#TTK / Time to kill discussion

1 messages · Page 1 of 1 (latest)

pearl haven
#

A thread to talk about time to kill / TTK in BBR because a lot of people are spamming it in other threads.

I think TTK should remain the same, or if not, even faster, to punish poor movement / rotations from players

Prolonged TTK is likely to result in rewarding poor decisions on the matter and drag out fights unreasonably - armour already does a good job in extending the fight, why would we rely on an increased TTK to make it worse

#

Personal opinion - the current TTK is better, having an extended version of the TTK will just reward poor movement and rotation plays

next swallow
#

Where's the suggestion?

pearl haven
#

To keep TTK

#

as it is now

#

There I developed the pinned comment

#

Plus I cannot imagine Support armour will balance well with an increased TTK

#

It already takes many bullets more to kill Exo supports

#

Prolonged TTK will greater that fact

#

I just want to hear the other side on why TTK should be longer

#

No like, hate or anything, just an opinion wanting to hear what would it benefit

next swallow
#

Thre really isn't anyting to discuss here.. you kind of just made a thread just to make a thread..

pearl haven
#

It's a discussion tart

#

do you think TTK should stay?

#

increase?

#

decrease?

#

The entire point of having an opinion

#

I mean to edit "tard" to "tart"

#

I can't do it for some reason

#

there we go

#

Don't misinterpret that, I didn't mean to refer to r word or what not, genuine mistype

clear kraken
pearl haven
#

I thought only devs could psot things in there

#

Plus it's not a followed up on feature yet

clear kraken
#

Everyone can

pearl haven
#

but the mods make the thread no?

clear kraken
#

Just you have pinned feedback

#

With generic stuff

pearl haven
#

oh I see

pearl haven
#

I hadn't scrolled that far with that channel

#

Makes more sense, fair enough

#

Gun play ≠ TTK though

next swallow
pearl haven
#

Gunplay is general reference to how guns handle or shoot ect. I wouldn't exactly put time to kill in that factor

next swallow
#

unless you are adding nades and hammers to time to kill as well.

pearl haven
#

Gunplay is more of a generalisation not the specification of TTK since I imagine it's a relatively important factor I don't think it should be included to be drowned out by everything else

pearl haven
#

Not just weapons

#

Unless it's specifically gun TTK

#

Which there was no mention I believe, it was just TTK as a generalisation

next swallow
pearl haven
#

but isn't feedback for currently implaced mechanics and such?

#

TTK hasn't been changed yet, they're planning to experiment on it in the future

#

but it hasn't been added yet, so no real "feedback" is there

#

It's just "I don't think we should have it cause ---- "

next swallow
#

Neither has milsim and it has a thread.

pearl haven
#

which is what this thread is for

pearl haven
next swallow
#

abeleavesvx Alright bye.

pearl haven
#

Plus, the old games they made

#

were more milsim

#

btw

#

so there is feedback from that

#

and look how those versions of the game turned out

#

but yeah that's fair

brittle shard
#

TTK is fine as is. But faster: Hell no.

pearl haven
#

Why would you be against faster TTK?

#

I'm not saying it should be, I personally would want current TTK to stay as is forever unless further development

#

but I think faster TTK would do less harm than longer TTK

brittle shard
pearl haven
#

FAL has it also

brittle shard
#

human reaction at average is 0.25s

#

0.20s if you're really good

#

So yeah, faster TTK will just be more people like "I got killed in 1 frame" people

pearl haven
#

Yeah I understand that - obviously you get a lot of 1-frame deaths too

#

Can't help it, it's just ms

#

and packet loss ect

pearl haven
#

Can't argue it, 1-frame deaths are dumb

#

I just think curernt TTK is nice

#

but the longer TTK they're wanting add/test is a bad idea and a waste of time for them

#

When focusing on matters more pressing

#

would be smarter

#

Just want someone to tell me why they think TTK being increased is a good idea

jolly chasm
#

honestly ttk is kinda high with 127 people tbh

brittle shard
#

if adding a bit of TTK would solve the "1 frame kill" problem why not. But I do not think it'll do it. If they want to slow TTK maybe by 40% max. Like don't double TTK 💀

pearl haven
pearl haven
brittle shard
pearl haven
#

Yeah I mean, I don't think it's too much of an issue really

#

You can't really help it due to regions unless you region lock

#

Which there is?

