#The sniper changes are actually pushing people to snipe from further away.

1 messages · Page 2 of 1

gray jetty
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Yes, actual sniper nerfs

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Hopefully

woeful lantern
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you want more nerf?

blissful gazelle
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Man cannot comprehend people getting more than 100 kills

gray jetty
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Or reduced amount per team

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Trail and glint arent nerfs

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You all play the same as before

sudden sparrow
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guy says he gets 47 kills in 5 minutes, 'can't comprehend 100 kills'. Reading comprehension in here is 0. im out

gray jetty
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No one is going to follow you on glint on your base

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Its a pointless nerf

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Or trail in that matter

atomic pumice
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I see the chat is still courteous and civilized

crisp matrix
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stealth is compleatly gone vs anyone within a functional team. you might get 1 kill but your position is now exposed to anyone within 200 meters. so the only use of snipers now is at distances where only other snipers can counter you. i sure as hell cant survive 20 people shooting for me with 12 sec 3d spotting from drones that persists through walls and any position within 200 meter of an enemy. No reasons remains in the game to choose the pickaxe to make sneaky sniper holes near a active combat zone because everyone knows exactly where you are after the first shot regardless if i hit or miss anyone.

woeful lantern
# gray jetty Or reduced amount per team

it have been tested on custom server, it doesn't work, either you remove sniper and there is camper everywhere impossible to remove, or you limit them and they have less need to kill eachother so they focus more on the non-snipers and it does the opposite as wanted

gray jetty
#

Im Fine getting killed by snipers but not 30 of them shooting at me

woeful lantern
#

no-sniper/sniper limit were the first community server to open and the first to close, it doesn't work

idle bay
woeful lantern
idle bay
woeful lantern
idle bay
woeful lantern
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and then just said "skill issue" when people complained

idle bay
#

Yup

atomic pumice
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Not the way to do PR

woeful lantern
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pull request?

crisp matrix
#

i for one like to use all my guns with silencer to kill from unexpected angles and places. That is something the smoke trails currently instantly destroy. As such the drms are the only long range option remaining for me and since every single class in the game is better at using drms then the recon class... i will just end up stop playing as the recon class in the end. Glints i can prevent by placement and timing, sounds can be reduced by silencer. Nothing prevent everyoner with functional eyes to follow the smoke trail

idle bay
woeful lantern
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and that's supposed to be one of the roles of the sniper... punish people who play like headless chicken in the open

idle bay
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Glint and sound at least requires them to rub 2 brain cells together and be like oh there is a sniper over there, but trail is just a free GPS to anyone in the area that last way to long

woeful lantern
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exactly

indigo basin
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every full auto gun has a lazer trail pointing where they are XD

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now snipers got one to

idle bay
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Tracers aren't that visible and snipers have tracers on their bullets too we are talking about smoke trails here

spiral pilot
indigo basin
indigo basin
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the bright yellow lines in the air are definitely easy to see

mellow harness
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Still think making trails only visible within ~5-10 m of yourself would fix a lot of these issues

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So you only see it if a sniper whiffs a shot near you

idle bay
# indigo basin the bright yellow lines in the air are definitely easy to see

Ok let's think for a sec, let's use that beautiful brain we are all are born with, tracers require you to be aware youre being shot at and are only visible when bullets are being fired, a smoke trail stays up for 3 seconds for anyone in the vicinity to see even after you fired your shot now tell me which players will notice more a skiny yellow line only visible when a player is actively firing their weapon or giant and noticeable smoke trail that's visible even after you fired to anyone around pointing to where you were

woeful lantern
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maybe being less agressive will help the debate?

spiral pilot
spiral pilot
idle bay
spiral pilot
warm cape
#

That trail is fucked
There's no reason to pick snipers below 600m distance

idle bay
spiral pilot
spiral pilot
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Single video to be inmmediatly disregarded as a single data point. Understand already you do NOT prepresent the hundreds of thousands playing this game.

surreal thistle
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if i keep posting videos youll have your data wont you

spiral pilot
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sure

surreal thistle
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this is like the 7th instance or so

spiral pilot
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I would prefer spreadsheet though.

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7th is so small. regasrdless. You would have to provide me with about 10k samples to make a dent on incidence

surreal thistle
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uh huh

spiral pilot
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and then, the BIAS of your single knowledge in the game would affect the final result

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more effective would be to have 1k players all sending data.

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than you doing it ... as many times as you like.

idle bay
# surreal thistle

Youre actively shooting at players that are solo or with only 1 more person close and you're away from main action ofc people aren't gonna notice you

blissful gazelle
surreal thistle
spiral pilot
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in the end, any amount of examples provided by even 100 players here all shouting is irrelevant.

spiral pilot
surreal thistle
blissful gazelle
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I have no clue, I doubt Oki is using stats that detailed to make these changes.

spiral pilot
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pretty sure we can come with very interesting findings if the data point have a timestamp to know if pre or post nerfs

surreal thistle
spiral pilot
idle bay
mellow harness
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not without arbitrarily picking certain specs

indigo basin
surreal thistle
mellow harness
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or finding some kind of like "log" of all kill types and whatnot

surreal thistle
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and im out in the open

mellow harness
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which idk if that exists

spiral pilot
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hahaha, you are wrong. Lets have the data of each kill, giving me only distance, loadout, and map. Then correlate to heatmaps. Simple descriptive statistics will quickly throw a light on who is being the whiny player. Maybe I am, maybe you are. Lets find out.

mellow harness
idle bay
spiral pilot
mellow harness
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No, I understand, but where are you going to find that kinda data from

spiral pilot
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You have to factr in ranges to. It gets fuzzy up close where SMG-ARs-LMG kinda all compete, but lets say that the doming weapon type that kills you at abouve 200m should be DMRs, and above 500m sniper bolt actions.

spiral pilot
surreal thistle
spiral pilot
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im again, saying they should be more objective tham their personal playing experience, and the experience shared in social media and polls.

torpid tinsel
idle bay
torpid tinsel
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if it’s not possible to obtain why bother telling us to get it

spiral pilot
ionic rune
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.

spiral pilot
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and im pretty sure getting a stream of logs with these stats from every server would not be that hard to implement, if they wanted to.

mellow harness
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then make a suggestion asking for kill logs in a folder somewhere ig

ionic rune
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We just need to see the KD, KPM and SPM stats of all players within 200m of an objective, split by weapon type/class.

As I mentioned in the linked message above...

But devs wont share this, coz then we realize that snipers were not OP, and this change also didn't do anything except harm the small % of useful sniper players playing at ranges 0-200m....

