#Blood squirt hit effect, bullet impact feedback when it collides with human

1 messages · Page 1 of 1 (latest)

outer ledge
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make killing feel good, blood splatter is a good visual feedback when achiving a succesful hit on the enemy forces the enemy forces must be killed and destroyed

no need to make it big realisitc, just small red puff please

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I remember trying battlebit without hitmarker on screen and there were no visible indicators when shooting at the enemy units.
Shooting enemy units feels unsatisfying due to lack of human hit effect

vast cradle
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Not a bad suggestion

paper latch
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stop trying to make a blocky game realistic feeling with regards to effects

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unnecessary

ebon saffron
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Took me a long while to notice it myself though, it's almost imperceptible

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So I do agree it could probably be given a bit more visibility

chrome summit
vast cradle
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I think it's nice because you can tell your friends are getting hit too

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Adds some immersion

vestal crystal
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I would love this

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Shooting enemies is super unsatisfying rn cause the only feedback we get is a hitmarker

steel notch
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there is already a puff of blood

lost lance
vestal crystal
steel notch
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yep,

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hardly noticeable unless you are point blank.

verbal magnet
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blood bit

idle seal
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there is, but the amount depends where you shot... have a couple of clips with a lot of blood (headshots)

lost lance
steel notch
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I ain't never seen any more than what looks like somone took a spray bottle with red liquid and sprayed exactly once

lost lance
lost lance
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Yoooo! I was a wrong as fuck. 900 hours, never once saw a blood splatter.

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Ty @idle seal NODDERS

idle seal
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Yw ^^

vestal crystal
idle seal
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another one.. short distance, easier to notice (~2 meters)..

dim yoke
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But yeah you can't see it 11/10 times

astral parcel
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I mean yeah at some point you just kinda stop noticing it

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Anyways i think its the most noticable when its a kill shot

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Otherwise the splatter is pretty tiny

lost lance
nocturne flare
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Yeah something needs to change, shooting a man to death in bbr doesn’t give me even close to the same rush as irl. Good suggestion!

astral parcel
idle seal
coarse hawk
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The take away here is to make blood splatter more noticeable, for visual feedback of a hit in addition to the hitmaker. Only problem I can see is if its made to be more apparent then it is now, may run into performance issues considering the amount of people that can be in the map, and in one location at a time. Especially if the duration of the blood is increased, and starts to overlap if many people are killed at once. The game already takes a significant hit in performance just rendering all its players.

zealous sky
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Don’t render unseen stuff

dim yoke
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We can't even get working los checks on combat 💀

steel notch
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Los is the worst way to do it anyway

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Just add it based on suppression.

dim yoke
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Me when I don't shoot:

steel notch
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yeah, that's how it works.

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No game with squad spawning has ever done LOS. its always distance, or suppression. sometimes they tie it to use of weapons as well.

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Most use a distance, with two way suppresion. i.e if you are suppressed you cant be spawn on, and i you suppress an enemy, you also cannot be spawned on. that's how the measure in combat.