heli grounding:
trying to land a heli (well you shouldn't do that in combat zone though), heli tries to "stick" to ground, which annoy me.
I feel like I might damage the hull landing by the "stick", since by driver perspective, it accelerate towards ground. and it does actually happens.
heli rope:
passenger should have delay to exiting heli, as well as entering any vehicle.
heli pilots sometimes don't drop rope all time for a reason (for me, it just looks lame. have you ever seen goldfishes poop?), but passenger doesn't know it everytime, since some just automatically press F spawning in heli. give them brief moment to check if the rope is dropped or not while pressing F.
heli health alarm:
I already made this suggestion before but I guess repost it here.
flaming and shakes does tell the health of hull, but I appriciate alarming sound for low health, like for APC.
outside speaker:
proximity voice chat in this game is pure gem, but it is harder to communicate for pilot with ground since it is harder to get closer with big vehicle. let's add speaker mode.
I can yell "get in!" for friendly or just play The Ride Of Valkyries to intimidate enemy while turning around point.