#Kills from suppressed weapons should disable 3D spotting on death

1 messages Β· Page 1 of 1 (latest)

main shadow
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During the last patch 3D spotting after death is a huge nerf to flanking (also 3D spotting via drones should have a cooldown or/and maximum range
EDIT: As Val and Honey Badger as dedicated stealth weapons without the ability to improve them via barrel attachments should have unique properties like black screen after being killed by them.

sly kernel
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Agreed πŸ’―πŸ—£οΈ

summer minnow
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That doesn't make sense

main shadow
sly kernel
wise vale
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I agree

main shadow
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it will not only not depreciate Okis work towards 3D spotting mechanics, but also buffs suppressors and Val/HB (Val/HB should be buffed directly in other ways imo)

brave steppe
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The drone spotting is so bad that I'm getting 2042 vibes again.... would love to see a notification when spotted at least.

summer minnow
sharp arrow
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I think the problem is you can move your camera even if you're dead

main shadow
versed solar
main shadow
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Maybe after being killed with Val/HB screen also should go dark? This is dedicated stealth weapons after all.
They are unique and should be treated accordingly

cinder blaze
still blade
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This sort of feature should be for HB/As Val. No one uses them as much because other guns with suppressor is more efficient.

main shadow
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I believe that Val/HB should stand its own ground against regular suppressors. Those guns already underwhelming, this change make them unique but not broken

still blade
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You can't be sneaky if the dead man is tagging you until his buddy comes to take you out.

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AsVal/HB should mute the player, prevent pinging during death.

main shadow
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y this is stupid. you flank through the map only to be visible to enemy team after couple of kills

still blade
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Maybe lower sound to 50 from 200 and give lighter footsteps. I think a long suppressor puts gunshot noise to 180, but AsVal is 200 that cannot be modified

main shadow
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Val/HB already make more sound than long supressor... for some reason

still blade
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Yeah...

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From a sound perspective, it sounds less with AsVal, but the number shown doesn't reflect it.

main shadow
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sound means not much if you killed dude and got RPGd through wall two seconds after

still blade
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I've gotten lucky with being sneaky in the backline pretty often. But just anything to help AsVal/HB stand out from the suppressor

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Prevent ping during death + temporary mute during death, softer footsteps, 200 > 50 gun noise.

sour oriole
cinder blaze
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and OP further suggested, make the screen black if get killed by val/honey badger
I like this idea

main shadow
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Right now you can spot enemies (3d spotting) after they kill you. I suggest suppressed weapons to disable that feature

pallid void
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Getting killed with suppressed weapon would remove your ability to ping someone while you on the ground, funny another idea. No skull location where you died or also camera not turning against the killer? πŸ˜„

cinder blaze
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skull location is fine
no camera turning/pinging is enough

main shadow
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I'm honoured just by that THE LORD himself saw this thread (:

pallid void
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Or imagine, you kill someone with that type of weapon, your bullets does not show (meaning the flying bullets). It only lands πŸ˜„ scary and might be OP for snipers

cinder blaze
main shadow
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Snipers should be balanced independently. Suppressors their best barrel attachment right now because of velocity buff

still blade
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Suppressors make AsVal/HB a lot less relevant when all guns can get a similar stat profile (firing noise, increase velocity) with less trade offs (more ammo economy, recoil).

Ak74 w/long barrel: slower RoF, but lower noise profile (180 vs 200), fast-ish reload, 30 mag capacity, better range. Just normal movespeed.

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If you play AsVal/HB, it's for the sneaky CQC play so they should have some inherit benefits over suppressor attachment

main shadow
still blade
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My proposal on top of this suggestion: Prevent ping during death + temporary mute during death, softer footsteps, 200 > 50 gun noise.

wind condor
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My concern is that if all suppressors can make screen goes dark, imagine half of the ppl in 256 games using suppressors, then what is the point adding the ping after death, just getting some benefit from non- suppressors players?

main shadow
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Not all, just Val/HB

somber egret
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When down you should only be able to spot once or twice. I’ve even been able to spot through walls, it’s pretty bad ngl

main shadow
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Regular suppressors just disable 3d spotting

cinder blaze
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And my comment is if oki eventually decided that all suppresors should have that effect, then he could also nerf the stats
the value of this suggestion is to point out a new mechanism for guns

still blade
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I just stay dead and ping the enemy for revenge from the grave. Even if it lasts 2 sec, they linger around

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I would just disable 3d spotting for AsVal, HB

main shadow
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Sneaky

still blade
main shadow
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Voted (:

still blade
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This should be more applicable for HB/AsVal. Everyone picks suppressor for muzzle flash and lower noise profile, but the drawback is minimal (recoil).

AsVal in particular is limited by 20 rounds, high recoil. HB is similar and reload is a bit slow for cqc.

These 2 guns need to stand out better

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The high kill sweats wouldn't pick AsVal over UMP silencer because UMP can do it better (recoil, reload, damage).

main shadow
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Agree. Also if I decide to run 20 round mag gun, why I chose AsVal over Fal? Fal has more damage, range, faster reload

sour oriole
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the ones who dislikes this idea, any particular reason?

still blade
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Can AsVal/HB get buff to be sneaky? Considering everyone can stick a suppressor on their weapons and be incrementally better

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Lighter steps, even lower gun profile?

