Hey, everybody. I think we've all seen tanks standing in the mountains and afraid to drive up to the mess.
Why is that?
The tech feels extremely uncomfortable due to the fact that literally any unit can blow it up on its own. Whether it's a sniper, a medic or a stormtrooper. Anyone. There could be 64 malarial mosquitoes that you should be afraid of, it could be in the window of a house, lying in a bush, waiting around the corner. Or maybe even all of them together if it's a 127 server. It's horrible.
There's a reason tanks stand very far away, for in a fight they will die instantly. I propose to give pride back to the big and scary war machines.
There are too many explosives on the map.
Anyone can sneak a bunch of bags of C4. Equipment is destroyed in 2-3 C4 packets.
Technics can be destroyed by a random class, although we have a class specifically for this task - engineer. We devalue him, we take away his job.
My suggestions. (Yes, you may not like them, as it takes a certain amount of fun out of the game)
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Take C4 away from the medic. It's a medic, not a bomber.
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Take away C4 from the sniper and support (same reasons, it's not their job)
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Leave the stormtrooper with the option to take 2 C4. To break the walls on the assault, for example. 2 units of C4 will not give the opportunity to destroy the tank independently.
As a result, the technique will feel more confident and it will not have to be afraid of literally every player. It will be able to be more aggressive, but at the same time the engineer will be able to deal with it as easily, because it is his direct duty. Also in the game there will be more logic in equipment and individuality of classes. But less fun and bang for the buck, unfortunately.



