#Revamp Sniper Stats

1 messages · Page 1 of 1 (latest)

hollow jetty
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Only 2 snipers are used L96 and m200
All other snipers are pretty much the same and for a High Rank Unlock MSR feels too weak.

hearty meadow
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yes

late slate
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Yeah there's a decent set of stats to balance across, would be nice

hollow jetty
late slate
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I don't get the short mag hype honestly, probably my play style tho

hollow jetty
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l96 with a short mag and ranger barrel is good in short - long range

late slate
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I specifically don't like having to reload more often with the short mag, I use long mag

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And carry more ammo

vestal rain
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Rem700 is only worth using for the chonky sound

hollow jetty
steep sable
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I find it surprising there isnt at least one closer range oriented one (very high firerate, no oneshots), or something along those lines

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It feels like they don't really oneshot outside of headshots, or go REALLY long distance, and we already have obvious options for longer range

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What stats would you like to see on some of the other options fellas? I want to hear thoughts on specific ways you would 'fix' the undertuned rifles

pure burrow
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the MSR would work nicely as a high firerate gun since it already has the fastest bolt animation, i'd like to see its movement speed increased as well

hollow jetty
# steep sable What stats would you like to see on some of the other options fellas? I want to ...

Early 2 snipers are pretty decent and should stay like that.

L96 - need a lower velocity for an early unlock sniper and its the strongest sniper if all attachments are unlocked. Needs a revamp to balance it out.

Rem700 - mid late game unlock this gun should have a better stats a velocity buff would be good enough, but since this a known hunting sniper maybe they should just add a dedicated suppressor like sv98 short scope.

M200 - for a late game unlock stats are understandable but they need to balance the close range gameplay of this gun.

MSR - needs buff overall

pure burrow
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i think rem700 should have high control so it's easier to shoot long range while standing

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although idk if the control stat affects sway

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i think it does?

hollow jetty
pure burrow
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yeah so i'd say rem700 should be control oriented

hollow jetty
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Swap l96 and rem700 velocity

steep sable
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yeah i forget what the first sniper is, but the velocity feels godawful bordering on ununusable from what I remember. And velocity is worth So much on snipers that it feels like m200 just gets immediately picked over others

hollow jetty
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there’s need to be a gun for different play style

pure burrow
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i think the SSG69 should be an all-rounder, but not as weak as it is rn

hollow jetty
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M200 is good at any range and at any job

steep sable
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Yeahhh, I really dislike how they all feel very samey... except one shoots faster and the other is just cracked

pure burrow
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SV98 should be a damage/velocity boost from SSG69 at the expense of firerate

hearty meadow
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rem 700 should have good movement speed and bolt/reload

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but less velocity and damage

hollow jetty
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but lower the velocity to balance its long range capability

hearty meadow
hollow jetty
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L96 short mag takes the rem700 role

hearty meadow
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i meant like rework all snipers

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not just the bad ones

hollow jetty
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Recon is basically a late game role

pure burrow
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this is my take on how each sniper should be:
SSG69: balanced/consistent
SV98: quieter/stronger than SSG69 but slower
REM700: high stability and good velocity
L96: lightweight and aggressive at medium range
M200: excellent at the longest ranges, but heavy and slow
MSR: fastest firerate and ADS, other stats similar to SSG69

late slate
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I like that a lot

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And the guns have enough meaningful stats to put them into specialties like that

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In my opinion it's better if none of them are strictly better or worse, but the higher level ones have bigger trade offs

pure burrow
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yeah with my suggestions there's a perfect sniper for every player

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with none being exceptionally better than the other, plus different players would do best with different guns

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right now there are only 2 snipers worth using otherwise it's a handicap lol

late slate
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Yeah it's bad

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I just prestiged again but wanted to try out the new sniper changes

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SSG69 feels so much worse than the L96, has no redeeming qualities

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Well

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Except the 20 round mag

pure burrow
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it has 20???

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doesn't sound right

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also i think MSR should have a higher capacity, like 6-7

late slate
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Oh I'm using the long mag on it

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Still 20 shots in the long mag is nice

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But it's still not good

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Really brutal to give new players such a bad sniper to start

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It's already hard enough to learn to snipe

pure burrow
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yeah it definitely drives away new players for wanting to use recon

verbal jasper
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We need a high RoF bolt action sniper for cqc-medium range, equivalent of cs5 from battlefield 4. It can still headshot kill everything except the exo but has much lower bullet velocity, high RoF, decent mag size (10), fast zoom in speed.

crude thunder
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The bolt unlocks are an idiotic "progression" system that could very well be removed to give the weapons actual different feels

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E.g. M200 would just always get the manual+unscope bolting while the beginner one should just be automatic and in-scope

hollow jetty
devout ginkgo
hollow jetty
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Everyone who supported this thread thank you

Rem700 buff please

devout ginkgo
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We need chonk700 buff

random pawn
hollow jetty
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Its hell

hearty meadow
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remove smoke trail when tho?

hollow jetty
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but we have a chance to have a good m700 so good trade

hearty meadow
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bro what

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at least lower the duration or something

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it was already super easy to find snipers

hollow jetty
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yeah he agreed on tweaking it but not removing it

hearty meadow
hollow jetty
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also DMR problems should be solve in the next update too

hearty meadow
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what dmr problem

hollow jetty
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So thank god we aint gonna die to invisible DMR while scouting

hearty meadow
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I've never encountered that big

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Bug

hollow jetty
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Playing 400m sniping and its a problem

karmic tree
crude thunder
karmic tree
karmic tree
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Battlebit:420

devout ginkgo
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Battleweed Reignited

fallen fern
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I'll post what I wrote on other suggestion like this 👀

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that's my wish :
2 Sniper category, with 3 sniper per category :

  • Long range sniper : High velocity | Medium~Long reload time | Medium~long bolt time | Slow ADS time | Slow draw speed | Short~medium level of sway.

