#The sniper changes are actually pushing people to snipe from further away.
1 messages · Page 2 of 1
you want more nerf?
Man cannot comprehend people getting more than 100 kills
Or reduced amount per team
Trail and glint arent nerfs
You all play the same as before
guy says he gets 47 kills in 5 minutes, 'can't comprehend 100 kills'. Reading comprehension in here is 0. im out
No one is going to follow you on glint on your base
Its a pointless nerf
Or trail in that matter
I see the chat is still courteous and civilized
stealth is compleatly gone vs anyone within a functional team. you might get 1 kill but your position is now exposed to anyone within 200 meters. so the only use of snipers now is at distances where only other snipers can counter you. i sure as hell cant survive 20 people shooting for me with 12 sec 3d spotting from drones that persists through walls and any position within 200 meter of an enemy. No reasons remains in the game to choose the pickaxe to make sneaky sniper holes near a active combat zone because everyone knows exactly where you are after the first shot regardless if i hit or miss anyone.
it have been tested on custom server, it doesn't work, either you remove sniper and there is camper everywhere impossible to remove, or you limit them and they have less need to kill eachother so they focus more on the non-snipers and it does the opposite as wanted
Im Fine getting killed by snipers but not 30 of them shooting at me
no-sniper/sniper limit were the first community server to open and the first to close, it doesn't work
Exactly my point, people in this thread are only commenting on how it doesn't affect snipers long range because duh the main point is that it has killed flanking and sniping sub 150m cause the smoke trail alerts everyone in the vicinity look where I am and you get melted not everyone who snipes like to sit a mile away from the objs doing nothing
dev said you have to use the weapon in the intended range so i guess every sniper will now have to do 1000m+ shot at every game
And I think it's dumb to force players into boxes, close range sniping took skill but now you get punished for even shooting the weapon
i totaly agree with you, i was ironic
Ik I just hate that dumb point oki made just kills a class and makes it boring af
and then just said "skill issue" when people complained
Yup
Not the way to do PR
pull request?
i for one like to use all my guns with silencer to kill from unexpected angles and places. That is something the smoke trails currently instantly destroy. As such the drms are the only long range option remaining for me and since every single class in the game is better at using drms then the recon class... i will just end up stop playing as the recon class in the end. Glints i can prevent by placement and timing, sounds can be reduced by silencer. Nothing prevent everyoner with functional eyes to follow the smoke trail
Exactly 100%, make trails where added to baby unaware players who are in the open with no cover and get there head popped
and that's supposed to be one of the roles of the sniper... punish people who play like headless chicken in the open
Glint and sound at least requires them to rub 2 brain cells together and be like oh there is a sniper over there, but trail is just a free GPS to anyone in the area that last way to long
exactly
every full auto gun has a lazer trail pointing where they are XD
now snipers got one to
Tracers aren't that visible and snipers have tracers on their bullets too we are talking about smoke trails here
They are auto guns spewing more lead and DPS in every way than any sniper rifle can.
snipers can one hit headshot that means its technically the fastest killing gun
then you are blind
the bright yellow lines in the air are definitely easy to see
Still think making trails only visible within ~5-10 m of yourself would fix a lot of these issues
So you only see it if a sniper whiffs a shot near you
Ok let's think for a sec, let's use that beautiful brain we are all are born with, tracers require you to be aware youre being shot at and are only visible when bullets are being fired, a smoke trail stays up for 3 seconds for anyone in the vicinity to see even after you fired your shot now tell me which players will notice more a skiny yellow line only visible when a player is actively firing their weapon or giant and noticeable smoke trail that's visible even after you fired to anyone around pointing to where you were
maybe being less agressive will help the debate?
yet also the most skill dependant, and those two thing mate, have shitty correlation.
Technicalities dont make for good experiences.
I'm just tired of these brain dead takes for example saying that tracers are the same as smoke trails
Agreed, this is the case. Why do we need smoke on top of that then?
That trail is fucked
There's no reason to pick snipers below 600m distance
Exactly killed or least ruined and is just a pain in the ass to close range snipe and it makes snipers just sit away on hills more a mile from objs
Well put. Again the player base hes more than enough tools to deal with every threat they find. But they just associate that a player who took time to position and flank to kill them "An unfair way to kill me" since he couldn't put his gun sight in you and shoot back. They just want to solve all problems with their gun, intead of their full kit.
Agreed.
Single video to be inmmediatly disregarded as a single data point. Understand already you do NOT prepresent the hundreds of thousands playing this game.
if i keep posting videos youll have your data wont you
sure
this is like the 7th instance or so
I would prefer spreadsheet though.
7th is so small. regasrdless. You would have to provide me with about 10k samples to make a dent on incidence
uh huh
and then, the BIAS of your single knowledge in the game would affect the final result
more effective would be to have 1k players all sending data.
than you doing it ... as many times as you like.
Youre actively shooting at players that are solo or with only 1 more person close and you're away from main action ofc people aren't gonna notice you
Absolutely not. A large data set doesnt inherently mean its unbiased.
Indeed.
Youve been here a bit, didn't they say they have stats on deaths and such based on weapon and location per map?
in the end, any amount of examples provided by even 100 players here all shouting is irrelevant.
I hope they do. Idl ike a crack at that data.
Theres also an ally sniper behind me. Did you not see the dozen or so guys pull up?
I have no clue, I doubt Oki is using stats that detailed to make these changes.
pretty sure we can come with very interesting findings if the data point have a timestamp to know if pre or post nerfs
I could have sworn it was in one the early dev casts. There's heatmaps too
This should be the case. Other games use this data.
Did you also not notice the moment you shot at a group larger than 2 everyone turned around and started shooting at where you were or am I watching the wrong video
This isnt a case where you can really spreadsheet it out tho?
not without arbitrarily picking certain specs
tbh the bright yellow line then grey trail blinds in with a lot of the sky boxes and rocks easier and its only really noticeable when the person shoots right past your head while the bright yellow lines stand out on more maps and are easier to see when they aren't being shot at you
2 people shot at me after a few rounds???
Again, theres more people behind me
or finding some kind of like "log" of all kill types and whatnot
and im out in the open
which idk if that exists
hahaha, you are wrong. Lets have the data of each kill, giving me only distance, loadout, and map. Then correlate to heatmaps. Simple descriptive statistics will quickly throw a light on who is being the whiny player. Maybe I am, maybe you are. Lets find out.

And don't you think if maybe there weren't smoke trails you could've stayed there a little longer and gotten more picks because players were unaware of where you were, but you couldn't because there was a bunch of sniper trails pointing to where you were
Lemme explain. If we get data from kills with distance and loadout, we can figure out quickly which weapon is overperforming simply by checking % of deaths. If snipers have a significatively larger % of kills, then they defo are overperforming.
No, I understand, but where are you going to find that kinda data from
^
You have to factr in ranges to. It gets fuzzy up close where SMG-ARs-LMG kinda all compete, but lets say that the doming weapon type that kills you at abouve 200m should be DMRs, and above 500m sniper bolt actions.
Thats is the devs issue. They can balance on data and thoughts, or feelings and textwalls and polls. Or both. Their pick.
no really, snipers have always been loud and the tracers are still a thing
im again, saying they should be more objective tham their personal playing experience, and the experience shared in social media and polls.
don’t tell people to find hard/unobtainable data then
But its almost like they're harder to notice and require awareness to spot 😱
if it’s not possible to obtain why bother telling us to get it
It isnt nor hard, nor unobtainable. We could start by making a simple score board check. This has its own issues (you can change classes mid game) but if we have score, kills and class % from endgame screens can give a potential starting point.
.
I did address the devs in the OP
and im pretty sure getting a stream of logs with these stats from every server would not be that hard to implement, if they wanted to.
then make a suggestion asking for kill logs in a folder somewhere ig
We just need to see the KD, KPM and SPM stats of all players within 200m of an objective, split by weapon type/class.
As I mentioned in the linked message above...
But devs wont share this, coz then we realize that snipers were not OP, and this change also didn't do anything except harm the small % of useful sniper players playing at ranges 0-200m....
