#Balance of tanks and BTR/LAV, rebalance C4

1 messages · Page 1 of 1 (latest)

boreal cypress
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Hey, everybody. I think we've all seen tanks standing in the mountains and afraid to drive up to the mess.

Why is that?

The tech feels extremely uncomfortable due to the fact that literally any unit can blow it up on its own. Whether it's a sniper, a medic or a stormtrooper. Anyone. There could be 64 malarial mosquitoes that you should be afraid of, it could be in the window of a house, lying in a bush, waiting around the corner. Or maybe even all of them together if it's a 127 server. It's horrible.

There's a reason tanks stand very far away, for in a fight they will die instantly. I propose to give pride back to the big and scary war machines.

There are too many explosives on the map.

Anyone can sneak a bunch of bags of C4. Equipment is destroyed in 2-3 C4 packets.

Technics can be destroyed by a random class, although we have a class specifically for this task - engineer. We devalue him, we take away his job.

My suggestions. (Yes, you may not like them, as it takes a certain amount of fun out of the game)

  • Take C4 away from the medic. It's a medic, not a bomber.

  • Take away C4 from the sniper and support (same reasons, it's not their job)

  • Leave the stormtrooper with the option to take 2 C4. To break the walls on the assault, for example. 2 units of C4 will not give the opportunity to destroy the tank independently.

As a result, the technique will feel more confident and it will not have to be afraid of literally every player. It will be able to be more aggressive, but at the same time the engineer will be able to deal with it as easily, because it is his direct duty. Also in the game there will be more logic in equipment and individuality of classes. But less fun and bang for the buck, unfortunately.

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Summary of Content.
The main idea is to reduce the amount of explosives on the map. Technics will be able to move, will be able to be dangerous, not an easy frag for a conditional medic. "tank - Frag for medic/sapper/sniper". This is nonsense.

No one but an engineer should destroy an entire tank on their own

Also want adequate criticism of such a suggestion or additions to what's already written.

I also realize that this may take away some of the fun of blowing up everything on any class. I am not in favor of such balance edits where "something is taken away". Also, I'm not a tank pilot, but I feel sorry for those guys on top of the mountains, they miss out on all the fun.

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As I see it this method can do 2 things at once. Help the technique and add uniqueness to classes.

vital portal
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I remember someone suggest adding a new explosive that does close to no damage to vehicles but it can still break down walls. Remove c4 from all classes except engineer and maybe assault and replace with that wall breaking explosive.

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Sumthing like this

boreal cypress
primal flint
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Add or move some props so that more practical props cannot be equipped with C4 at the same time

lapis current
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Well, same way there is a reason why everyone takes C4. Tank drivers can clear everyone on the point in seconds. Sure, take away C4s but nerf tanks as well.

real glacier
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possibly also reduce the number of rpgs a player can carry. i would also think the damage models need to be looked at. the lav takes 80 percent damage if hit from the rear and i agree it should be a lot but maybe not 80 percent. with the number of players and the number of rockets they can carry its just too easy for a few engies to hide and wait for a lav/tank to pass by

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i although think the greatest way you can get tanks/lavs out of deployment is have it so they can refill their ammo and repair at any player supply drop instead of having to go all the way back to homebase. also would be nice if i could see friendly supply drops on the damn map!

boreal cypress
boreal cypress
# lapis current Well, same way there is a reason why everyone takes C4. Tank drivers can clear e...

What? A tank on a point won't last 10 seconds, everyone will hit it. Unless the point is near a base, then it can stand on the edge of the zone and fart from there. As soon as the car goes beyond the safe perimeter, anyone can throw 3 c4 on it and blow it up. Especially on point. When me or my co-commanders hear a tank or LAV, our eyes light up and we run to blow it up because there's probably 100% free points and frags. Technics at least something of themselves on the same Eduardovo, but, there are guys who with their c4 just mined the exits from the base and that's it. The team is left without equipment and do it stormtroopers, medics, snipers.

lapis current
boreal cypress
lapis current
boreal cypress
vital portal
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A single engineer with anti tank grenades can quickly destroy a tank up to 50m...

boreal cypress
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Engineers will still be very strong specifically against heavy machinery

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And now it can be done by anyone and very easily. That it can be done easily by an engineer is a different question and a different topic. Right now, tanks are just disintegrating into atoms. Tanks and LAVs are like an 18 year old schoolgirl with pigtails in a bar with bikers.

vital portal
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i would even suggest to make tanks "tankier"... tanks die way too quickly in close range forcing most tanks to camp at long range and snipe all day. Tanks should be OP since there is only 2-3 tanks at a time per team

boreal cypress
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I don't think they should be straight OP, but balancing c4 would give them more vitality but not make them death stars either

vital portal
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or give tanks ERA that acts like a 1-time use armor against rockets.

boreal cypress
lapis current
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I don't think limiting classes which can destroy a tank is a good idea. Taking C4s is the only option to fight it in close range for most people, to have an ability to do that takes away a gadget slot.

vital portal
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Engineer still exists... its sole role is destroying tanks... and spamming Heat rpgs at players... you can always hide from the tank or straight avoid it. Spot it for your team and you'll see a bunch of engineers beeline towards the tank.

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Engineers have so many tools for that as well... AT mines, AT grenades and rpgs

boreal cypress
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By the way yes, there still needs to be an RPG redesign. Because one charge for both vehicles and infantry is not cool.

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After that there would be engineers who take charges against tanks, and someone against infantry. Or change them depending on the situation, which in any case gives tanks more chances and time to survive, to fulfill tasks

vital portal
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Snipers could get an anti materiel rifle... for the APCs... but balancing it could be tricky

boreal cypress
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If there's a lot of opposition to taking C4 away from the classes. I still have a solution.

Not to take away C4 completely. But to keep 2. With the possibility of taking 3-4, but with some heavy armor and a large backpack. You wanna boom, you're gonna be slow and clumsy.

But that's still exactly not the balance I originally proposed. I don't like it very much.

lapis current
boreal cypress
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It won't make the tanks too powerful. Since the engineer is still capable of single-handedly demolishing a tank's cockpit in a couple of shots. The tank still has to fear the engineer. But not fucking everyone. I'll say it again. THERE SHOULD BE NO MEANS OF FIGHTING THE TANK FROM THOSE WHO SHOULD NOT FIGHT THE TANK!

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This is the third time I've explained that the tank is just a toy now. No one is afraid of it because literally every mosquito can take down an elephant in a couple bites. A sniper can blow a tank the fuck up, what a game. A medic can blow up a tank. A tank should cause fear, it should be strong and scary. When a soldier sees a tank on the battlefield, his first thought should not be "oh, easy frag", but "fuck, we should run for cover and stay low, call the bomb squad".

low veldt
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We need C4 launchers 🙂 like a trebuchet or something.

boreal cypress
low veldt
zenith snow
# boreal cypress Hey, everybody. I think we've all seen tanks standing in the mountains and afrai...