Edit: at the ranges where snipers are hurt by this change, you can get much higher stats (and way higher KPM) by using other guns/classes. So again, IDK why this change had to be implemented...pls share some #s

Longer rambling about this same topic: 👉 #1184004829325053994 message

idle bay
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Exactly why punish good snipers but promote the long range camping playstyle people hate recons for

spiral pilot
spiral pilot
spiral pilot
indigo basin
idle bay
# surreal thistle not at all??

youre telling me you will notice one shot sound, now you can due to audio changes but before you couldnt, from a specific gun whos tracer is faster than youre average gun and requires you to pay attention in active warzone where tons of bullets are flying and saying that smoke trails arent notable but linger in the air for everyone to see where you are even if they werent paying attention to you

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the issue we are trying to state at least me personally, is that audio, glint, and tracers require players to actually think and be aware of were you are to shoot at you or hunt you down. SMOKE TRAILS ON THE OTHER HAND require the player simply exist and be somewhat near a person you shot to be aware of where exactly you were without having to do anything

surreal thistle
spiral pilot
spiral pilot
idle bay
surreal thistle
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Then tell me the difference? Both give you an idea of where the sniper is. I find snipers way more often from glint.

unique thistle
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when you get one shot, the bullet trails are even useless, man I cant believe how stupid okis reasoning is, it is insane

surreal thistle
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Thats both as a sniper and a regular ooga booga obj rusher

spiral pilot
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its a whole 3 second arrow straight to your face. c'mon lad. Move your head sideways if you have to.

ionic rune
spiral pilot
unique thistle
surreal thistle
unique thistle
idle bay
spiral pilot
spiral pilot
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still, single data point.

unique thistle
spiral pilot
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dismissable in the extreme. His opinion and personal experience are only valid for him.

ionic rune
surreal thistle
spiral pilot
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Bias, 100%

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and as such, im pretty sure it is also 100% bullshit. Or can you read the mind of every player shooting you up?

idle bay
surreal thistle
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Moving isn't a bad thing either. I was going to move anyway since I was running out of targets.

spiral pilot
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There is then, more than one factor and your sample is useless.

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now you have to go get me another video.

surreal thistle
spiral pilot
unique thistle
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another reason why the "trail gives you an idea where the sniper is" is invalid, is because when you get hit and NOT killed directly, you have the red thingy showing you from where you have been hit!

ionic rune
idle bay
spiral pilot
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We need data. Reliable, reproducible, and transparent data.

open wharf
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good balance

surreal thistle
open wharf
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are you purposely ignoring his point... or...?

idle bay
surreal thistle
surreal thistle
idle bay
open wharf
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Cmon

mellow harness
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Since we want stats, l i'll make a thread. Will link when ready.

unique thistle
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which to be honest, no one looks at if not really curious...

ionic rune
idle bay
spiral pilot
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This is a very good take. And I agree.

surreal thistle
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The thing is you can't see exactly where the sniper is most of the time. If you are behind cover like you should, people won't automatically know exactly where you are. By the time you swing your mouse at the trail, the origin is gone

unique thistle
spiral pilot
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100m? Shoot back

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250m, probably can shoot back

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250-500m if you have DMR, counter snipe or Smoke

surreal thistle
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the trail itself is really only visible for 1.5 seconds

spiral pilot
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above 500m- smoke and hide

open wharf
# unique thistle if you get hit and dont die from 1 shot, you have a direction

I mean, I'll just paste what I posted in another thread:

  1. Land a shot - enemy knows where you are based on the damage indicator.
  2. Miss a shot - enemy knows where you are because now the snipers are Quake railguns
  3. Simply aim - enemy knows where you are now because you glint
  4. Kill someone - They get to know where you are as a reward for dying
  5. Stand somewhere - Get spotted by someone ping everything they can

With these current changes there's basically no sneak or stealth at all unless you play so hilariously far away that you're a pixel on the map.

unique thistle
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this is what you get as an idea when you get shot but not killed, the bullet trail justification for "you are invisible" falls apart as soon as you non-one-hit kill someone

unique thistle
ionic rune
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nothing 💀

surreal thistle
solemn marlin
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At the end of the day, who are these Trails helping?
Are these helping other snipers? Yes, they can locate you faster.

Are these helping support players? Not really? Depending on the range then yes, but support players are just going try running away or get cover most of the time. Rare cases if the sniper's close enough they will shoot back

Are these helping medic players? Not really also, for the same reasoning they lack the equipment to fight back.

Are these helping engineer players? Same as the the rest of the classes. No.

Are these helping Assault players? Situationally, yes. Depending on their weapon choice they can fight back. If they're not than it follows the same as anyone whos not on recon.

When you're the sniper what is this doing? Essentially making it blatantly obvious that you're shooting at players. Where if you're priority is shooting players closer to you, than you're very open to being killed any long range opponent who just so happens to be looking in the direction of the trails.

What is this change going to do overall for the class?

Makes good positioning less rewarding
Makes sniper more risky to stay in one position, therefore making sniper mobility a stat looked at more
Makes the skill gap between good/bad snipers much further apart. Cause now good snipers can take more of an advantage from the trails than the other snipers who a) Miss more b) Dont know good map positioning
Gives the feeling that you have to sit further back than normal to not get punished as easy

Personally for me, I like the change, I consider myself a good sniper, this just makes killing other snipers (the only real threat) much easier. Though this change just makes sniper a harder class to get into for anyone, because its much more punishing.

If Oki's idea is to make snipers less annoying he's doing the right thing to prevent it from being so casual friendly. If his idea was to nerf already good sniper players, then this is just a buff.

surreal thistle
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even the guy i hit didnt do anything

unique thistle
#

#1184004829325053994 message

it would interest me how much people think the same, it somewhat feels like this "snipers are OP" has been blown out of proportion

surreal thistle
surreal thistle
spiral pilot
unique thistle
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Snipers are not OP.
thats what oki implied with:

It was being abused heavily not gonna lie, you have a deadly weapon, almost no disadvantage, fast bullets, high damage, alot of ammo, easy graphics to spot, no bullet drop, big hitboxes.
What is the disadvantage?
Spoiler Alert:
None
Where is the skill level with laser beam snipers? None
Missing shot? no problem, you can try again, because the guy has no clue

imo

ionic rune
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Its also frustrating to have your whole squad wiped by an adderall assault player with suppressed UMP from behind, having no idea where you and all your friends died from in 0.4s.

So maybe those smoke trails for every gun then? 🔥 Then we can all stop complaining :)

surreal thistle
solemn marlin
open wharf
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There are so many weaknesses to agressive medium/close range sniping its not even funny.

spiral pilot
# solemn marlin At the end of the day, who are these Trails helping? Are these helping other sn...