Edit: at the ranges where snipers are hurt by this change, you can get much higher stats (and way higher KPM) by using other guns/classes. So again, IDK why this change had to be implemented...pls share some #s
Longer rambling about this same topic: 👉 #1184004829325053994 message
Exactly why punish good snipers but promote the long range camping playstyle people hate recons for
not at all??
Im saying be transparent. Own your failures as well as you share your succesess. Game balance is hit and miss. lol.
Exactly. Title of the OP man. Why on earth am i gonna use bolt actions below 500m? Just to be denied, supressed or killed after 3-5 shots.
@thick kernel this is the way. Sorry for daring to ping you, though.
"noooooo only my game play matters and now i can sit in a bush and farm 20 kills from 75m away so the game is ruined"
youre telling me you will notice one shot sound, now you can due to audio changes but before you couldnt, from a specific gun whos tracer is faster than youre average gun and requires you to pay attention in active warzone where tons of bullets are flying and saying that smoke trails arent notable but linger in the air for everyone to see where you are even if they werent paying attention to you
the issue we are trying to state at least me personally, is that audio, glint, and tracers require players to actually think and be aware of were you are to shoot at you or hunt you down. SMOKE TRAILS ON THE OTHER HAND require the player simply exist and be somewhat near a person you shot to be aware of where exactly you were without having to do anything
But that's the same as tracers tho? What's the difference?
A fair point, and the reason why I advocate for removal of bullet trails.
Stop playing dumb. The difference is massive.
tracers dont linger in the air and are only shown when a gun is being fired
Then tell me the difference? Both give you an idea of where the sniper is. I find snipers way more often from glint.
when you get one shot, the bullet trails are even useless, man I cant believe how stupid okis reasoning is, it is insane
Thats both as a sniper and a regular ooga booga obj rusher
its a whole 3 second arrow straight to your face. c'mon lad. Move your head sideways if you have to.
holy shit dude, I watched your videos and cringed at the aim
and now this comment...
I hope devs disacknowledge every phrase regarding game balance from you...
Then let's try and build something reasonable.
especially when I factor how often a sniper actually caused "issue" for me in the game, I never get mad or something cause I got sniped cause thats. my. fault., 180° 1 hit kills from a vector however are driving me mad
I'm very bad when it comes to aim yeah lmfao. But that's a big disadvantage as a sniper right? If trails are so bad why aren't I dying like you guys say? I'm trying to find the disconnect here.
thats a hard topic to tackle
we are specifically talking about sub 200m or closer range sniping where glint isnt the main give away to your location but usually its sound or enemy team communication but now they dont need that they can follow doras map to your location if you shoot at a group larger than 2
If you die to snipers it is your fault, indeed.
Right i forgor if he is so close and using medium scope he doesnt have glint
still, single data point.
even if we "build" a great solution for all of this, I have my doubts that the devs would care given the previous answers from oki ¯_(ツ)_/¯
dismissable in the extreme. His opinion and personal experience are only valid for him.
So yeah we just need the stats: #1184004829325053994 message
Yeah, ive been doing that. I haven't been killed form someone from looking at my trail. Only time I die is when I'm too pushed or from snipers.
Bias, 100%
and as such, im pretty sure it is also 100% bullshit. Or can you read the mind of every player shooting you up?
the vid you showed earlier had 3 people shooting at you because they noticed all the fucking smoke trails so you had to move even though they probably wouldnt have known you were there if it werent for smoke trails
This is the way.
Dude behind me is super loud. He shot way more than me before I was even noticed. That's why I don't think it's the trail's fault.
Moving isn't a bad thing either. I was going to move anyway since I was running out of targets.
"I don't think" isn't a useful statement.
There is then, more than one factor and your sample is useless.
now you have to go get me another video.
We can only infer what the enemy saw since we can't ask them directly. Their satement is also a "think"
Inference is dangerous. And unsuable for our discussion. We cannot assume, we cannot infer.
another reason why the "trail gives you an idea where the sniper is" is invalid, is because when you get hit and NOT killed directly, you have the red thingy showing you from where you have been hit!
we dont need your videos, or analysis of what enemy saw
we just need the stats mentioned earlier #1184004829325053994 message
if you have good positioning and enemy players are unaware of youre existence you shouldnt be punished for shooting your weapon into a group large than 2 is my point
We need data. Reliable, reproducible, and transparent data.
you get rewarded for dying too, game just tells you where they are for free 😄
good balance
So adding the trail doesn't do anything then?
It tells everyone who didn't get hit where you are across the entire map
are you purposely ignoring his point... or...?
its redundant and punishes good positioning and flanking/ shooting into larger groups bro
My point is that there are tools in the game that do that already. Trails aren't massively more impactful than those.
But tracers do the same thing. Sound too
THEY DONT CAUSE YOU HAVE TO BE AWARE AND TRACERS DONT LINGER IN THE AIIIRRRRR
Bullet trail = 1 projectile you have to analyze for a split second. Trail = a 3 second smoke line straight to where you are.
Cmon
Since we want stats, l i'll make a thread. Will link when ready.
well, not if you get insta killed, you still have no idea where they are except the death cam
which to be honest, no one looks at if not really curious...
If what your saying would be true (it is not), then devs should add the exact same smoke trails to EVERY weapon in the game 
LETS ADD SMOKE TRAILS TO EVERY WEAPONN 🔥
This is a very good take. And I agree.
The thing is you can't see exactly where the sniper is most of the time. If you are behind cover like you should, people won't automatically know exactly where you are. By the time you swing your mouse at the trail, the origin is gone
if you get hit and dont die from 1 shot, you have a direction
And then you have glint, and then it depends on engagement distance.
100m? Shoot back
250m, probably can shoot back
250-500m if you have DMR, counter snipe or Smoke
the trail itself is really only visible for 1.5 seconds
above 500m- smoke and hide
I mean, I'll just paste what I posted in another thread:
- Land a shot - enemy knows where you are based on the damage indicator.
- Miss a shot - enemy knows where you are because now the snipers are Quake railguns
- Simply aim - enemy knows where you are now because you glint
- Kill someone - They get to know where you are as a reward for dying
- Stand somewhere - Get spotted by someone ping everything they can
With these current changes there's basically no sneak or stealth at all unless you play so hilariously far away that you're a pixel on the map.
And @spiral pilot
this is what you get as an idea when you get shot but not killed, the bullet trail justification for "you are invisible" falls apart as soon as you non-one-hit kill someone
agree
what does this tell me?
nothing 💀
How many times did I shoot and no one did anything
At the end of the day, who are these Trails helping?
Are these helping other snipers? Yes, they can locate you faster.
Are these helping support players? Not really? Depending on the range then yes, but support players are just going try running away or get cover most of the time. Rare cases if the sniper's close enough they will shoot back
Are these helping medic players? Not really also, for the same reasoning they lack the equipment to fight back.
Are these helping engineer players? Same as the the rest of the classes. No.
Are these helping Assault players? Situationally, yes. Depending on their weapon choice they can fight back. If they're not than it follows the same as anyone whos not on recon.
When you're the sniper what is this doing? Essentially making it blatantly obvious that you're shooting at players. Where if you're priority is shooting players closer to you, than you're very open to being killed any long range opponent who just so happens to be looking in the direction of the trails.
What is this change going to do overall for the class?
Makes good positioning less rewarding
Makes sniper more risky to stay in one position, therefore making sniper mobility a stat looked at more
Makes the skill gap between good/bad snipers much further apart. Cause now good snipers can take more of an advantage from the trails than the other snipers who a) Miss more b) Dont know good map positioning
Gives the feeling that you have to sit further back than normal to not get punished as easy
Personally for me, I like the change, I consider myself a good sniper, this just makes killing other snipers (the only real threat) much easier. Though this change just makes sniper a harder class to get into for anyone, because its much more punishing.