This is bullshit in modern warfare real tanks also in big danger getting destroyed in uraban areas etc and this is normal. Tanks and other vehicles are useless in combat without infantry support in game and irl there’s nothing wrong with them standing behind because they support the infantry from afar
personally I had 50\0 and more standing far from battle in safe. And would it have been better if I had come closer and been destroyed? C4 used not only for dealing with vehicles its allow to destroy walls, kill big group of enemies and a lot of other ways. Taking С4 from all classes is stupid and won’t solve the problem because RPG, C4 drones and anti vehicle mines are still exist

boreal cypress
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If you're defending fun, there was a suggestion above to replace c4 in non-core classes for destroying vehicles, with blast packs for demolishing walls, with small armor damage

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Having explosives at all is what makes tanks stand in the asshole of the world and "enjoy" the parroting from the mountain

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Because anyone in any class, upon hearing a tank, goes to blow it up. Read above. I'm already tired of explaining the same thing, and you ignore it with your text, as you ignore and defend incomprehensible things. Technics will be able to get closer, its gameplay will become more diverse, the technique will stop being afraid of everything. Only a cluster of players will be dangerous. As in real life (god I give examples of real life in the game about cubes), as well as a special class to destroy these very tanks

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Right now, tech is just another sniper on the team. So get a sniper and don't fuck around. What's different about the gameplay? One or the other is sitting on a mountain, afraid to get close.

lapis current
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As I said, I wouldn't say anybody can fight a tank - nobody stands a change until its very close, so until a tank driver goes to them. Atm only engineer can take a anti-vehicle RPG and try to shot it from the range, so I would say it's pretty fair now.
Imo tanks are very powerful now, but if a tank could just drive on the point alone and fight everyone that would be waaay too overpowered. Tanks should be scared in this scenario.

placid vapor
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one question op, after removing c4s from basically everyone, what makes you think tank and btr players will go, oh hey no more c4s, yayy I can push up with the infantry into a dangerous warzone with prolly multiple well coordinated engineers at the frontline that can blow me up into pieces instead of doing the same or even more damage by sitting by a hill where I can see everyone and I'm comfy and cozy

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well one stupid idea I have is to increase objective capture speed and capture bonus while in a tank/btr

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inciting the need of gaining from pushing

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along with ur idea of well. just reduce c4 number

foggy gazelle
# placid vapor one question op, after removing c4s from basically everyone, what makes you thin...

Well, not a op but, the good players will definitely start pushing, you just eliminated the most broken counter to vehicles, leaving RPG's and AV nades, things you can counter/work against, while C4 is instakill that doesn't even need LoS. Pushing gets you closer to enemy, that gets you more kills, making pushing more viable means you have more kills, which is good incentive for majority. Of course, some players will still be sniping, and even the good ones will be forced to do so by how the game plays in that specific moment, but pushing will be more viable, and because of that more popular

foggy gazelle
placid vapor
placid vapor
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it won't destroy a vehicle but it can still destroy walls which is what it's supposed to do

foggy gazelle
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You don't put 30 mm auto fucking cannon on glorified taxi

foggy gazelle
median edge
median edge
foggy gazelle
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We have btr 82

median edge
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you understand the 82 is a variant of the 80 right

foggy gazelle
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Which is a modernisation of 80, to a IFV standard

foggy gazelle
median edge
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actually no

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both are APCs

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by design and how they are used

foggy gazelle
median edge
foggy gazelle
foggy gazelle
median edge
foggy gazelle
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Just go and try

median edge
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I have, it is more than that.

median edge
foggy gazelle
median edge
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by the people who make them

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and the countries that use them

foggy gazelle
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Proof

placid vapor
# foggy gazelle Where?

idw to be a downer here, only place I can find the identification of the lav is on war thunder and some place called military today, both saying it's an apc

foggy gazelle
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War thunder

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Military today

placid vapor
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💀

foggy gazelle
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I would trust Wikipedia more

foggy gazelle
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80? 82? 82A?

median edge
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literallty nothing else changes besides internal systems between those variants

foggy gazelle
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For LAV 25, wikipedia says its recon vehicle, polish one categorizes it the same as BMP1

placid vapor
median edge
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its a recon APC. that's what its INF compartment is.

foggy gazelle
median edge
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no difference

placid vapor
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okay Bois, let's be honest here both vehicles are IFV's and APCs

median edge
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LAV does not have the armor for it

placid vapor
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they do both jobs well

foggy gazelle
median edge
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neither does btr-82a

foggy gazelle
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Differen role

median edge
placid vapor
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both are APCs and IFV's there done boom

foggy gazelle
median edge
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its not an IFV

foggy gazelle
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Stryker IFV is just a stryker with 30mm hull, same gun

median edge
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BTR is much the same

placid vapor
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Bradley when so we can differentiate lfv and apc

foggy gazelle
foggy gazelle
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According to who?

median edge
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you cant even take small arms fire, you ain't an IFV

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the US marines

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the US army

placid vapor
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uh oh war thunder like discussion I'm out

foggy gazelle
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Amd if so, then BTR 82 is a IFV, because it can take .50 to the front

foggy gazelle
median edge
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if you read correctly both can, and both cannot take .50 to the sides or rear.

median edge
foggy gazelle
median edge
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also, just ftr, russian 30mm is worse than the 25mm the LAV has

median edge
foggy gazelle
median edge
placid vapor
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.50 cal is quite borderline the definition of small arms, anything above that is big bois

foggy gazelle
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Man, the fact that both have ~30mm cannons, and work close in with infantry, supporting them after thiey dismount is a big argument FOR them being IFV's

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APC are taxis, they drive back after dumping the load

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Those two vehicles stay

median edge
median edge
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but it does not push up with the infantry.

foggy gazelle
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That's why I used ' ~ '

foggy gazelle
median edge
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anyway, both are classified as APCs by the military

foggy gazelle
median edge
foggy gazelle
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And in BBR they are IFV to the fullest

median edge
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got to change tactics because your argument is stupid?

foggy gazelle
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So now we can discuss in game things

median edge
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alright

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neither are IFVs

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they do not have the survivability to do that job

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and their gun sucks

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so they can't even support from afar really

foggy gazelle
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They have firepower to do that job, and survivability is a balancing thing it seems

median edge
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they really don't have the firepower

foggy gazelle
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Brb 20 min

median edge
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if their gun was accurate but shit, sure

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or hit hard and inaccurate, also sure

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but it doesn't hit hard, splash is all but useless, its inaccurate as fuck, and the shells have slow as fuck velocity

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tanks have very, very limited ammo, its survivability is a joke.

foggy gazelle
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You are basing your argument on "it's bad at it's job, therefore it isn't IFV"
By that logic, tank isn't a tank, and Gunboat isn't a gunboat. But they are what they are, and no one is disputing that, discussion is only about LAV's.
So, both BTR and LAV 25 have autocannons, they can engege every target, armour, inf, airctaft and light vehicles alike. They are better against some than against others.
They can ignore ALL small arms fire, .50 cal included.
They are able to transpot infantry, like APC and IFV should be, but no one uses them as such, they are at best glorified rally point.
They are bad at thier job, definitely, but they are still capable of doing that. Akd thier job is supporting infantry by fire and transporting it.
They are IFV'S, but because of questionable game design choices they are bad IFV'S. That doesn't make them APC'S

vestal trout
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Buffing vehicle durability isn't going to do anything to prevent people from using tanks and IFVs as sniper rifles, the people who do that are either "vehicle mains" who will do anything to avoid risk because they want to stay in a vehicle for the entire round or they're trying to pad their k/d and will do anything to avoid risk because they want to go 150-0. Unless you completely eliminate the risk of death then no amount of buffs will make them behave any differently. Planetside 2 potentially let you chain spawn MBTs and some of them even had abilities that made them immortal for 60 or so seconds and there were people who still used them incredibly passively to just snipe infantry from across the map

median edge
median edge
vestal trout
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It won't do anything lol

foggy gazelle
vestal trout
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ah the all time classic "i'll definitely stop" from the people who have done it in every gmae

foggy gazelle
# median edge they can't ignore most ground fire, sure it would take a long ass time to kill i...