#

I think

#

I know Tarkov doesn't allow I think 165ms+

jolly chasm
#

well think about it it's very easy to die if there are 5 people shooting at you at once

#

a little more time to react to the chaos would be nice

pearl haven
jolly chasm
#

I'm not talking about 1 frame deaths I just mean in general

pearl haven
#

I would hope people have logic to not complain about "being 1-framed" when 6 people beam them

pearl haven
jolly chasm
#

1 frame deaths are their own seperate issue

pearl haven
#

right right

#

I mean, should you be able to react though?

#

If 5 people shoot at you at once, I think unless they miss, you should die in a way where you couldn't react y'know

#

If I am able to come across an area where I didn't know there were 5 people existing, and I still am able to react to them, get a nade, c4, or half my spray off, I'm sure that would file it's own complaints

#

I'd think that is stupid

#

Sure, I imagine you can increase TTK in a way where if a group of people, shoot someone, it won't really change anything - however TTK is more 1 on 1 situation

#

As said above, 40% increase, that's 1-2 extra bullets

#

Might not seem like a lot, but it's enough for a lot of cases

limber vigil
#
  • Oki makes argument that oh you spawn in open areas and die, the higher ttk will solve this issue

  • also Oki, so guys i made it so when enemies are looking at you, you cant spawn, this solves the issue of dying in the open

cedar bridge
#

Surely everyone wont play support with higher ttks

pearl haven
#

Totally won't see many FAL Supports

#

3 tapping everyone but tanking your entire invent for fun

ebon lintel
#

It also shrinks the acceptable space of weapons. If things need to kill people in half a second or less to be viable, or have some big gimmick...

well, why have more than like eight weapons?
... although thay does turn into a question elsewhere too, but i digress.

long flax
#

making battlebit slower won't make you better

pearl haven
pearl haven
#

but the it doesn't exactly mean the rest are useless, almost every weapon is able to kill in less than .500

#

Not including DMR's and Snipers of course

#

I think TTK being increased can do more hinderance than have a positive effect

cinder zealot
#

Most guns in this game kill below .400 that includes most of the dmr's

#

Snipers ofc are the exception there

pearl haven
#

Although you can argue sniper TTK can be instant if headshot ykyk

#

but nah that's nit picking

cinder zealot
#

Indeed lmao

pearl haven
#

I think fast TTK is healthier than extended TTK

#

If you've ever played Division

cinder zealot
#

It's a double edged sword in a way

#

A fast ttk rewards both good and bad players

pearl haven
#

You'll know that you can survive for minutes with correct cover and movement

pearl haven
cinder zealot
#

You can drop someone with a fast flick but you'll die just as fast from the support prone in a corner

cinder zealot
#

Rewards good movement and aime

#

Like in quake or UT for example

pearl haven
#

They're playing it with c4 or frag cause if they peak for more than .300 they're dead also

#

Not like they go unnoticed

cinder zealot
#

I personally prefer a fast ttk

pearl haven
#

Ofcourse, this depends on how much they go crazy with the increase

cinder zealot
#

Maybe just slightly longer than most guns are right now

pearl haven
#

I cannot imagine it being more than 30%

cinder zealot
#

But that's all personal preference

pearl haven
pearl haven
#

but that is more so a gun specific issue than a TTK issue

#

Give .200 is just, if you preaim/fire this area you're gonna win if you hit the shots

ebon lintel
cinder zealot
ebon lintel
# pearl haven There are stats to the TTK per gun, I think the fastest is .200?

Egh, I worded this poorly. Hang on, that's my bad.

