 messages · Page 1 of 1 (latest)

grim cape
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Obviously it's not fun to be killed by a sniper, but at least they need to expose themselves to take the shot. But what about grenades, C4 or RPGs? You can be one-shot by all of them without ever having had line of sight to the enemy. Clearly they should all have a smoke trail so we can react appropriately to people using these fun-killing tools.

woven ravine
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I see what you did there

main spear
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smoke trails off an RPG would look sick

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wookie agenda aside

worldly path
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  • RPG: a smoke trail and a smoke tower where the rpg was fired.
  • grenade: a wind trail showing where the grenade was thrown, plus an HUD indicator.
  • C4: loud beeping sounds when they are thrown and the same beeping sound for the detonator too. followed by smoke towers when they are detonated.
elder aurora
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nades and c4 shouldn't smoke when they're being thrown, that would be a disastrous malfunction xD

hollow night
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I pressed X only because I would rather remove bullet trails instead of adding more trails. I think it's a dull mechanic that requires no awareness or skill to figure out where they are being shot from. Plus it's just more clutter that results in people having less FPS overall.

grim cape
amber lily
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Another duplicate Pekora_Not_Ogey

grim cape
amber lily
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Shrug Making double post each time, just to add something more to the old post is just gonna make it more messy.

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And C4 idk. C4 just need some heavy changes.

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Nade are already countered by system trophy, so IDK if they need a trail.

woven ravine