#Increase medpack healing rate, if you heal allies.
1 messages · Page 1 of 1 (latest)
Problem is time the medic has to spend doing nothing but healing the teammate. IMO rate is fine, but half of it should be delivered via a HoT so medic active time can be cut in half.
mb i thought u said increase self heal
cuz that was the issue before update
everyone would pick medic to assault and Oki finally fixed that
people actually take assault to
you know
assault now xD
The problem is medic heal himself and his allies with the same speed. I ask to increase medic ability to heal allies. It's simple, increase the speed wich medic heals his allies, not himself
AOE HoT is kinda strange and complicated mechanic
Oh as far as I'm concerned medic should just heal via bandages like everybody else
I hate inconsistent mechanics :D
That's even funnier, because medic bundage only stop bleeding, but doesn't heal
So it should heal them. Just like everybody else.
If you put that in place, as soon as someone in your team dies close to you, you won't heal anymore, you will just start the rez since it takes priority
That's a separate crappy interaction that needs to be fixed
Hold 3 always heal -> select bandage + right click to revive
I want to play a fking game. If I try to heal my allies, I forced to do only healing, because it's painfully slow.
If I want to play selfish, Assault works flawlessly rn
I just tried to do weekly healing, man that was unpleasant
Hence reduce time spent healing via heal over time
Everyone is healing himself faster than I can
Most of the times you heal only one person btw. AoE HoT doesn't solve speed issue
bro where in the world did I mention AoE
you hold medkit on someone for 1 second -> they get healed for 1 more second after you leave
So basically someone at 1 HP you only need to heal up to 50 HP
then the HoT does the rest
That wouldn't work, because current healing rate is stupidly slow to begin with, current healing targeting works kinda dumb.
And everyone fucking trying to heal themselfs with bundage anyways
Problem with that is: people will bandage because they can. And think you didn't heal them fully.
I can't stop them heling with bandages. I can heal them faster than they do though
That would be better, while not ideal
…is it? I don’t think I’ve played a game where people will generally heal so fast as they do here
Not with proper visual cues informing of the HoT
And if they still do that's their damn problem
they're wasting their own bandages anyway
Maybe.
Didn't you played PS2? Or BF2042? OR COD?
No
I mean, you not wrong, but that's a LOT more work, than just a speed buff.
Do you heal 20hp a second in those
Or perhaps 20% of your hp, for scaling across max HPs
In PS2 you can heal 50% hp nearly instant, or 20% HP every second btw. While they have TTK way longer
COD have delay, after that you heal yourself rapidly
That seems like it would be very hard to kill people
This game does not have delay. Does COD have the average healing at 20%/s over the delay and the heal period?
This game has bleeding, you can't techinically use medpack with bleeding, you can't do shit with healing, unlike other games, there's no passive health recovery
TTK is sub .3 seconds with most guns
True enough, you were specifically talking about the heal rate though
20% HP per second is supidly slow
And that is what I argued with
stupidly slow if you heal others tho. I'm not complain about self-heal
It's fine to self-heal at this rate
I complain about being forsed to stay full 3-4 second to heal one person as medic
Increase medpack healing rate, if you heal allies.