They can ignore small arms fire. Last time I checked, canons and RPG'S arent small arms.
And you don't seem to grasp the diference. IFV is basically APC with simmilar or better armour, but with greater firepower and diferent doctrinal use. APC is a armoured taxi, supposed to go in drop off troops and drive back, with MG for self defence, while IFV are usually equiped with autocannons and some missles, but that's optional, yet popular, they are supposed to work with infantry and heavier armour alike.

foggy gazelle
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You would be lucky to fing me camping

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Tho you can try

median edge
# foggy gazelle They can ignore *small arms* fire. Last time I checked, canons and RPG'S arent s...

considering my 249 can deal damage to the "IFV"(its a fucking apc by design, role and designation numbnuts), it cannot ignore small arms fire. also APCs can have autocannons too bud, IFVs don't need to have one either. APCs also don't just "drive back" they stay and still provide fire support, but not nearly as much as an IFV. like where do you think the infantry is going to go when the jobs done? walk back?

foggy gazelle
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M249 can't do shit to IFV's

median edge
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it ticks damage, enough that a few supports laying into it can deal quite a bit of damage. not so much as HEAT or other explosives, but its possible.

foggy gazelle
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No, no, no

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That's totally wrong

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M249 does have H vehicle dmg, only L one

median edge
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still ticks damage, don't know what to tell you bud

foggy gazelle
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It cannot

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Show vid

runic stream
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As soon as you start introducing nerfs to the issue, people are going to have a problem. Better to just make the c4 either do less damage, or to make the tanks stronger in other ways. Chopping things from classes should be looked as a last ditched effort to balancing.

foggy gazelle
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There is 127 enemy players, everyone runs C4, having 127 hard counters make something that's a power multiplier barely usefull

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Just look how much AFV's dies in few minutes after respawning, inclusing driving it to fight

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We are 6 months post release, with somewhat stable playerbase, you can't dismiss that as lack of skill

runic stream
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You're not going to get away removing a gadget from a class "Just because" medics have it.

foggy gazelle
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Oh, not remove, replace it with something much more resonable than C4 which is OP

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Breaching charge idea floats around here for a long time

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You get all the utility, exept vehicle damage

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You leave that for specialised class

runic stream
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Im not even going bother, this is some cope

foggy gazelle
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Well, elaborate nontheless, especially when you call it 'cope'

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Why 'cope' exactly?

runic stream
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This is some thrown together lazy way to go about balancing out the problems. Your solution is to remove things from the game, or nerf them.

Nerfing alone in game balance has to be very strictly looked at, much more than buffs do. Its always better to buff things over nerfing others. Your implications just sounds like you're upset medics have c4 more than having tanks/lav/btr be looked at.

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C4 is not over powered. This is not an opinion.

foggy gazelle
foggy gazelle
runic stream
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My applogies i though you were OP.

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Regardless. Im not here to debate on absurd topics. Its not worth my time. Tanks and BTR/LAV should start with buffs before anything.

foggy gazelle
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You are stating that gadget which is

  1. Avalible to everyone
  2. Deals better dmg to inf than RPG.
  3. Deals on par dmg to vehicles than HEAT
  4. Has sizable radious
  5. Can be thrown 15 away, sticks to surfaces, magnetises in 3m range
  6. Everyone can has enough of it to at least kill a tank and BTR, or 24 people, on paper.
    Isn't OP?
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That's a wierd take but ok

runic stream
foggy gazelle
runic stream
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Im not turning this into a why you think c4 is OP or not. Not even going to reply to any of that.

foggy gazelle
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Ok, you do you

runic stream
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lmao, im not running away from anything. I dont bother with people trying to change things off emotions. Its not worth the time of day, sorry.

foggy gazelle
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You are doing a lot of assumptions here

runic stream
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Starting off, giving the BTR LAV and TANKS could be given 3rd person. That way their reactions and awareness would be much better.

foggy gazelle
runic stream
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We could investigate vehicles being 'fully destroyed' after its disabled 3 times. In which disabling would mean taking it from 100% life to 0. Where as a engineer could come in and repair it to working order again. Maybe with a drawback of not full hp. This would mean if the it was disabled, it could throw its occupants out for revives, then they can repair it and continue on again. This would incentivize teamwork, because the vehicle can be repaired after 'Fully destroyed'

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Adding more repair stations on flags would be a great feature as well, which can be destroyed, and repaired.

foggy gazelle
foggy gazelle
foggy gazelle
runic stream
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Moving up with tanks and defending it is a pretty decent way to flush out players, and capture points. This could incentivize people to give some more love to the frontline playstyle for vehicles.

foggy gazelle
runic stream
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I dont see it being overall too complex, its just repairing a 'dead' vehicle until its 'alive' again.

foggy gazelle
lapis current
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I still don't see why you even want to buff a tank or nerf C4s. Tanks are already very powerful, but driving them into enemy 'base' should never be the case - it should be destroyed in seconds.
Also, buffing a tank WON'T resolve an issue with tanks sniping - it will just give tank drivers another option - they can just drive closer, take kills in much less time and get blown. Sniping will still be possible and done - actually some nerf for that is needed, like accuracy nerf to resolve it.
I don't know why you want to make tanks that strong, so any player driving it, even carelessly, can do a lot before get blown.

foggy gazelle
runic stream
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Another thing, which i think vehicles should have is just overall more explosive protection from fronts and sides. Destroying means having to dump your entire c4 to the backside, and backside only.

foggy gazelle
runic stream
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we could go with the 'shell' method where the strongest armor of the the vehicle are on the front and sides, and if they're damaged enough, then finally exposes the tank from taking some real damage.

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bf4's my fav for tank gameplay. Could have a 'skill' ability to give tanks .5s of invulnerability on a long cooldown.

rain wagon
foggy gazelle
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BF4 aps is controversial idea

rain wagon
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I have seen a few conq tank games that got 130+ kills with only a few deaths

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surefour used to do them on waki when he still played

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and he was not sniping

foggy gazelle
# rain wagon Maybe tank drivers are just bad?

After 6 months after release, that's long time, and stable playerbase, when you meet the same people in lobbies everyday, I doubt that. People would learn and get better, but AFV's dies very fast since playtests

lapis current
rain wagon
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Then why are there some tank players that do well without sniping?

foggy gazelle
foggy gazelle
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Even if they try a lot

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Very high skill floor, because of unbalanced gameplay

lapis current
rain wagon
foggy gazelle
lapis current
foggy gazelle
foggy gazelle
lapis current
rain wagon
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I just havent played enough conq to find good tank players

foggy gazelle
rain wagon
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even though I know for a fact they exist because i have found atleast one

lapis current
foggy gazelle
rain wagon
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Cool

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So why do they need a buff?

foggy gazelle
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Because they are underwhelming in thier role as power multiplier and doesn't offer enjoyable expirience, especially compared to this game competition

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But at this poitn they need more of a rework than buffs imo

lapis current
rain wagon
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considering how annoying they can be if they're overtuned

foggy gazelle
foggy gazelle
foggy gazelle
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Unless you are willing to leanr the ropes in BBR for a month or two

lapis current
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well, agree that for less experienced players, tank driving won't be a long experience 😛
although there is no matchmaking and they can face very experienced enemies, they have no chances anyway

foggy gazelle
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The vehicle gameplay in this game is just wierd, unintuitive, and not well balanced

earnest yarrow
sharp flicker
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a player getting close enough to a tank let alone having enough time to get 4-6 c4 on the tank is just fault on the drivers part