You got data of engagement ranges of all rifles? Mind lettig me on it? cause otherwise, your "Rare cases where you can get shot back" is hearsay. Help medics? Yes, they avoid sniper angles easier. Help all classes? Yes, they literally know your general direction, and can actively hunt easier, flank easier, and avoid fire easier. You dont seem to grasp the whole gist, that if they know where you are, they can shoot back. Simple as that. All your reasoning here falls apart on that simple fact.

solemn marlin
spiral pilot
#

then you are a single case, a data point outside the mean that is either ignored or excluded from consensus to achieve balance.

blissful gazelle
unique thistle
solemn marlin
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If you're sniping closer than 150m lets say, you already in range of so many guns anyway. I dont see why you would have an issue when you're bringing a weapon outside its comfort zone to begin with.

spiral pilot
unique thistle
solemn marlin
gray jetty
#

Data deez boltz in yo mouth

spiral pilot
solemn marlin
#

You're just randomly throwing words out with the improper meaning to try and convey things harshly out of emotions.

ionic rune
#

hes literally asking for hard data 💀

torpid tinsel
ionic rune
unique thistle
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emotion? nah, that guy just demands actual facts instead of anectodal evidence

ember dew
#

sniper killing peeps at a distance? 😲

gray jetty
#

Anectodal evidence of people with 500+ hours in the game

pastel belfry
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i feel like feedback polls should be posted to the main menu so the community at large can have a say instead of just the people in this server

gray jetty
#

Gotta bê bad

unique thistle
spiral pilot
pastel belfry
#

i should prob make a thread for that yeah

gray jetty
ember dew
#

L bozo

spiral pilot
unique thistle
#

then you are an idiot, congrats on that self diagnosis

solemn marlin
torpid tinsel
# spiral pilot wow, calm down there Jordan Peterson, no. Hearsay is for me, what your opinion i...

hear·say
/ˈhirˌsā/
noun
information received from other people that one cannot adequately substantiate; rumor.
"according to hearsay, Bob had managed to break his arm"
Similar:
rumor
gossip
tittle-tattle
tattle
idle chatter
idle talk
mere talk
report
stories
tales
tidbits
bavardage
on dit
Kaffeeklatsch
labrish
shu-shu
buzz
the grapevine
goss
scuttlebutt
tea
furphy
skinder
bruit
Opposite:
confirmed facts
LAW
the report of another person's words by a witness, which is usually disallowed as evidence in a court of law.

gray jetty
#

Data dn is useless

unique thistle
#

Kaffeeklatsch, german my beloved

hexed cipher
#

im not going to pretend that the sniper rifle isnt a one-shot weapon, but there are many factors to take into account to simply call it that or punish players for using it for its basic function. for example, simply calling it one shot weapon is not saying much in a game with low ttk and there are many other gadgets in the game that can one shot and are relatively safe to use. i think overall, recon should at least get some more perks that we can use to an equally rewarding benefit.

  • double the exp for spotting.
  • multiply headshot damage so that headshots guarantee one shot regardless of helmets.
  • give recon a stealth perk and make them immune to 3d spotting, because i feel like 3d spotting was somewhat of an indirect nerf for recon.
spiral pilot
ember dew
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this is the dumbest suggestion thread i have seen ngl, snipers are meant for long distance shooting, any changes that improved that is simply a step in the right direction. It takes skill to hit those long distance shots.

vocal jolt
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xD

torpid tinsel
gray jetty
#

Not on m200

spiral pilot
ember dew
#

like complaining medic heals too much

ionic rune
ember dew
#

its funny block game those guys need to take this less seriously

gray jetty
#

Snipers are useless thats an agreement

ionic rune
vocal jolt
#

trail and 3d spotting are so stupid it's unbeliavable

spiral pilot
gray jetty
ember dew
#

snipers counteract enemy snipers, thats mostly what they do since trying to shoot an engy with 0 armor on is impossible

ionic rune
spiral pilot
unique thistle
#

"LOOK AT ALL THESE USELESS SNIPERS ON THE HILL WHY ARENT THEY HELPING OUR TEAM?!?!?"
if the game wouldnt be so attracking to children (which evidently have no idea about military shit, not even close), the tactics involved in a round are little to none, squad com, SL chat for example, sadly very unused compared to games like HLL or Squad

gray jetty
solemn marlin
ionic rune
gray jetty
#

Not sure, they are very much useless

spiral pilot
ionic rune
solemn marlin
gray jetty
#

Snipers arent op, they are annoying and bad when there are too many on both team

spiral pilot
gray jetty
#

They are Fine when they are about 10% of a team

ionic rune
#

I would be very happy with a RS2 style class system, which could limit #s of each class per team

idle bay
vocal jolt
#

those poor supports Sadge

spiral pilot
#

Im a not stating i am right, just that balance should come from way more than player feedback and opinions, polls, and personal dev experience, specially in a MP game. Data has to drive some of these changes.

#

All of your arguments saying "but this doesnt happen to me" Are dots in the plot, that alone mean nothing. even if you were a hundred, or a thousand.

torpid tinsel
#

ah so feedback is completely irrelevant to you

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good to know

spiral pilot
#

Nope. read again. and read back. Feedback matters, but it is a double edged sword.

torpid tinsel
#

anything that isn’t cold hard facts won’t be considered here got it 👍

ionic rune
#

feedback should be supported by data

instead we get game changes because "it felt bad lmao" - Random casual player with 6 hours playtime

spiral pilot
pastel belfry
#

believe it or not, the collective opinions of the game's players are also data, so if enough people agree on something that needs to be fixed then that is sufficient evidence to look into it

vocal jolt
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I dont get it how mitigating all the effort of finding good spot and well hidden angle is any good for the gameplay

gray jetty
#

Because you are 1000 meters away and have no way to be punished unless its by another sniper

spiral pilot
unique thistle
vocal jolt
#

most of my kills are >1000m anyway so I still dont get it

gray jetty
spiral pilot
#

for making changes.

pastel belfry
unique thistle
#

statement: "i get sniped constantly"
person 1 means: I get sniped often, I notice those deaths but die otherwise, too
person 2 means: every death I face is by sniper

blissful gazelle
#

it shouldnt just be ignored

ionic rune
#

yeah it should be replied with

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unless the reason can be supported by data

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unless like 70% of the playerbase says that it feels bad

pastel belfry
#

i made a thread in #1184228557954756711 to more accurately collect data so vocal minorities don't sway the game in the wrong direction

unique thistle
#

I would gladly smash the persons kneecaps when they reply with "skill issue" to someone which provides a valid, nicely argued point

mellow grove
#

There's basically no reason to play recon anymore. Bullet trails are super obvious whther you're near or far and so unless you can guarantee kills on every shot (which is also bad) then there's no reason to use one. DMRs are already better on assault. And the drone forces you into a particular mode of gameplay.

spiral pilot
vocal jolt
#

Anyone who have played videogames realises that trails are stupid

spiral pilot
#

they have their merit in certain games.

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Halo and quake for example.