If Oki's idea is to make snipers less annoying he's doing the right thing to prevent it from being so casual friendly. If his idea was to nerf already good sniper players, then this is just a buff.
even the guy i hit didnt do anything
it would interest me how much people think the same, it somewhat feels like this "snipers are OP" has been blown out of proportion
Snipers are not OP. It's just a class people don't like because its frustrating to get one tapped. I don't really mind snipers, but it helps people be less angry about them if they feel like they can fight back a bit easier while imo having little impact.
Also, ""you are invisible" falls apart as soon as you non-one-hit kill someone" is what that clip is replying to
Completely on point man. With so many tools and ways to find sneaky players, why turn bolt action into Quake railguns/Halo snipers?
Snipers are not OP.
thats what oki implied with:
It was being abused heavily not gonna lie, you have a deadly weapon, almost no disadvantage, fast bullets, high damage, alot of ammo, easy graphics to spot, no bullet drop, big hitboxes.
What is the disadvantage?
Spoiler Alert:
None
Where is the skill level with laser beam snipers? None
Missing shot? no problem, you can try again, because the guy has no clue
imo
Its also frustrating to have your whole squad wiped by an adderall assault player with suppressed UMP from behind, having no idea where you and all your friends died from in 0.4s.
So maybe those smoke trails for every gun then? 🔥 Then we can all stop complaining :)
Smoke wouldn't make a difference lmfao
Should be a bit easier to kill those players now that footsteps sounds are louder for enemies.
I can agree with that for long-range, but the issue is that close/medium range aggressive snipers are playing a completely different game than the ones playing far back. Lumping them both together with this change is horrifically bad.
There are so many weaknesses to agressive medium/close range sniping its not even funny.
You got data of engagement ranges of all rifles? Mind lettig me on it? cause otherwise, your "Rare cases where you can get shot back" is hearsay. Help medics? Yes, they avoid sniper angles easier. Help all classes? Yes, they literally know your general direction, and can actively hunt easier, flank easier, and avoid fire easier. You dont seem to grasp the whole gist, that if they know where you are, they can shoot back. Simple as that. All your reasoning here falls apart on that simple fact.
No it really does not, because I dont miss shots.
then you are a single case, a data point outside the mean that is either ignored or excluded from consensus to achieve balance.
Thats not what hearsay is...
i love your absolute fixiation on actual data, disregarding every statement which is anectotal evidence
If you're sniping closer than 150m lets say, you already in range of so many guns anyway. I dont see why you would have an issue when you're bringing a weapon outside its comfort zone to begin with.
True, but it conveys the meaning of my words harder
I think amount of kills by distance would also be a nice datapoint for sniper rifles, maybe grouped by used scope?
thats not how you debate.
Data deez boltz in yo mouth
fair, im abusing it abit. But semantics aint going to make your single anectodal evidence any better.
You're just randomly throwing words out with the improper meaning to try and convey things harshly out of emotions.
hes literally asking for hard data 💀
frustrating yes
An issue no
This is how it should be, man.
same as getting killed by a recon player at a smart spot 50-200m away
frustrating yes
an issue no
emotion? nah, that guy just demands actual facts instead of anectodal evidence
sniper killing peeps at a distance? 😲
Anectodal evidence of people with 500+ hours in the game
i feel like feedback polls should be posted to the main menu so the community at large can have a say instead of just the people in this server
Gotta bê bad
n=1
50000 hours pass
n=1, you get that, right?
wow, calm down there Jordan Peterson, no. Hearsay is for me, what your opinion is to you. He said that he thought that or i say that he thinks that... have the same value as your opinion. Im being hard to demote anecdotes because i have to drive the point that anecdotal evidence is extremly useless and waste of our discussion.
could be a suggestion
i should prob make a thread for that yeah
Dont care ratio +
L bozo
still anecdotal, or can you claim to remeber eveyr game in those 500 hours?
then you are an idiot, congrats on that self diagnosis
If someone is going to debate properly without emotion, they're going to be using proper words and analogies. Not using terms to try and project, belittle or whatever else have you.
hear·say
/ˈhirˌsā/
noun
information received from other people that one cannot adequately substantiate; rumor.
"according to hearsay, Bob had managed to break his arm"
Similar:
rumor
gossip
tittle-tattle
tattle
idle chatter
idle talk
mere talk
report
stories
tales
tidbits
bavardage
on dit
Kaffeeklatsch
labrish
shu-shu
buzz
the grapevine
goss
scuttlebutt
tea
furphy
skinder
bruit
Opposite:
confirmed facts
LAW
the report of another person's words by a witness, which is usually disallowed as evidence in a court of law.
Data dn is useless
Kaffeeklatsch, german my beloved
im not going to pretend that the sniper rifle isnt a one-shot weapon, but there are many factors to take into account to simply call it that or punish players for using it for its basic function. for example, simply calling it one shot weapon is not saying much in a game with low ttk and there are many other gadgets in the game that can one shot and are relatively safe to use. i think overall, recon should at least get some more perks that we can use to an equally rewarding benefit.
- double the exp for spotting.
- multiply headshot damage so that headshots guarantee one shot regardless of helmets.
- give recon a stealth perk and make them immune to 3d spotting, because i feel like 3d spotting was somewhat of an indirect nerf for recon.
If y ou dont want one shot weapons in your game, then dont add them to the game. Like shotguns.
this is the dumbest suggestion thread i have seen ngl, snipers are meant for long distance shooting, any changes that improved that is simply a step in the right direction. It takes skill to hit those long distance shots.
xD
op ain’t the brightest too
Not on m200
Would you look at that, I am using it correctly then. Hearsay it stays.
like complaining medic heals too much
"LOOK AT ALL THESE USELESS SNIPERS ON THE HILL WHY ARENT THEY HELPING OUR TEAM?!?!?"
its funny block game those guys need to take this less seriously
Snipers are useless thats an agreement
this change sure makes them useless
trail and 3d spotting are so stupid it's unbeliavable
Derailing the discussion, irrelevant.
They always have been
snipers counteract enemy snipers, thats mostly what they do since trying to shoot an engy with 0 armor on is impossible
skill issue i guess
Irrelevant, we have addressed team contribution versus personal enjoyment, and neither factor into this discussion
"LOOK AT ALL THESE USELESS SNIPERS ON THE HILL WHY ARENT THEY HELPING OUR TEAM?!?!?"
if the game wouldnt be so attracking to children (which evidently have no idea about military shit, not even close), the tactics involved in a round are little to none, squad com, SL chat for example, sadly very unused compared to games like HLL or Squad
Not really, snipers only dictate If you lose hard or little hard based on the amount in your team
By no means can you claim as such then. You're not in power here. Regardless of this boring back and fourth on a word. I've experienced the change first hand and its concurrent with what I said.
so then why did smoke trails have to be added to snipers?
Not sure, they are very much useless
As such, you are merely a dot in the plot.
ok so then devs can also revert this change 👍
And as such, you also are exactly that.
Snipers arent op, they are annoying and bad when there are too many on both team
Indeed. That is why im asking for data, so we can assess objetively. My opinion is bullet trail sucks, but I could be wrong.
Agreed, I Just Hope for an adjustment in the numbers per team
They are Fine when they are about 10% of a team
I would be very happy with a RS2 style class system, which could limit #s of each class per team
I can agree with this there are servers who limit it to one per squad and I think that's fine
those poor supports Sadge
Im a not stating i am right, just that balance should come from way more than player feedback and opinions, polls, and personal dev experience, specially in a MP game. Data has to drive some of these changes.
All of your arguments saying "but this doesnt happen to me" Are dots in the plot, that alone mean nothing. even if you were a hundred, or a thousand.