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dont go near buildings and your fine

foggy gazelle
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No 3rd camera, fucked up sound inside a tank, fuck tone of cover for inf, and 13m of range for C4

sharp flicker
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oh cool yea its a tank, but game balance if your in a tank you are still a lot harder to kill than infantry

foggy gazelle
sharp flicker
foggy gazelle
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After 6 fucking minutes

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Not 5 seconds

sharp flicker
foggy gazelle
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There is no comparison

sharp flicker
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ive been in sqauds full of engineers holding points close to spawn after we kill a tank there would be another one in the next 30 seconds

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no comparison totaly

foggy gazelle
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The fact that 2 or 3 spawned at the same time is lottery

sharp flicker
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entire round consistantly

earnest shore
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Perhaps he is one of those people who call the APC a tank

foggy gazelle
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You must be on some not official server

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Tank respawn takes 6 min, IFV 4 min

earnest shore
sharp flicker
foggy gazelle
foggy gazelle
sharp flicker
foggy gazelle
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No I don't

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I have maid skin tho

sharp flicker
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xd

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bro i know the solution to the tank problem

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make them be able to fly

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no one will be able to throw c4 high enough

earnest yarrow
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doe

foggy gazelle
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Unironicly, yes.

tiny carbon
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And, if the tank have some kind of armor that reduces the amount of damage taken by explosives depending of the type of explosive?, C4 does damage only to the armor, and RPG Tandem penetrates the armor and does full damage (22 in the front 44 in the back/sides)

placid vapor
tiny carbon
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:c

vestal forum
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Hits not registering, throwing multiple at once, its decides to fly, and i mean literally fly ive seen my c4 goes in a straight line no arc, in random directions or the closest surface that magnet effect on c4 is broken

tiny carbon
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Yeah, C4 is very wacky, sometimes one-shots the enemy, sometimes one-shot yourself, most of the time C4 fucks the tanks

tiny carbon
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And an arming sound like a beep

vestal forum
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Oh im thinking of something else

tiny carbon
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What?

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Lemme see

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C:

vestal forum
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I thought you were explaining something about c4 but were making a suggestion lmao

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Anyways a sound clue for c4 could be a nice touch but the overall mechanics of it need a good polish and cleanup to work more consistently

tiny carbon
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Yeah

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C4 needs a more consistent damage area

vestal forum
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I think, i could be wrong but i heard this from a friend, that c4 explosion works by sending out a bunch of rays like shrapnel essentially and each one does damage so the closer u are the more that can hit but this might be the inconsistency of not getting hits when the c4 is on their face cause the rays are random. I think c4 should have like a sphere of damage but the further from the center the less damage

tiny carbon
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Sorry if my eng grammar is weird

vestal forum
low veldt
#

Holy shit. Stop with what's it's like in IRL. It doesn't fucking matter, jesus christ. If that's your goal start by asking Oki to make any bullet to the face a one shot. Not just one shot, no resing: realism.

foggy gazelle
low veldt
#

"Yes, because version 82 was up armored, got spall liner and 30mm cannon, to make it as a light IFV , because BTR90 program failed"

"it's an APC the variants is just an upgraded versions"

Just randomly skimming

foggy gazelle
#

Man, we were just discussing

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If you don't like it, don't read it

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Otherwise shut up

low veldt
#

I could literally say the same thing...

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Imagine the irony here. BBClown

foggy gazelle
#

Not really, you were ranting abuot "realism", and that "It doesn't fucking matter"

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I would like to remind you that BBR will have Milsim mode

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So discussion about reaslism is very much in place

low veldt
#

If you don't like, don't read it.
Otherwise shut up.

#

Irony

rain wagon
#

If there is no pushback against stupid ideas Oki is gonna think the stupid ideas are popular and implement them.

foggy gazelle
#

If that was feedback, or resonable response, I would be talking like with you rn

low veldt
#

BTW nice pivot of we're talking about hardcore lol. I didn't see anyone talking about hardcore. The OP didnt mention hardcore. You guys are just in fantasy land with your head up your asses smelling each other's farts. You are extremely delusional.
If you don't like, don't read it.
Otherwise shut up.

median edge
low veldt
#

Reality check maybe?

median edge
#

not feedback buck. go troll somewhere else

low veldt
#

You're really bad at definitions, like troll and exploit.

median edge
#

maybe you should actually add some feedback, instead of just being an ass.

low veldt
#

Feedback to what exactly? Oh, this LAV isn't exact on a fucking pixelated game? Just stop dude.

#

Just end this whole convo. It's all dumb, all of it. Bet you guys won't tho, prove me wrong.

median edge
#

man you read 3 sentences and decided to be an idiot

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anyway, if you can't be bothered to actually read the conversation, don't comment on it.

low veldt
#

Yep, I thought so, couldnt help yourself. You guys enjoy your realism talk where it'll not get implemented, later.
If you don't like it, don't read it.
Otherwise shut up.

median edge
#

"oh I said something stupid, but I win if someone says something"

#

stop acting like a kindergartener.

rain wagon
median edge
rain wagon
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You say idiotic stuff all the time what are you talking about.

median edge
#

anyway, mods are gonna lock this channel down too if you start this again.

rain wagon
#

Thats a risk im willing to take

#

would you like me to find you examples of you saying stupid things?

dry ravine
#

**Tank drawn sleigh, with lav buffs in tow ~ ! ** tankgondola

gilded dawn
#

Idk, decimal put it pretty well. If I'm not afraid to run up to a tank like at all, game prolly went wrong somewhere

dry ravine
#

Tanks and helis aren't scary anymore.

hardy vessel
dry ravine
hardy vessel
dry ravine
#

You avoided the question, and you've got a greef leaf next to your name.. there is no still..

I've got 723h, not including play test.

rain wagon
winter plume
#

Somehow I feel like tanks and LAVs aren't going to stop camping just because c4 got nerfed or removed from certain classes

gilded dawn
#

Any piece of solid cover like a large building means I'm obi wan and they're Anakin

#

The moment they drive into the jungle gym they're alr dead

#

If a tank is actually out in he open with high visibility, they're also usually not near an obj

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So realistically they're actually pretty balanced,just not for a situation that fits the game

rain wagon
#

They can do plenty of work on the objective if they actually stay behind their team

gilded dawn
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It's the same vibe as recons, they're arguably balanced now, but balanced in a way that makes them kinda boring since you don't have mobility and are pretty visible, meaning you want to be far from the action

#

Like, the 7mm humvee is strong, but fun?

hardy vessel
gilded dawn
#

I'm down for tanks to be like videogame tanks instead of realistic tanks, meaning you can chip away at them and kill them, but they're a constant presence in your face that you can choose to ignore at your own risk

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Especially in an arcade game

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(since that's what I think we've kinda id'd as right?

gilded dawn
rain wagon
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Ok?

gilded dawn
#

The take im putting out here is not if a tank can be successful, but moreso does the gameplay fit the flow of everything else

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I don't think it does

rain wagon
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I dont think tank gameplay has to feel the same as other parts of the game

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Since tanks can be so powerful it makes sense that there would only be a few effective tank players

dry ravine
#

The game is so infantry heavy the vehicle play just so fast to death, it's really boring to play on any other map but old_oildunes to get the real casual feel of the tanks, and the maps with boats and helis tend to be 'walking simulators for infranty' because no one has the sense to not spawn on a team-mate.

gilded dawn
#

As others have put it if I wanted to play war thunder I'll play warthunder

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The 50cal humvees are probably the best "this feels fun and fits the game"

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Could still be better but theyre the closest

rain wagon
#

I dont think the solution to that is to only give certain classes the ability to defend themselves against them.

dry ravine
gilded dawn
#

It's part of it, and removal is a bandaid

rain wagon
#

Other than just dying to it

gilded dawn
#

Then new gadget? Idk

median edge
#

that is how it is always done.

gilded dawn
#

C4 as a punish is harsh as fuck tho

dry ravine
#

I don't know man.

median edge
#

this and 2042 are like the two games where anyone and everyone can challenge a tank and win

rain wagon
dry ravine
#

You're a medic what do you care?

median edge
#

if you are a medic its not your job to punish an out of position tank

rain wagon
#

Do you know what they shoot?

