#Pls stop reworking good maps

1 messages · Page 1 of 1 (latest)

ivory oasis
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insead of reworking good maps, like what is just announced for basra, why not just make the reworks new maps entirely

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or maybe rework maps that actually need it like sandysunset

quaint ingot
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Found the cliff sniper

ivory oasis
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its cute that you think that

thorny pine
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what made basra good for you?

ivory oasis
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all the POIs are interesting, except maybe B and E, and there wasnt alot of empty space inbetween points

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it also accommodated alot of different playstyles

quaint ingot
ivory oasis
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if you want empty space look at sandysunset and eduardovo

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thats empty space

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there is nothing like that on basra

inner dew
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Literally empty spaces. One of the point is a bunker making the upper part a big empty space. Big unused water area empty space

crisp crystal
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basra bad, needs a rework

spice fable
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if you look at the image of it it looks way more interesting

spice fable
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except for that one or two off snipers

spice fable
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and servers are gonna keep old basra in rotation so its not gonna be gone

haughty heart
restive robin
novel light
spice fable
hard pecan
grave burrow
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Its just very linear

inner dew
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idk

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its only linear if you like tried to do the map like point c>d>e

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or you can ride helis or boat

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to back cap

grave burrow
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Ive had some success with helis but very little with boats

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But i just feel like it always boils down to getting C just to get the other points most of the time

haughty heart
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basra literally feels like you're in an hourglass if you look at it from above

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tons of empty space on the top and bottom with a super narrow choke in the middle

grave burrow
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Exactly

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The choke point is really good imo

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Its the best thing about basra

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But getting anywhere else requires you to get C first most of the time
Cause most players will be without vehicles throughout the game

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Its also a bit weird even on snipers
On one hand, top and bottom spaces, plus the islands give the pleanty of places for sniping
On the other, you have to keep an eye out both for the chokepoint and the empty space where the enemy team is at

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Cause from both you can get domed easily

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And in some cases, one of the islands as well

late pendant
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I really like the new and remodeled maps visually and atmospherically. But to play... visibility is just terrible, always some rat in the back. One sticking out heads because of all sorts of fences and fences, which do not hit, even notice unrealistic. Oh, I was talking about visibility.

quick blade
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I'm mostly concerned that the "reworks" don't feel anything like the original. Which, to me, makes it a new map. I wonder if the reworks could be added to the same area of the game world and get a variation on the name instead of "old" which implies bad/irrelevant/outdated. Basra is it's own thing that a lot of people like. Seems like it might be better to rename the original "Basra Wreck" and the update "Basra Coast" or something. That way they can be flavors instead of a complete substitution that is going to bum some people out. I dunno. Feels kinda bad completely losing such a familiar spot love it or hate it.

fiery oyster
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so remake in battlebit its a brand new map that follow spirit and ambient of old maps with adjustment to PoI

quick blade
# fiery oyster rework/remake and remaster its different things. There is no point to keep old ...

IMO, you make it irrelevant by naming it "Old Basra". For a game that desperately needs new content it seems like launching "reworks" as a brand new map with a different name and adjusted visuals and leaving old maps (especially popular ones like Basra) as-is is a big missed opportunity. The reworks we've seen so far are pretty much brand new. District and DustyDew are nothing like the originals except for the atmospheric effects and some assets. Most people wouldn't notice/care. It's not perfect, but I'll certainly miss Old Basra. Just my $.02

limber dove
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It's not like anyone can know for certain that new, updated maps will automatically be "more popular" than an older map.

quaint ingot
quick blade
quartz geode
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Basta = worst map to me. Super excited for rework.

grave burrow
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I think battebit really shines when maps allow classes to be somewhat equal and when they allow objectives to be approached from different directions
Basra suffers from snipers as they have a clear advantage over other classes: they have islands and large hills on both sides with plenty of cover to work with
Its the map where ive been killed by snipers the most, excluding new dusty and valley
It also has a bit of an issue with how you can approach objectives. Most can be approached from only 2 sides viably on basra, with the exception being bunker on B

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That type of stuff is getting better with newer maps and reworks

spice fable
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gosh new dusty every objective has hills around it is a snipe fest i run into way more snipers on it then on basra and valley, but they are at least normally closer so you can somewhat deal with them

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i still like reworked dusty tho

kindred tusk
# restive robin <a:Aware:1037051086244163734>

just like all snipers complaining that their guns are now leaving trails behind them, a movement exploiter is complaining about adding inertia. maybe just let the playing field be a little more level and fair?

restive robin
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What

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Man can't even drop an aware in peace

blissful epoch
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Tbh the focus should be on fixing old maps by slowly but surely removing any glitchy textures through overlapping (aka, rocks in tunnels, grass in houses) and new maps

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And having more assets in those new maps as well as polishing old assets

kindred tusk