I think of it as shrinking what's a viable option, especially for closer encounter weapons. When the baseline is something like 700-800rpm 2-3 htk, well...
You could make a lot of weapons reskins of eachother and it wouldn't matter too much, or might even be healthier for the game. Balance easier, customization not a question of what gun in meta.

cinder zealot
#

You can do just fine playing bin meta guns tho tbh

ebon lintel
cinder zealot
#

Best example for aggressive play is the pp2000 there imo

cinder zealot
ebon lintel
#

Man, the F2k used to be cheese

#

hmm yes high stability assault rifle range profile with inbuilt... what, 1.8x scope?

#

uhoh.

cinder zealot
#

Hehe sounds like Bf4 ace23

pearl haven
#

I don't think luck has much to do with it really

cinder zealot
pearl haven
#

I would say the general combat is more so favoured by a CQC superior weapon for sure though

cinder zealot
#

FAL looking at you very dissapointed throwing shades at its unrivaled stopping power

pearl haven
#

I mean, I've done requests onto streamers channels, for them to play the PP19, the least favoured SMG, they performed above the typical players

pearl haven
pearl haven
cinder zealot
#

really fun to play still

pearl haven
#

I couldn't say

ebon lintel
pearl haven
#

Armour is tricky, because with it, it changes a lot of factors and numbers

#

complicates balacing a little I feel

#

Definitely with the fact it's got durability ect

#

Then you're resorted to default TTF factors

cinder zealot
#

i'd love a playtest without armor to see how it would feel

#

and go from there

pearl haven
#

Insane probably

#

I wouldn't mind armour just having a flat dmg drop off and no durability

#

cause I feel like it just gets in the way sometimes

#

Maybe not that for helmets though

#

I don't mind helmets being shot off due to snipers ect

cinder zealot
#

getting a armor crack on your killing shot...

#

on a slower rpm gun especially

ebon lintel
#

ironically memesim mode that's been promised forever is probably not going to be what people hoped for

pearl haven
#

The amount of times I've had Exo tank half my P90 spray, stupid stuff that shit is

ebon lintel
#

reality is not consistent
reality f*cking hates you
if you want realism, prepare to have xcom

pearl haven
#

Yeah I think realism aspects into BBR are dumb

ebon lintel
pearl haven
#

The Devs are constantly referring to trying to be between "Battlefield and Squad"

ebon lintel
pearl haven
#

Depends how deep you go really

#

for eg stamina

#

god no

pearl haven
ebon lintel
pearl haven
#

I don't mind server side registration for the most part - probably saved me a godly number of times

pearl haven
#

Although the opposite, ScorpionEvo - just "brrrr" weaponised

ebon lintel
#

while uh
256 player HD would be oh jesus christ

#

there are some very cool things i that game

#

and like
Y'know how there's some game concepts that you know would be disasters but

pearl haven
#

Unfortunately most game gimmicks die

#

May that be the consumer issue

#

or the game issue who knows

#

Probably both

ebon lintel
#

its not a gimmick
its like
ok, so.
Combat sim.
Slow. Purposeful.
...right?

pearl haven
#

My issue with BBR is, aspects are just polar opposites sometimes

#

The movement and gunplay feels as though it's supposed to be super fast paced and arcade style (imo graphics play into this also)

ebon lintel
#

Except hideous destructor lets you do rolls and side dives, lets you sprint up to crazy speeds with inertia to jump gaps...

sure, stamina, but it's not cod run out in like three seconds
and there's something exhilarating about dodging fireballs and shit by doing hollywood bs

pearl haven
#

but they want to award sitting on an OBJ and not killing anybody because you didn't move

#

Oki has mentioned previously that he believes "kills don't win games"

#

Which to a degree is correct, but not even close to being pure

pearl haven
#

I searched and only got a DOOM game

#

Since you said Fireballs, I think it might actually be DOOM

#

lmao

ebon lintel
#

On one hand, rhat man with a rifle is a threat now. On the other hand, with your manportable 35mm cannon, you could just shoot dead a cyberdemon.