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And maybe if we had 1 shot body shot snipers.

ionic rune
#

Trails in halo are fine coz:
-small player count
-long TTK and sniper rifle is a special power weapon

same in quake?

torpid tinsel
spiral pilot
vocal jolt
#

Make changes to address the issue that isn't actually an issue and make it even worse BBClown

vale hazel
mellow grove
#

There is literally no reason to play recon, assault does everything you can do except use the drone.

ionic rune
mellow harness
#

no bolt rifle too

spiral pilot
#

Worst of the fact is, devs claiming to listen to the community havent made the simple poll of "How do you feel about Bullet trails on sniper rifles, combined with all the other tools already in the game?"

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I would consider that very, very bad data. But hell, it would be a starting point.

mellow grove
#

My own favorite playstyle was basically kneecapped. I run bolt almost exclusively at very close range--no reason to do it now.

unique thistle
mellow grove
#

Not when you have a giant "I'M HERE!" sign

vocal jolt
#

^

ionic rune
vocal jolt
#

Add drop, tune velo, lower body dmg whatever but trail, wth

#

Whole fun part was to find that nice small angle from aggressive location

spiral pilot
#

Bullet trails are where i draw the line though.

unique thistle
#

more drop even.
yes, but only if that is caused by bullet speed reduction, bullet drop should be identical across weapons, gravity is constant and like I said, bullet speed would "increase" bullet drop

spiral pilot
spiral pilot
unique thistle
#

m200: 1400 m/s --> 850 m/s, reasonable change, new value is realistic, current one is above mach 4, amraams dont even fly that fast lol

spiral pilot
#

Reduced bullet speed across the board. This should be accompanied by functional mil*dottted scopes, like we have for the RPGs

ember dew
#

just make snipers hitscan, problem solved 🤣

unique thistle
#

hitscan?

spiral pilot
ember dew
#

its satire

spiral pilot
#

I know

mellow grove
#

Nerf the M200 bullet speed and hard limit recons per team. Remove bullet trails. Boom, done.

ember dew
spiral pilot
ember dew
#

instant connection

unique thistle
idle bay
spiral pilot
#

Limit each class to 4 per squad, or 3 per squad, reduce bullet speed to reasonable levels, add funcitonal scopes, remove bullet trail.

unique thistle
spiral pilot
mellow grove
#

Like the M200 legitimately goes faster than some modern tank shells.

spiral pilot
unique thistle
#

1400 m/s makes a 1400 meter shot be nearly 1 second (bullet arches, thats extra distance)
~ 850 m/s makes a 1400 meter shot ~1.7 seconds, which makes that harder cause you gotta see further into the future

spiral pilot
#

The rangefinder attachment imo is abit OP. I should have to do more guesswork for my engagement distance

#

event if it is just popping in my binos, checking my distance, and then switching back to my rifle.

unique thistle
#

range finder could stay as is, just dont show in scope cause you cant see it from there

spiral pilot
#

I should have the ability to mark "landmarks" that indicate me certain distances, and thus quickly zero

#

in my head, not in game btw.

mellow grove
#

Knowing the general trend of balance changes though, they'll nerf bullet velocity and make the trails even bigger.

unique thistle
#

if they nerf snipers more, I am legit going to quit ¯_(ツ)_/¯

ionic rune
#

and in a few months: WhY iS nOnE pLaYiNg tHe gAmE AnYmOrE

mellow grove
#

The balance has been very questionable at times.

spiral pilot
#

Yeah. I would not like that. I think BBR has its role to fill in the gamespace. I hope it doesnt die ever. Seeing games like this triumph make the whole industry better.

mellow grove
#

Which is a shame, when it's going well it's fun.

crisp matrix
# surreal thistle

ohh look a conquest clip that have no different gameplay at all over domination, frontline or invasion /Sarcasm

spiral pilot
mellow grove
#

This nerf also really punishes SSG69 users.

#

Since they're going to be much closer.

spiral pilot
mellow harness
spiral pilot
#

The IRL M200 has 914m/s bullet velocity. Maybe we should start there instead of taking tropes from Halo and Quake into a semir realistic mil sim

unique thistle
#

whats the m200 irl?

spiral pilot
#

The CheyTac Intervention also known as the CheyTac M200, is an American bolt-action sniper rifle manufactured by CheyTac USA, which can also be classified as an anti-materiel rifle. It is fed by a seven-round detachable single-stack magazine (an optional five-round magazine is also available). It is specifically chambered in either .408 Chey Tac...

mellow harness
#

I def think at least the m200 needs to have speed toned down, but it's worth noting as well that it doesn't need to be 1:1, and that movement ingame is fairly quick in a lot of cases

#

I think 1000-1200 should probably be the upper limit

spiral pilot
#

It is nearly 50% faster in game than IRL lol.

mellow grove
#

It's almost as fast as actual IRL MBT shells

mellow harness
#

That's what i'm sayinf, the irl vs ingame doesn't matter compared to how it feels ingame really

#

And I will agree, it is WAY too fast

#

I think dropping it from 1400 to 1200 would be a good starting point

unique thistle
#

thats too little of a change imo

mellow harness
#

good chance more than that would still be fair

mellow harness
unique thistle
#

i'd just readjust every sniper velocity to their IRL equivalent

spiral pilot
spiral pilot
mellow harness
spiral pilot
#

A 15% to 20% decrease to all DMR and SNiper rifle bullet speeds would be a great start. Remove bullet trails and then we adjust.

#

I think this would be a waaay better change. It add significantly more skill to sniping, but not making it easier for everyone else to just outright shoot you.

mellow harness
#

Issue is, that puts a lot into AR ranges, and then you end up with issues tied to ttk vs ability to attack at range (for DMRs at least)

#

I don't remember the specific velocities but ik some are fairly close to ar speeds

spiral pilot
mellow harness
#

true true

unique thistle
#

arent snipers always faster than ARs?

spiral pilot
unique thistle
#

oh dmrs

#

nvm

mellow grove
#

Unless you meant the game

unique thistle
#

disregard, I had something mixed up

spiral pilot
#

Going back to how can we make sniping harder without pointing a 3 second arrow to the snipers face,

#

I think nerfing in general all DMR and bolt action rifle bullet speeds, adding functional mill dotted scopes, removing bullet trails, and making binoculars useful would be a proper way to start fixing this issues.

mellow grove
#

Or even just nerfing the bullet speed and setting a hard limit on recons per team. There's a reason some servers have them set to like 1 per squad.