Nope. read again. and read back. Feedback matters, but it is a double edged sword.
anything that isn’t cold hard facts won’t be considered here got it 👍
feedback should be supported by data
instead we get game changes because "it felt bad lmao" - Random casual player with 6 hours playtime
That should be the base of balance, yeah. Sprinkle on top feedback, and minor adjustments can be the GOAT.
believe it or not, the collective opinions of the game's players are also data, so if enough people agree on something that needs to be fixed then that is sufficient evidence to look into it
I dont get it how mitigating all the effort of finding good spot and well hidden angle is any good for the gameplay
Because you are 1000 meters away and have no way to be punished unless its by another sniper
yeah, It is totally true. But making that the mayor component of the thought process for balacing choices can be very skewed to a vocal minority that doesnt represent the majority of the playerbase. Both need to be taken into account.
which is highly subjective to intepretation and you set 100 % trust into their opinion (oh wonder, people also lie and misrepresent in favor of their opinion), that is not nice collection of data
most of my kills are >1000m anyway so I still dont get it

Indeed, a very bad one, but it should not be disregarded anyways. Specially if you are not transparent wit hthe thought process.
for making changes.
i did not say to trust it 100%, just that the voices of the community are not to be ignored even if it may be a vocal minority (plus polling usually happens in this case anyway)
statement: "i get sniped constantly"
person 1 means: I get sniped often, I notice those deaths but die otherwise, too
person 2 means: every death I face is by sniper
"it feels bad" is really important feedback in a video game though.
it shouldnt just be ignored
yeah it should be replied with
unless the reason can be supported by data
unless like 70% of the playerbase says that it feels bad
i made a thread in #1184228557954756711 to more accurately collect data so vocal minorities don't sway the game in the wrong direction
I would gladly smash the persons kneecaps when they reply with "skill issue" to someone which provides a valid, nicely argued point
There's basically no reason to play recon anymore. Bullet trails are super obvious whther you're near or far and so unless you can guarantee kills on every shot (which is also bad) then there's no reason to use one. DMRs are already better on assault. And the drone forces you into a particular mode of gameplay.
Indeed. but you extrapolate to your hard data, to see if it maybe is true, or just a bunch of whiny players. the whiner could be me, i am not excluded from that possibility.
Anyone who have played videogames realises that trails are stupid
they have their merit in certain games.
Halo and quake for example.
And maybe if we had 1 shot body shot snipers.
Trails in halo are fine coz:
-small player count
-long TTK and sniper rifle is a special power weapon
same in quake?
Not gonna solve any issues im gonna say that
true, but it was just a mere afterthought far removed from our core discussion.
Make changes to address the issue that isn't actually an issue and make it even worse 
Quake is a very far reach from BBR tbf, and their "sniper" fucking slaps and lowkey OP
There is literally no reason to play recon, assault does everything you can do except use the drone.
yeah thats the exact point, trails fit in those games, but not in battlebit
no bolt rifle too
Worst of the fact is, devs claiming to listen to the community havent made the simple poll of "How do you feel about Bullet trails on sniper rifles, combined with all the other tools already in the game?"
I would consider that very, very bad data. But hell, it would be a starting point.
My own favorite playstyle was basically kneecapped. I run bolt almost exclusively at very close range--no reason to do it now.
to be fair, they are implementing things from #1170727258537865367 fairly often, but I get the point
Not when you have a giant "I'M HERE!" sign
^
Add drop, tune velo, lower body dmg whatever but trail, wth
Whole fun part was to find that nice small angle from aggressive location
I would agree on bigger scope sway, less steady shot stamina, lower bullet speed, more drop even.
Bullet trails are where i draw the line though.
I would not, scope sway is barely enough to properly hit a single person which is moving a bit
more drop even.
yes, but only if that is caused by bullet speed reduction, bullet drop should be identical across weapons, gravity is constant and like I said, bullet speed would "increase" bullet drop
hoho, this is easy levels compared to Huunt:Showdown, but I get it. Anyways, before implementation, data is needed.
Indeed. specific gravity per weapon is stupid. The only changed value should be bullet speed.
m200: 1400 m/s --> 850 m/s, reasonable change, new value is realistic, current one is above mach 4, amraams dont even fly that fast lol
Actually,. that should be the most reasonable change to the game.
Reduced bullet speed across the board. This should be accompanied by functional mil*dottted scopes, like we have for the RPGs
just make snipers hitscan, problem solved 🤣
hitscan?
The opposite exact of what we are saying
its satire
I know
Nerf the M200 bullet speed and hard limit recons per team. Remove bullet trails. Boom, done.
no travel speed or bullet drop
That would be very reasonable.
instant connection
not just the M200, all the snipers bullet velocities are just unreal
A REASONABLE TAKE, i actaully wouldnt mind this
Limit each class to 4 per squad, or 3 per squad, reduce bullet speed to reasonable levels, add funcitonal scopes, remove bullet trail.
while we are at it: improve the binos lol
Yep, bullet speed is well above where it should be.
Like the M200 legitimately goes faster than some modern tank shells.
Much needed. They should have rangefinders and 0 glint.
1400 m/s makes a 1400 meter shot be nearly 1 second (bullet arches, thats extra distance)
~ 850 m/s makes a 1400 meter shot ~1.7 seconds, which makes that harder cause you gotta see further into the future
The rangefinder attachment imo is abit OP. I should have to do more guesswork for my engagement distance
event if it is just popping in my binos, checking my distance, and then switching back to my rifle.
range finder could stay as is, just dont show in scope cause you cant see it from there
I should have the ability to mark "landmarks" that indicate me certain distances, and thus quickly zero
in my head, not in game btw.
Knowing the general trend of balance changes though, they'll nerf bullet velocity and make the trails even bigger.
WhY iS nOnE pLaYiNg SnIpEr AnYmOrE
if they nerf snipers more, I am legit going to quit ¯_(ツ)_/¯
and in a few months: WhY iS nOnE pLaYiNg tHe gAmE AnYmOrE
The balance has been very questionable at times.
Yeah. I would not like that. I think BBR has its role to fill in the gamespace. I hope it doesnt die ever. Seeing games like this triumph make the whole industry better.
Which is a shame, when it's going well it's fun.
ohh look a conquest clip that have no different gameplay at all over domination, frontline or invasion /Sarcasm
This is a good metric that can be used.
Which is the start rifle for the class and your only options for the first few hours of gameplay, driving many a new player off the class unless they do DMRs until a new rifle is unlocked.
Hate to say but several DMRs are comprable in the velocity department
They should be toned down to to reasonable bullet velocities.
The IRL M200 has 914m/s bullet velocity. Maybe we should start there instead of taking tropes from Halo and Quake into a semir realistic mil sim
whats the m200 irl?
The CheyTac Intervention also known as the CheyTac M200, is an American bolt-action sniper rifle manufactured by CheyTac USA, which can also be classified as an anti-materiel rifle. It is fed by a seven-round detachable single-stack magazine (an optional five-round magazine is also available). It is specifically chambered in either .408 Chey Tac...
I def think at least the m200 needs to have speed toned down, but it's worth noting as well that it doesn't need to be 1:1, and that movement ingame is fairly quick in a lot of cases
I think 1000-1200 should probably be the upper limit
It is nearly 50% faster in game than IRL lol.
It's almost as fast as actual IRL MBT shells
That's what i'm sayinf, the irl vs ingame doesn't matter compared to how it feels ingame really
And I will agree, it is WAY too fast
I think dropping it from 1400 to 1200 would be a good starting point
thats too little of a change imo
good chance more than that would still be fair
15% decrease
i'd just readjust every sniper velocity to their IRL equivalent
True that IRL isnt the best metric to say it will be balanced in game, but general reduction to bullet velocities in game, to all long range guns, would impact what the devs wanted to target first better than bullet trails, as it actually affects longer ranges.
I would, to start there, and the nadjust up until we find the sweetspot
I really don't feel most are that bad tbh. there's a few that are very overtuned to the point where they feel like hitscan, but most are decently hard to use beyond a few hundred meters
A 15% to 20% decrease to all DMR and SNiper rifle bullet speeds would be a great start. Remove bullet trails and then we adjust.
I think this would be a waaay better change. It add significantly more skill to sniping, but not making it easier for everyone else to just outright shoot you.
Issue is, that puts a lot into AR ranges, and then you end up with issues tied to ttk vs ability to attack at range (for DMRs at least)
I don't remember the specific velocities but ik some are fairly close to ar speeds
It can always be adjusted upwards to a middleground vs ARs VS bolt actions
true true
arent snipers always faster than ARs?
