#[ANTI-VEHICLE SNIPER] [Berrett m107 Inspired]

1 messages · Page 1 of 1 (latest)

lapis yacht
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Would be an interesting concept to actually have an anti-vehicle based 50 cal sniper, would overall improve the balance of the recon class as a whole as well!

I made the model myself, if interested feel free to shoot me a DM for the model!

astral quiver
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Question friend, did you make these designs?

lapis yacht
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I used refrence of the irl berrett m107 if thats what you are asking, if its pertaing to the 3d models yes i made them, streaming the process rn

finite tendon
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This would be sick as hell. But how do you balance it?

small comet
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all vehicle damage, no regular damage

odd gale
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lol what

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1 that doesn't make sense 2, vechs are already shit lmfao, yea lets just make a whole weapon that does nothing but shit on them

shrewd knoll
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higher armor damage, average health damage, make it basically be a bolt in firerate with massive recoil, and no 100% accuracy stat, maybe 85-90%? could have it do the same health damage as te .50 turret just far slower

dawn tiger
tame gate
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Doesn't this just make vehicles even more scared? The worst thing is for tanks and btrs to sit in their spawn being uninteractable

shrewd knoll
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equal to ssg in every stat except for light armor damage and velocity

shrewd knoll
tame gate
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I could see this against humvees tho

lost crane
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yeah I think vehicles already have enough to deal with

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could be a good anti support sniper though

shrewd knoll
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its not as bad for the light vehicles I think, simply because of the quantity and how we currently use them

mighty cipher
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how much dmg should such weapon do?

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Did you thought what it would do to helis? They don't need another counter

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@lapis yacht

small comet
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I think the Barrett XM109 would be a nicer option. Though balancing needs to be done here - it'll be tough for helicopter pilots if this can destroy their tail rotors in one shot, and make infantry gameplay unplayable if they die to 1 shot in any spot

Good model btw, this can be perfect in-game

shrewd knoll
mighty cipher
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7m can fuck it up if ignored

shrewd knoll
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so basically fly low and close to vehicles, fly near tanks, ignore incoming fire, or be chased down by a LB with guns that aren't all that great. other than the LB, none of those are counters.

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calling them counters is like saying a sniper is a counter because he can snipe the pilot out

mighty cipher
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Well, counter needs to do its thing well and be consistent

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You can kill Helis easily with all those

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Those are counters

sage wadi
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The problem with those is that if they have high vehicle damage, the balance would be very out of whack. Taking down helicopters would be infinitely easier, and they are already fairly flimsy and aren't that powerful. Similarly, it might make RPGs obsolete against other things, depending on the balance.

shrewd knoll
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yeah I can easily do it with a sniper too, consistent too

mighty cipher
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Not given to you on a silver plate, when you just need to pres 4 or 5 on keyboard

shrewd knoll
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doesn't mean my ssg is a counter

sage wadi
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I'd rather have an antimaterial rifle be antimaterial, so hit people behind destructible obstacles (so giving a special utility) and only have marginally better damage against vehicles

shrewd knoll
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btr has 20 degrees elevation, you have to be real close to be threatened by it, especailly with its velocity. Tanks are bit more dangerous to a BH but thats only as long as they don't know where said tank is. Armed LB would be a counter. 7m would have to be ignored or kill pilot.

shrewd knoll
sage wadi
shrewd knoll
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yeah, being able to do more damage to buildable, do some bleed through even if HP damage is the same as the ssg. Would say sandbags and concrete wall too, hesco stop everything. would make flushing a nest when you have people damaged much easier rather than just waiting for them to be at full health.
(oh my god a engy with a frag dropping the thing on them + something like this would be an actually pretty decent combo)

sage wadi
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@lapis yacht maybe you can add this stuff on the thread ^^^

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I'd agree with an antimaterial rifle with those characteristics

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The balance against other snipers would be provided by low rate of fire that can't be improved as no bolt upgrades, high recoil that makes harder to see where the bullet is going, mediocre bullet velocity for its class

shrewd knoll
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its muzzle velocity irl is like 850m/s