unique thistle
#

limit on recons per team would be something I dislike, but I would vote for it

#

it makes sense

#

127 player teams: 16 snipers
64 player teams: 8 snipers
32 player teams: 6 sniper or so

mellow harness
#

Limiting most classes to 3 I wouldnt be against

unique thistle
#

maybe 32, 16, 10

#

values would never be something everyone is fine with

mellow harness
#

Its when you end up with 3-4 of something per team I start cringing mostly... especially when they're all medics running around self healing

pastel belfry
#

i don't think limiting the amount of a certain class on a team would fix anything, because snipers are great for defending but awful for attacking because they are never in front and i think that's enough of a reason not to always pick recon

unique thistle
#

stats could also help: at each round end: how many <squad class> per team

pastel belfry
#

i feel like the trails should just not last so long, 3 seconds is just crazy

mellow harness
#

0.5 - 1 second is plenty

indigo basin
pastel belfry
#

you'd be surprised how quickly you can fire in a general direction adjacent to the enemy and immediately get shot at

indigo basin
indigo basin
pastel belfry
#

i said this before, more people are using DMRs than ever right now because it's so difficult to be sneaky with a sniper

indigo basin
#

tbh more because the trails can be annoying when shooting

pastel belfry
#

yeah i don't think anyone likes how there's a big ol arrow pointing to your location for 3 seconds when you fire

hazy gull
#

Makes no sense at all. Smgs are not used for further ranges cause of less bullet velocity translating to bullets simply not reaching their target or doing abysmal damage. But i can assure you that a bolt action will still kill you even if you are only 50m away. Besides that bolt action rifles actually get used in middle range firefights with mid range scopes in the real world.

indigo basin
spiral pilot
#

It is gatekeeping indeed, because it is unreasonable to use inference to draw a conclusion that is truthful.

mellow harness
#

use in real world == effective translation to game

#

Inferred info is valid, just unreliable by nature. Doesn't mean it shouldn't be considered

spiral pilot
pastel belfry
mellow harness
#

thank you for the compliment Uwu

spiral pilot
#

gotta know your paradoxes lol

mellow harness
#

I take one logic class in college and now It's just hiding in the walls of my mind HyperXD

#

a blessing and a curse

mellow harness
mellow harness
unique thistle
mellow harness
#

highly dependent on circumstance. Those who are paying attention and not mid fight are gonna see the smoke trail and light up snipers

#

Thise who are mid fight are gonna be a lot more likely to not notice or not care

unique thistle
#

if you see the trail form: you got a vector
if you only see the trail existing: you got a line with no indication of direction

mellow harness
#

Yeah, exactly. If you have the time to follow the trail, easy sniper spot

#

If not, you know there's a sniper and a general direction, and thats it

#

If even that general direction

unique thistle
mellow harness
#

Yeahh

#

And me personally, I don't mind "general direction"

indigo basin
mellow harness
#

im hoping reducing trail time makes the "general direction" easier to take away without leading right to the sniper

coarse tree
#

The basic sniper rifle was too powerful, as was this append, and a slight nerf was terrible because it didn't reduce the number of snipers who were far away, holed up in their bases and so on.

mellow harness
coarse tree
#

Smoke has been added to the trajectory, but this has settled down to the point where you can tell the snipers are shooting at each other in great numbers.

queen gust
#

Bullet trail only good for countersniping, outside of that, it only works to make infantry take cover

mellow harness
#

And between that and the ability for recons to spot could be crazy strong... but weak af outside of 1v1s and firefights

spiral pilot
indigo basin
#

with the trail they have to properly position

spiral pilot
indigo basin
#

and think about when and how they shoot

indigo basin
queen gust
torpid tinsel
coarse tusk
#

I know for a fact certain rifles need a velocity change

indigo basin
#

if it were me I'd run and weave to avoid the snipers and shoot the people 30m away

#

and that's if they haven't already one shot me before I've even noticed them

#

and that trail isn't going to be useful at that point

spiral pilot
spiral pilot
queen gust
#

👍

torpid tinsel
#

im leaving this thread its giving me irreversible brain damage

#

goodbye

#

and good luck

spiral pilot
indigo basin
#

because of retaliation it happens to real life snipers in closer range sniping engagements

#

except irl they would instead be met by MG fire, artillery, or a sniper

#

instead of just MG or a counter sniper

spiral pilot
crisp matrix
#

a real sniper in a urban combat situation could very well eat a tank round for their trouble as well..... its a bit silly to talk about since we have vr equipped drones that could just fire a regular tank round into the position of the sniper in real life

indigo basin
#

it discourages close range camping snipers
from personal experience if you stay moving its exactly the same as its always been

crisp matrix
indigo basin
#

on those maps I'm normally rocking a BR or DMR

spiral pilot
indigo basin
#

doesn't mean i haven't tested on thoes maps with snipers and it feels extremely similar to befor the update if I'm playing within 50m of objectives with a medium scope

spiral pilot
spiral pilot
indigo basin
indigo basin
spiral pilot
crisp matrix
spiral pilot
#

The same goes for Oki, and any and all of us. Dots in the plot.

#

of course, though, Oki is in power to do anything he wants.

spiral pilot
coarse tree
#

The real problem is that most of them are scouts or medics. So you see ballistic smoke flying all over the place, but it's comedic and funny!

surreal thistle
#

At any rate, videos are more concrete than words. None of the anti-trails have posted any proof of what they say.

crisp matrix
#

giakoma you do realise that the devs might not have the logging potential that you are after? just becausse devs create a game in an engine like unity does not mean they have the possabilty to log and track every single thing that happens in the engine

spiral pilot
surreal thistle
#

Like at least let us see in game what y'all are complaining about.

spiral pilot
indigo basin
spiral pilot
#

Im sharing how i would approach it and how i fell with their changes.

surreal thistle
indigo basin
#

there is no way to get a complete positive on what yhe smoke trails affect

crisp matrix
spiral pilot
indigo basin
spiral pilot
#

Are snipers killing 50% of the players capping a point, when they are between 100 to 500m?

#

Then yeah, snipers are defo dominating, go nerf em.

indigo basin
#

there is no way to tell 100% if trails are actually greatly increasing death of close rang snipers or no

crisp matrix
indigo basin
#

maybe slightly but no way to be 100% about it

spiral pilot
#

Even at peak population the 17k votes on the most voted post in devs asking channel is less than 20% of the players.

#

at 8219 players, the 62 people upvoting this conversation represent 0.8% of the current game pop.

surreal thistle
spiral pilot
#

Oki might as well just ignore all this.

spiral pilot
# surreal thistle It does affect balancing because they might have gotten players they never inten...

Sigh. irrelevant. It is their game and their vision. But they did say they wanted to listen to their community to make the game better. Well, now they get to listen to it. All of it. Big or small. And it is only their jugement to gauge the community that we may influence this. Once it is this big, if you balance things solely on polls, vocal players and your own dev personal experience, you might end up anywhere. Who knows? Although, games that use stats to balance remain stupidly popular. So, again, Devs choice. Im just calling them out on perhaps a better way to decide for changes.

surreal thistle
copper skiff
#

snipers already had downsides to being used in short range. bolt action time, bullet tracers, ADS time, aim punch. all you're doing with adding bullet trails is making sniper the gun you can't effectively flank with. why? an SMG player can get behind people and get 20+ kills, a sniper gets in a good position and after one shot is revealed to everyone?

