#The C4 is just a child's toy, not an explosive weapon

1 messages · Page 1 of 1 (latest)

river cairn
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I want to draw attention to the C4 damage problem. Very often the enemy is standing right on it, and it just tickles his heels.

Or when you can see the enemy's feet through the destructible texture, you throw C4 there, BOOM, and nothing. Is that explosives or fireworks? Although fireworks would be more deadly.

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In anticipation of "fix the internet" I'll add my connection speed metrics

cinder perch
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you should have posted a test against one of the game servers instead

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you can have a 2gb/s connection speed and your route to game be bad as fuck

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yet, your clips doesn't seem laggy anyway

deep cobalt
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C4 is already broken as hell and best gadget.

livid mountain
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In clip number 1 you simply died before it detonated. Remember your perception of the enemy killing you is delayed.

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clip number 2 is just a product of C4 only damaging players it has a line of sight to. Not neccesarily how it should be but if you want that to change you should elaborate on exactly how.

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not sure about clip number 3 though. I agree you probably should have killed them and I don't know why it did not.

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Presumably they were just further from the blast than it looks like they were. The kill radius of C4 is not wide

livid mountain
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hit markers are created client side the moment you see yourself as hitting them

chilly apex
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yep same in roblox shooters

livid mountain
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they wait for server confirmation to change colours

chilly apex
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phantom forces in particular

livid mountain
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I remember shortly after release an undersea cable went down and everyone in the server I was in was playing on 300+ ping. You could have hitmarkers take a whole second to show up. This does not happen any more

chilly apex
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honestly my issue is that when i c4 sometimes ill try and throw it through a window and i miss, and dont notice itll i pull the trigger

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i geuss beter explosive hit detection in general cause ive notice the impacts hit dead on someone ad not kill them

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with impact grenades

livid mountain
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impact grenades just don't do much damage so it's harder to say. Perhaps they measure distance to a specific body part

chilly apex
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i kinda stopped using impacts cause i cant tell if my throw will kill em or not

river cairn
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I suggest increasing the blast radius or having the damage go through more textures that collapse.

livid mountain
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C4 is pretty much unanimously already considered meta

deep cobalt
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if the nade throw was "cleaner"/"Stable" I think impact would be much much better.

left smelt
river cairn
split thunder
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Adding these to support the cause, this is still not fixed. The c4's damage is being eaten by the wall's hp it seems, or the sticking of the c4 causes the explosion's circle to only do damage to the opposite side of the wall/ move the damage circle in some cases and causes players to survive when the explosion circle completely engulfs their player model.

Double c4 clip 32 ping, BBC Dommy Mommy server 127v127
Wall explosion clip 36 ping, Official Domination 127v127

I dont really know what causes double c4 to be thrown, but it may have something to do with pressing an additional key at the same time as throwing.

livid mountain
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it is a bit weird

river cairn
livid mountain
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putting a single C4 on most surfaces won't kill the people behind them

split thunder
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@river cairn this is not a mine, this is a second c4 that was tossed at nearly the same time.

river cairn
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I think C4 damage should spread out in a sphere shape from the point of explosion. Not end at a random staircase. Naturally, the damage can decrease after the obstacle. But if the enemy is standing at point-blank range of the object being destroyed, they should die. It's C4, for fuck's sake.

river cairn
split thunder
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Its clear we're all experiencing c4's hit detection/hitbox being completely thrown off of its explosion animation. This is usually due to destructible walls near by and or sticking to walls.

hasty ridge
river cairn
hasty ridge
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C4 is just too buggy the sticky magnetism where it floats to the closest surface and the blast not reliably doing dmg and i have proof of these both on pc but im at work on my phone so cant show it sorry

livid mountain
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but it could be inconsistent

vestal yew
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I can't get my provider to give me any up 😭

terse barn
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C4 deals less dmg in air

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but C4 is already super meta, so no to buff it
Also you need only 2 to destroy LAV, idk what you need, tactical nuclear c4 maybe

river cairn
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Ru. Ural Mountains. Ping to Europe 50-70 stable.