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They shoot bullets and explosives that kill you

median edge
#

yeah, you are not alone fighting a dude in a tank.

gilded dawn
#

A dissuasion like AT grenades would still be better even as a compromise

rain wagon
#

obviously I want to be able to defend myself against that

gilded dawn
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C4 specifically is too harsh

dry ravine
#

Yeah, but you should just avoid tanks if you're not and anti-tank person?

#

lol

median edge
#

if you want to punish a tank play engy

rain wagon
median edge
#

and thats not a good thing

gilded dawn
#

But that's the

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That's like the issue

dry ravine
median edge
#

my mans be wanting a medic, to be AT.

#

if you want AT, or tanks are really that much of a problem, play Engy.

rain wagon
#

Why should I be forced to switch to smokes and or rely on my stupid teammates to allow for bad tank drivers to play the game?

dry ravine
#

Why not?

rain wagon
#

You can already do very well with tanks. You just have to not be stupid

median edge
rain wagon
gilded dawn
dry ravine
median edge
rain wagon
rain wagon
dry ravine
median edge
#

so to bring up your argument, "Why should we care that you make yourself to play a certain way because you don't like the alternative?"

dry ravine
#

Solo medic, solo medic.

gilded dawn
#

Give players Light AT grenades ig

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But C4 is an instant kill

rain wagon
#

Do you guys think it will feel GOOD or BAD to play against something with 0 counterplay?

gilded dawn
#

Most games counters aren't that bad

gilded dawn
rain wagon
#

Bacause thats what youre advocating for when you want to take away medic’s ability to destroy tanks

median edge
rain wagon
median edge
#

you had Engy and support with very short range c4. that's it.

#

people didn't care because the classes did what they were supposed to do.

foggy gazelle
gilded dawn
#

No battlefield game has medics that can even hurt a tank, let alone get a free C4 kill

#

Not to mention you get a max of 3 if you do run c4

rain wagon
foggy gazelle
rain wagon
gilded dawn
#

Kinda a skill issue since you only need 2 for a guaranteed kill on a tank

median edge
foggy gazelle
rain wagon
foggy gazelle
gilded dawn
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Which is a very specific case that we alr saw with littlebirds

foggy gazelle
#

Dedicated AT class, can't get better than that

earnest shore
#

Let's just remove all the vehicles and not say that we are a battlefield type. Will solve all problems🤔

foggy gazelle
gilded dawn
foggy gazelle
earnest shore
gilded dawn
#

Some people are unironic about that tho

#

Whatever the case, it's reasonable to want vehicle play be more Frontline friendly instead of considering being near an objective as bad placement

#

If you really want to be a long range menace then the 7mm does the job perfectly fine

earnest shore
#

Do you know what else makes the tank stand still? Fucking shaking of the second shooter while driving. That's just terrible

gilded dawn
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Oh yeah

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Turret stabilization shouldn't even be an option

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It should unironically be default on any turret

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Realism be damned that shit is nauseating

earnest shore
#

When I try to play the tank aggressively. The shooter simply cannot do anything and most often leaves the tank because he is bored

#

And maybe he even starts to feel sickBBClown

rain wagon
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I dont think a tank needing to stay near its team is too milsimy

gilded dawn
#

I posted the clip of soloing a tank and 3 guys right?

#

It's not that hard

rain wagon
#

What?

gilded dawn
#

Suicide rushing a tankeven in a group isn't that hard

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Doable on any map given any terrain advantage

rain wagon
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3 people?

gilded dawn
#

You're saying tanks should rely on an arguably dogshit team or be on the other side of the map

#

The tank, being on a 6 minute respawn timer is definitely supposed to be the one that gets to solo

#

Just bc it's a higher cost

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Not to mention C4 doing more damage than an RPG bc funny

#

So the medic, the class that has no business fucking around with a tank, has advantage as a solo player vs the dedicated anti tank

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And the counter is to stay away from medics over half the lobby or depend on teamates that we've already seen are rarely going to do much against a good player

rain wagon
gilded dawn
#

I was talking about heat

rain wagon
#

A single player can pretty easily wipe a squad of 4, from there they can just solo the tank

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although if youre a tank driver and you dont see that your squad is being killed thats more of a you problem

gilded dawn
#

This is just gonna be one of those things where youll have to try running a tank on obj

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Cuz all it takes is one rat

rain wagon
#

I wish I could find the video of surefour going 180 and like 5 in a tank

median edge
#

so?

#

you're arguement is "one person can do good in tank, so lets make sure every class and every person on the enemy team has a way to kill him". there are very few maps where that will happen. very few game modes. using an exception to push your arguement is not a valid excuse for all of the classes being able to solo a tank.

gilded dawn
#

Unless we make tanks as frequent as jeeps

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Then it's like sure whatever

late bison
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With balancing, i would like to offer, to give some or more power to the Second or third seats you got in the vehicles

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Tanks **second **seat is the "Commander"? i guess with Thermal sight and marking options. its ok but feels really not good and the points for marking/spotting someone is not satisfying

Tanks Third seat is a Machine gun with okay Dmg and okay accuracy but whenever the tanks moves, shots or gets shot, you cant hit anything and the ammunation is quite low on that part too.

lapis current
#

Even if C4s were taken from other classes, tank still should avoid going alone, it will just reduce chance its punished for that move. It should work together with some infrantry group in tight places - I thing it should go this way, promoting this kind of tank support, not some random nerfs for anti tank plays.

median edge
#

you forget how easy it is to just respawn in 10 seconds as a dedicated AT man with a tandem.

late bison
#

For APC´s/LAV´s quite good capacity to get a whole squad (and one more) into the Battlefield, tho is rarely used for this and just shots people with the 240 shots it got.

Its quite a thread and can do damage to the enemy vehicles and Soldiers.