This is true, but then, you still have all your DMR benefits.
IRL? All comes down to barrel length.
Unless you meant the game
disregard, I had something mixed up
Going back to how can we make sniping harder without pointing a 3 second arrow to the snipers face,
I think nerfing in general all DMR and bolt action rifle bullet speeds, adding functional mill dotted scopes, removing bullet trails, and making binoculars useful would be a proper way to start fixing this issues.
Or even just nerfing the bullet speed and setting a hard limit on recons per team. There's a reason some servers have them set to like 1 per squad.
limit on recons per team would be something I dislike, but I would vote for it
it makes sense
127 player teams: 16 snipers
64 player teams: 8 snipers
32 player teams: 6 sniper or so
Limiting most classes to 3 I wouldnt be against
Its when you end up with 3-4 of something per team I start cringing mostly... especially when they're all medics running around self healing
i don't think limiting the amount of a certain class on a team would fix anything, because snipers are great for defending but awful for attacking because they are never in front and i think that's enough of a reason not to always pick recon
stats could also help: at each round end: how many <squad class> per team
i feel like the trails should just not last so long, 3 seconds is just crazy
Ngl i dont think anyone would see that and change things... maybe in the leaderboard would be nice though
0.5 - 1 second is plenty
and you all are assuming that everyone on the map is looking for smoke trail and aren't busy with other things
you'd be surprised how quickly you can fire in a general direction adjacent to the enemy and immediately get shot at
that happen with all guns honestly
i can agree with this tho
i said this before, more people are using DMRs than ever right now because it's so difficult to be sneaky with a sniper
tbh more because the trails can be annoying when shooting
yeah i don't think anyone likes how there's a big ol arrow pointing to your location for 3 seconds when you fire
Makes no sense at all. Smgs are not used for further ranges cause of less bullet velocity translating to bullets simply not reaching their target or doing abysmal damage. But i can assure you that a bolt action will still kill you even if you are only 50m away. Besides that bolt action rifles actually get used in middle range firefights with mid range scopes in the real world.
the only DMR i have a big problem with is the m110 because it stronk
It is gatekeeping indeed, because it is unreasonable to use inference to draw a conclusion that is truthful.
use in real world == effective translation to game
Inferred info is valid, just unreliable by nature. Doesn't mean it shouldn't be considered
All players are always scanning for threats. If they are not, then complaining about being killed by an unspotted enemy is a bad faith argument of "no fair, he killed me"
not to mention you can literally put iron sights and canted red dots on your m200, if it was a weapon just for long range this wouldn't be the case lmao
you can't even put a 6x on most BRs
thank you for the compliment 
Welp, being more optimistic here but this is true.
gotta know your paradoxes lol
I take one logic class in college and now It's just hiding in the walls of my mind 
a blessing and a curse
But yeah I do have to agree that both this...
and this are both worth considering to a degree
realisticly, you would have to see the trail form to know where it comes from, if you just see there is a trail, you dont know the direction it formed
highly dependent on circumstance. Those who are paying attention and not mid fight are gonna see the smoke trail and light up snipers
Thise who are mid fight are gonna be a lot more likely to not notice or not care
if you see the trail form: you got a vector
if you only see the trail existing: you got a line with no indication of direction
Yeah, exactly. If you have the time to follow the trail, easy sniper spot
If not, you know there's a sniper and a general direction, and thats it
If even that general direction
well, general direction either ahead or behind you
ya they are scanning for threats but would the sniper 100m away be more of a threat then a smg user 20m away if you ask me I'd be more mindful of the smg user and there is the thing of ya you may see a snipers trail leading to a building 50m away but you don't see them in the window anymore so are you going to stop and just stare at that one window
im hoping reducing trail time makes the "general direction" easier to take away without leading right to the sniper
The basic sniper rifle was too powerful, as was this append, and a slight nerf was terrible because it didn't reduce the number of snipers who were far away, holed up in their bases and so on.
This is what I meant earlier, snipers mid-firefight are still strong if positioned decently and with covering fire on them
Smoke has been added to the trajectory, but this has settled down to the point where you can tell the snipers are shooting at each other in great numbers.
Bullet trail only good for countersniping, outside of that, it only works to make infantry take cover
And between that and the ability for recons to spot could be crazy strong... but weak af outside of 1v1s and firefights
If you put yourself in that position, the odds are already against you. Why did you put yourself in a position where a huge line of sight can spot you and at the same time, you have to worry about a very close threat. The smart player knows to position and engage as few threats as possible at any given time for maximum success.
why shouldn't it be the same for the sniper 🤔
with the trail they have to properly position
Outright not true. Do you have access to data were it points out every sniper killed was killed by other snipers?
and think about when and how they shoot
I mean I'd like to see a SMG take on a sniper at 100m
If you're already engaging enemy infantry and see a bullet trail hit your homie you can't do shit against that, that sniper is probably 100+ meters away
do you have access to data that points to the fact medium to close range sniper support is harder to perform?
I know for a fact certain rifles need a velocity change
also if your attacking points you have to at some point leave cover and start fighting people in close range while also being mindful of snipers but are you going to engage the snipers 100m out or the other people 30m out first
if it were me I'd run and weave to avoid the snipers and shoot the people 30m away
and that's if they haven't already one shot me before I've even noticed them
and that trail isn't going to be useful at that point
You just fell into the biggest trap. You do have options. You can build cover, and hide, or smoke up. But you wont smoke, cause you have to use that slot on your frag, right?
Nope, I'm requesting them to make a better decision.
👍
im leaving this thread its giving me irreversible brain damage
goodbye
and good luck
They already spent time doing that to gain their vantage point over you. Why must they spend twice as much, and relocate a lot more than necessary? Relocating is always a must as recon before this.
because of retaliation it happens to real life snipers in closer range sniping engagements
except irl they would instead be met by MG fire, artillery, or a sniper
instead of just MG or a counter sniper
That is not the issue. The issue is how easy and or hard this is to do. And the fact is, as it is right now, it is stupid easy, and heavily discourages close range sniping with bolt actions. Retaliation versus close range sniping has existed always in BBR. This is just dumbing down the awareness required to dodge bullets to the floor.
a real sniper in a urban combat situation could very well eat a tank round for their trouble as well..... its a bit silly to talk about since we have vr equipped drones that could just fire a regular tank round into the position of the sniper in real life
it discourages close range camping snipers
from personal experience if you stay moving its exactly the same as its always been
good luck doing that on the smaller dom maps
if I'm on a smaller dom map and using a sniper I'm feeling extra ballsy that day
on those maps I'm normally rocking a BR or DMR
There is no such thing as a close range camping sniper. Not without data to back up your claim. And if they exist, are they an issue warranting the destruction of the playstyle? Or just because a few people feel like so and voice it up they get their way? How about rather than that we find out if any of both extremes is true.
doesn't mean i haven't tested on thoes maps with snipers and it feels extremely similar to befor the update if I'm playing within 50m of objectives with a medium scope
Not. not even close. No matter how you put it, it simply isnt how it was because it is not how it was.
Still, single person anecdote holds little value. We need actual data.
bru from my personal experience I've been staying around the same k/d if not better so yes in my personal experience its the exact same
same goes for yours then you are saying it makes it worse most likely from your own game play
Maybe i need to phrase this a little bit more strongly: Your personal experience means nothing. literally nothing. It is nullified as soon as a single other person appears and claims the opposite.
and if players want to challenge themselves and get satisfaction from pulling it off we should always nerf their playstyle due to some made up examples on how all should play the class?
The same goes for Oki, and any and all of us. Dots in the plot.
of course, though, Oki is in power to do anything he wants.
Give me data or give me death I guess.
The real problem is that most of them are scouts or medics. So you see ballistic smoke flying all over the place, but it's comedic and funny!
My guy this post is your experience. By your own words nothing you or anyone else says means anything. I get that changes should be made based on data, but player sentiment is important.
