#Measures to encourage more active tank/LAV gameplay

1 messages · Page 1 of 1 (latest)

sick yoke
#

I’ve noticed that a lot of tankers kinda just sit in the back lines and use their vehicles like glorified artillery instead of getting into the fight like vehicles should. I’m not one to complain without providing solutions, so here’s are a few solutions I’ve thought of. I’d like to see any or all of these implemented

Possible solution 1: Make vehicles unable to fire while behind the blue base line

Possible solution 2: Make vehicles do half damage and reward half points for kills made behind the blue base line

Possible solution 3: Make vehicles reward double points for kills and assists made within the zone of an enemy flag, promoting more aggressive play

If you guys think any of these are stupid or have ideas of your own, please suggest them. I wanna see what others have thought of

glad mantle
#

Infantry should have increased xp for any kills made in while in the radius of a tank to encourage closer infantry support.
C4 should be changed - Make it so there is a diffrent c4 for navigating enviroments by blowing up obsticals and walls made avalible to all classes but NOT having significant anti-armor capabilitues, and a seperate one for anti-vehicle damage.

vapid isle
#

This, or some variety of it. Vehicles don't move up because infantry are scatterbrained sprint machines who don't show any interest in looking out out for the armor, even when RPGs can been seen/heard contacting armor. I don't think they appreciate the armor's value or its respawn time. And yes, it's very easy to have your tank destroyed by a single snake in the grass who ignores the infantry until a tank roles by and they throw C4

cloud lily
sick yoke
quick dagger
cloud lily
#

to what? kill infantry?

#

their guns sucks for literally everything else unless they use HE on INF

#

btr is not much better