My addition to this vehicle would be the first 2 or 4 seats get guns, could be like 20/24 dmg waepons, who have already a really narrow sight but helps the vehicle to be more effective to be driven into the battle to use the seats it got as a "transport"

median edge
#

making classes stick to what the class is supposed to do is great, because now you can balance the tank much better. you cannot balance around quantity without limiting spawns with it, which nobody wants.

median edge
late bison
#

or make a "driver" and several gunner to be driven in Teams to be effectiv and incentivise teamplay

late bison
median edge
late bison
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mhhh, without the driver having ALL the power it would change quite a bit i´d say but also would be get some really negative feedback

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i would like to see a good balance in the Vehicles and the options to destroy it

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but without the Arsenal other battlefield type games have, that is hard to pull off

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(things like Rockets on Helicopter and Jets and Tracer with guided missles and MAW´s? MOW? the missle with a wire you can control)

median edge
#

TOW

#

turrets are always on option, buildable or not. more AT will be coming. maybe tanks could get counter measures and Reactive armor to help with survivability. course, even with lack or arsenal, the things deal so much damage as well as knock the vehicles around that it doesn't matter that we only have the RPG.

foggy gazelle
# rain wagon Stay with your entire team, not a group of 4 people

Do it, you will die. Your team doesn't care about you. Your team will fight for the E point when you are spawnlocked on A point. For like 5 minutes. People that use this argument didn't played armour, or didn't played it enough to realise that in reality BBR players lack computing power to even think that repairing a damaged friendly tank may be a good idea.

foggy gazelle
# rain wagon I wish I could find the video of surefour going 180 and like 5 in a tank

So you are saying that because top 0.5% is capable of occasionally going 180, because as far as I know that's either WR or close contender, we should balance a game in such a way when everyone one else has obnoxious expirience, and can't stay alive more than 5 minutes , to allow everyone being able to easily one shot a tank, no matter if his class is specialised or should even be able to do so.

tiny totem
#

I only think that we better wait for the hardcore/misilm mode to make the modifications we want to our liking xd

foggy gazelle
foggy gazelle
tiny totem
#

Don't think about it, you have to rebalance the classes so that some have what the other needs (for that, a class system was added in the first place) but of course the majority of players are going to make excuses for it not to be that way.

#

I mean, they hope that the class system is maintained, but at the same time they want all classes to be equal... who understands them?

foggy gazelle
#

The fact is C4 is too prominent and good of a tool, not only against vehicles, but against everything else and because of that it needs changes

tiny totem
#

Stop the stupidity of percentages, that it does more damage, less, than dispersion, it's just reorganizing the classes so that each one has what the other doesn't have, basically creating synergy in this game, don't give the matter any more thought.

#

That they don't want to do it? Well then, let them continue playing the base game as they want while we wait for the hardcore mode or the Misilm mode to launch this idea and that's it.

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But it already seems stupid to have to balance other things instead of focusing on solving the main problem, which is reorganizing the game's classes.

#

If the C4 is a good destruction device and everything, but just because the Medic doesn't have it doesn't mean the fucking end of the world, if you are there to revive allies, don't throw C4 around destroying buildings, that's what the assault is for

sharp flicker
#

get rid of zoom on tanks/lav/btr, nerf accuracy make the turrot turn quicker

#

what else could be something that makes them more effective closer and less effective far range in their spawn

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possibly nerf c4 but buff engineer ads speed and storage idk why it doesnt get ranger or more than 6 tandom rounds at most

#

its like you may as well just run c4 and be able to move with some speed after tanks than just shooting them

boreal cypress
sharp flicker
#

cause is that tanks are more effective in their spawn than in the battlefield

#

also resuplying at captured points could be good instead of constantly needing to head back to spawn

vital portal
#

or have an engineer build a resupply station?

foggy gazelle
#

Not only that, you also take away from them something that at this point can be considered their identity against other arcade FPS vehicles implementation. Ability to perform on range.

tiny totem
foggy gazelle
#

Amd waiting for Hardcore is basically ignoring ardace players

tiny totem
#

And Oki himself has said that for the same reason that arcade players want to keep their gameplay the same, he is going to do what he wanted to do at first with Battlebit in Hardcore mode, and I repeat, the majority of arcade players wanted this

#

So hey, he's not ignoring arcade players, he's just listening to what the majority asked for.

median edge
#

I find it funny that battlefields tried and true method of seperating the classes per role is now seen as "Milsim/hardcore". fucking hilarious.

tiny totem
sharp flicker
foggy gazelle
sharp flicker
median edge
boreal cypress
#

That's literally why I created this thread. I was just running around the field and "oh, freebies". Boom and ran on, and I'm not even in a class that should be able to destroy tech that easily. I even threw more than I needed to destroy it, and I had more left in my pocket

foggy gazelle
#

I have feeling that devs don't really intended for vehicles to be playable, not to mention good or fun

winter plume
#

bro is just chilling on the hill

foggy gazelle
#

Kind of only thing to do on sandy

hexed elk
#

I agree that tanks need to be less easy to instantly destroy, but I think all classes should have some way of getting through walls, since that’s really important in normal gameplay. This could mean keeping c4 for utility but making it kill tanks slower, or just giving other classes a way to get through walls to replace it, like the sledgehammer or something.

boreal cypress
median edge
#

wall breaching tools should be hammers and picks, and a small breaching charge with very little damage even when blown up right on someone. only because the game is paced enough that not being able to do that is a massive disadvantage.

earnest moat
#

Agree, hammer/pickaxe vs walls, c4 all classes is OP, 5 items is OP too, vs tanks/apcs

Its not OP in BF because of slower movement speed of soldiers, and no nerfs for sensitivity in vehicles like in APC. Also APC has no movement inertia in BF.

foggy gazelle
#

Same in PS2, much more limited in mechanics, power, and avalibity

#

Only BBR devs decided to give everyone enough C4 to singlehandedly fuck up multiple vehicles or take down buldings. And they doesn't seem to care about that, because that mostly affects vehicles. And it would nerf medic/assault meta, and we cannot have that

boreal cypress
#

Exactly. We have too many people on the map. And everyone's carrying a ton of explosives. I described this above in the main post. There are separate discussions about medic balance, I think this topic is not about medic and his balance. Stormtrooper will not be affected at all. I'm not suggesting to deprive him of c4. He will still be able to blow up 2 walls to get through. Or blow up the bars on the windows and the fence, but he won't be able to equally destroy a tank

#

On the topic of medic balance, I won't deny that the class is handy, also because of its versatility with c4, and with the latest patch the meta has shifted to stormtrooper. But I believe that the medic, if anything, should be balanced with edits that are geared towards the medic. For example, instant ally lifting, or even faster bandaging and so on, again there are separate threads about medic. The balance of c4 only touches him very indirectly

quick laurel
#

This is a bad solution imo. It’s a major nerf to everything but engineer, but will hit support and medic super hard for no real reason.

Why not just weaken C4 against tanks? It is not just an anti tank weapon, it is used mainly for movement and fighting at close quarters.

foggy gazelle
#

They can literally one shot/two shot armoured vehicles, with ease and ammo left.

sharp flicker
#

only arguement i have against tank/lav buffs is vehicles being overbearing when 90% of the players in a round are infantry

foggy gazelle
foggy gazelle
#

Yes. They will not simply become such when buffed

#

They suck so much that literally dubling thier HP would be resonable buff, which I find extremely wierd and somewhat funny

boreal cypress
#

I don't see the solution to the problem in just buffing the HP of vehicles. Well, you will need not 3 c4, but 5 c4, which even now in the pocket of literally everyone and anyone seeing the technique, just make a boom and run further on their business. Meeting an infantryman is more dangerous than iron junk with a cannon.
(or just two infantrymen will quickly discount and all, or if the tank needs, for example, 8-10 charges of rpg - it even sounds ridiculous and only cancel the problem, making the technique unkillable for the same 1st engineer, who should be able to do it).

