#Remove squad spawning before ruining other parts of the game
1 messages · Page 2 of 1
Honestly never seen that happen myself
But we have established the system to be kinda jank so
No, they are spawning on both. Currently, in the scenario of defending an objective, squad spawning is the only reason why it isn’t completely binary. Removing it would make control of a point literally just dependant on whether there was a single enemy in it or not. Right now that majorly influences it more than it should imo, removing the only damping factor would make the problem worse
That’s how it works currently.
Pretty sure it’s just a line of sight check
I don’t know what the range limit is, maybe like 50m
its terrible and thats all that matters
It being terrible only matters if you suggest a not terrible alternative
As in they should remove the check, change its range or what
It started with that dude, but we've kind of commandeered the thread to talk about SL-only squad spawning, and universal rally points. good luck backreading though, it gets tough
i wish it was just a line of sight check with a short range distance check but it's not even that. i'm pretty sure it's entirely distance based and ignores obstacles, which is why the current version ends up restrictive when it shouldn't be
we dont have shotguns to be the punching bag of the community
smgs fill that void
no, it is a line of sight check and a distance check.
so i can blame someone for my lack of skill
it used to be only distance but it was changed to include enemies "aiming at you"
so maybe restricted to a cone
needs to include a more comprehensive check because some of the cramped maps are awful with the current spawn restrictions
district 32v32 for example
slight hyperbole but i played a full 30 minute match on that map and once your squadmate leaves safe zone/gets to the edge of safe zone you can't spawn on them, so every death sends you back to spawn
This isnt about realism its about pacing
it's true that adding habs would be really dynamic
dynamic
Meaningless terms. Unless you plan to add some resource system to BBR habs wont work
you read with your feet
nope
reread my post with sarcasm to see
no
too late
ugh yes I hate people using the word "dynamic" as an umbrella term for something they think is cool
it happens so often
Speak like a nerd that crazy
that's not very dynamic of you
Awfully static from solar
reallocations are expensive ok?
Excellent suggestion, would single-handedly fix the entire game 11/10 implement immediately
Op is performing auto fellatio
I kinda like where this is going. What if the squad lead could only spawn on a vehical at an occupied base, and when they do, that vehical becomes a spawn beacon for the rest of the squad who either have to spawn there, or back at the friendly base.
Wouldn't that require squad leads not to be the absolute mouth breathing imbeciles that 90% of them are. Squad play sucks enough already, it seems a shame to put the entire squad's spawn in their hands
