During the last patch 3D spotting after death is a huge nerf to flanking (also 3D spotting via drones should have a cooldown or/and maximum range
EDIT: As Val and Honey Badger as dedicated stealth weapons without the ability to improve them via barrel attachments should have unique properties like black screen after being killed by them.
#Kills from suppressed weapons should disable 3D spotting on death
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Agreed π―π£οΈ
That doesn't make sense
Make sense to me
How are you meant to kill the other 3 or so enemies if you're on low health and the other 4 people you just killed are livestreaming your location via pings
I agree
it will not only not depreciate Okis work towards 3D spotting mechanics, but also buffs suppressors and Val/HB (Val/HB should be buffed directly in other ways imo)
The drone spotting is so bad that I'm getting 2042 vibes again.... would love to see a notification when spotted at least.
I made a suggestion for it a few days ago
I think the problem is you can move your camera even if you're dead
That never was a problem before 3D spotting was added. Right now you need to take cover literally from corpses to avoid getting spotted.
It will be worse with time when people get that feature and stop spam spacebar on death
The drone ping should have a minimum cooldown of 0.2 seconds. https://discord.com/channels/303681520202285057/1183642927491190824
Maybe after being killed with Val/HB screen also should go dark? This is dedicated stealth weapons after all.
They are unique and should be treated accordingly
I like this idea so much
maybe all guns with long suppressors in addition to just val/hb can have this effect, but this is minor "detail" the devs can figure out later
being shot and go dark is a unique buff to suppressed weapons
This sort of feature should be for HB/As Val. No one uses them as much because other guns with suppressor is more efficient.
I believe that Val/HB should stand its own ground against regular suppressors. Those guns already underwhelming, this change make them unique but not broken
I support this as a current As Val main.
You can't be sneaky if the dead man is tagging you until his buddy comes to take you out.
AsVal/HB should mute the player, prevent pinging during death.
y this is stupid. you flank through the map only to be visible to enemy team after couple of kills
Maybe lower sound to 50 from 200 and give lighter footsteps. I think a long suppressor puts gunshot noise to 180, but AsVal is 200 that cannot be modified
Val/HB already make more sound than long supressor... for some reason
Yeah...
From a sound perspective, it sounds less with AsVal, but the number shown doesn't reflect it.
sound means not much if you killed dude and got RPGd through wall two seconds after
I've gotten lucky with being sneaky in the backline pretty often. But just anything to help AsVal/HB stand out from the suppressor
Prevent ping during death + temporary mute during death, softer footsteps, 200 > 50 gun noise.
Kills from suppressed weapons should disable 3D spotting on death.
Sorry maybe it's my english but I don't get what you mean exactly?
if you get killed by a suppressed weapon, you cannot ping while you are lying on the ground
and OP further suggested, make the screen black if get killed by val/honey badger
I like this idea
Right now you can spot enemies (3d spotting) after they kill you. I suggest suppressed weapons to disable that feature
Getting killed with suppressed weapon would remove your ability to ping someone while you on the ground, funny another idea. No skull location where you died or also camera not turning against the killer? π
skull location is fine
no camera turning/pinging is enough
I'm honoured just by that THE LORD himself saw this thread (:
Or imagine, you kill someone with that type of weapon, your bullets does not show (meaning the flying bullets). It only lands π scary and might be OP for snipers
yeah
I was just advertising your idea in my own server
and then found that oki has just landed
Snipers should be balanced independently. Suppressors their best barrel attachment right now because of velocity buff
Suppressors make AsVal/HB a lot less relevant when all guns can get a similar stat profile (firing noise, increase velocity) with less trade offs (more ammo economy, recoil).
Ak74 w/long barrel: slower RoF, but lower noise profile (180 vs 200), fast-ish reload, 30 mag capacity, better range. Just normal movespeed.
If you play AsVal/HB, it's for the sneaky CQC play so they should have some inherit benefits over suppressor attachment
Agreed, that's why I'm suggesting to further push them to black screen
My proposal on top of this suggestion: Prevent ping during death + temporary mute during death, softer footsteps, 200 > 50 gun noise.
