Old post, just read the latest thing i said, if you want read what i wrote originally its here
The reason why the current armor system sucks is simple:
It is not built for an arcade mode, it is built for a milsim.
Listen, a milsim mode is coming eventually and current armor system makes the most sense to be in a milsim mode. It doesn't have to be completely removed, just put there and tweaked.
In arcade, it just feels inconsistent. Armor is a gamble that decides the outcome of a battle by random chance.
To elaborate further, armor right now serves as extra health, but it only provides you with extra health if the bullets actually hit the armor. In most cases, it is practically random because player character pulls his arms up when aiming and such, which are unprotected and in the way of said armor. That combined with unprotected legs creates a system that in this mode, is not good and worst of all, not functional.
How can this be solved then?
A proposal heard from others is the one I find personally the best for this:
- Giving armor % damage reduction, from top to bottom, legs and arms included, all the way to the neck. Helmets will give % damage reduction regardless of where you hit the person (face or helmet).
- Making it unbreakable. No need for any kind of new repair mechanics. Nothing breaks.
This is a simple solution that I propose.
Some may like it, some may not. I really do not care.
The point of this entire thing is at the very least express a need to fix for what I believe is one of the biggest, underlying problems Battlebit has right now. There are many problems that directly or indirectly stem from armor, primarily class imbalance.
Solve this somehow, anyhow and put the current one in the milsim and the new one for arcade. That is it. Nothing more, nothing less.