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which if we had that would be the slowest velocity of any sniper I think

mighty cipher
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You can easily tail rotor any BH in like 300m radious

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Tanks can easily go for hull shots with AP

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You can get 3 heli killed easily in a game, if you keep yourself close enough to points

sage wadi
shrewd knoll
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man those pilots must be flying low. you can avoid the shots pretty easily as long as you ain't taken by surprise

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by at that point a sniper or an RPG would be just as deadly

mighty cipher
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That happens very often

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I don't remember a game when I didn't get any heli kill

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Up to 200 from IFV, balchawks and KH60 are in danger

tame gate
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It's pretty easy to hit helis with btr.

shrewd knoll
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ok I can give your the first, anytime after that is natural selection

mighty cipher
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You can easily go up to 5 on conq

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Isle is very nice to do that. Just stay close to C point. Helis are naturally drawn to the radar tower.

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On INV valley its even better honestly

obsidian flax
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make the aim down time, control and mobility as low as possible
basically, if a vehicle is running in the fields, it is very hard to follow and aim
but if a vehicle is sitting at spawn then go to hell

dusk grail
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Best balance for this would have it being a gadget with limited ammo. Have it do the same player damage as m200 but with the ability to oneshot any helmet. Make it do a little damage to tanks. Make it do the same or slightly less damage to btr and humvees as heat rockets. Advantage over heat is that the projectile speed is much higher and it can travel much further.

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Maybe it can have the ability to take out tail rotors on helicopters. Idk on this one, up for debate.

shrewd knoll
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or just have it nearly impossbile to use while standing and not prone/braced

dusk grail
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Mandatory bipoding

shrewd knoll
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yeah, I'd be down for that

mighty cipher
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40% of BTR HP in one shot

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Like AP shell

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WTF is this logic

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AND you want FASTER projectile?

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That's tank cannon as a gadget

shrewd knoll
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yeah no should not be anything more than light armor damage and maybe penning the smaller buildables

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irl muzzle velocity would be perfect at 853 I think

mighty cipher
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Good dmg against buildables, ability to make holes like pickaxe, two shooting quads would work well

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But proposed heat level of dmg is a straight up idiotic idea

obsidian flax
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The damage should never exceed what RPG HEAT does to vehicles

mighty cipher
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It shouldn't even doeal dmg to armored vehicles

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Should have bespoke 'ding' sound tho

dusk grail
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I’m fine with it doing much less to vehicles but it should still be able to damage a btr enough to make them want to not camp.

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10 rounds should be able to at least put it on fire.

mighty cipher
mighty cipher
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Did you ever played them?

dusk grail
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That’s an issue of the lav being shit against vehicles in the first place

mighty cipher
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Even LAV should,t kill LAV with that amount

dusk grail
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And it should.

mighty cipher
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25 at leats

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That's still duble improvement

dusk grail
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Lav damage against anything but humvees and atv is pathetic

mighty cipher
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Yea it is

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Should be better

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Shouldn't be outperformed by glorified sniper rifle

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It shouldn't be even close

edgy portal
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just throw this here my balance idea here. Make it so it has shit accuracy compared to snipers and dmrs, but vehicles are usually big enough that it wouldn't matter to much, it could one shot in under 5 or 10 meter but it should have a similar damage model to a sniper, also matter if it's a recon primary which I would prefer to give that class more anti vehicle options. I just want to throw this in Because I like anti-material rifles in games.

lone valley
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From a balanced perspective, this should be a gun with a damage to players of less than 60, extremely slow reload speed, extremely fast bullet speed, and high damage to vehicles.
Never accept a sniper rifle that can kill people with a single shot to the upper body.

prime jay
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i dont think its ok idea because if it could mess up a tank shouldn't it be able to one shot a player any were mabey except like exo plate armour.

