Would be an interesting concept to actually have an anti-vehicle based 50 cal sniper, would overall improve the balance of the recon class as a whole as well!
I made the model myself, if interested feel free to shoot me a DM for the model!
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Would be an interesting concept to actually have an anti-vehicle based 50 cal sniper, would overall improve the balance of the recon class as a whole as well!
I made the model myself, if interested feel free to shoot me a DM for the model!
Question friend, did you make these designs?
I used refrence of the irl berrett m107 if thats what you are asking, if its pertaing to the 3d models yes i made them, streaming the process rn
This would be sick as hell. But how do you balance it?
all vehicle damage, no regular damage
lol what
1 that doesn't make sense 2, vechs are already shit lmfao, yea lets just make a whole weapon that does nothing but shit on them
higher armor damage, average health damage, make it basically be a bolt in firerate with massive recoil, and no 100% accuracy stat, maybe 85-90%? could have it do the same health damage as te .50 turret just far slower
600 ligtht damage for lb onehit
Doesn't this just make vehicles even more scared? The worst thing is for tanks and btrs to sit in their spawn being uninteractable
equal to ssg in every stat except for light armor damage and velocity
at most it would be light armor, so humvees, tigers, quads, maybe LB. every shot or two would do 1% of damage or something to tanks/ btrs
I could see this against humvees tho
yeah I think vehicles already have enough to deal with
could be a good anti support sniper though
its not as bad for the light vehicles I think, simply because of the quantity and how we currently use them
how much dmg should such weapon do?
Did you thought what it would do to helis? They don't need another counter
@lapis yacht
I think the Barrett XM109 would be a nicer option. Though balancing needs to be done here - it'll be tough for helicopter pilots if this can destroy their tail rotors in one shot, and make infantry gameplay unplayable if they die to 1 shot in any spot
Good model btw, this can be perfect in-game
they got like one counter, and that's mass fire. I guess a dumb pilot also would be one. it could be worked out, only the LB would be susceptible to it at all if it was kept to light armor damage
IFV's can extremely quickly take down helis. Armed littlebird also. BH is a pray for a tank
7m can fuck it up if ignored
so basically fly low and close to vehicles, fly near tanks, ignore incoming fire, or be chased down by a LB with guns that aren't all that great. other than the LB, none of those are counters.
calling them counters is like saying a sniper is a counter because he can snipe the pilot out
Well, counter needs to do its thing well and be consistent
You can kill Helis easily with all those
Those are counters
The problem with those is that if they have high vehicle damage, the balance would be very out of whack. Taking down helicopters would be infinitely easier, and they are already fairly flimsy and aren't that powerful. Similarly, it might make RPGs obsolete against other things, depending on the balance.
yeah I can easily do it with a sniper too, consistent too
Not given to you on a silver plate, when you just need to pres 4 or 5 on keyboard
doesn't mean my ssg is a counter
I'd rather have an antimaterial rifle be antimaterial, so hit people behind destructible obstacles (so giving a special utility) and only have marginally better damage against vehicles
btr has 20 degrees elevation, you have to be real close to be threatened by it, especailly with its velocity. Tanks are bit more dangerous to a BH but thats only as long as they don't know where said tank is. Armed LB would be a counter. 7m would have to be ignored or kill pilot.
yeah it don't need to be crazy, it would be nice to have it do some damage through cover, like 20-30%, maybe like 5-10 more points to light armor damage than the dmr category?
Yes and maybe also damage the sandbags more than other weapons too.
Imagine finishing enemies hiding behind a wall, or counter sniping enemy snipers who use sandbags for cover.
yeah, being able to do more damage to buildable, do some bleed through even if HP damage is the same as the ssg. Would say sandbags and concrete wall too, hesco stop everything. would make flushing a nest when you have people damaged much easier rather than just waiting for them to be at full health.
(oh my god a engy with a frag dropping the thing on them + something like this would be an actually pretty decent combo)
@lapis yacht maybe you can add this stuff on the thread ^^^
I'd agree with an antimaterial rifle with those characteristics
The balance against other snipers would be provided by low rate of fire that can't be improved as no bolt upgrades, high recoil that makes harder to see where the bullet is going, mediocre bullet velocity for its class
its muzzle velocity irl is like 850m/s
which if we had that would be the slowest velocity of any sniper I think
Man, that's just cap
You can easily tail rotor any BH in like 300m radious
Tanks can easily go for hull shots with AP
You can get 3 heli killed easily in a game, if you keep yourself close enough to points
Either those helis are so damn stupid they fly at ground level, or you're cappin'
man those pilots must be flying low. you can avoid the shots pretty easily as long as you ain't taken by surprise
by at that point a sniper or an RPG would be just as deadly
That happens very often
I don't remember a game when I didn't get any heli kill
Up to 200 from IFV, balchawks and KH60 are in danger
Not when you sit on a hill and snipe with it
It's pretty easy to hit helis with btr.
ok I can give your the first, anytime after that is natural selection
You can easily go up to 5 on conq
Isle is very nice to do that. Just stay close to C point. Helis are naturally drawn to the radar tower.