At any rate, videos are more concrete than words. None of the anti-trails have posted any proof of what they say.
giakoma you do realise that the devs might not have the logging potential that you are after? just becausse devs create a game in an engine like unity does not mean they have the possabilty to log and track every single thing that happens in the engine
You are like, 500 comments behind on that. And if you want to factor player sentiment, how about the cold hard fact the game struggles to keep above 10k player anymore. If we draw a audience normalized chart of player base, the game is losing players quickly. Doing way better than other stuff, i hope.
Like at least let us see in game what y'all are complaining about.
True, but it is possible. Up to them if they give a damn though. At this point its entirely up to them to tweak their game as they see fit.
how can the ddevs have logs saying smoke trail are 100% the cause of more deaths
because there has been more people playing sniper in my lobbies
there was a free week recently so more new players probably have the game affecting stats
Im sharing how i would approach it and how i fell with their changes.
Those numbers were inflated based on hype. Those weren't a real expectation. The devs have stated this in one of their devcasts. They never intended to have that kind of playerbase.
there is no way to get a complete positive on what yhe smoke trails affect
i think you have to reread what i wrote there....
Irrelevant, again. The expection factors not into how to balance a game. It does factor the fact that with their low manpower and size, bias and balacing are very hard.
I'm using what you said to go with my point
We lost that chance already. Unles they remove it, and start collecting data.
Are snipers killing 50% of the players capping a point, when they are between 100 to 500m?
Then yeah, snipers are defo dominating, go nerf em.
there is no way to tell 100% if trails are actually greatly increasing death of close rang snipers or no
that is a very odd way to phrase it.
maybe slightly but no way to be 100% about it
Even at peak population the 17k votes on the most voted post in devs asking channel is less than 20% of the players.
at 8219 players, the 62 people upvoting this conversation represent 0.8% of the current game pop.
It does affect balancing because they might have gotten players they never intended to get.
Oki might as well just ignore all this.
Sigh. irrelevant. It is their game and their vision. But they did say they wanted to listen to their community to make the game better. Well, now they get to listen to it. All of it. Big or small. And it is only their jugement to gauge the community that we may influence this. Once it is this big, if you balance things solely on polls, vocal players and your own dev personal experience, you might end up anywhere. Who knows? Although, games that use stats to balance remain stupidly popular. So, again, Devs choice. Im just calling them out on perhaps a better way to decide for changes.
Can't do that. You don't have data
snipers already had downsides to being used in short range. bolt action time, bullet tracers, ADS time, aim punch. all you're doing with adding bullet trails is making sniper the gun you can't effectively flank with. why? an SMG player can get behind people and get 20+ kills, a sniper gets in a good position and after one shot is revealed to everyone?
I tried doing the 200+m quest on WINE PARADISE last night and even trying my absolute hardest, it was difficult to find natural spots people were more than 200m away from. naturally defending or attacking points even on this VERY open and long range map are ~100-150m and it used to be possible to snipe from these distances, but you were still vulnerable because you lost every fight to an AR/SMG, which was fine - you could take precautions. position properly, use a silencer, etc. now there is no counterplay. you either sit at the edge of the map and duel other snipers doing the same, or you're dying constantly because you're giving your EXACT location away with every shot.
Of other games with success and balancing based on a data driven approach? Are you mad? Every battlefield, Every online FPS, and MOBA that is big enough does it. lets not forget battle royales.
they just dont publish their decisions, because usually, they have sales tactics to exploit. Like releasing overpowered shit to nerf later after it sells with a boom on bad stats.
Here, Devs have nothing to win, or lose, but players.
I'm playing a game currently on bbc frontline and the enemy team has 45~ snipers
No one told those people they got glint and trail?
Don't fool yourself about big corps doing proper data driven analysis
They might be doin them, but those rarely get implemented only by the data
Last night it was half the server
AS i said, sales come first.
Give me data or just GTFO.
Let me give you an example. League of Legends does balancing based on a crazy crazy crazy amount of stats AND player sentiment. It's not entirely based on the numbers. They've arguably got the best balance team in the industry and they have always worked with the community.
The point is they balance for their playerbase, as should Oki and crew. A big thing with Battlebit is they have a long history of sniper problems that the community has said is a problem. How many people do you see in chat complaining about snipers compared to other games? It's a lot more
join the fucking server moron
https://www.reddit.com/r/BattleBitRemastered/comments/18gldjj/sniper_bullet_trails/ get out of your local bubble and find out.
I will say the skill issue comments from Oki are definitely his personal bias lmao
maybe actually play the game before yapping all day long
haiodshdashiashdido aHAHAHAHI
yea these people are so reliable on meta reading its crazy
I'm on reddit too lmao you don't think I've heard this before?
Yeah, it's gunna be "nerf them harder"
Most people hate snipers but this game is really bad with sniper hate
Hence data driven IMO, but hey, people know what is best for them right? Like they didnt vote for DJT?
make it so if snipers are in friendly blue line territory they cant scope in and can only hipfire with it so there is less campers in spawn that are unkillable without sniping back
damn getting shot from 700 meters every 5 s gotta suck why would they not like it
He still lost the popular vote twice lmao fuck that guy
Because that is a factual lie mate. And if they are, they are simply refusing to learn how to adapt to the threats in th game.
try to enjoy playing the other classes when there is 30-40 people shooting at you every moment
see how you like it
thats why community suggestions should fuck off
I got 140 kills/50 deaths and topped the leaderboard last night playing medic. went to do my sniping quest and was struggling to even maintain a positive KD and over 30 kills a game. it's been overnerfed to hell and back.
why are 30-40 players on each team playing it if its so bad
there's a fucking weekly quest to get 150 kills at 200m+ you dingus
every week there is a sniper quest dingus
I play medic too and I dont get sniped cause i aint out in the open waiting to get shot. And if do, I aint angry, cause I know i was exposed.
Imo the sit in one place afk play style was nerfed, not the more mobile play style.
Also this, lol
snipers need to be limited to 2 per squad atleast
the real question is why are you positioning in such a way that you're in LOS of 30-40 people at once
But you don't really play like that in games like this anyway
Not at all. You dont even understand what is wrong at all.
The problem is people see you right?
maybe because most maps got no cover and are wide open spaces
The problem is announcing your position with every shot. At long range, IDAF, glare was there anyways broadcasting. At closer ranges, it is simply suicide.
Aka people see you
- this isn't true
- use build menu
- use smokes
Hyperbolic statement. Its BS. you dont have to. Smokes and cover exist.
It is. You have tools, use them you fool. Not all solutions in this game involve gunning it down.
Just play inside cover all game because the enemy team has 40 snipers
why didnt I think of that
damn
And win the game. Ez.
those 40 snipers wont win the game for the enemy team.
you're just terrible at the game if you're constantly dying to snipers. smokes, cover, or even simply not moving in a straight fucking line counter snipers so hard.
and im pretty sure, you will flank them eventually, rack in like 6 - 10 kills and die.
get hit with a body shot and you can literally just jump and bandage while moving your mouse around and never die
And the maps are prety well designed. You can easily just, move from a different angle.
oh? i thought it was unplayable because 30-40 people are constantly killing you? looks like you were lying
New Basra is pretty good not like 30-50 opfor snipers just dnt deadlock the map
Kill counts doesnt mean you are good mate.
I'm dead
you get that hiding in a building? cause that's what you said you had to do because snipers were so strong
Getting a single 261 game absolutely means you are good. There are no bad players that could ever acheive that even in the longest invasion games.
I disagree with you on a few things, but at least you're sensible
lol probably a tank spawn camper given how he talks
I can vouch that he is not.
He doesn't
hes prowess is irrelevant anyhow. Anecdotal records arent what we need to make sensible balancing choices.
Totaly agree with this. Not only that, population of snipers also increased, making it even more obnoxious. Half of your team is 400m from the nearest point
He posted it as a response to you saying he was bad, not as an example of a game where snipers were being oppressive.
Your analysis of his performance is irrelevant since you have no data
this is not how a skilled player handles snipers.
my movement alone simply makes snipers irrelevant unless they're getting me while I'm prone bandaging from an off angle.