My concern is that if all suppressors can make screen goes dark, imagine half of the ppl in 256 games using suppressors, then what is the point adding the ping after death, just getting some benefit from non- suppressors players?
It's only for AsVal/HB
Not all, just Val/HB
When down you should only be able to spot once or twice. Iβve even been able to spot through walls, itβs pretty bad ngl
Regular suppressors just disable 3d spotting
And my comment is if oki eventually decided that all suppresors should have that effect, then he could also nerf the stats
the value of this suggestion is to point out a new mechanism for guns
I just stay dead and ping the enemy for revenge from the grave. Even if it lasts 2 sec, they linger around
I would just disable 3d spotting for AsVal, HB
Someone mentioned in another suggestion #1178907422379753532
Voted (:
This should be more applicable for HB/AsVal. Everyone picks suppressor for muzzle flash and lower noise profile, but the drawback is minimal (recoil).
AsVal in particular is limited by 20 rounds, high recoil. HB is similar and reload is a bit slow for cqc.
These 2 guns need to stand out better
The high kill sweats wouldn't pick AsVal over UMP silencer because UMP can do it better (recoil, reload, damage).
Agree. Also if I decide to run 20 round mag gun, why I chose AsVal over Fal? Fal has more damage, range, faster reload
Ahh, doesn't sound a bad idea honestly, + adds a bit more depth into suppressors.
the ones who dislikes this idea, any particular reason?
Can AsVal/HB get buff to be sneaky? Considering everyone can stick a suppressor on their weapons and be incrementally better
Lighter steps, even lower gun profile?
How can you make the two guns that have no access to barrels different from guns that get both barrels and grip attachments?
Not being able to spot when killed by a suppressed weapon is a good idea, turning the screen black not so much imo.
' turning the screen black'?
^
Nah, that's too much
This @sour oriole
'Not being able to spot when killed by a suppressed weapon is ok'
How about muting the dead player as well?
My exact thoughts
Hearing them scream is the best thing
Hmmm apart from the not-spotting while dead, how about lower footstep profile for HB and AsVal? Or should this be another suggestion post?
Ideally this overall suggestion is to support a stealth playstyle
Yeah for battlebit yes
||for the recent success of Lethal Company, hearing scream being cut off is the best thing||
Not muting voice chat but just screen like flashbang. Val and Honey Badger should be distinguishable from regular supressed weapons
Their purpose is to be stealthy
I mean its make sense to Val/HB be better at stealthy approach
All SMG, groza users will use a suppressor so it doesn't really mean much for AsVal/HB if it still makes them not do their role better and have limitations.
Suppressors are already very strong and basic gameplay features like spotting not working consistently due to things entirely out of the player's control is bad game design.
(most people currently agree that the current implementation of 3d spotting is too strong though, shouldn't track when line of sight is lost)
As mentioned before supressed UMP, MP7, MP5, Groza just better than Val/HB
val and hb should have less noticable tracers π£οΈ
at least something over regular supressors
I do like the idea... But also feel it would be unbalanced as-is
Wouls probably need tweaked numbers or to apply this effect to other items/gadgets
If all suppressors disabled pinging, maybe they'd need nerfs to ADS speed/control or whatever, but if its only the Val and HB then it should be okay
Long suppressor lowers sound profile to 180. AsVal is 200. It shows they need some sort of differentiation
Thats actually a good suggestion
I have made another suggestion #1183874497330286732 since this suggestion is just for death pings. My suggestion is directed to somehow buffing AsVal/HB
spotting is already ridiculously OP, using suppressors would mitigate this imho
Pray tell how are suppressors going to keep me from lighting up your whole team while I pilot the drone from inside my safe zone
I would be good to cut off communication to the squad but keep death voip
well you have to remove yourself from the game and actively cooperate with your teammates, there is a cost to it
3D spotting is broken at the moment and that is the very first thing that needs to be addressed
I agree
we have a thread that I think could be relevant here: https://discord.com/channels/303681520202285057/1183602588239798372
We've been discussing how pings work with the general consensus being pings should decay faster when not in LoS of enemies
I see that as adding even further bloat just for the sake of not modifying a clearly overpowered feature.