obsidian flax
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yeah
just make the ammo extremely limited and the gun extremely hard to aim and accuracy very low
but still can one shot a player
unlucky for the player, ||but that is just life||

cloud epoch
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Tbh I would put this as a replacement for the RPG on engineer. low accuracy, maybe on par with the LMGs but can smack humvees, RHIBs, PWC and ATVs around real bad. I would give it the damage of the IFVs minus the explosive effect. 4 hits to kill humvees maybe???

shrewd knoll
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give it 80% accuracy and requires it to be setup to properly use. Hp damage is fine to be lower, like ssg or rem700, but raise light armor damage.

rapid spade
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I think it would be nice as a recon weapon, highest damage, sub par velocity, good light damage (30-45) and lots of drop and recoil.

shrewd knoll
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we don't need another m200. the thing flies slow, so lets keep it at the 853m/s. hp damage should be average, maybe below, but do more light armor. massive recoil, really only useable when prone and/or on a bipod

cloud epoch
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Irl, the Barrett is an ANTI MATERIAL rifle not an anti personal rifle. Tbh I would support moves to pigeonhole it to that role. Required setup on a bipod isn't a bad idea. Also the m82 Barrett is really not as accurate as people think. Most ARs irl are more consistent since the Barrett has a reciprocating barrel. It's job is to punch through engine blocks, fuel tanks, grounded aircraft and communication equipment. Not people. I would say give it lower personnel damage than any actual sniper, but make it stomp LIGHT vehicles

modest charm
reef ibex
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The way you balance a barrett or similar is to have it load a single round at a time, no mag and no ability to resupply beside dying. also unless prone give it a silly amount of wobble.

shrewd knoll
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that's not even a Barret at that point. shoots 2 moa compared to the average 4 for most infantry rifles. I keep saying, make it perform against people like the ssg, with its actual muzzle velocity, bonus damage to light armor, 80-90% accuracy rating at best.

scarlet salmon
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Accuracy as stat is super useless rn, most weapons are way too accurate

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Especially SMGs

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If you add AV sniper, the first people who begin to die a lot is helicopter pilots/crews. Hello pilots is already die way too fast. I don’t think the game need more ways to kill pilots

lapis yacht
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Personally I was thinking would be cool if the sniper would negate any “light” materials, at least penetrate it easily. Like windows in vehicles, that type of idea. Paired with high damage output, one shots the head no matter the armor, but is simply slow in ads and reload speed. Maybe take 5-6 shots to take down a humvee at full hp as reference for the vehicle damage. And for the Helis I found them to be quite oppressive unless you have an rpg so this would too be another niche weapon. And recon class is quite weak so why not give them a buff as such.

scarlet salmon
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Scope glint with long range scopes got fixed, they are usable now. IDK, recon is in a best shape since launch

lapis yacht
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You might as well just go assault at that point 😂, this is to maintain class identity

scarlet salmon
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Btw cover destruction/penetration has nothing to do with new AMR. That’s separate issue

lapis yacht
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There are direct drawbacks to using a high damage, highly mobile vehcile. And thats it being extremely loud and valunerable. Its bad for the health of the game to give them impunity just because they choose to use a vehicle. Plus it requires proper aim to hit a flying object, you need to calculate the variables of its position+speed+distance to actually make the shot hit the heli, let alone the pilot.

south anvil
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I made a previous post for something similar, a 20mm anti-material rifle.

To balance this or something similar, you need to look and what advantages and tradeoffs it needs, for a .50 cal it might be:

Advantages:

  • Very high light armor damage
  • High regular damage
  • Can punch through destructible walls (think pick at range)

Tradeoffs

  • Heavy, slower run speed
  • Obnoxious recoil
  • lower accuracy
  • lower bullet velocity (big heavy bullet)

Something that, while it can kill people, isn't anywhere near as effective as an M200, but can disable light-skinned vehicles and bother APCs with impunity.

lapis yacht
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I agree but the bullet velocity in regards to real life should be extremely quick. As a 50cal bmg round will travel at 3000m/s

scarlet salmon
south anvil
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Nah, you have to drop IRL and look at game balance, bullet velocity is what makes it viable as anti- infantry as accuracy seems to do nothing

mighty cipher
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It's second easiest vehicle to destroy, right after the jeep

modest charm
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you didn't have to incinerate

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🤣

south anvil
mighty cipher
shrewd knoll
lapis yacht
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what round?

