#Make players scared of death for immersion and for them to play more tactical

1 messages · Page 1 of 1 (latest)

zealous lintel
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Everyone knows the gameplay is chaotic and extremely fun at the same time but would love if playing tactical is more rewarding than just run and gun and some flanker will just kill everyone lol.

For example
Perma-death. Kind of.
- When an enemy got you, you're just down and have the choice to hold space and respawn immediately right. Maybe make the "downed player" an injury thing, If you get killed, No one can revive you and you'll be respawned but with a longer waiting time. If you're injured like literally crippled , that's when you'll be "downed" and your teammate will bandage you. This way players will be mindful for their decisions and actually dragging your teammates and bandaging them will be more rewarding for holding a position or something.

Make the medic class more important.
- Regarding "Killed" and "Injured" thing, make the medic more crucial in this type of situation. Like medic class bandage faster compare to other classes which has slower bandaging.
- Another example (didn't think this through properly lol). Every class can bandage you, but medic class is the only one can give you a second chance in the field. If you were injured (downed), you gonna bleed if no one bandaged you leading to death. Everyone can bandage you but if your teammate which is not a medic bandaged you, you're still downed but you can use a pistol. Only with a medic class bandaging you will make you get going again. Regarding to self bandage, You can bandage yourself when you're injured (not downed) to avoid bleeding.

This way, crafting covers on open fields and doing some CQB in buildings will be utilized and rewarding.

This suggestion is half baked and kind of absurd/crazy. I just came up with this cause of those frequent daredevil flankers and i liked those situations where people care about their comrade.

would love to make TL;DR but characters almost at limit sorry :>
open for criticisms 🙂

jade sable
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None of these ideas will make it into the casual game; Milsim build/mode is coming SOON

young tide
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Way too punishing. I do think that letting players give up so easily is stupid and squad spawning makes it ridiculously easy to get back to the battle.

So just making the give up timer a bit longer and removing squad spawning should be enough to make people value their lives more and wait for a medic to show up.

One more point to make this a bit more interesting for the downed player is to allow a veeeery slow crawl, since getting shot in an exposed area makes it very unlikely anyone will risk going out to revive you. But if you let players get themselves a bit closer to a place where their mates can drag them back, then they will probably try to do that instead of just giving up.

jade sable
young tide
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The only question is whether they'll do it before the game dies for good or not

jade sable
young tide
jade sable