I feel like after this discussion my brain lost its wrinkles and now its smooth as butter
have to cross an open area? you throw a fucking smoke. not bitch about how you have to camp a building because there's "no other choice"
Try flanking on basra with 15 snipers on the islands and let me know how it works out for you.
Or on the bunker hill
"let me cherry pick the worst map and use that to balance the entire game around" ok bud
A lot of maps are like this.
played for hours last night and no one ever voted basra because it's so dogshit
Idk what @gray jetty is saying but i think the sniping issue is a map issue more than anything.
Dnt forget the light house that can shoot into spawn
I meant old basra btw, I havent played the new one
My thoughts on recons is not they are op, they are way too numerous atm
Game is not enjoyable as now
I did not assess his performance? I said a single stat (kill count) can't make you a good player. Different things mate.
snipers can deadlock it bad like really bad
New basra is a huge open space
"Kill counts doesnt mean you are good mate."
If he gets 260 kills in a game, yet can't pop a smoke to save his bacon, well, yeah. He can improve I guess.
the sniper issue isn't really skill, it's a mix of both map choices an number per squad/team
If it was a issue then it would be way more clear
Indeed. I stand by that assessment. A single screenshot of a single game with a high kill count isn't convincing me that he is good.
Irrelevant, not enough data
Exactly. You are learning, finally.
Whats your highest kill game?
About 60.
Nah man it doesn't matter. He hasn't played 10k games. Too small of a sample size to know for sure if his highest kill game is actually his highest
I do label my personal experience irrelevant.
Open, data driven changes are the goal here.
I dont think that youre in any position to decide what makes someone a goodd player or not.
Doesn't matter. it was never something that mattered in this discussion. He is a single dot in the plot.
as i am.
This has big anime villain monologue vibes
I live for drama, bro. 😛
killing agressive sniping and making people more likely to camp if they want to use snipers
Untrue, I've posted multiple clips of the opposite. Aggressive sniping is not dead
frontlining with a sniper isn't dead id it was ever even alive agressive flanking with a sniper is.
Sigh, for Nth time, your personal BIAS towards the statement does not affect how others perceive it.
maybe it was just the map i tryed agressive sniping again on but i still think its a little bit stupid that you are noticed 10x easier than anyone using an ar
the "But I can do it" argument is not a real argument to being with, and a samples size of 3 videos that people even disagreed with your own description just makes it worse.
No one can refute that I didn't die. What people said was that I had to move, which isn't true. I've shot at people under 100m, even 50m and I was fine.
I'll try to flank when I get home
bros videos showed people shooting back at the moment they noticed the trails and claim its was because of sound and tracers even though they where clueless
Did you not see the amount of times my team and I fired before that? Hello?
You're ignoring everything I'm saying
The point is , your video does not do anything to prove your point.
Your clips were also not showing any sort of strategic awareness or actual productive impact on the game. You were just running around near absolutely clueless players that somehow weren't able to kill you inbetween bolt cycles. You didn't take a position and cause problems for the enemy team you just ran around shooting things with no discernable goal.
wow yeah they noticed the volley of all the fucking white lines and turned around
So you're saying we got off multiple shots before they noticed? How is that instant?
So, 3 witnesses seeing the video, and all disagree wit hthe video poster. Whos telling the turth I wonder.
@spiral pilot still going strong, i call this determination
Or, more likely, representing facts?
you killed like maybe 4 people when it couldve been more if it werent for gps location being revealed
I was on, near, or pushing, objs in each clip
We cant tell sooooo.....
Nah I could have gotten more if I could aim lmao
yeah, maybe you are lying.
You don't know the maps?
Man, don't get me started lol. I just had too much time today for this hahaha.
Not all of them that well I am afraid.
That's fair
being near an objective isn't really relevant unless you have the firepower to stop or create a push. A sniper doesn't have that irrespective of skill. When I say strategic awareness I am talking about seeing a small group going for a flank and engaging them on your terms or finding an angle on players trying to take cover from the main line. Actively engaging multiple players at a time. Distracting from or making it impossible to complete what they wanted to do. This is done by shooting in such a way that they can't work out where you are as as a sniper you will get overrun otherwise. Especially if you are in front of your main line rather than behind it. If you are pushing with the main line you might enjoy sniping and find it fun but you're not making use of the tools you have. You could and would be doing better with some armour and an ar. My point has never been that you are incapable of sniping. That is obviously not true. The guns still shoot. The point has always been that you can no longer provide any value as a sniper that isn't done better with other classes. Sniping is immensely popular because it is fun. The vast majority of the snipers in a game do awfully. They are having fun for sure but they are essentially not a part of the game. They typically are in the bottom third of the scoreboard with a few kills and little t ono objective score. To be at the top of a games scoreboard as a sniper requires a different approach. An approach that the trails have fundamentally killed. Now you have to choose whether to play sniper or play for the win as with the trails your ability to effect a match as an individual player is all but gone.
This change has killed my enjoyment of my most played class. It has killed my playstyle and it has killed my value as a sniper.
This is not an issue of the changes (which didn't really touch any of that) but of the class as a whole. Sniper is meant for low amount of kills and potentially high survivability, and no objective play.
Improved enemy spotting is a gimmick that got added recently, but barely anyone uses that, and it doesn't even make things that different from anyone else, as you're still spotting manually (no one would sacrifice the rangefinder for the detector or other accessories, because you can't rangefind with binoculars or any other way).
The way other games balance recons for more team utility would be with effective passive spotting options (e.g. enemy radars, motion sensors), team respawns (placeable radios), laser designation to help teammates with hitting stuff or call fire support, and more.
It's not a problem of the sniper, but of the Recon and not having adequate features. But it's an issue of most of the classes essentially. Assault isn't better than Medic, Medic and Recon have C4 for no reason, Support could focus on traps and extra buildables but that isn't the case, it's just someone with a big gun and an ammo box. Engineer is probably the only one that seems like a properly shaped class, if we ignore the frag rockets being worse than HEAT.
The issues I am describing are a direct result of bullet trails. They make your position immediately known to even semi competent players. Prior to the changes I felt recon was a skill intensive but still highly valuable class. Sure most snipers weren't useful but that didn't mean the class was without merit. A skilled player can make any class perform the problem is bullet trails kill the niche that made recon valuable.
Also I never run the rangefinder. It's not necessary, muscle memory is sufficient up to 1km and passed that travel time is too long to guarantee hitting anyone that isn't completely stationary.
No one pays constant attention to trails in the whole chaos of the game, especially if it's unexpected. You get gooned when you keep firing a lot and they start to notice the constant trails, if the target is still alive or someone close is paying attention.
And even then you can just set your angles up so that only a small angle of people can fire back at you
Also it's funny that you say you never run the rangefinder to look cool, when it essentially makes sniping trivial as a point and click adventure and doesn't have any downsides (as the other attachments have very little meaning and the rangefinder doesn't give a debuff on snipers)
Eventually you'll get pushed depending on the spot but the "snipers need to not have their location known by anyone to be effective" argument is false
Just makes the weapon class harder to play and, as the title of this thread says, pushes more people into the noob trap of sitting way too far back
It lowers your ads speed. That is a significant downside.
Also if it did make sniping a point and click adventure I would get sniped a lot more. I very very rarely get sniped regardless of which class I'm playing. I simply never stand still.
