#The future of helicopters

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solar crystal
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Helicopter Issues. Now let's talk about frequently used helicopters: the BlackHawk and the Littlebird Military Armed. The problem with the Littlebird Military Armed can be summarized in several points.

Lack of functionality for the co-pilot. Initially, the second seat in combat vehicles is intended for additional fire support, but in the game, this option is non-existent for pilots. Currently, the primary role of the second seat is to act as a taxi for individual players. There are also individuals who wait for the main pilot to die and then take their place, but that's not the focus here.

The second major issue is the inability to counter ground vehicles such as Armored Personnel Carriers and Tanks due to their high armor. One possible solution to this problem could be the addition of some type of weapon that can damage these vehicles. In terms of balance, our main goal is to add weapons that help destroy vehicles without significantly impacting regular infantry (in other words, weapons with low area damage but high point damage). It's also worth noting that the developers have limited their options, as they do not want to add rockets (both guided and unguided) to the game. This significantly narrows down our available options.

These problems can be interconnected. By allowing the second pilot to utilize weapons, we can address both issues.

Another issue, of a smaller scale but personally bothersome to me, is the helicopter pilot's camera. Sometimes, when flying low to the ground to avoid enemy attacks, I can't see anything beyond the helicopter's nose. The pilot's camera is positioned slightly higher than the player model (about one head higher) and looks down lower than intended.