Currently the game has a very fast movement and time to kill. It also has a large number of players that commonly come from all directions and can kill you from far range. This means you're very rarely safe and are encouraged to constantly keep moving to stay alive and play effectively.
The game also has tons of mechanics that leave you extremely vulnerable. Gadgets and grenades require a decent amount of downtime to use. Most engagements result in bleeding which forces the player to be vulnerable to bandage and heal. Reloads are slow and combining magazines does not allow the player to sprint. Players are expected to revive each other with a long, immobile revive process.
The result is not a slow and team focused game, but a very fast paced gameplay that repeatedly comes to a screeching halt before snapping back to a fast paced game as soon as possible. There is no safe downtime, there is only forced downtime in dangerous situations.
Possible solutions:
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Lean into the slower side of the game. A stamina system of some kind could limit how easily players can flank eachother, and turn sprinting from a constant to a deliberate choice. Doing so could lead to a slower paced game without as many screeching halts, result in more safe downtime, and possibly encourage teamwork and interaction with players.
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Lean into the faster side of the game. Reduce the necessity for screeching halts. Consider limiting bandage mechanics to the planned milsim mode, or change the conditions where bleeding occurs. Consider instant melee and grenade buttons or speeding up the bandaging process. Allow players to choose a time to stop and organize themselves before going back into the fray, rather than forcing them to stop every few minutes.


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