#

Introducing:
the ZM66 assault rifle. It is a 50rnd caseless digitally controlled weapon, with adjustable scope, red dot, semi automatic, 3rb, and full auto firemodes. Also has option for a grenade launcher capable of firing grenades with dialable airburst.

pearl haven
#

I don't think BBR want sliding / rolling I think they mentioned someone idk

#

but like, idk the whole dynamic of BBR is weird constanly bouncing between polar opposite mechanics

modern sand
iron topaz
#

@limber vigil tap in

iron topaz
pearl haven
#

Most definitely they won't have TTK as such

#

I imagine only 20-40% increase

pearl haven
#

Sounds like a huge flaw to be honest

#

As someone said above, if you're going to benefit those who're weak, it'll only benefit the strong much more

#

Wasn't their exact words but it equates

limber vigil
glass frost
#

TTK should stay the same as it is

iron topaz
versed delta
#

ttk is fine. with movement getting absolutely obliterated it wont matter how fast or slow you die, the second you get caught moving you'll be dead anyway

pearl haven
pearl haven
versed delta
#

The logical fix is to increase hitbox of the player slightly so it's EVEN EASIER to hit the crazy movement. Keep in mind it isn't exactly hard unless you're using no attachment scorpion

ebon lintel
pearl haven
#

However for general gameplay, I don't know if bigger hitboxes would benefit the game positively #

#

Then you have issues with pinging being new - not to mention, dying around walls happens enough already

harsh swallow
#

It's true that the quicker the TTK is, the easier it is to fight with various guns, so I prefer the TTK to be quicker with all guns, but I'm sure I'll get criticism from light players and players who like casual/sport FPS.

sterile linden
#

Its incorrect to assume that high ttk makes a game easier. It makes getting caught off guard less punishing, sure, but it also makes it take much more skill to actually get a kill in the first place.
I think the sheer number of players on the map, and the ability for them to come from every angle, limits the merit of "good positioning"

versed delta
pearl haven
#

Well, slightly maybe sure, I can't see how it'd be too much of a problem

pearl haven
versed delta
#

Imagine flanking more than 1 exo player with a 15 bullet kill.

#

You'll probably never win against even just two of them unless they have no brain

pearl haven
pearl haven
#

Mfs just take every bullet you can throw at them and more

versed delta
#

I shoot their legs and if they prone their heads. If there's more than 3 I just don't engage

#

Who made the decision to give support players the fal? It's actually so dumb.

pearl haven
#

Yeah I mean, I just tend to shoot head always given natural response to wanting to fastest kill on players - even if there is more than 1 I usually throw myself around the corner with no option of turning back, it's why I tend to get so many deaths in my games

#

But works out nevertheless, still get double/triple the kills

pearl haven
#

FAL Support is monsterous, surprised there aren't more of them

versed delta
#

Try shooting exo legs. It's just better.

pearl haven
#

But they love their M249's

versed delta
#

Bc most support players are insanely bad. Like, no shade, but their aim is garbage.

pearl haven
versed delta
#

It's very rare I find a support who can aim past 30 meters. Then they rage at me on mic when I outgun them lol

#

This is my support player experience.

#

Yeah FAL support actually has potential to make support meta, especially with bandage speed buff. You can just walk up to 4-5 people and mag dump them and survive.

pearl haven
#

Purely from the fact FAL destroys

versed delta
#

It's already one of the stronger classes. Arguably at the same level as light armor assault mp7

#

4 grenades, two large ammo boxes (or three I can't remember), exo armor, FAL,

pearl haven
#

Ah I mean, I wouldn't got that far since Assault MP7 is insane, don't think Support quite matches, but it's not too far off

versed delta
#

C4 access

#

Which is better, being able to quickly flank 10 people or just straight up consistently win 1v5 in head to head