#

Globally I formulate the problem as "tech is weak because it maps to too many people who don't see it as a threat and who destroy it too easily" Too many and too easily. These are the two theses that I think need to be addressed. With quantity. The number of players, understandably, we don't touch. But we can make it so that NOT EVERYONE can destroy the tank.

foggy gazelle
boreal cypress
#

it can also indirectly solve the problem (it's already my personal dislike of such a thing) that at the end of the round there are no buildings left on the map at all. I personally don't like that.

median edge
#

alot needs to change. c4, RPGs mostly because of sheer quantity(and tandem), the damage profile of said vehicles, having strange hitboxes. this was solved by making most players not really have a way to deal with armor, with assault having a GL, Engy/recon having c4, and Engy with his launchers. launchers and C4 in bf used to do basically the same damage taking 4 to kill a tank, 5 if they had ERA. I belive the APCs were 3-4. there needs to be armor mitigation rather than just "massive weakspot".

likely the hit box would need to be changed to allow for far more hit locations other than Main hull/side/rear engine(does the rear of the turret also count for the weakspot?) maybe bf1's vehicle style and internal repairs could change that up instead of rear hits doing massive damage it slows down the vehicle severely instead while only doing a 1.5x or 2x damage to it.

the True Hp damage of RPGs needs to come way down, and have multipliers attached to deal more damage based on the target hit, rather than a blast radius for the AT options.

quick laurel
#

Tank drivers are generally aware when C4 is being thrown onto them, it’s not like any C4 = instant death

#

Can often run over or kill people while they’re attaching it

boreal cypress
boreal cypress
foggy gazelle
quick laurel
#

You can hear footsteps very well since the sound changes

#

You can probably start driving away before they get any on you if you were really paying attention

foggy gazelle
foggy gazelle
quick laurel
#

I am much more likely to use a tank than one, since they’re just a lot worse to the point I don’t find it worth it

foggy gazelle
#

AFV as if armoured fighting vehicles. A umbrella term for anything that has armour and big gun

#

So tanks included

quick laurel
#

I use tanks sometimes, usually do pretty well with them

#

On many maps the main reason I die in tanks is because the positions of friendlies and enemies change and I don’t react far enough in advance, so end up a bit surrounded

#

On a map like sandysunset for example that won’t really ever happen, instead it’ll usually be the terrain that makes it impossible to defend yourself from infantry

tiny totem
#

Currently all classes can do almost everything

grim glacier
#

Can't read the full thread but just want to leave my 2 cents. Completely on board with the concept of limiting C4. My only change would be to also allow support to have C4. This would just take C4 away from medic and sniper, which are the 2 most common classes anyway.

I think these changes would improve the teamwork element of the game and allow tanks a bit more leeway when operating. If classes are more restricted (in logical ways), we'll hopefully see more / better communication and less players running around like its COD. Tanks / APCs will still likely be used as support vehicles at range (true for tanks in real life anyway), but at least the tank crew will now have the option to make a risky play and try pushing the objective.

tiny totem
# grim glacier Can't read the full thread but just want to leave my 2 cents. Completely on boar...

Maybe give the support a type of infiltration C4, or give it to the Assault, that is, a C4 without explosive damage or a very diminished one, which is mainly for breaking walls and things like that, but well, if it is the simplest, there is no need to give so many turns to this, it's just starting to limit the C4 to certain classes, and so that they don't like the idea that I know they will appear, then what is the point of the game's class system if they are going to give all the freedoms to all the classes? Can you explain it to me please?

tiny totem
#

At the end of the day they look for arguments for arguments, exaggerated percentages and more to something as simple as this, that we know that toxic Tryhards players do not like the idea, they are going to hate this (just as they hate any idea that finally repairs or balances broken mechanics that they overexploit against the casual players that they defended so much before) but of course, it's just showing the class system

#

Now I warn you because my balls are full of listening to excuses from players, whoever comes to put a "but" to FINALLY put a fucking balance on the classes using the system as such, a class system, I will automatically take it as a player who has never touched a shooter with a class system in his life, and I'm going to skip arguing with him, thank you very much for your attention

rain wagon
#

Rest assured I wont be reading all that. What I do know is that they shouldnt remove c4 from any classes. If they want to make it less oppressive to vehicles the obvious way to do it is to just adjust its damage against vehicles.

ivory terrace
#

medic/recon/support don't need to be restricted, let them play how they want.
removing c4 from these classes won't do much because most people killing tanks with c4 are on assault (or will switch to assault when c4 is taken away from them)

how about nerfing c4 vehicle damage instead to require 7 to kill a tank and 4 to kill a btr? (or something like that idk damage #s)

tanks should be temporary. if some guy manages to sneak up on a tank and land 7 c4 onto the thing without it escaping then he deserves the kill. (maybe c4 throw rate needs a nerf too)

we also should allow tanks to resupply farther up instead of having to drive back to spawn. the resupply/repair mechanic directly motivates tanks to play close to spawn.

boreal cypress
#

And C4 in medic and sniper, that's just dumb. I'm sorry

ivory terrace
tiny totem
ivory terrace
#

can someone explain to me the actual reason why c4 shouldn't be a part of medic or support?

rain wagon
boreal cypress
rain wagon
#

Its one single gadget?

#

How does everyone having it nullify every other difference between the classes that exists right now?

ivory terrace
#

having specific class labels is at least beneficial for identifying what your squadmates are generally good at

tiny totem
# rain wagon

And then you see a doctor fulfilling his role as a doctor, for example, or the Recon doing his recon work? Well of course not haha, if you give all kinds of freedoms to the classes in devices you will make the synergy not exist, because they will almost never need something from the other player and we return to where we started with the question, then why? Was the class system added?

rain wagon
#

"I think that we should remove grenades from medic because it doesnt fit their class"
"Thats stupid"
"OH YEAH?? Then what's the point of having classes???"

tiny totem
tiny totem
rain wagon
#

Why are you being mean to me?

ivory terrace
rain wagon
#

Just engage with what im saying please

tiny totem
rain wagon
#

If you want to keep talking with me I urge you to engage with what I'm saying. Otherwise I will be liable to ignore everything you say to me.

#

Thank you.

ivory terrace
rain wagon
tiny totem
boreal cypress
ivory terrace
boreal cypress
ivory terrace
ivory terrace
boreal cypress
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The problem isn't that everyone has a limited radius. It's that the technique is an easy target. As soon as it is heard or seen, a swarm of mosquitoes fly at it (me included) to make an easy boom. So the tech sits on the mountain and plays sniper.

tiny totem
# ivory terrace i don't think you understand what i said. having classes is helpful for general ...

And apparently you don't either, for my part, if you make a class system, for example with a class called "doctor" because it is a class that will have accessories related to it, so that you can fulfill your role, but at the same time have different devices to fulfill it, not to make types of mixed classes as they currently do in the game, like a doctor-assault, which games have you played with the role system?

ivory terrace
rain wagon
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there's no class called doctor-assault, so you shouldnt be able to play that way.

ivory terrace
grim glacier
# tiny totem Maybe give the support a type of infiltration C4, or give it to the Assault, tha...

Sorry, I didn't see this for a bit. I agree that C4 should be curtailed to less classes. One of the main advantages of BBIT over other shooters is that the game encourages teamwork and a sense of comradery with your squad. I think restricting equipment would help accentuate that positive of the game. Unfortunately, I see too many people that run around like a modern FPS and think they can do it all themselves. You can't do it all, and you're supposed to rely on your squadmates for some things.

That being said, I think that Engineer, Assault, and Support should still have C4. Maybe Assault and Support would have access to less than the Engineer. Either way, just that small change should have a significant impact on gameplay. This is coming from a Medic who struggles with a LAV addiction.

tiny totem
grim glacier
tiny totem
# grim glacier Sorry, not sure what you mean by the class system.