I tried doing the 200+m quest on WINE PARADISE last night and even trying my absolute hardest, it was difficult to find natural spots people were more than 200m away from. naturally defending or attacking points even on this VERY open and long range map are ~100-150m and it used to be possible to snipe from these distances, but you were still vulnerable because you lost every fight to an AR/SMG, which was fine - you could take precautions. position properly, use a silencer, etc. now there is no counterplay. you either sit at the edge of the map and duel other snipers doing the same, or you're dying constantly because you're giving your EXACT location away with every shot.

spiral pilot
#

Of other games with success and balancing based on a data driven approach? Are you mad? Every battlefield, Every online FPS, and MOBA that is big enough does it. lets not forget battle royales.

#

they just dont publish their decisions, because usually, they have sales tactics to exploit. Like releasing overpowered shit to nerf later after it sells with a boom on bad stats.

#

Here, Devs have nothing to win, or lose, but players.

gray jetty
#

I'm playing a game currently on bbc frontline and the enemy team has 45~ snipers

#

No one told those people they got glint and trail?

mystic forum
#

They might be doin them, but those rarely get implemented only by the data

coarse tusk
spiral pilot
gray jetty
#

damn sniper is so bad its just 30-40% of the lobbies

spiral pilot
#

Give me data or just GTFO.

surreal thistle
# spiral pilot Of other games with success and balancing based on a data driven approach? Are y...

Let me give you an example. League of Legends does balancing based on a crazy crazy crazy amount of stats AND player sentiment. It's not entirely based on the numbers. They've arguably got the best balance team in the industry and they have always worked with the community.
The point is they balance for their playerbase, as should Oki and crew. A big thing with Battlebit is they have a long history of sniper problems that the community has said is a problem. How many people do you see in chat complaining about snipers compared to other games? It's a lot more

gray jetty
surreal thistle
#

I will say the skill issue comments from Oki are definitely his personal bias lmao

gray jetty
#

maybe actually play the game before yapping all day long

#

haiodshdashiashdido aHAHAHAHI

#

yea these people are so reliable on meta reading its crazy

surreal thistle
gray jetty
#

I wonder what a public poll on sniper is going to look like it

surreal thistle
spiral pilot
#

Hence data driven IMO, but hey, people know what is best for them right? Like they didnt vote for DJT?

lofty hamlet
#

make it so if snipers are in friendly blue line territory they cant scope in and can only hipfire with it so there is less campers in spawn that are unkillable without sniping back

gray jetty
#

damn getting shot from 700 meters every 5 s gotta suck why would they not like it

surreal thistle
spiral pilot
gray jetty
#

try to enjoy playing the other classes when there is 30-40 people shooting at you every moment

#

see how you like it

#

thats why community suggestions should fuck off

copper skiff
#

I got 140 kills/50 deaths and topped the leaderboard last night playing medic. went to do my sniping quest and was struggling to even maintain a positive KD and over 30 kills a game. it's been overnerfed to hell and back.

gray jetty
#

why are 30-40 players on each team playing it if its so bad

copper skiff
#

there's a fucking weekly quest to get 150 kills at 200m+ you dingus

gray jetty
#

every week there is a sniper quest dingus

spiral pilot
surreal thistle
#

Imo the sit in one place afk play style was nerfed, not the more mobile play style.

coarse tusk
#

snipers need to be limited to 2 per squad atleast

copper skiff
#

the real question is why are you positioning in such a way that you're in LOS of 30-40 people at once

surreal thistle
#

But you don't really play like that in games like this anyway

spiral pilot
surreal thistle
gray jetty
spiral pilot
#

The problem is announcing your position with every shot. At long range, IDAF, glare was there anyways broadcasting. At closer ranges, it is simply suicide.

gray jetty
#

I'll try play inside only one building for the rest of the game because recons

#

sure

copper skiff
gray jetty
#

thats very healthy for the game

spiral pilot
spiral pilot
gray jetty
#

Just play inside cover all game because the enemy team has 40 snipers

#

why didnt I think of that

#

damn

spiral pilot
#

those 40 snipers wont win the game for the enemy team.

copper skiff
#

you're just terrible at the game if you're constantly dying to snipers. smokes, cover, or even simply not moving in a straight fucking line counter snipers so hard.

spiral pilot
#

and im pretty sure, you will flank them eventually, rack in like 6 - 10 kills and die.

copper skiff
#

get hit with a body shot and you can literally just jump and bandage while moving your mouse around and never die

spiral pilot
#

And the maps are prety well designed. You can easily just, move from a different angle.

copper skiff
#

oh? i thought it was unplayable because 30-40 people are constantly killing you? looks like you were lying

coarse tusk
spiral pilot
#

Kill counts doesnt mean you are good mate.

surreal thistle
copper skiff
#

you get that hiding in a building? cause that's what you said you had to do because snipers were so strong

blissful gazelle
surreal thistle
copper skiff
#

lol probably a tank spawn camper given how he talks

blissful gazelle
#

I can vouch that he is not.

coarse tusk
#

He doesn't

spiral pilot
#

hes prowess is irrelevant anyhow. Anecdotal records arent what we need to make sensible balancing choices.

maiden mantle
#

Totaly agree with this. Not only that, population of snipers also increased, making it even more obnoxious. Half of your team is 400m from the nearest point

blissful gazelle
surreal thistle
copper skiff
#

my movement alone simply makes snipers irrelevant unless they're getting me while I'm prone bandaging from an off angle.

gray jetty
#

I feel like after this discussion my brain lost its wrinkles and now its smooth as butter

copper skiff
#

have to cross an open area? you throw a fucking smoke. not bitch about how you have to camp a building because there's "no other choice"

blissful gazelle
#

Or on the bunker hill

copper skiff
#

"let me cherry pick the worst map and use that to balance the entire game around" ok bud

blissful gazelle
#

A lot of maps are like this.

copper skiff
#

played for hours last night and no one ever voted basra because it's so dogshit

blissful gazelle
#

Idk what @gray jetty is saying but i think the sniping issue is a map issue more than anything.

coarse tusk
blissful gazelle
#

I meant old basra btw, I havent played the new one

gray jetty
#

Game is not enjoyable as now

spiral pilot
coarse tusk
gray jetty
#

New basra is a huge open space

surreal thistle
spiral pilot
coarse tusk
#

the sniper issue isn't really skill, it's a mix of both map choices an number per squad/team
If it was a issue then it would be way more clear

spiral pilot
gray jetty
surreal thistle
spiral pilot
#

Exactly. You are learning, finally.

blissful gazelle
spiral pilot
#

About 60.

surreal thistle
spiral pilot
#

I do label my personal experience irrelevant.

#

Open, data driven changes are the goal here.

blissful gazelle
spiral pilot
#

Doesn't matter. it was never something that mattered in this discussion. He is a single dot in the plot.

