#Add smoke trails to DMRs

1 messages · Page 1 of 1 (latest)

fresh portal
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The smoke trail doesn't matter for snipers if they get a headshot on you. Obviously then, it's function is to let you reposition only if they miss or get a bodyshot. In that scenario, DMRs are better since they can shoot faster and still be two-shot kills when used optimally. Therefore, it only makes sense to give them the same treatment.

rose stirrup
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maybe glint but smoke would be to harsh

fresh portal
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Players should also leave a smoke trail behind them while they run so nobody is frustrated by not paying attention to people when they move around the map

rose stirrup
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at this point give every gun smoke a lot of ARs can kill at like 150m

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and i played with smoke was still getting plenty of kills sitting 50-100m from objectives just stayed moving after every so kill

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like 50-10

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just people need to learn to play around it

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because i know a lot of people in game are sitting in one place amd not moving after 10 or so shots

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amd getting killed because of it

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and i know a support or an assault with a full auto gun taking that same play style will also die

errant briar
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They never stop complaining aren't they?

rose stirrup
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so I'm seeing it as an absolute win

errant briar
fresh portal
strange grotto
stray hawk
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we need to know exact geolocation after every sniper shot and the ability to air strike them with 1 button

errant briar
fresh portal
errant briar
rose stirrup
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tbh most full auto guns are already easy to see where they are shooting with there tracers

swift thorn
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To Strong dmrs yes like m110 and mk20

rose stirrup
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same with DMRs excluding the m110

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mk20 isn't really strong just really good in the right hands

you have to get a head shot to two shot so i don't have much of a problem with it

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because most people dont hit head and have to go for 3 shots anyway

errant briar
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Not to mention, it's way too clunky to use at longer ranges

rose stirrup
rose stirrup
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so lets add smoke to any gun that does +50 damage

errant briar
rose stirrup
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that seems fair to me

errant briar
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You can say - if you stay closer than 200m - that's your problem, just stay farther.
OK, imagine all DMR stay far enough to be safe from AR. What's next?
AWW those shitters stay out of battle. I don't see they aiming at me! ARRR! Add glint RN!

Don't you see the pattern there?

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The fundamental design issue RN, ARs range suck ass. They can't kill snipers, can't respond to incoming fire, have no suppression mechanic to fight long range campers. NOTHING CAN BE DONE. No glint fixes that. No trail fixes that. No sound changes fixes that.

rose stirrup
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ya i still think its funny they said no shotgun but added DMRs and snipers both are stupid hard to balance without just pissing people off

errant briar
errant briar
rose stirrup
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oh ya

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tbh snipers are kinda balanced in this game with everything fucking melting in less then a sec if you hit all shots

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and if they are far away the games movement stomps that into place

errant briar
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That's just all other weapons suck. tbh

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At range

rose stirrup
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i mean i don't think an ar should kill 500m out

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and if your getting constant head shot on moving players 500m out then you deserve the kills

errant briar
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They at least have options to fight then

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If you have no potions - there's where problem begins

errant briar
rose stirrup
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but normal ARs shouldn't go out that far lol

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i can agree with 300 on semi

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also this sums up my thoughts on smoke trails

read my message and watch the vid I'm responding to

raw trench
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Smoke trail is too much even for snipers so DMRs it's just an overkill

median cave
fresh portal
median cave
verbal yoke
# fresh portal The smoke trail doesn't matter for snipers if they get a headshot on you. Obviou...

Wrong already. Smoke trails suck even with a kill. You do realize this isnt a 1v1 game right? About 30 people can see the smoke trail at any given time with a few positioning situations being the exception. It isn't obvious that you should reposition, not even in movies you repo after EVERY shot. Before taking further nerfs into action, we should get proper data to evaluate if DMR oppression requires action in this way.

verbal yoke
verbal yoke
cinder vale
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DMR difference with snipers :

  • Doesn't One shot Headshot, 0 TTK.
  • Doesn't have Infinite range.
  • Has downside from different range.
  • Doesn't ignore Armor. (Exo only for sniper)
  • Have to actually manage recoil.
  • No access to scope over 6x.
  • Needs to fire multiple bullets = More sounds, more flash, more tracers.
  • Can/mostly is in range of BR/AR.
  • Cannot duel snipers at long distance.
  • If you want to kill fast someone from long range, you actually need to HS multiple time.
  • In general is played under 400m and more around 200m.
  • Have to think about ammo.
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All this, make it so trail is unnecessary. We already have massive tracer bullet. 💀

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Do you really have a hard time finding where a DMR is?

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The problem isn't "DMR are hard to see" but "I'm getting killed by DMR too fast". 👀

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I wouldn't mind having less damage but better HS multiplier on DMR.

royal tangle
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I just think it should be consistent for large caliber weapons to have the funny trail if it's going to be apart of the game; aesthetic reason.. I'd prefer if it went away along with the red Dorito clicking simulator.. and the wack attempt to add what ever the hell oki was thinking with the sound . . . dur

rose stirrup
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all guns have trail but its opacity matches the damages?