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50 cal bmg is rated for 3000 m/s

shrewd knoll
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3000 FEET per second

lapis yacht
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ahh im using metric system

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my b

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misread it

south anvil
lapis yacht
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dumbass merica system

shrewd knoll
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m107 muzzle is 853 m/s

lapis yacht
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depends on the round chosen

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since the debate was about a "big heavy bullet", i chose the bmg as a refrence

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since i believe its the biggest 50 cal round the m107 fires

shrewd knoll
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so not the 107

lapis yacht
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its the round that makes a key difference

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if you use an ordinary 50 cal round then yes would be around 800m/s

shrewd knoll
lapis yacht
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3,000fps is = 874m/s?

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stupid ass conversions got no clue

shrewd knoll
lapis yacht
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different rounds = different velocity

shrewd knoll
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the m107 uses the .50 bmg

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literally the same round

lapis yacht
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not really.

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standard 50 cal is a smaller bullet in comparison to a 50 bmg, though both can be shot from the berrett they will go at different velocities

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refrence for size

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both are .50 cal rounds

shrewd knoll
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the 338 is a 338

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the fuck you on about

lapis yacht
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we are discussing bullet velocity no?

shrewd knoll
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you know I didn't know the a1 was the variant that could have a suppresor

lapis yacht
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ahh i see now

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i was under the impression the berrett was compatiable with other .50 cal rounds

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not exclusively used with a .50 bmg

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my bad on the misunderstanding

shrewd knoll
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I mean technically it might be, but then that would fuck up its cycle

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meaning no semiauto

lapis yacht
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that is true

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maybe i was thinking of a different gun then

shrewd knoll
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lots of guns can work with different bullets if they are the same size, but it might not work properly

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also, just so you know the .338 lapua is a .338 cal not a .50.

lapis yacht
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ohh

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was under the impression it is .50 cal, just how the rounds the Desert Eagle AE fires is considered .50 cal

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even though they are tiny in comparison to the bmg

shrewd knoll
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.50 AE?

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like not to be rude but the caliber is usually in the name

lapis yacht
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as long as the diameter is the same size its .50 cal i believe

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since .50 AE is 1/2 inch in diameter its a 50 cal

shrewd knoll
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...

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the name of the famous round for the desert eagle is .50 Action Express

lapis yacht
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Im aware

shrewd knoll
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I'm saying the name has the caliber in it

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because action express is a type of round, its comes in a lot of calibers

lapis yacht
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forgive me i am new to the whole gun thing 😭

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but since its 1/2 inch its still technically the same family as the .50 bmg

shrewd knoll
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well yes, I'm just trying to say that the full name of the round will generally have its size, either in Caliber or MM. makes for easy identification

lapis yacht
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i see

mighty cipher
shrewd knoll
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HEAT does 87% damage to the rear of the APC right?

mighty cipher
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80%, tandem doesl 87% everywhere, 174% in the rear

shrewd knoll
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not like 7% means much but damn

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we need armor classes and need oki to remove the true damage from rpgs. make everything based on multipliers and vehicle armor class.

mighty cipher
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How would such system work?

shrewd knoll
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I mean as far as I know we have three armors already, player, light, and heavy

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Heavy I think is APC, Tank, and Transport?

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light is everything else

mighty cipher
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Heavy is only tank and IFV, that's why transport takes more HEAT's than a IFV

shrewd knoll
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ah, ok

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but its basically the system we have but with medium and maybe no armor(though no armor isn't really needed), allowing rebalancing of explosives to armor classes and be a bit more specialized, while also taking away to true damage from said explosives

pseudo fulcrum
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Nice model fellow artist

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The cylinders could have less faces tho

small comet
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just make it a m110 rehash, except only 37dmg an 25vehicular damage

lapis yacht