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How can you make the two guns that have no access to barrels different from guns that get both barrels and grip attachments?

somber egret
sour oriole
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' turning the screen black'?

sour oriole
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Nah, that's too much

somber egret
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This @sour oriole

sour oriole
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'Not being able to spot when killed by a suppressed weapon is ok'

still blade
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How about muting the dead player as well?

somber egret
sour oriole
still blade
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Hmmm apart from the not-spotting while dead, how about lower footstep profile for HB and AsVal? Or should this be another suggestion post?

Ideally this overall suggestion is to support a stealth playstyle

cinder blaze
main shadow
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Their purpose is to be stealthy

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I mean its make sense to Val/HB be better at stealthy approach

still blade
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All SMG, groza users will use a suppressor so it doesn't really mean much for AsVal/HB if it still makes them not do their role better and have limitations.

true pecan
# sour oriole the ones who dislikes this idea, any particular reason?

Suppressors are already very strong and basic gameplay features like spotting not working consistently due to things entirely out of the player's control is bad game design.

(most people currently agree that the current implementation of 3d spotting is too strong though, shouldn't track when line of sight is lost)

main shadow
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As mentioned before supressed UMP, MP7, MP5, Groza just better than Val/HB

halcyon hedge
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val and hb should have less noticable tracers πŸ—£οΈ

main shadow
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at least something over regular supressors

daring ivy
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I do like the idea... But also feel it would be unbalanced as-is

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Wouls probably need tweaked numbers or to apply this effect to other items/gadgets

fringe timber
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If all suppressors disabled pinging, maybe they'd need nerfs to ADS speed/control or whatever, but if its only the Val and HB then it should be okay

still blade
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Long suppressor lowers sound profile to 180. AsVal is 200. It shows they need some sort of differentiation

oak yarrow
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Thats actually a good suggestion

still blade
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I have made another suggestion #1183874497330286732 since this suggestion is just for death pings. My suggestion is directed to somehow buffing AsVal/HB

meager sapphire
true pecan
still blade
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I would be good to cut off communication to the squad but keep death voip

meager sapphire
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well you have to remove yourself from the game and actively cooperate with your teammates, there is a cost to it

true pecan
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3D spotting is broken at the moment and that is the very first thing that needs to be addressed

meager sapphire
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I agree

daring ivy
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We've been discussing how pings work with the general consensus being pings should decay faster when not in LoS of enemies

true pecan
# daring ivy we have a thread that I think could be relevant here: https://discord.com/channe...

I see that as adding even further bloat just for the sake of not modifying a clearly overpowered feature.

  1. Further nerfs snipers: the second someone gets spotted they can start wiggling around like a worm.
  2. Makes no sense: people don't have a sixth sense telling them whether someone is watching them.
  3. Optimal usage is no longer intuitive: instead of spotting someone the moment you see them, now the optimal thing becomes to strategically wait until they have committed to their movement (e.g. deployed a rally point).
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And also, more clutter for the HUD.

daring ivy
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Mm, maybe just the decay then? πŸ€”

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but no notification for players getting pinged

sharp arrow
true pecan
# sour oriole the ones who dislikes this idea, any particular reason?

Btw, also consider the following two situations:

  • As it stands, game has no info about attachments. Player gets killed by suppressed weapon -> spotting doesn't work -> enjoy #game-bugs spam from all the people not getting this is "intended".
  • Give some sort of message informing of this fact. Player gets killed by suppressed weapon -> "you can't spot because you were killed by a suppressed weapon" -> player wonders what the hell were they supposed to do about that, specially considering that the whole point of suppressed weapons is to make it harder to notice you're being shot at by one -> player feels frustrated because they feel arbitrarily punished (on top of the fact they just got killed lol)
daring ivy
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it feels frustrating for me personally too when I used to go down pre ping rework and just laid there or bled out instantly. I'd like to see this feature stay untouched if possible. Should probably give stealth players a way to work around or remove pings off themselves imo

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Keeping the game relatively engaging even while you're downed is almost always a plus imo

main shadow
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faster "death bar" speed from AsVal/HB?

daring ivy
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maybe. shorter ping duration, to only 1s? i just don't like fully removing features that keep the player engaged really

still blade
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You can indefinitely ping while ur dead. I was refreshing it on a guy that was in my area

daring ivy
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I wonder if stealth-oriented armor could exist? theres a lot of options like that you could play with

main shadow
daring ivy
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true enough agony

still blade
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The ping system was a poor change imo. It got more arcady

still blade
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The earlier pinging that was squad only didn't affect gameplay as much because people were not given a target on their back. It was a general location of some activity, which was fine.

daring ivy
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i'm personally ok with it as long as it doesn't turn into full on wallhacks

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... which it basically is now

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so hoping that changes

hexed wyvern
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When getting shot by a supressed gun, you can't see where you get shot from by looking at the "damage-direction-circle"

slender scarab
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If the suppressor also reduces the velocity to below 340m/s, then it is acceptable.

main shadow
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Only true subsonic guns are Val/HB

main shadow
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Bump

main shadow
still blade
ocean fern
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One shouldn't even be able to ping after death that's a nonsense mechanic

main shadow
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well it is what it is. embrace the sneaky-breaky approach now (:

still blade
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Old ping was better. People complained the pings didn't alert them of the enemy because the pings were static.

true pecan
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Team-wide enemy pings that are shared on HUD and minimap would be infinitely more useful that the original implementation without any of the wallhackiness

still blade
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For the people that were with the squad, it was fine πŸ€·β€β™‚οΈ. In my +300 hrs, the only thing I depended on is seeing my overall team location and determining the firefight locations based on their location with the map.

If the case is to make the game easier, then that's why we have the red live pings.

sly kernel
hollow fern
main shadow
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Bump

daring ivy