#

No need for insane routing, ability to post up with an LMG or FAL, extremely strong armor, ability to survive sniper headshots, essentially endless ammo supply,

sterile linden
pearl haven
#

Reality vs Expectation type

modern sand
pearl haven
#

I'd imagine in turn they'd survive longer

#

but it doesn't directly impact kills at all

#

I would argue a player that uses such movement may also have the ability to rush backlines and use C4 or their gun to spray enemies down, but that is very much possible without such movement

modern sand
pearl haven
#

If your playstyle isn't effective with killing the enemy team, why would you do that

#

Many people aren't capable of doing said movements and still manage to pop off kills wise, hell, I got shit movement, whenever I try wiggle my mouse around I just die straight away

#

but I still manage to kill 1 or 2 anyway, because it's not all about "wiggle mouse = more kills"

keen escarp
#

My suggestion to improve ttk and make it less frustrating and more rewarding for the player's skill:

  • Reducing all damage to arms and legs by half;
  • Reducing body damage taken by 10% for all armor;
  • Reduce the size of the model's head a little and increase the damage to the head (headshots need to be more valued);
late prairie
#

headshots are already very much valued (best seen with the as val, ak74, p90, deagle, rsh and probably multiple other guns which greatly benefit them)

#

deagle and rsh become a 1sk
ak and as val only need 1 headshot to then only take 2 more shots to kill (on flesh)
the p90 just gets better value out of its ammo
and so on...

cold pasture
#

exo head makes more sense, exo chest is more easily avoided by more veteran players (AKA shoot arms or legs)

cold pasture
keen escarp
late prairie
#

and no spraying with an smg won't help you much

keen escarp
late prairie
#

goober is not even a proper insult lmao

#

but my usage of it should probably make you wonder
"wait was my take a bit dumb?"
yes, yes it was

#

if you just spray with any f/a weapon you're gonna lose unless you fight against someone who's braindead

keen escarp
late prairie
#

if aim doesn't matter you would probably be the best player ever am i right HyperXD

#

oh i do play smg every once in a while, vector (which slaps you on the nuts if you just spray btw), scoop (same thing as vector but even more punishing), mp5 because it's funny and you can just laser peoples heads or legs - which you have to aim for - and pp19 sometimes because it's just has no recoil to speak of

#

but hey, lmgs should obviously be meta with their ability to just aim for you

keen escarp
late prairie
keen escarp
# late prairie ok you still haven't proven your point of "smg just sprays at your legs and wins...

I cited the example of shooting with smg at the legs because it's something stupid that no one who has a bit of an understanding of fps would do on purpose. And I used this as a way to argue the point I was making about TTK, that the ttk in this game is so fast that you don't need to waste time trying to aim for the head, anywhere it will kill you in half a second. And how does a game deal with this? You can take the example of CS GO, which forces the player to only aim for the head, because it deals less damage to the body and 50% to the legs and arms... making ttk make sense and rewarding those who play well.
(I gave the example of CS GO, but this can apply to almost all fps except Apex Legends).

errant crane
long flax
#

you guys should kiss if you like eachother so much

brittle shard
wet tiger
#

People spam too much with DMRs when they're literally best for taking those headshots quickly, not as a spam cannon

rough cliff
#

they kill slower than basically every other weapon other than smgs beyond 80 meters.

shrewd fiber
#

Isn't that literally not true

#

Do you mean within?

rough cliff
#

the difference is like .4 seconds

#

and still under .2 seconds ttk

#

that is far faster than the majority of people can react. f1 drivers react to light at that speed.

shrewd fiber
#

That's at the assumption you hit every bullet I feel like

#

You fire dmrs at range a little more deliberately I feel like. Past 60 meters I'm pretty sure you can start out performing stuff

rough cliff
#

60 meters is still beyond the SMGs preferred range, so I'll give that to you. as for DMRs most range can be countered by AR damage. Getting the drop on someone may secure the kill but at that point spraying them down with an AR would likely do the same.