- Further nerfs snipers: the second someone gets spotted they can start wiggling around like a worm.
- Makes no sense: people don't have a sixth sense telling them whether someone is watching them.
- Optimal usage is no longer intuitive: instead of spotting someone the moment you see them, now the optimal thing becomes to strategically wait until they have committed to their movement (e.g. deployed a rally point).
And also, more clutter for the HUD.
I think, is a good idea make a sound clue when you are spotted
Btw, also consider the following two situations:
- As it stands, game has no info about attachments. Player gets killed by suppressed weapon -> spotting doesn't work -> enjoy #game-bugs spam from all the people not getting this is "intended".
- Give some sort of message informing of this fact. Player gets killed by suppressed weapon -> "you can't spot because you were killed by a suppressed weapon" -> player wonders what the hell were they supposed to do about that, specially considering that the whole point of suppressed weapons is to make it harder to notice you're being shot at by one -> player feels frustrated because they feel arbitrarily punished (on top of the fact they just got killed lol)
it feels frustrating for me personally too when I used to go down pre ping rework and just laid there or bled out instantly. I'd like to see this feature stay untouched if possible. Should probably give stealth players a way to work around or remove pings off themselves imo
Keeping the game relatively engaging even while you're downed is almost always a plus imo
faster "death bar" speed from AsVal/HB?
maybe. shorter ping duration, to only 1s? i just don't like fully removing features that keep the player engaged really
You can indefinitely ping while ur dead. I was refreshing it on a guy that was in my area
I wonder if stealth-oriented armor could exist? theres a lot of options like that you could play with
ping duration dont change anything. when you dead you just reapply ping over and over
true enough 
The ping system was a poor change imo. It got more arcady
The earlier pinging that was squad only didn't affect gameplay as much because people were not given a target on their back. It was a general location of some activity, which was fine.
i'm personally ok with it as long as it doesn't turn into full on wallhacks
... which it basically is now
so hoping that changes
When getting shot by a supressed gun, you can't see where you get shot from by looking at the "damage-direction-circle"
If the suppressor also reduces the velocity to below 340m/s, then it is acceptable.
Only true subsonic guns are Val/HB
Bump
That is a very good idea
Looking at what Oki is working (#dev-wip message) changes towards suppressors sounds even more meaningful.
Also changes towards AsVal/HB to further increase their stealth capabilities https://discord.com/channels/303681520202285057/1183874497330286732
These change is good, but if suppressor attachment makes them on par with AsVal/HB, it's still useless for both of them. In this new possible update, HB/AsVal should be lowest gunshot volume as possible and below suppressors to differentiate them
One shouldn't even be able to ping after death that's a nonsense mechanic
well it is what it is. embrace the sneaky-breaky approach now (:
Old ping was better. People complained the pings didn't alert them of the enemy because the pings were static.
No, the real problem was it was squad only in a game where there's no reason to stick with your squad and didn't even show up on the minimap
Team-wide enemy pings that are shared on HUD and minimap would be infinitely more useful that the original implementation without any of the wallhackiness
For the people that were with the squad, it was fine π€·ββοΈ. In my +300 hrs, the only thing I depended on is seeing my overall team location and determining the firefight locations based on their location with the map.
If the case is to make the game easier, then that's why we have the red live pings.
I'm on the floor, bleeding out, my vision is quickly fading, but I can pinpoint a sniper 700m away and show him to my entire team π
okis td spotting just turned the game into shoot the doritos instead of shot the enemies.
Bump
some other threads discuss 3d ping reworks/nerfs, I'd take a look. The big ones i see are to lose pings when outta line of sight