#Return Battlebit to a Sandbox

1 messages · Page 1 of 1 (latest)

quick hazel
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I know this may sound strange, but thinking about what the arcade community is going through and the fear they have that the entire game they have played for months will change, I bring this proposal, enable the steam workshop for this game, and in addition to This will make it a sandbox shooter (like Enlisted, Arma III, etc.) that is, you can configure your own experience on your server, making it more arcade, more tactical or missilm, thus avoiding the loss of players and each one can create their own experience, whether it's a tactical shooter in World War II, an arcade in the future or a missilm in Vietnam.

brittle kiln
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Wait until you hear about the custom server API, where server owners can tailor the rules of a server to their own liking, with settings for for example mid-air turning on/off, damage required for bleeding etc. (as in, this is already in the game)

vestal thunder
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What would this add that we don't already have?

quick hazel
# vestal thunder What would this add that we don't already have?

Complete customization of your own Battlebit experience, with the activation of the Steam Workshop you would give everyone free rein to edit their own experience with their own theme and even gameplay, making it more arcade, more tactical or missilm, depending on your tastes as a player, And also with this idea at least the whole fight of "what Battlebit should be" would be over and so Oki leaves its gameplay as a base while each person customizes their own Battlebit experience.

vestal thunder
quick hazel
# vestal thunder How would this differ from just making a custom server

Of course, in itself it is creating a personalized server but with greater customization, being able to change the theme of the combat completely thanks to the Steam WorkShop and the creations of the players themselves (which could also be made into a type of event based on the best mod of the game). month or yearly if all this goes well) so that, for example, if Oki does not want to work with AI yet, you can add a Steam Workshop mod to your server that makes a personalized game mode like players vs bots, or change the theme type to one more star wars, Vietnam war, etc.

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I send you an example

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"Venice Unleashed" is a mod for BF3 that turns BF3 into a sandbox, allowing players to do everything from more arcade, map creation, more realistic, a battle royale, whatever they want

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Or the Squad Star Wars mod that turns it into a very different theme than Squad

vestal thunder
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I guess there's no reason not to do this, but nobody is actually gonna play with client mods since basically all the modded community servers died already

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seems like it would be a ton of work

quick hazel
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It's either that or continue fighting like baboons among all of us about what Battlebit should be and what shouldn't.

vestal thunder
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you need a great number of people to agree to it

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the base game will be 90% of the playerbase no matter what you do