#First steps to turn BattleBit into a tactical shooter

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wide spindle
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On the last devcast, Oki talked a lot about TTK in BattleBit. He said TTK is too fast and it's a problem that needs to be fixed.

I agree with Oki, however, besides lowering the overall TTK a few other things need to be done to make BattleBit Remastered a tactical shooter.

  1. Remove the possibility of reviving allies through walls. This kills immersion in the game and makes the possibility of moving fallen allies behind cover useless. Just fix this and the game will be many times better.

  2. Fix the visibility of light in high-rise buildings. Here is a concrete example: on the Lonovo map, in night mode, when the opponent opens fire without silencer on the upper or lower floor, you will see light through the roof and will realize where the enemy is. This is just unrealistic and kills the tactical component of shootouts in high-rise buildings.

  3. Fix the visibility of living players through walls and objects. It is not cool when you can see your enemy throught walls and roofs. You know the enemy's location, and you can throw C4 at him. Or you can just push him. It is not tactical, not competitive and not fair.

  4. Correct snow and rain indoors. On maps where there is snow and rain, they ignore the roofs of buildings and seep through them. This is not cool.

  5. Do something with C4. If Oki is going to reduce the overall TTK in the game, he should consider doing something with C4 first. It's an extremely lethal thing that is available to every class that is designed to fight vehicles. However, most of the time it is used to kill people, not vechicles. Something needs to be done about it. For example, allow only engineers to use C4, and make new wall-breaking gadgets to other classes.

Sorry for my english, it is not my native language.

muted knot
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points 1-4 are good but with c4 i dont think reducing it to just one class is a good idea because of how powerful it is. if they are going to try to fix c4 then they will have to nerf it in ways such as blast radius and throw distance.

tulip peak
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I also thought it was going to be a tactical shooter... but

wide spindle
jovial glen
muted knot
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yeah c4 is definately over powered just not a good idea to limit something that is over powered to one class becuase then that class becomes meta

jovial glen
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but it has the power to ignore surfaces so there's that

old trellis
# tulip peak I also thought it was going to be a tactical shooter... but

It was originally, then oki decided to just go with the crowd who wanted quake roblox. They all left because they have an attention span of 1 week and now we're left with something that isn't tactical enough to be a good tactical shooter and isn't arcadey enough to be a good quake style shooter

tulip peak
old trellis
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arcade payers when things take more than 2 seconds to run to

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"what do you mean i can't engage all players easily all the time?"

hollow turtle
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"tactical" players when someone outskills them in a gunfight:

old trellis
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No one outskills me in a gunfight

hollow turtle
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suure...

old trellis
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I'll sniper duel you any time

tulip peak
hollow turtle
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HyperXD snipers talking about anything in the game

old trellis
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Go back to fortnight kid

hollow turtle
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assault is trash who plays that?

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also using fortnite as an isnult lmao

hollow turtle
old trellis
hollow turtle
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you sure sound like it

old trellis
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I don't spend enough time with 12 year olds to know what they sound like so i'll defer to your clearly more experienced judgement

hollow turtle
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mad cuz bad

old trellis
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Or are you not allowed near 12 year olds?

graceful gate
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This post has a bunch of very different suggestions thrown together, don't really agree with most of them

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But C4 definitely needs to be toned down, probably giving it some delay after throwing before it can detonate and a clear audio cue so enemies can react