#Thoughts on damage slowing players by a small %?

1 messages · Page 1 of 1 (latest)

gleaming panther
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What do you guys think about a small movement speed penalty upon taking damage? Either bullet or explosive. Nothing too crazy, but enough to make you slightly easier to track and kill. And perhaps consecutive hits would slowly multiply the slow, although not sure if this would even matter

wanton viper
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I had this idea as a joke once.

crude flame
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That's a really weird idea. Won't work since everyone just bandages really quickly.

wanton viper
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It's an idea inspired by CS. And that is not at all why its a bad idea.

wind vector
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This may be good in the milsim mode, but I don't know if its a good idea for the main playerbase. Looking at the drama the suggestion of not being able to turn 180 degrees in midair caused, this would actually end the earth.

atomic jewel
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it won't work in favor for the current game, maybe for milsim mode but imo suppression and limited movement should be on the forefront there, not getting slowed down by bullets

wanton viper
wind vector
wind vector
sand bay
tardy geode
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Nope. Ttk is already fast, why remove the slight chance people have of surviving

arctic plank
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So your suggestion to the “movement” issue, is to punish players for... moving? And instead encourage camping because you’re basically a free kill once you get shot?

BBClown