fallen ravine
#

There are multiple ARs with recoil like the DMRs but also better ttk, the advantage DMRs have there is single shot damage and damage dropoff

shrewd fiber
#

Hrm ok

jagged plinth
#

What is blud waffling about

hazy copper
#

Longer TTK = Weapons with Mor personality

fallen ravine
#

Why would that be the case?

rough cliff
#

I think the logic is that with a longer ttk you have more space for weapons to have their own niche.

fallen ravine
#

I would think that depends on the ratio between fast and slow ttk guns

#

Rather than the average value of them

rough cliff
#

yes, that is what a range is.

fallen ravine
rough cliff
#

you litearlly agreed with what I said you maroon.

fallen ravine
#

I don’t know if you believe in the point you assumed, but that is what I was addressing

rough cliff
#

you said it depends on slow and fast ttk weapons. which is what a fucking range is

#

I said it allowed specific niches for weapons, which a much larger ttk would technically allow while using an average engagement distance.

fallen ravine
#

The person who brought it up never mentioned ranges or ratios, they just said “longer ttk”, which I interpret in the context of this thread as “longer average ttk”

fallen ravine
rough cliff
#

do you know what identity and niche means or are you just playing stupid?

fallen ravine
#

I don’t know what logic you’re trying to convey, so I’m asking you.

rough cliff
#

meaning that weapons don't really have niches they all kill about the same rate outside of TAS stats.

fallen ravine
#

That is not only false, but doesn’t answer the question

#

(In response to the first of those two messages)

rough cliff
#

literally tested with every weapon.

#

the majority are under .2

#

the rest are under .25

fallen ravine
rough cliff
#

barring bolts because of their nature

rough cliff
fallen ravine
#

For gamers I think it’s a bit faster, but yes

rough cliff
#

.2 is professional racer reaction time

#

most guns are under that already.

fallen ravine
#

Almost everyone also has like 20% or lower accuracy in their stats page

rough cliff
#

ok, so?

fallen ravine
#

Just about every ttk sheet takes it as 100%

rough cliff
#

player accuracy is not generally taken into account

fallen ravine
#

Mmhm, which means TTKs in practice will usually be slower than what you claim

rough cliff
#

ah yes, but guess what

#

thats now how ttk is calculated

#

ever

#

because there are so many players with differing playstyles that it would skew results a fuckton.

#

anyway

#

back to your orgional stupidity

#

what you said, creates a range of "ttk"s for the variosu weapons that is less compressed than it is now.

#

which is the logic behind the original post you are questioning.

fallen ravine
rough cliff
#

yeah if that's how things are done the vector would never have changed.

#

there is a reason player performance is not taken into account.

fallen ravine
rough cliff
#

people have already tested it out with body shots, only headshots, the various armors.

#

the worst ttk possible is an smg at 100 meters plus shooting exo at .3 seconds

#

.324 I think was the actual count.

fallen ravine
#

Ok that’s just wrong

rough cliff
#

everything you are trying to say to refute has already been tested over and over.

#

but of course, you would never believe it.

#

you also cannot seem to fathom what a mathimatical range is.

fallen ravine
#

Not sure what you mean by “tested” for that

fallen ravine
fallen ravine
#

I would view your argument as correct if ttk played a far lower role in determining the outcome of a fight than it does currently. The difference between an ultimax and a FAL is vast.

rough cliff
#

not really lol

#

all the guns are very close to one another.

#

there is no "magic" gun that is the sure fire choice anymore

#

hasn't been for a while.

#

ultimax has a slow draw speed and movement, that's about its only real downsides.

#

fal is slightly above average, but again most of the time the ttk is going to feel exactly the same because you will not physically be able to react to it unless they miss.

fallen ravine
#

Hmm. There is a real temptation to use the “have you even played the game” card on this one

rough cliff
#

yeah, which is how I know this bud.

