#Revamp Sniper Stats
1 messages · Page 1 of 1 (latest)
yes
Yeah there's a decent set of stats to balance across, would be nice
agree a short mag L96 beats everything except m200
I don't get the short mag hype honestly, probably my play style tho
some snipers are good mid and long ranges but the other 2 just dominates all snipers in all ranges
l96 with a short mag and ranger barrel is good in short - long range
Oh yeah no I have over 1000 kills on the L96 and M200, the others just aren't worth using
I specifically don't like having to reload more often with the short mag, I use long mag
And carry more ammo
Rem700 is only worth using for the chonky sound
yeah for a class with 6 guns only at least make each one unique
I find it surprising there isnt at least one closer range oriented one (very high firerate, no oneshots), or something along those lines
It feels like they don't really oneshot outside of headshots, or go REALLY long distance, and we already have obvious options for longer range
What stats would you like to see on some of the other options fellas? I want to hear thoughts on specific ways you would 'fix' the undertuned rifles
the MSR would work nicely as a high firerate gun since it already has the fastest bolt animation, i'd like to see its movement speed increased as well
Early 2 snipers are pretty decent and should stay like that.
L96 - need a lower velocity for an early unlock sniper and its the strongest sniper if all attachments are unlocked. Needs a revamp to balance it out.
Rem700 - mid late game unlock this gun should have a better stats a velocity buff would be good enough, but since this a known hunting sniper maybe they should just add a dedicated suppressor like sv98 short scope.
M200 - for a late game unlock stats are understandable but they need to balance the close range gameplay of this gun.
MSR - needs buff overall
i think rem700 should have high control so it's easier to shoot long range while standing
although idk if the control stat affects sway
i think it does?
It does
yeah so i'd say rem700 should be control oriented
Swap l96 and rem700 velocity
yeah i forget what the first sniper is, but the velocity feels godawful bordering on ununusable from what I remember. And velocity is worth So much on snipers that it feels like m200 just gets immediately picked over others
its like when you add all snipers you get m200
there’s need to be a gun for different play style
i think the SSG69 should be an all-rounder, but not as weak as it is rn
M200 is good at any range and at any job
Yeahhh, I really dislike how they all feel very samey... except one shoots faster and the other is just cracked
SV98 should be a damage/velocity boost from SSG69 at the expense of firerate
rem 700 should have good movement speed and bolt/reload
but less velocity and damage
L96 should have that since its a close mid sniper
but lower the velocity to balance its long range capability
it is right now, but it really doesnt make sense as close range sniper
L96 short mag takes the rem700 role
Yeah agree they should support different play style
Recon is basically a late game role
this is my take on how each sniper should be:
SSG69: balanced/consistent
SV98: quieter/stronger than SSG69 but slower
REM700: high stability and good velocity
L96: lightweight and aggressive at medium range
M200: excellent at the longest ranges, but heavy and slow
MSR: fastest firerate and ADS, other stats similar to SSG69
I like that a lot
And the guns have enough meaningful stats to put them into specialties like that
In my opinion it's better if none of them are strictly better or worse, but the higher level ones have bigger trade offs
yeah with my suggestions there's a perfect sniper for every player
with none being exceptionally better than the other, plus different players would do best with different guns
right now there are only 2 snipers worth using otherwise it's a handicap lol
Yeah it's bad
I just prestiged again but wanted to try out the new sniper changes
SSG69 feels so much worse than the L96, has no redeeming qualities
Well
Except the 20 round mag
it has 20???
doesn't sound right
also i think MSR should have a higher capacity, like 6-7
Oh I'm using the long mag on it
Still 20 shots in the long mag is nice
But it's still not good
Really brutal to give new players such a bad sniper to start
It's already hard enough to learn to snipe
yeah it definitely drives away new players for wanting to use recon
We need a high RoF bolt action sniper for cqc-medium range, equivalent of cs5 from battlefield 4. It can still headshot kill everything except the exo but has much lower bullet velocity, high RoF, decent mag size (10), fast zoom in speed.
The bolt unlocks are an idiotic "progression" system that could very well be removed to give the weapons actual different feels
E.g. M200 would just always get the manual+unscope bolting while the beginner one should just be automatic and in-scope
yeah what’s up with that, that’s the most unnecessary progression I ever seen
Chonk700 my beloved
Everyone who supported this thread thank you
Rem700 buff please
We need chonk700 buff
I genuinely had 0 kills with recon till I unlocked the l96
I leveled up to 70 playing recon most of the time
Its hell
yes yes yes
remove smoke trail when tho?
He already said never
but we have a chance to have a good m700 so good trade
bro what
at least lower the duration or something
it was already super easy to find snipers
yeah he agreed on tweaking it but not removing it
ok thank God
also DMR problems should be solve in the next update too
what dmr problem
So thank god we aint gonna die to invisible DMR while scouting
Playing 400m sniping and its a problem
I never had any problems with it, although I didn't realise you could zero your scope until I was into the sv-98, so I never experienced the pain of the 500m zero limit
Add trails to anything that moves in the game for fairness
Yes, all guns have bullet trails, all vehicles players and grenades have rainbow trails
Smokebit: Resmokered
Battlebit:420
Battleweed Reignited
I'll post what I wrote on other suggestion like this 👀
that's my wish :
2 Sniper category, with 3 sniper per category :
-
Long range sniper : High velocity | Medium~Long reload time | Medium~long bolt time | Slow ADS time | Slow draw speed | Short~medium level of sway.
