#Ideas for teamwork

1 messages · Page 1 of 1 (latest)

turbid garden
#

I wanted to make a post to see your ideas about how to encourage more teamwork in this game, see what ideas, nerfs, buffs, new mechanics you can add to encourage more teamwork gameplay, which as we know in this game. game we have to find a way to encourage it so that it is more present and there is better gameplay for everyone

hoary oak
#

Like community encouragements? Or in game mechanics?

turbid garden
prime wren
#

Have you tried a community server? Joined a discord, we can like adjust the servers to all this..

prime wren
#

Hardcore is pretty cool, have you tried one?

turbid garden
hoary oak
prime wren
turbid garden
turbid garden
hoary oak
#

You can't froce teamplay, but you can encourage it/reward it 👀

wintry beacon
#

the only way to encourage teamwork is to get a reward that isnt exp after winning

turbid garden
wintry beacon
turbid garden
wintry beacon
prime wren
#

432516300565118987 You guys will figure it out eventually, I believe in you.

wintry beacon
#

lol

turbid garden
wintry beacon
#

idk some currency you can exchange for skins that are limited(not the streamer skins but new kind of skins) for that lets say month or season?

turbid garden
turbid garden
wintry beacon
#

yeah whatever that is. anything that rewards winning team and even losing team gets like a little amount just for trying

turbid garden
river ridge
#
  • more exp for giving ammo to team mates and squad members
  • medic health pack aoe healing, more exp also for randoms and squad members
  • quicker ressing or some buff for ressing squad members as medic
  • landmine-claymore spotting and bonus exp when a squad members blows it up
  • spawn beacon avaliable pop up when you can deploy it, make it a bit smaller and get bonus squad exp when killing, healing, giving ammo and repairing it in a 15m radio
  • bonus exp for squad participación in objetive captures-defenses
  • moving corpses from enemy line of sight and then ressing
  • dmg blocked exp for barricades and bonus of it for support players
river ridge
#

Atm yes

hoary oak
river ridge
#

Special rewards can be added ofc

wintry beacon
river ridge
#

Yes but winning in pubs depends in a lot of factors, so giving more exp there doesnt solve anything

turbid garden
river ridge
#

Skins, camos

wintry beacon
#

you can win and get exp bonus without like actual teamwork of like communication like "hey lets go to point a while other team are getting point b"

river ridge
#

Like a camo “effective medic”

  • move 300 ally’s corpses from enemy line of sight, before 10 seconds of being killed, and then ress them
turbid garden
#

I find that the main idea is that gradually, through rewards and other things, players are encouraged to play as a team, so, even if everything is unlocked, they play "automatically" as a team and this also works for new players, seeing that everything you play as a team, let them learn the same

wintry beacon
#

im not saying theres no people trying to do coms just to win im saying its very rare unless a whole like clan wants too which is still rare

turbid garden
#

As he said @hoary oak , don't force it, but encourage it and compensate it

grizzled jetty
#

The radial wheel is honestly a good start. Allow more squad info sharing. Squad objectives give a lot of XP. Killing an enemy on a squad objective also gives 800XP more. People need to start comming more and you'll be surprised how many people will start talking. In other games that are tactical, I used to mic check everyone and kick anyone who didn't have one. I told them that they don't have to be chatty but need to be able to communicate if needed

turbid garden
grizzled jetty
#

Another idea, stolen from Hell Let Loose is the ability to commend a player after the game. A commendation gives that player +10% XP, limit 5 commendations. And each person can only give out one commendation

turbid garden
grizzled jetty
#

Having persistent squads between maps would help if you found yourself with a good squad. Now you'll just be randomly assigned and have a new group of randoms. Sure you can make a new squad and try to get the band back together or party up, but still

turbid garden
#

I would say, being honest, to add dispersion and suppression, the truth is, some mechanics that would be quite useful to the other to work as a team.

grizzled jetty
#

So in regards to this and HLL, the SL and medic negate some of the suppression, encouraging squads to move together and use their own MG to suppress. May be overengineering BBR but it's still worth noting. In War of Rights they use the "Formation" to determine spawn times and there is suppression in that game too

hoary oak
#

This way, it's genuine commend or random :p

grizzled jetty
turbid garden
grizzled jetty
#

The air strafing is on par with CSGO surfing lol

turbid garden
# grizzled jetty The air strafing is on par with CSGO surfing lol

Yup, the issue is that because of these game mechanics, people no longer seek to play as a team as they did at the beginning, so little by little we have to look for incentives to play as a team, otherwise, why do the developers continue to introduce mechanics to be played as a team like the order wheel?

grizzled jetty
#

I think it's tricky because the game doesn't pretend to be COD, but it also doesn't pretend to be HLL or Squad. It's a good mix of casual and tactical play and they are trying to please both groups. I like the blend but would also like teamwork OCCASIONALLY

turbid garden
# grizzled jetty I think it's tricky because the game doesn't pretend to be COD, but it also does...

And of course it's fine, but there are many people who want the game to remain the same, look for example now, every time you tried to give an idea about a mechanic or something new that encourages teamwork they told you that it affected casuals, but now that they are modifying the movement system through the "Air Strafe" they accuse of "Skill Issue" and the truth is that it left a good part of the community as crybabies who made excuses to the "casuals" so that they would not change their game mechanics

#

If only talking about the issue of the movement didn't show how double-faced and whiny part of the community is to accept changes that are good for the game, then I don't know.

uncut haven
#

Milsim mode should incorporate everything needed for actual teamwork, hopefully. The game is just too fast-paced to have any kind of teamwork, and only some very extreme changes will have any impact on that