On INV valley its even better honestly
make the aim down time, control and mobility as low as possible
basically, if a vehicle is running in the fields, it is very hard to follow and aim
but if a vehicle is sitting at spawn then go to hell
Best balance for this would have it being a gadget with limited ammo. Have it do the same player damage as m200 but with the ability to oneshot any helmet. Make it do a little damage to tanks. Make it do the same or slightly less damage to btr and humvees as heat rockets. Advantage over heat is that the projectile speed is much higher and it can travel much further.
Maybe it can have the ability to take out tail rotors on helicopters. Idk on this one, up for debate.
or just have it nearly impossbile to use while standing and not prone/braced
Mandatory bipoding
yeah, I'd be down for that
That's fucked up idea
40% of BTR HP in one shot
Like AP shell
WTF is this logic
AND you want FASTER projectile?
That's tank cannon as a gadget
yeah no should not be anything more than light armor damage and maybe penning the smaller buildables
irl muzzle velocity would be perfect at 853 I think
Good dmg against buildables, ability to make holes like pickaxe, two shooting quads would work well
But proposed heat level of dmg is a straight up idiotic idea
The damage should never exceed what RPG HEAT does to vehicles
It shouldn't even doeal dmg to armored vehicles
Should have bespoke 'ding' sound tho
I’m fine with it doing much less to vehicles but it should still be able to damage a btr enough to make them want to not camp.
10 rounds should be able to at least put it on fire.
Bad solution to a problem that barely exists
Better dmg than LAV cannon
Did you ever played them?
That’s an issue of the lav being shit against vehicles in the first place
10 shots is a joke
Even LAV should,t kill LAV with that amount
And it should.
Lav damage against anything but humvees and atv is pathetic
Yea it is
Should be better
Shouldn't be outperformed by glorified sniper rifle
It shouldn't be even close
just throw this here my balance idea here. Make it so it has shit accuracy compared to snipers and dmrs, but vehicles are usually big enough that it wouldn't matter to much, it could one shot in under 5 or 10 meter but it should have a similar damage model to a sniper, also matter if it's a recon primary which I would prefer to give that class more anti vehicle options. I just want to throw this in Because I like anti-material rifles in games.
From a balanced perspective, this should be a gun with a damage to players of less than 60, extremely slow reload speed, extremely fast bullet speed, and high damage to vehicles.
Never accept a sniper rifle that can kill people with a single shot to the upper body.
i dont think its ok idea because if it could mess up a tank shouldn't it be able to one shot a player any were mabey except like exo plate armour.
yeah
just make the ammo extremely limited and the gun extremely hard to aim and accuracy very low
but still can one shot a player
unlucky for the player, ||but that is just life||
Tbh I would put this as a replacement for the RPG on engineer. low accuracy, maybe on par with the LMGs but can smack humvees, RHIBs, PWC and ATVs around real bad. I would give it the damage of the IFVs minus the explosive effect. 4 hits to kill humvees maybe???
give it 80% accuracy and requires it to be setup to properly use. Hp damage is fine to be lower, like ssg or rem700, but raise light armor damage.
I think it would be nice as a recon weapon, highest damage, sub par velocity, good light damage (30-45) and lots of drop and recoil.
we don't need another m200. the thing flies slow, so lets keep it at the 853m/s. hp damage should be average, maybe below, but do more light armor. massive recoil, really only useable when prone and/or on a bipod
Irl, the Barrett is an ANTI MATERIAL rifle not an anti personal rifle. Tbh I would support moves to pigeonhole it to that role. Required setup on a bipod isn't a bad idea. Also the m82 Barrett is really not as accurate as people think. Most ARs irl are more consistent since the Barrett has a reciprocating barrel. It's job is to punch through engine blocks, fuel tanks, grounded aircraft and communication equipment. Not people. I would say give it lower personnel damage than any actual sniper, but make it stomp LIGHT vehicles

The way you balance a barrett or similar is to have it load a single round at a time, no mag and no ability to resupply beside dying. also unless prone give it a silly amount of wobble.
that's not even a Barret at that point. shoots 2 moa compared to the average 4 for most infantry rifles. I keep saying, make it perform against people like the ssg, with its actual muzzle velocity, bonus damage to light armor, 80-90% accuracy rating at best.
80-90 accuracy is enough to reliably hit torso at 1000, 65 accuracy is enough to reliably hit head at 500
Accuracy as stat is super useless rn, most weapons are way too accurate
Especially SMGs
If you add AV sniper, the first people who begin to die a lot is helicopter pilots/crews. Hello pilots is already die way too fast. I don’t think the game need more ways to kill pilots
Personally I was thinking would be cool if the sniper would negate any “light” materials, at least penetrate it easily. Like windows in vehicles, that type of idea. Paired with high damage output, one shots the head no matter the armor, but is simply slow in ads and reload speed. Maybe take 5-6 shots to take down a humvee at full hp as reference for the vehicle damage. And for the Helis I found them to be quite oppressive unless you have an rpg so this would too be another niche weapon. And recon class is quite weak so why not give them a buff as such.
