On the last devcast, Oki talked a lot about TTK in BattleBit. He said TTK is too fast and it's a problem that needs to be fixed.
I agree with Oki, however, besides lowering the overall TTK a few other things need to be done to make BattleBit Remastered a tactical shooter.
-
Remove the possibility of reviving allies through walls. This kills immersion in the game and makes the possibility of moving fallen allies behind cover useless. Just fix this and the game will be many times better.
-
Fix the visibility of light in high-rise buildings. Here is a concrete example: on the Lonovo map, in night mode, when the opponent opens fire without silencer on the upper or lower floor, you will see light through the roof and will realize where the enemy is. This is just unrealistic and kills the tactical component of shootouts in high-rise buildings.
-
Fix the visibility of living players through walls and objects. It is not cool when you can see your enemy throught walls and roofs. You know the enemy's location, and you can throw C4 at him. Or you can just push him. It is not tactical, not competitive and not fair.
-
Correct snow and rain indoors. On maps where there is snow and rain, they ignore the roofs of buildings and seep through them. This is not cool.
-
Do something with C4. If Oki is going to reduce the overall TTK in the game, he should consider doing something with C4 first. It's an extremely lethal thing that is available to every class that is designed to fight vehicles. However, most of the time it is used to kill people, not vechicles. Something needs to be done about it. For example, allow only engineers to use C4, and make new wall-breaking gadgets to other classes.
Sorry for my english, it is not my native language.
snipers talking about anything in the game