plain plover
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I was gonna hop in to say it seems inconsistent but overall REALLY strong

terse barn
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It's the strongest accessory in game rn with RPG HEAT

river cairn
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This does not change the fact that it explodes right under the feet of the enemy, tickling his heels. Or it bursts out a centimeter from his face, but stuck to some garbage and does not do any damage

terse barn
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check some clips with C4 there's already tons

river cairn
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C4 is very strong, but very randomized

terse barn
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you're not used to

river cairn
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Yep

split thunder
topaz vector
winged walrus
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i dont know because i find myself using c4 alot this somtimes happens but i dont think they need to buff it again because they might have to debuff after all the bugs are fixed just saying

plain plover
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It may be due to server side hit reg jank maybe? like its much farther on client's end a lot of the time I imagine

main epoch
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best way would be to increase C4's player damage while reducing the radius, basically guarantee a kill by maxing the fuck out of the damage

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Right now C4's damage is low while it's radius is high, which is likely what leads to the hitmarker factory compared to heat RPG, which is unironically the only other thing I can think to compare it to

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obviously that doesn't address the double C4 or the floaty airship C4 bugs but hey a win's a win

ruby pagoda
main epoch
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dude whoever chose the tester role color needs to try again I hate that now everyone has puke green instead of radioactive piss green

quiet widget
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💀

main epoch
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the explosive is LOS based though so clip 2 remains

ruby pagoda
split thunder
ruby pagoda
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Oh

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I thought you were talking about it only killing two

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didnt realize the other was a body

livid mountain
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One would probably expect hit reg to be on the attacker’s side rather than the victim’s.

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Though perhaps not, in the case of things like grenade positions experiencing any desync.

ruby pagoda
livid mountain
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The C4 clip

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Bullet hits are registered on the attacker’s client so you might expect that to apply to other damage as well

ruby pagoda
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Bullet hits are registered on the client for hitmarkers and stuff, not actual damage. Damage is handled by the server.

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That's why you get cases where you have extra hitmarkers just before you die that would have killed the other person

split thunder
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0 c4 on stairs when i get to the enemies and prepare to throw

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I toss the c4 at the enemy and begin to prone

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2nd c4 magically tossed instantly after into the floor in front of me

livid mountain
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I don't actually know of any games with serverside hit reg

rose basalt
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It's an early access, not a final release, there are supposed to be bugs while the devs focus on getting all the content of the game out. Also, how are you complaining about c4 not being strong enough, it's already quite strong.

livid mountain
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I don't think "supposed to be bugs" is exactly accurate.

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whether or not they are to be expected anyway depends on how long they've had to be fixed

ruby pagoda
native ether
livid mountain
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I think it must have been a slight discrepancy in the terrain that led to it not having line of sight to the enemies

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C4 is too sensitive to that

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Perhaps the point of the explosion should be moved a little further from the surface it’s attached to?

ruby pagoda
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It looks like the c4 actually exploded way above the group of people

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I think what's happening is the throw c4 packet is being sent, but it takes a while to reach the server. So while the c4 is moving and almost to its destination on the client, it's quite a bit earlier on the server. Then the detonate packet reaches the server faster, which causes this desync.

livid mountain
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Looks quite floor based to me

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But that’s possible if that’s how it was implemented

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I guess only oki can gauge what actually happened

native ether
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i think airborne c4 is giga unreliable

plain plover
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I think it appeared high because the explosion disappears upward typically, kinda like how fire billows upward

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yeah, watch this (Very loud and crackheaded) clip, specifically when they throw c4 in the building, the particle billows upward when it disappears

plain plover
warm abyss
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Since the update where he reworked throwing it, now the velocity is inconsistent. Sometimes it throws as fast as it used to and other times it's like throwing something in slow motion.

plain plover
livid mountain
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Unless oki actually added a randomiser to velocity or something, which would be goofy

plain plover
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not sure why that would be the case. I mean the damn thing explodes, being precise isn't exactly much of an issue in the first place... Then again the clip shows how jank it can be

jagged turret
plain plover
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Yeah I think impact nades aren't a 1hk

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Wiki says 120 infantry damage, but also 'will not kill on direct hit' hm

warm abyss
left smelt
kindred plover
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impact grenades can definitely kill full HP people