It doesn't. No downsides on snipers, check again.
does the sv-98 still have it's holo 1x sight?
it's like 0.02 seconds i don't think that will determine life or death in any case
also the weekly meter based kill count challenge is ruining the game, i'm not scrolling up so i have no idea if that was brought up yet
its .02 of a stat it doesn't translate directly to ms. The difference is noticeable in game
i've consistently felt like weekly challenges should be unique per player so people can go about their own goals without completely changing the class balance
Yeah seriously lol
yeah the weeklies being accessible to level 0s is really limiting the gameplay styles. We had the get 5 kills in a tank challenge, but it was buggedand said "destroy 5 tanks" so i guess they're out of the rotation?
wait until get 200 kills with SSG69, that shit would be hilarious
i think the goal was to destroy 5 tanks but it said "5 tank kills" which made people assume it involved being in one
aggro sniping was one of the best way to diversify your gameplay since bolts are pretty underwhelming in BBR, but i dont think it's a viable way to play anymore with these changes
it said "destroy 5 tanks", but counted getting 5 kills in a tank IIRC
ah well either way it was weird
there was probably a get 5 kills in a tank weekly in the list it pulled from but they probably had their text descriptions swapped
fr
it's gonna be a pain just to get the rest of these sv98 kills to get to 1111
Why use that awful sniper
for the skin
because i'm a dumbass and got every F U canted sight in the game, and now i'm getting everything to 1111 for the legacy skins
so if they add anything ill have it unlocked from the get go
pog
💀
ya
oh we should probably get that removed then, we wouldn't want anyone to get the wrong impression and playstyle for recon 
using bolts with irons is fun
The change is purposely to make sniping harder to learn, more rewarding to master
Missed shots are punished harshly, correct. Thats the whole challenge of sniping. If you're headshotting more often than not, and you have glints with smaller cones, and glints on med range scopes. You're basically handed free kills on a silver platter.
But right now even hit shots give away your location.
Perfect, more people to aim at
I played one match earlier today and went 89-5 sniping on frontline waki, you shoot people, and all of a sudden 2 more targets pop up for you to shoot at beacause they saw you headshot someone else.
I'd be interested to see a recording of a good sniping game right now.
Cause it seems to me that all these changes do is kill all but one playstyle for snipers, and the one that isnt killed is the biggest problem.
Ill more than likely be playing tomorrow chum, and ill stream for you
Ive been trolling myself too cause im still using a 4x when long-range scope glints are heavy nerfed.
i just realized one of the best recon mains hasn't made a video since the update 💀
who
avallac
avallac has been gone for a while hasnt he
dude has not made a video in months
i wonder how he feels about it
Probably should start uploading my sniper games
im not using any of that building bs

Make the recon class worse in every way just for the funni
make every sniper semi auto
With AoE damage
with wall piercing and ignoring armor
Just give em that gun from Eraser that can see and shoot through walls
Or, lower sniper bullet velocity and put a hard limit on snipers on a team, and remove those stupid trails.
Ah, yes, the pinnacle of arguments
it require way less efforts to complain, especially if dev listen to you
genuinelly its a skill issue if you get shot by a guy 500m away, takes massive skill to land a shot on a moving target
personally im ass with snipers, but i got major respect for em, and with all this inertia talk for the non-milsim bit of the game, will simply make sniping infinetly easier.
as someone who has sunk hours into sniping your right. moving target shots are hard. even harder if you miss your first shot and they start hopping like meth snorting rabbits
i only play sniper, majority of my kill are static people/camper/people who run straight forward, the same peoples who report me for various stupid reason (i even got racism/discrimination) and spend their day trolling sniper or asking for more nerfs even if they never touched the class
people don't want sniper to be balanced they want to play without any constraint
it becomes clear that if general community consensus on a class is toxic, or plainly hated, commmunity feedback in the issue has to be immediatly disregarded
and then, we need to gather data and find out. If the data validates the louder community, address it.
If it doesn't, then being transparent in your decisions is also necessary
i have 450h in the game, it's 450h of listening to the same stupid shit... "you never leave the spawn", "you contribute nothing to the game", "if they remove your class you're gonna have to actually play the game", etc, etc... from both your team mate and your opponents
I love getting those comments when I am 200m from the enemy first point helping my squad backcap
its toxic. Then we need data. some times community feedback doesnt have the answer.
And frankly, shooter communites are incredibly toxic.
never seen an actually good player ever say that, which probably just means only the shit players that try to blame their teammates and game mechanics on thier poor preformance
but no. let's force recons to be EXACTLY what everyone is pissed about.
obviously flanking recons that provided actual team play is the issue
i literraly got a "you should leave the spawn" in the middle of a gunfight one Echo on Wakistan...
This is hearsay. You cant even tell l how many good players you have ever met.
Your local bubble might not, but you dont know.
is this a court of law?
bro its funny block game, and my local bubble are twitch streamers
Try being factual, at least. your local bubble aint the world.
good player don't complain, they search what goes wrong in their game on their own actions and if they think they did everything right then and only then they search in the balance of the game
exactly
bad player got kill, get mad, complain
nothing wrong with the mechanics of recon as long as they are fitting into their niche and hold equal power to the rest of the classes
mostly because players really dont have a say on balance though.
Of which we have no value or data, other than, "me says it is balanced now /s"
might as well write a bible on that
if its balanced now why did you make a thread?
that's why the trails suck. It removes that power that recon had to impact a game
they still maintain the power, all they need to do is move locations every few shots
my bad, did not add the /s
/s?
Do you anything other than your opinion to make this statement?
what do you want me to provide other then my oppinion on a suggestion thread?
Either data I can analyze, or recognition that you cannot objectively evaluate the issue at hand. And maybe support to get the devs have something other than loud players in discords to make changes to the game.
your pursuit of objectivity is hypocritical, what sort of evidence do you posses that supports the claim "The sniper changes are actually pushing people to snipe from further away."
People that say recon is weak have never had a good flanking recon.
As a flanker I sat around 200-500m from the frontline of the fight.
As the flanker I:
- acted as a mobile spawn for my squad. generally getting them close to other points to back cap
-picked off enemy flankers
-put bullets in the backs of the head of squad of medics all chain reviving the front line.
-swapped attention over to my squad that is now currently back capping and picking off enemies trying to surround and kill them
-hit chopper pilots that think they are safe to fly in a straight line since they are still over their territory.
Sniper trail kills the flanker playstyle. the same playstyle that helps squads push back objectives or flank the frontline.
The only two things sniper trails do is
A. look cool
B. turns the recon into an unhelpful camper.
Glint on medium scope. fine. Honestly it might help. if you turn a corner and see glint down a hallway you know that your in a sniper sight line. you either run the fuck away or try to Quickdraw the sniper.
adds counter play to the closer sniper but also tension to the enemy.
All the stupid smoke trails do is force the recon to camp 800m away and provide limited to no impact in fights
or sit in their drone 24/7
Explained in OP. But it is clickbait, I agree 🙂
I did steer this to a real thing tho.
What is this real thing?
Data driven changes added to player feedback
And transparency of the decision made to balance out the game.
do you not believe developers have access to this data already?
they are transparent, visa ve patch notes.
Patch notes does not equal transparent decision making.
man, if havent had the plasure to see how a good dev team displays decision making to make balance changes, go look at hunt showdown.
I do think it is too much for Oki to handle. He isnt a Dev team.
He is a Dev.
Poorly written, too. We have had this issue a lot.
Id they do, dont share, and dont explain reasoning to changes, we cant know and then community opinion is very uncertain. If they do and simply dont use it, why not share it. Im guessing they really dont, however.
I hate WoT, but they have very decent explanations of balance changes (when they make them...)
giakomo, i recommend making a thread about transparency rather then stating it here. 9/10 i assume devs will simply read the title, the opening messagae and look at the pool count to determine the viability of a suggestion.
Oki dropped here, and was told this repeatedly by several people previously on this thread this same thing. He cant claim not knowing now.
just my opinion at the end of the day 🤷♂️
He never responded though, making me think he has some data (heatmaps) but I dont know about other gun stats.
or players stats.
yeah, I know i have my own, but it doesnt record for instance
every single kill you did, with your loadout at that moment, and your position. It stores number of kills, range of your best kill, and your streaks.
that will not suffice for our purposes here.
We need at least, every kill, with its kill distance, weapon configuration, weapon, and distances to relevant things like distance to cap and distance to spawn.
also terminal damage dealt.
if you know how much damage the killshot did you get valuable info.
Hunt showdown records this for EVERY player in EVERY match. It even stores your exact map location. So i know this is doable.
bare in mind you are comparing a triple AAA dev team to 3 indie devs
yeha I do. Hence im aware this is overwhelming to this Dev team