#Buffs and nerfs

1 messages · Page 1 of 1 (latest)

rancid tree
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Following ideas that could be implemented:

-Remove combat rifles and assault rifles from the medic and only leave them the carbines and submachine guns

-Remove C4 explosives, C4 suicide, antipersonnel mine from the medic

-replace combat rifles with submachine guns in the "recon" class

-Add bullet scatter

-balancing (again) to assault rifles, and carbines to give them a faster TTK (because unlike semi-automatic rifles, combat rifles and sniper rifles fall short)

-Character regenerative system up to %60 of life, hence using a bandage system (this would clearly require modification to the bandage system if this implementation were to be achieved)

-Modification of the sprint from 8m/s to 6.5m/s

-Improvement of the training camp by making the novice player undergo mandatory training on how to play the game.

-Explanatory video of how the game mode is played the first time it is played (like in BF1)

And at least those are the ideas I have to make battlebit more "collaborative"

delicate perch
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Im wondering what the purpose of giving recon smgs is?

sleek ferry
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Ok but why to literally all of this except medic explosives

final remnant
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This is a very confusing post, lol.

sleek ferry
final remnant
sleek ferry
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I don't even know 😭

still tapir