#

as i am.

surreal thistle
#

This has big anime villain monologue vibes

spiral pilot
#

I live for drama, bro. 😛

dry sphinx
#

killing agressive sniping and making people more likely to camp if they want to use snipers

surreal thistle
plain shard
spiral pilot
dry sphinx
spiral pilot
#

the "But I can do it" argument is not a real argument to being with, and a samples size of 3 videos that people even disagreed with your own description just makes it worse.

surreal thistle
surreal thistle
idle bay
surreal thistle
#

You're ignoring everything I'm saying

spiral pilot
plain shard
#

Your clips were also not showing any sort of strategic awareness or actual productive impact on the game. You were just running around near absolutely clueless players that somehow weren't able to kill you inbetween bolt cycles. You didn't take a position and cause problems for the enemy team you just ran around shooting things with no discernable goal.

idle bay
surreal thistle
spiral pilot
#

So, 3 witnesses seeing the video, and all disagree wit hthe video poster. Whos telling the turth I wonder.

unique thistle
#

@spiral pilot still going strong, i call this determination

spiral pilot
#

Or, more likely, representing facts?

idle bay
surreal thistle
spiral pilot
surreal thistle
spiral pilot
#

yeah, maybe you are lying.

surreal thistle
spiral pilot
spiral pilot
surreal thistle
plain shard
#

being near an objective isn't really relevant unless you have the firepower to stop or create a push. A sniper doesn't have that irrespective of skill. When I say strategic awareness I am talking about seeing a small group going for a flank and engaging them on your terms or finding an angle on players trying to take cover from the main line. Actively engaging multiple players at a time. Distracting from or making it impossible to complete what they wanted to do. This is done by shooting in such a way that they can't work out where you are as as a sniper you will get overrun otherwise. Especially if you are in front of your main line rather than behind it. If you are pushing with the main line you might enjoy sniping and find it fun but you're not making use of the tools you have. You could and would be doing better with some armour and an ar. My point has never been that you are incapable of sniping. That is obviously not true. The guns still shoot. The point has always been that you can no longer provide any value as a sniper that isn't done better with other classes. Sniping is immensely popular because it is fun. The vast majority of the snipers in a game do awfully. They are having fun for sure but they are essentially not a part of the game. They typically are in the bottom third of the scoreboard with a few kills and little t ono objective score. To be at the top of a games scoreboard as a sniper requires a different approach. An approach that the trails have fundamentally killed. Now you have to choose whether to play sniper or play for the win as with the trails your ability to effect a match as an individual player is all but gone.
This change has killed my enjoyment of my most played class. It has killed my playstyle and it has killed my value as a sniper.

sly smelt
# plain shard being near an objective isn't really relevant unless you have the firepower to s...

This is not an issue of the changes (which didn't really touch any of that) but of the class as a whole. Sniper is meant for low amount of kills and potentially high survivability, and no objective play.

Improved enemy spotting is a gimmick that got added recently, but barely anyone uses that, and it doesn't even make things that different from anyone else, as you're still spotting manually (no one would sacrifice the rangefinder for the detector or other accessories, because you can't rangefind with binoculars or any other way).

The way other games balance recons for more team utility would be with effective passive spotting options (e.g. enemy radars, motion sensors), team respawns (placeable radios), laser designation to help teammates with hitting stuff or call fire support, and more.

It's not a problem of the sniper, but of the Recon and not having adequate features. But it's an issue of most of the classes essentially. Assault isn't better than Medic, Medic and Recon have C4 for no reason, Support could focus on traps and extra buildables but that isn't the case, it's just someone with a big gun and an ammo box. Engineer is probably the only one that seems like a properly shaped class, if we ignore the frag rockets being worse than HEAT.

plain shard
# sly smelt This is not an issue of the changes (which didn't really touch any of that) but ...

The issues I am describing are a direct result of bullet trails. They make your position immediately known to even semi competent players. Prior to the changes I felt recon was a skill intensive but still highly valuable class. Sure most snipers weren't useful but that didn't mean the class was without merit. A skilled player can make any class perform the problem is bullet trails kill the niche that made recon valuable.
Also I never run the rangefinder. It's not necessary, muscle memory is sufficient up to 1km and passed that travel time is too long to guarantee hitting anyone that isn't completely stationary.

sly smelt
lusty knot
sly smelt
#

Also it's funny that you say you never run the rangefinder to look cool, when it essentially makes sniping trivial as a point and click adventure and doesn't have any downsides (as the other attachments have very little meaning and the rangefinder doesn't give a debuff on snipers)

lusty knot
#

Eventually you'll get pushed depending on the spot but the "snipers need to not have their location known by anyone to be effective" argument is false

#

Just makes the weapon class harder to play and, as the title of this thread says, pushes more people into the noob trap of sitting way too far back

plain shard
#

Also if it did make sniping a point and click adventure I would get sniped a lot more. I very very rarely get sniped regardless of which class I'm playing. I simply never stand still.

sly smelt
meager stream
#

does the sv-98 still have it's holo 1x sight?

pastel belfry
meager stream
#

also the weekly meter based kill count challenge is ruining the game, i'm not scrolling up so i have no idea if that was brought up yet

plain shard
pastel belfry
meager stream
#

wait until get 200 kills with SSG69, that shit would be hilarious

pastel belfry
#

i think the goal was to destroy 5 tanks but it said "5 tank kills" which made people assume it involved being in one

meager stream
#

aggro sniping was one of the best way to diversify your gameplay since bolts are pretty underwhelming in BBR, but i dont think it's a viable way to play anymore with these changes

meager stream
pastel belfry
#

ah well either way it was weird

meager stream
#

there was probably a get 5 kills in a tank weekly in the list it pulled from but they probably had their text descriptions swapped

meager stream
#

it's gonna be a pain just to get the rest of these sv98 kills to get to 1111

idle bay
#

Why use that awful sniper

pastel belfry
#

for the skin

meager stream
#

because i'm a dumbass and got every F U canted sight in the game, and now i'm getting everything to 1111 for the legacy skins

#

so if they add anything ill have it unlocked from the get go

idle bay
#

💀

meager stream
#

oh we should probably get that removed then, we wouldn't want anyone to get the wrong impression and playstyle for recon meowsweatysip

pastel belfry
#

using bolts with irons is fun

solemn marlin
#

The change is purposely to make sniping harder to learn, more rewarding to master

#

Missed shots are punished harshly, correct. Thats the whole challenge of sniping. If you're headshotting more often than not, and you have glints with smaller cones, and glints on med range scopes. You're basically handed free kills on a silver platter.

blissful gazelle
#

But right now even hit shots give away your location.

solemn marlin
#

Perfect, more people to aim at

#

I played one match earlier today and went 89-5 sniping on frontline waki, you shoot people, and all of a sudden 2 more targets pop up for you to shoot at beacause they saw you headshot someone else.

blissful gazelle
#

I'd be interested to see a recording of a good sniping game right now.