#

you apperently haven't though, that's pretty telling.

fallen ravine
#

There is no objective way to prove or disprove such statements. So I will just say (as someone who has the FAL and ultimax as my two most used guns) that that doesn’t reflect my experience whatsoever

fallen ravine
rough cliff
#

yeah how long ago you get those hours?

#

Like I said there is hardly a "best" weapon that is magically better than every other weapon in the game anymore.

#

ultimax is an lmg with its own problems because support weapons got the short end of the stick.

#

but damage and accuracy wise its on par with the fal.

fallen ravine
rough cliff
#

drawspeed and movement is what kills it, and its not liek the fal is all to good on that part either.

rough cliff
#

ok good for you, then you must simply be blind. rather I hope its just you not paying attention.

fallen ravine
#

You’re comparing the second highest recoil gun in the game with the lowest recoil primary

#

Same can be said for damage

rough cliff
#

you're the one comparing them bud

#

you took an lmg and a BR and tried to be "smart"

fallen ravine
#

And in that case comparing as in suggesting the same

rough cliff
#

you brought them up, and I talked about exactly two stats

fallen ravine
#

You are the only person I think I’ve seen in this discord so far who thinks ttk doesn’t matter. Which isn’t inherently bad for you but it seems weird.

fallen ravine
#

In an argument that revolved around the importance of TTK

rough cliff
#

yeah sure, basically equal on the ttk board, but polar opposite

#

you need to head back to school, these basic concepts are really getting to you.

fallen ravine
#

Taking ~64% longer to kill someone makes a difference.

#

You can claim it’s not a major difference if you like but to pretend it doesn’t matter is unreasonable

rough cliff
#

unless you happen to be in the top percentile of humanity, you will not see any difference.

jagged plinth
#

You don't need to be Einstein to feel the differences in TTK

fallen ravine
#

I can totally see a 127ms difference, even if I can’t react to it within its duration

#

And the game doesn’t care about if the enemy has reacted or not, they’re dead / not dead either way

#

Next thing you’ll be telling me is that humans can’t perceive over 8 fps… :)

#

Having a lower ttk gives the enemy more leniency. Even if it’s still too fast to reasonably respond to on its own, they might have begun their response much earlier, or you might not hit every shot

#


The only case in which TTK definitively does not matter is one where they are only aware of your presence by the time you’re already firing, you’re using a fast ttk weapon, you’re hitting all your shots and you’re close enough for bullet velocity to not matter

#

I’m sure anyone who’s played any shooters will understand why this is not always the case.

rough cliff
#

ok wow, lots of words to say "you can see your death happening"

#

whoop-de-doo

#

still can't do shit about it.

#

unless they miss.

jagged plinth
#

"I can't read, therefore you're wrong"

fallen ravine
#

that’s a funny response ngl

rough cliff
fallen ravine
#

Did you not read the part about how people don’t begin reacting to you the instant they take damage?

rough cliff
#

as I said, ttk is close enough it changes nothing.

jagged plinth
#

He gave a good explanation and good examples

#

If you can't see that, that's a you problem

rough cliff
fallen ravine
#

Indeed two players may begin firing at the same time. If they’re hitting their shots, TTK is now the only thing that matters, yipee

rough cliff
#

surely this will let us calculate better ttk

fallen ravine
#

TTK isn’t a full on simulation of the entire fight. It just is one metric by which we can define a gun

#

I’d love to be able to account for everything and make a truly objective universal comparison of all guns, but this cannot be done.

rough cliff
#

keep in mind this all started because you were stupid and misinterpreted two statements, agreed with those statements, then decided to rant.

fallen ravine
#

I asked for elaboration on several of your statements. I suspected what relevant logic were trying to put forward at the start but you didn’t really confirm it until much later

#

Building arguments on assumptions about the opposition is a mistake I’ve made a lot of times and it usually makes arguments drag on for ages because of miscommunication, but here it might have been the opposite

#


I’m pretty confident by now that your stance could be fairly accurately be described with “if the enemy has their back to you, ttk is basically negligible”, which is true but not universally applicable