-
Medium range sniper : Low~Medium velocity | Short~Medium reload time | Short~medium bolt time | medium ADS time | medium draw speed | High level of Sway.
This way, you can still play Medium range sniper to longer distance and opposite. But you're trading ease of shots at distance (aka High velocity), for ease of use at shorter distance.
Then in the 3 snipers per category, they have each their unique perk over the other.
Make the level you get them in order of each. Like :
- Long range sniper 1
- Medium range sniper 1
- Long range sniper 2
- Medium range sniper 2
etc
shouldn't the sways be the other way round as due to the way angular motion works, what is a fairly small sway at close range will be a large sway at distance
Yeah you're right 🤔
Let me swap them
otherwise it would feel like you're drunk when you try and use your long range scope 😛
also bipod should still give almost no sway when in use
Doesn't it do that already?
Just harder to hit moving targets and you're at more of a disadvantage in sniper duels
Bump
it's in todo with other things as well, there no reason to bump and make it a spam, I clearly mentioned this is something 100% being considered and planned.
In other words, expect sniper nerfs
I honestly think the other snipers do not need glint and smoke trails I mostly find using them in team fight for 200-500m picks and roaming support, maybe have it so the l96 and m2000 are classes as long range snipers due to the velocity and the other are in another sub class
For being the class they are, and the game already having amazing visibility. They really do hold your hand spotting snipers. Feels like too much.
Yea its so true, personally I think they should just remove glint and trails.
or at least remove glint and have trails on kill shots only
My biggest personal gripe is with the trails cause it's visually in my way when I'm trying to do a follow up shot on another enemy in the same area,I already know my bullet trajectory, I've played the game long enough where I don't need to know this, even for 1500m+, why can't I even just turn it off for myself 😭
yea true, could have it so the first 200m it does not leave a trail
But I have noticed including myself that more people play recon for the dmrs now because of glint and trails just being way too much 
That's skill issue 🥱
Having glint and trails on it legit a skill issue for sure 
Yep 🥱
Now being seriously
There are 2 paths:
-
Remove glint but leave bullet trail as is
-
Rework maps so is not a sniper festa every other match and delete both glint and trail
The class IS NOT the problem, the maps ARE
The amount of kit everyone has to counter snipers is insane tbh, I have never understood why they need nurfing so hard
I know I'm extremely harsh on Oki on a daily basis but it has to be said:
Oki can't think of something better and Vilaskis maps are 💀
His only good maps are the smaller ones
Namak
Old Namak
32 vs 32 versions of some
I have never played the 32v32 before 
Meanwhile, conquest maps are a big land of nothingness
Namak on 128 v 128 💀
he should reconsider removing the trails. the game lost an avg of almost 2000 players this past month after adding them.
hmmmmm... very interesting actually 🤔
it makes you wonder
Yo can anyone tell me whats the point of Recoil on a sniper rifle? You are bolting anyway so it makes no difference. Also every bolt just gets gradually better no? So A is worst and E is just best.
Definitely needs a stat rework. Since the magazin rework fellas roleplay the italian mafia to try to look intimidating I propose we become the Sniper Stat KGB, thoughts? /s
having to realign your shots is still important to sniper balancing
But you can realign while bolting. To me the recoil is indifferent
I run rem700 aCog, for the sound
high powered rounds as a equipment, would be cool to see, get like 10 damage per hit instead of like 4/3 on tanks and helicopters. one mag.
the thing is extreme range sniping would be trivial if you didn't have to realign your scope
makes very little difference closer than 500m but should still be in the game imo
plus a weapon without any recoil would be out of place when the handling is meant to be realistic
We're never getting sniper rework, are we? 
It a bit astonishing something in the lines of "low damage = faster firerate and better handling" and "high damage = slower firerate and worse handling" hasnt been done so far
Partly I think its because the damage of Snipers do not matter that much. Dealing 60-80 damage doesn't really matter with a sniper rifle
Headshots always kill and body shots don't, double taps always kill unless we get more body regions than head/body
Not really, ssg does struggle a bit in the headshot department
And how exactly do you "worse handling" on a sniper? - apart from movement speed
Well lets see
Slower ADS speed, slower bolt speed, slower reload, slower draw speed
Wdym
bolt balance
Ah
I think auto bolt and Bolting while in Scope should be more disruptive and take longer to return to the actual ADS position
Not really sure what to exactly think about bolts
They are pretty much a straight upgrade
Yeah, and overall bolt B (or was it A?) is a joke with just +0.01 of a stat
I forgot honestly
Prolly should be looked at
Either way, sniper stat revamp would be simple
Ssg 69, lowest damage, but has fastest ads, reload, move speed, draw and bolt speed
Also let it zero beyond 500m
Then you have m200
Big damage, but slowest ads, reload, move speed, draw and bolt speed
As for the MSR, well, idk
You could make it a bit more specialised or something
I think BBR needs more body areas. Like atleast leg too and then maybe lower body.
So that the damage would matter more
But with the integration of armor to HP that might also achieve that so that damage matters more and something with like 130 HP can't get two tapped by some snipers
i think it should be like the l96 but heavier and with the fastest in class bolt speed