#

Cause it seems to me that all these changes do is kill all but one playstyle for snipers, and the one that isnt killed is the biggest problem.

solemn marlin
#

Ill more than likely be playing tomorrow chum, and ill stream for you

#

Ive been trolling myself too cause im still using a 4x when long-range scope glints are heavy nerfed.

pastel belfry
#

i just realized one of the best recon mains hasn't made a video since the update 💀

blissful gazelle
#

who

pastel belfry
#

avallac

blissful gazelle
#

avallac has been gone for a while hasnt he

solemn marlin
#

dude has not made a video in months

pastel belfry
#

i wonder how he feels about it

solemn marlin
#

Probably should start uploading my sniper games

#

im not using any of that building bs

pastel belfry
#

was avallac banned? heard word about that

#

wonder what he did

meager python
pastel belfry
#

oh wait HE was the darth sidius pfp

#

i swear i saw him here before that's strange

solid rune
#

Make the recon class worse in every way just for the funni

pastel belfry
#

make every sniper semi auto

solid rune
#

With AoE damage

pastel belfry
#

with wall piercing and ignoring armor

solid rune
#

Just give em that gun from Eraser that can see and shoot through walls

mellow grove
#

Or, lower sniper bullet velocity and put a hard limit on snipers on a team, and remove those stupid trails.

atomic pumice
#

Ah, yes, the pinnacle of arguments

ember dew
#

just dont stand still and dont run in a straight line

#

easy

woeful lantern
ember dew
#

genuinelly its a skill issue if you get shot by a guy 500m away, takes massive skill to land a shot on a moving target

#

personally im ass with snipers, but i got major respect for em, and with all this inertia talk for the non-milsim bit of the game, will simply make sniping infinetly easier.

stark wing
woeful lantern
#

i only play sniper, majority of my kill are static people/camper/people who run straight forward, the same peoples who report me for various stupid reason (i even got racism/discrimination) and spend their day trolling sniper or asking for more nerfs even if they never touched the class

#

people don't want sniper to be balanced they want to play without any constraint

spiral pilot
#

it becomes clear that if general community consensus on a class is toxic, or plainly hated, commmunity feedback in the issue has to be immediatly disregarded

#

and then, we need to gather data and find out. If the data validates the louder community, address it.

#

If it doesn't, then being transparent in your decisions is also necessary

woeful lantern
#

i have 450h in the game, it's 450h of listening to the same stupid shit... "you never leave the spawn", "you contribute nothing to the game", "if they remove your class you're gonna have to actually play the game", etc, etc... from both your team mate and your opponents

stark wing
spiral pilot
#

its toxic. Then we need data. some times community feedback doesnt have the answer.

#

And frankly, shooter communites are incredibly toxic.

ember dew
#

never seen an actually good player ever say that, which probably just means only the shit players that try to blame their teammates and game mechanics on thier poor preformance

stark wing
#

but no. let's force recons to be EXACTLY what everyone is pissed about.
obviously flanking recons that provided actual team play is the issue

woeful lantern
spiral pilot
#

Your local bubble might not, but you dont know.

ember dew
#

is this a court of law?

#

bro its funny block game, and my local bubble are twitch streamers

spiral pilot
woeful lantern
ember dew
#

exactly

woeful lantern
#

bad player got kill, get mad, complain

ember dew
#

nothing wrong with the mechanics of recon as long as they are fitting into their niche and hold equal power to the rest of the classes

spiral pilot
spiral pilot
#

might as well write a bible on that

ember dew
#

if its balanced now why did you make a thread?

plain shard
ember dew
#

they still maintain the power, all they need to do is move locations every few shots

spiral pilot
ember dew
#

/s?

spiral pilot
ember dew
#

what do you want me to provide other then my oppinion on a suggestion thread?

spiral pilot
ember dew
#

your pursuit of objectivity is hypocritical, what sort of evidence do you posses that supports the claim "The sniper changes are actually pushing people to snipe from further away."

stark wing
#

People that say recon is weak have never had a good flanking recon.

As a flanker I sat around 200-500m from the frontline of the fight.

As the flanker I:

  • acted as a mobile spawn for my squad. generally getting them close to other points to back cap
    -picked off enemy flankers
    -put bullets in the backs of the head of squad of medics all chain reviving the front line.
    -swapped attention over to my squad that is now currently back capping and picking off enemies trying to surround and kill them
    -hit chopper pilots that think they are safe to fly in a straight line since they are still over their territory.

Sniper trail kills the flanker playstyle. the same playstyle that helps squads push back objectives or flank the frontline.

The only two things sniper trails do is
A. look cool
B. turns the recon into an unhelpful camper.

Glint on medium scope. fine. Honestly it might help. if you turn a corner and see glint down a hallway you know that your in a sniper sight line. you either run the fuck away or try to Quickdraw the sniper.
adds counter play to the closer sniper but also tension to the enemy.

#

All the stupid smoke trails do is force the recon to camp 800m away and provide limited to no impact in fights

#

or sit in their drone 24/7

spiral pilot
#

I did steer this to a real thing tho.

ember dew
#

What is this real thing?

spiral pilot
#

Data driven changes added to player feedback

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And transparency of the decision made to balance out the game.

ember dew
#

do you not believe developers have access to this data already?

ember dew
spiral pilot
ember dew
#

dev streans?

#

you want a 24 hour stream of their day to day?

spiral pilot
#

man, if havent had the plasure to see how a good dev team displays decision making to make balance changes, go look at hunt showdown.

#

I do think it is too much for Oki to handle. He isnt a Dev team.

#

He is a Dev.

spiral pilot
spiral pilot
spiral pilot
ember dew
#

giakomo, i recommend making a thread about transparency rather then stating it here. 9/10 i assume devs will simply read the title, the opening messagae and look at the pool count to determine the viability of a suggestion.

spiral pilot
ember dew
#

just my opinion at the end of the day 🤷‍♂️

spiral pilot
#

He never responded though, making me think he has some data (heatmaps) but I dont know about other gun stats.

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or players stats.

ember dew
#

if we have access to our own stats, he definietly has access to them

#

do you play BBR?

spiral pilot
#

yeah, I know i have my own, but it doesnt record for instance

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every single kill you did, with your loadout at that moment, and your position. It stores number of kills, range of your best kill, and your streaks.

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that will not suffice for our purposes here.

#

We need at least, every kill, with its kill distance, weapon configuration, weapon, and distances to relevant things like distance to cap and distance to spawn.

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also terminal damage dealt.

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if you know how much damage the killshot did you get valuable info.

#

Hunt showdown records this for EVERY player in EVERY match. It even stores your exact map location. So i know this is doable.

ember dew
#

bare in mind you are comparing a triple AAA dev team to 3 indie devs

spiral pilot
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yeha I do. Hence im aware this is overwhelming to this Dev team