Recon class WAS relatively weak. Nowadays any Recon have access to Battle rifles (AK15-SCAR-FAL) Those weapons are quite powerful by their own. Spotting is twice as long. Access for drone for spotting for 12 seconds.
Scope glint with long range scopes got fixed, they are usable now. IDK, recon is in a best shape since launch
You might as well just go assault at that point 😂, this is to maintain class identity
You’re able to one shot helly pilot with a single bullet rn, ya know? Now you asking to make the weapon to harass helly without proper aim. That’s not great for game health, you know?
Btw cover destruction/penetration has nothing to do with new AMR. That’s separate issue
There are direct drawbacks to using a high damage, highly mobile vehcile. And thats it being extremely loud and valunerable. Its bad for the health of the game to give them impunity just because they choose to use a vehicle. Plus it requires proper aim to hit a flying object, you need to calculate the variables of its position+speed+distance to actually make the shot hit the heli, let alone the pilot.
I made a previous post for something similar, a 20mm anti-material rifle.
To balance this or something similar, you need to look and what advantages and tradeoffs it needs, for a .50 cal it might be:
Advantages:
Tradeoffs
Something that, while it can kill people, isn't anywhere near as effective as an M200, but can disable light-skinned vehicles and bother APCs with impunity.
I agree but the bullet velocity in regards to real life should be extremely quick. As a 50cal bmg round will travel at 3000m/s
recoil doesn't matter for bolt action rifle. Do you want this gun to shoot semi-auto?
Nah, you have to drop IRL and look at game balance, bullet velocity is what makes it viable as anti- infantry as accuracy seems to do nothing
'Bother APC with impunity'
HEAT with 5m crtuch zone is not enough for you and you need a electric wheelchair level of support to deal with it?
It's second easiest vehicle to destroy, right after the jeep
Probably a little artistic in the language, but what I meant was "be a sort-of threat if an APC decides to sit on a hill and eat an entire magazine or two without moving"
there is Drone with AP/C4 for that. AP shell fucks up APC, HEAT fucks up apc, both deal 40% of thier HP. You don't need more, hitting stationary target is easy with heat, up to 500m
you know the transport is a heavy vehicle right?
m107 is 853 M/s bud
3000 FEET per second
It's 3(4?) heat shots to kill an APC
dumbass merica system
m107 muzzle is 853 m/s
depends on the round chosen
since the debate was about a "big heavy bullet", i chose the bmg as a refrence
since i believe its the biggest 50 cal round the m107 fires
so not the 107
its the round that makes a key difference
if you use an ordinary 50 cal round then yes would be around 800m/s
different rounds = different velocity
not really.
standard 50 cal is a smaller bullet in comparison to a 50 bmg, though both can be shot from the berrett they will go at different velocities
refrence for size
both are .50 cal rounds
we are discussing bullet velocity no?
ahh i see now
i was under the impression the berrett was compatiable with other .50 cal rounds
not exclusively used with a .50 bmg
my bad on the misunderstanding
I mean technically it might be, but then that would fuck up its cycle
meaning no semiauto
lots of guns can work with different bullets if they are the same size, but it might not work properly
also, just so you know the .338 lapua is a .338 cal not a .50.
ohh
was under the impression it is .50 cal, just how the rounds the Desert Eagle AE fires is considered .50 cal
even though they are tiny in comparison to the bmg
as long as the diameter is the same size its .50 cal i believe
since .50 AE is 1/2 inch in diameter its a 50 cal
Im aware
I'm saying the name has the caliber in it
because action express is a type of round, its comes in a lot of calibers
forgive me i am new to the whole gun thing 😭
but since its 1/2 inch its still technically the same family as the .50 bmg
well yes, I'm just trying to say that the full name of the round will generally have its size, either in Caliber or MM. makes for easy identification
i see
It's 3, 2 in the rear. With 5m splash radious that also deals dmg, Big target
HEAT does 87% damage to the rear of the APC right?
80%, tandem doesl 87% everywhere, 174% in the rear
not like 7% means much but damn
we need armor classes and need oki to remove the true damage from rpgs. make everything based on multipliers and vehicle armor class.
How would such system work?
I mean as far as I know we have three armors already, player, light, and heavy
Heavy I think is APC, Tank, and Transport?
light is everything else
Heavy is only tank and IFV, that's why transport takes more HEAT's than a IFV
ah, ok
but its basically the system we have but with medium and maybe no armor(though no armor isn't really needed), allowing rebalancing of explosives to armor classes and be a bit more specialized, while also taking away to true damage from said explosives
just make it a m110 rehash, except only 37dmg an 25vehicular damage
True but I found 32 to be a good balance of polys and maintain the spherical shape