#night maps
1 messages · Page 1 of 1 (latest)
just lighting changes in general would make night much better to deal with, because you wouldn't be locked into using NVGs basically the entire time
Exactly, that's why maybe illuminating with moonlight is a good idea for this type of maps.
moon light, and artifical light, street lights, interior, fires, lamps/lanterns
Nivelle nightS?
Exactly you understand me brother haha, with small details like these you illuminate the map
not only see better but also means flashlights could be used instead becasue there is already artifical light out there
Use this example map to see what it can look like if a type of natural lighting from the moon is used.
Yep, basically I would give more use to the night maps because to be honest nowadays no one wants the night maps xd
they don't like being locked to NVGs. I find em fun, but thats just because I'm used to that before playing battlebit
Maybe make it more necessary to use night vision inside buildings and constructions, while on streets or open areas you can go without them
Or also add it in areas where there is a lot of darkness, so that it is truly a "combat between shadows" if you understand me.
thats good idea actually, though personally I preferred the idea of lights actually being necessary for NVGs(more light the further and more clear you could see), I think we put forward the idea of NVGs being a gadget as well as equipment, 3 different types of nvgs, helmet light both visable and IR, gun attachments for the same, tac laser as well. I could get behind your idea as well