#Don't scale visual recoil with magnification

1 messages · Page 1 of 1 (latest)

obtuse pine
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Talking about med scopes with other players, a common sentiment I have found is that med scopes in BBR feel extremely sensitive to recoil compared to other FPS games. It seems like BBR recoil represents a displacement of the gun model itself, which means that the visual jump the player perceives is massively increased with higher magnification scopes.

While I of course don't know for sure what the specific workings of recoil in this and other games is, my intuition is that other games model recoil as a displacement of the player's viewport such that the end result is independent of scope magnification.

I understand that this would be a non-trivial buff to medium scopes for auto weapons, but if we consider that med scopes do apply some direct stats debuffs and still mean that the gun is no longer optimal for use in CQC, I think it would be largely perceived as a nice quality of life change that gives players more freedom in the loadouts they can effectively use.

[Post title is a question as I don't strongly favor either option, just wondering what people's opinions are on the matter]

smoky dune
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So, you're suggesting that the player's camera should move, but NOT the gun model?

obtuse pine
potent meadow
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I agree with this

obtuse pine
potent meadow
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for some reason :)

turbid scarab
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I think this would make medium range scopes simply overpowered. They are fine as they are, but imagine putting a 4x on a FAL and being able to shoot at long range with no issue (which seems to be how this would go)

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practical combat ranges would increase a lot which I'm not much of a fan of, as you would be less likely to see your attackers.

lean ginkgo
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it's already bad with a 1x on f/a...

turbid scarab
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with a 1x it isn't that impactful imo - but this would still be literally a quarter of it

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I don't have any games I play that I can really fairly compare BBR to, but I think most of them aren't nearly so sensitive to simply extending the ranges of guns with scopes if that is what they do

obtuse pine
turbid scarab
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the same would be 4x less

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it would mean that at 4x the range the recoil would be no harder to control

obtuse pine
# turbid scarab the same would be 4x less

In "physical in-game displacement" yeah, but that's not what matters to the player. Magnified recoil translates into more jarring movement on-screen and more mouse displacement required.

obtuse pine
turbid scarab
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If you do that then literally the only impact of using one of those scopes would be that you are zoomed in, as it would not affect how you control recoil

obtuse pine
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I do wonder how other FPS games handle this because it feels like whatever they do is very different

turbid scarab
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a lot of games don't have customisable scopes, though tbh it wouldn't be that bad if canted/topsights didn't exist here

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since you can switch between 1x and 4x on a dime it would be overpowered, but having better range at the cost of limited FOV would be a more ok trade if you could not.

obtuse pine
smoky dune
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@obtuse pine the title of this could be renamed to be easier to understand without all the explanation. Something like "don't scale visual recoil with magnification" or "lessen visual recoil"

obtuse pine
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Don't scale visual recoil with magnification

turbid scarab
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I think “maintain perceived recoil across magnifications” would be more accurate? Though, that might be a little misleading since you never said it had to be 1:1

opal holly
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Anyway, there’s no real need in medium range optics for any weapon but DMR/Sniper rifle + G3. All weapons damage fall flat after 200m, most weapons fall even closer

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x1 is plenty for the job

obtuse pine
# opal holly x1 is plenty for the job

I agree with you, which is why I don't feel it would change much in terms of actual balance, would just be a nice thing for players who prefer meds for some reason

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(could be that it just looks cool or e.g. in my case I sometimes just have my small laptop screen to play on)

opal holly
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Imagine full auto G3 with x4

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That’s gonna be meta for medium-long range fights

obtuse pine
opal holly
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You suggestion is a game changer. It would have massive consequences

hearty lynx
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Snipers suffer

opal holly
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I don’t really want to know how do they look like

opal holly
obtuse pine
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But more seriously, the dropoff and bullet travel time would still make shots at those ranges more of a gamble

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It might even help snipers out by increasing the amount of overconfident people who think they can outgun you :P

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(it's really funny watching a support emptying half a clip in my general direction at like 300m while I calmly line up my shot)

opal holly
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He most likely beam you out of existence. Even with minimal damage

obtuse pine
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So let people have an actual fighting chance but at least make them go through the trouble of finding where you are

vernal crown
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The medium scopes do simply bounce around too much

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but if they were more accurate we'd get sniped from far away even more

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but also I want them to be more accurate lmao

potent meadow
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filthy stinky milsimmers go back to arma

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L

obtuse pine
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Alright give me those checks bby 🤑

vernal crown
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I'm not a milsimmer!

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I LIKE FUN

plain ruin
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I cant vote no because he blocked me :-(

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This would be an unbelievable buff to ranged weapons, recoil is one of the main ways range is balanced in this game.

vernal crown
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aka not the real recoil, but the way the gun jumps around and stuff

plain ruin
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I dont think thats what this post means. Regardless, how would that even be implemented?

vernal crown
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Here's a poor example of what I think it means. Visual recoil means the way the reticles jump around, but the part the bullets come out of isn't lined up with it

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Which technically isn't very realistic 🤓

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I think it would mean just lining those up better

turbid scarab
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Oh yeah, that is a thing isn’t it

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I remember some example from a while ago when people showed that could happen

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The reticule should always point towards the aimpoint

wispy brook
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I'd love being able to use Medium Sights with ARs but... recoil is too bad

chrome onyx
opal holly
opal holly
chrome onyx
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skill issue with red dot

chrome onyx
opal holly
chrome onyx
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they hit something on that reticle whent he bullets doesnt actually hit there

opal holly
chrome onyx
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i mean the different bullet type should be considered

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if you are talking about recoil

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scarh is what

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308?

chrome onyx
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pp19 what 9mm?

opal holly
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yep

chrome onyx
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difference in power right there

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lmao

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scarh should have bigger recoil

opal holly
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that's kinda funny, because most felt recoil goes from gun cycling, not bullet itself

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Blowback inherently have more recoil, than gas operated systems. 5.56 guns for example have WAY less recoil than 9mm PCC.

chrome onyx
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idk im checking people at shooting range on like youtube right now i can see people feeling the kicked on scar h than pp19

opal holly
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308 guns are heavy guns in general, that easily compensate for more energy in cartrige

obtuse pine
potent meadow