So, a weird "issue" with fast reloading is that you can pick up a mag at the same time as doing the reload (as seen in the picture below). You can also do it while ADS and not looking at it.
This makes it almost always a better option to do a fast reload while picking up your dropped mag at the same time rather than doing the slower tactical reload. Most of the time you'll finish picking up the mag BEFORE your reload finishes so you can move around while reloading anyway making the benefits of the tactical reload moot. Once a player knows about this it essentially invalidates the tactical reload for any uses other than while running between objectives.
I wouldn't call this skill expression because once you know about it it's the obvious choice. It's like L canceling in Super Smash Brother Melee. No real reason not to do it once you know how - except this requires no execution skill tbh.
Here's my proposed change: make it so you can't pick up a mag at the same time as reloading. This will make it so you'll want to recover your mags AFTER a fight, not during a fight. The emergency reload should - when you include picking up the mag - be slower than the hold reload. As it is currently, it's almost always better to just reload and pick up the mag in a corner rather than use the hold reload during any fights. A lot of players already don't bother pickup up their dropped mags, but this'll make reloading an actual choice rather than something with an obvious answer. When I choose between reloads, I want to be thinking "do I do a fast reload right now and abandon the mag possibly to win this fight? Or do I want to risk doing a longer reload, but keeping the mag for later."
TLDR: Reloading isn't a choice atm, it's boring. You should basically be doing the fast reload in most situations because you can pick up the mag while reloading. Change it so you can't pick up a mag while reloading. Force it to be an actual choice rather than an obvious decision.