  • Medium range sniper : Low~Medium velocity | Short~Medium reload time | Short~medium bolt time | medium ADS time | medium draw speed | High level of Sway.

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This way, you can still play Medium range sniper to longer distance and opposite. But you're trading ease of shots at distance (aka High velocity), for ease of use at shorter distance.

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Then in the 3 snipers per category, they have each their unique perk over the other.

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Make the level you get them in order of each. Like :

  • Long range sniper 1
  • Medium range sniper 1
  • Long range sniper 2
  • Medium range sniper 2
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etc

karmic tree
fallen fern
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Let me swap them

karmic tree
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otherwise it would feel like you're drunk when you try and use your long range scope 😛

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also bipod should still give almost no sway when in use

fallen fern
karmic tree
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when actually deployed, not just equipped

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Fixed it 🙂

late slate
lost elk
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Bump

hollow jetty
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Up

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Still no updates

winged valve
hollow jetty
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10% now

rain belfry
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it's in todo with other things as well, there no reason to bump and make it a spam, I clearly mentioned this is something 100% being considered and planned.

verbal jasper
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In other words, expect sniper nerfs

valid raptor
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I honestly think the other snipers do not need glint and smoke trails I mostly find using them in team fight for 200-500m picks and roaming support, maybe have it so the l96 and m2000 are classes as long range snipers due to the velocity and the other are in another sub class

merry fern
valid raptor
merry fern
valid raptor
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yea true, could have it so the first 200m it does not leave a trail

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But I have noticed including myself that more people play recon for the dmrs now because of glint and trails just being way too much giggle

quartz narwhal
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That's skill issue 🥱

valid raptor
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Having glint and trails on it legit a skill issue for sure memes_laugh

quartz narwhal
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Yep 🥱

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Now being seriously

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There are 2 paths:

  • Remove glint but leave bullet trail as is

  • Rework maps so is not a sniper festa every other match and delete both glint and trail

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The class IS NOT the problem, the maps ARE

valid raptor
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The amount of kit everyone has to counter snipers is insane tbh, I have never understood why they need nurfing so hard

quartz narwhal
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I know I'm extremely harsh on Oki on a daily basis but it has to be said:

Oki can't think of something better and Vilaskis maps are 💀

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His only good maps are the smaller ones

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Namak

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Old Namak

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32 vs 32 versions of some

valid raptor
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I have never played the 32v32 before giggle

quartz narwhal
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Meanwhile, conquest maps are a big land of nothingness

vestal rain
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Namak on 128 v 128 💀

viscid skiff
viscid skiff
forest lion
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Hmm it makes you wonder

visual trout
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Yo can anyone tell me whats the point of Recoil on a sniper rifle? You are bolting anyway so it makes no difference. Also every bolt just gets gradually better no? So A is worst and E is just best.

Definitely needs a stat rework. Since the magazin rework fellas roleplay the italian mafia to try to look intimidating I propose we become the Sniper Stat KGB, thoughts? /s

pure burrow
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having to realign your shots is still important to sniper balancing

visual trout
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But you can realign while bolting. To me the recoil is indifferent

neat skiff
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I run rem700 aCog, for the sound

neat skiff
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high powered rounds as a equipment, would be cool to see, get like 10 damage per hit instead of like 4/3 on tanks and helicopters. one mag.

pure burrow
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makes very little difference closer than 500m but should still be in the game imo

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plus a weapon without any recoil would be out of place when the handling is meant to be realistic

fresh bluff
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We're never getting sniper rework, are we? mis

devout ginkgo
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It a bit astonishing something in the lines of "low damage = faster firerate and better handling" and "high damage = slower firerate and worse handling" hasnt been done so far

visual trout
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Partly I think its because the damage of Snipers do not matter that much. Dealing 60-80 damage doesn't really matter with a sniper rifle

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Headshots always kill and body shots don't, double taps always kill unless we get more body regions than head/body

devout ginkgo
visual trout
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And how exactly do you "worse handling" on a sniper? - apart from movement speed

devout ginkgo
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Well lets see

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Slower ADS speed, slower bolt speed, slower reload, slower draw speed

visual trout
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true actually

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but what do we do with Bolts?

devout ginkgo
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Wdym

visual trout
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bolt balance

devout ginkgo
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I mean

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Stronger the sniper, slower the bolt shall be

visual trout
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Yeah sure but Bolts within the Sniper

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Bolt A-E

devout ginkgo
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Ah

visual trout
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I think auto bolt and Bolting while in Scope should be more disruptive and take longer to return to the actual ADS position

devout ginkgo
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Not really sure what to exactly think about bolts

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They are pretty much a straight upgrade

visual trout
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Yeah, and overall bolt B (or was it A?) is a joke with just +0.01 of a stat

devout ginkgo
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I forgot honestly

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Prolly should be looked at

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Either way, sniper stat revamp would be simple

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Ssg 69, lowest damage, but has fastest ads, reload, move speed, draw and bolt speed
Also let it zero beyond 500m

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Then you have m200
Big damage, but slowest ads, reload, move speed, draw and bolt speed

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As for the MSR, well, idk
You could make it a bit more specialised or something

visual trout
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I think BBR needs more body areas. Like atleast leg too and then maybe lower body.

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So that the damage would matter more

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But with the integration of armor to HP that might also achieve that so that damage matters more and something with like 130 HP can't get two tapped by some snipers

pure burrow