I feel the devs are focusing far too much on trying to make fundamental changes to the game and how it's played. I think that this stems from a focus on trying to 'fix' the parts of the game that made the ~70k players who quit at launch quit. Why focus on trying to get those people back when you already have a 8-10k concurrent player strong community (post TR)? Like it or not, some of the people who quit just don't like the game at it's core and never will, that's fine. You have to realize that those people wont come back unless at the expense of the current dedicated community who likes the game as it is. Are you sure that tradeoff is worth it? That there are more players who will come back than those who will quit because they lost what they enjoyed about this game? Why not instead try to find out what made players STAY and cater to that? Rather than focusing on what made players LEAVE cater to what made players stay, and grow your community from there.
tldr: Bottom line is there is something that the 8-10k concurrent players enjoy about this game. Instead of making changes hoping to get players who quit back, make changes that keep and grow the current player base by adding to what they love, not taking from it.

HS multiplier would still need a up.