Sorry, I'm referring to those who make excuses about not taking the c4 from the other classes, so why make a role system/class system if in the end everyone is going to have almost the same things as the other class? For that you create a system of free creation of classes like CoD

grim glacier
# tiny totem Sorry, I'm referring to those who make excuses about not taking the c4 from the ...

Ah, gotcha, and I'm 90-100% in agreement with you. If you don't want class restrictions, play another game like CoD or whatever else is popular these days. BBIT certainly isn't my game, I don't feel entitled to anything, and the community has certainly broadened out since I joined it. But, I will say that this game really shines when it differentiates itself from the mainstream. The best part of the game is holding a building until it collapses with a bunch of wackos and using the VOIP to yell in pain begging for a heal, scream in terror at the tank coming, call out a coordinate or even just small talk. I would prefer the game stick to what gave it such an appeal and try to reject the modern culture of "I am the Master Chief of my team. I will play sniper, C4 a LAV, then no scope a noob."

Sorry for the rant but in short I agree classes should be restrictive. I guess the reason in short for having it is I've always understood it to be a team-based game.

tiny totem
grim glacier
# tiny totem Well don't worry haha, we are the same in that opinion of not being the "master ...

Amen. I'm 26 years old. I grew up playing the O.G. Star Wars Battlefront where you picked one of 5-6 classes and you got what you got. I would say that the whole culture shifted around 2015, but especially after Twitch streaming and pro-gaming blew up. BBIT to me was somewhat of a simplistic return to the old ways. If the game wants to continue thriving, I would recommend they stick to what makes them different rather than emulating the other FPS games on the market.

tiny totem
grim glacier
grim glacier
tiny totem
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Thanks bro, have a good night

foggy gazelle
# rain wagon Rest assured I wont be reading all that. What I do know is that they shouldnt re...

Seems like you do not understand how it works, which doesn't suprise me at all.
Lowering dmg doesn't change anything except requiring one or tww bricks of C4 more. That adds second or two max to the use. This doesn't fix anything.
Unless you lower the damage enough to make it impossible to destroy vehicles with C4 there will he no change, because it would still be very easy to pull of given lack of any real, consistent and intentional counterplay.
The only way to fix the problem C4 creates, is to decrease the amount of individuals that can engege with vehicles that are on the map.
That requires removign current C4 from them, and of course providing a alternative like breaching charge, or removing AT damage, which removes effectivnes against vehicles which is bad idea.

rain wagon
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The counter play is to be aware of your surroundings as a driver.

fast harness
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  • the extra use time
foggy gazelle
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Lmao

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In theory yes. In other games yes

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But in BBR only viable counterplay you can employ is keeping yourself as far from enemy as possible, and that promotes camping

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Other games give you 3d spot, minimap, 3rd person camera, and that allows you to be aware enough to identify and react to the threat fast enough. Though you still can and will die to well executed C4 attempt

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In BBR player movement speed is very high, speed of use C4 is also very high. There is fucktone of players and 90%+ of them run C4 because that's meta.
Game pace is also fast and everything happens fast and everywhere is chaos.

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Saying 'just be aware of your surrounding' is ignorant statement, at best

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Especially when you try to not camp 300m away and play more actively, and your teamamtes are silent because that's EU

foggy gazelle
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Increase in bricks required won't solve the problem of 100 enemies running around with it

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The damage is not a problem in this case. Avaliblility, accesibility and proliferation is

fast harness
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no it won't decrease the amount but you are no longer able to blow it up alone if you don't hit the weak spots

foggy gazelle
fast harness
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ppl gonna complain anyway

foggy gazelle
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Easiest and best way is simple to remove AT damage from classes that aren't supposed to have it

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Why recon on medic should be able to fight tanks?

fast harness
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just for the notes: I'm totally for a c4 breaching charge instead of normal c4 for everyone

foggy gazelle
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Why Support should?

tiny totem
tiny totem
tiny totem
tiny totem
tiny totem
foggy gazelle
rain wagon
foggy gazelle
rain wagon
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I agree

foggy gazelle
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It woule require making them mostly immune to what C4 player alredy have, making it redundant in that role

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That's why limiting acces to AT c4 is better options

tiny totem
foggy gazelle
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Not everyone should have it, not every class needs it

tiny totem
rain wagon
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I mena it seems pretty simple to me, if tanks are weak, you buff tanks.

rain wagon
tiny totem
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And it would make sense

foggy gazelle
tiny totem
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And that is what the role system is for, each role has its gadgets for different styles of games, but these styles of play are based on the role

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If you want a tank destroyer you have assault or engineer

rain wagon
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I dont understand what the issue is

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You can just give tanks the ability to look at their surroundings more and the problem is solved

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For example one way ofo doing this is to remove the limit to how fast a tank can turn.

foggy gazelle
# rain wagon So you dont buff tanks too much??

I think you still fail to see a reason why people want to nerf C4. so I will explain it to you in as simple terms as I can.
C4 is very good against vehicles.
There is a lot of players.
A lot of players runs C4
A lot of players are very good against vehicles.
You can't buff vehicles to compensate without making them obnoxious and OP.
You can make less players good against vehicles, keeping AT to engineer and one other class, while not impacting the rest that much.

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The problem doesn't lies in the fact that vehicles are weak to C4. There should be. c4 Should be a threat. But C4 shouldn't be as prominent as it is rn. It shouldn't be nearly as common threat.

rain wagon
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I understand completely, I just disagree

You can't buff vehicles to compensate without making them obnoxious and OP.
Why not atleast try before taking the most drastic action you can think of?

foggy gazelle
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Are those on the table in your opinion?

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Sure, increasing turret rotation speed is needed, and would hepl, but definelty not enough to even pretend it solves the issue.

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BF games have 3rd person camera, minimap etc and C4 ing is still possible, but much rarer than in BBR

median edge
median edge
ivory terrace
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tanks need motion sensors though if they're going to be locked to 1st person view

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i know this is about solving the tank camping issue but tanks really should not be that strong. you will end up with another littlebird situation.
we should also focus on other things like resupply time rather than just blindly buffing tanks.

foggy gazelle
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The moment you get shot, you are either dead or much less probably, you will survive, and you are shot a lot while not camping

ivory terrace
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i didn't say resupply time would solve the issue, but it would certainly help. i think reducing c4 and rpg damage to tanks would go a long way, but we have to be careful not to make tanks indestructable (when played by decent players)

tiny carbon
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Tanks an LAVs needs armor plates

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Like the infantry

boreal cypress
# ivory terrace i didn't say resupply time would solve the issue, but it would certainly help. i...

Damage pricks can create another ligic problem. What kind of RPG projectile is it or what kind of explosive is it that does almost nothing to the tank. Now 3-4 C4 per tank is basically logical. Explosives tear metal to shreds, that's the way it should be. (I can't say on the number of RPGs, as I haven't played on the engineer).

And if they have a small damage, it will feel like RPG like fireworks, and C4 is a bag of potatoes that you hit the tank with. Bullshit.

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Other than limiting the amount of explosives on the entire map I don't see a solution to the problem. Well, or in a more highly specialized C4 for all classes, which will not damage vehicles, and everything else will be

foggy gazelle
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Same can be said about DMR's. Why other than recon classes havr them?

boreal cypress
ivory terrace
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tbh i dont think tanks are that significant in terms of "overall enjoyment of the game"