*When the game launched on steam there where a bunch of issues regarding vehicles, the impact a single player had on most of them was to high and the risk/reward ratio was all over the place. As of now, most vehicles have been nerfed, most of them can be taken out with relative ease by a single c4/rpg wielding soldier. This is the case not only on BBR but many other games, it makes sense as well since it only requires a player to use these it should require only another player to invalidate said player. *
For the time being this works, as it has with many other games, the only issue currently is that "the meta" to using these vehicles atm is to not use them proactively at all. They have been relegated to a secondary role of long range armored snipers. This is all good, but I am sure most of you would agree that it's a waste of potential in gameplay to just kill people from long range not seeing any action until someone flanks you and you blow up without knowing what was about to come.
+Now that I have established the context of the suggestion I'll explain my take on the mater in detail, keep in mind I think this will only be applicable to a select few gamemodes. Additionally this is only something I want the community and the devs to read as for them to have their own take on the matter, I'm sure some suggestions will be liked and others not so much, but that's to be expected.