We all know how annoying HEAT RPG's are in CQC. People are using them as shotguns, shoting at your feet from 5m away. This could be solved by adding minimal arming distance of 15-20m, so you can't abuse them up close, but HEAT doesn't need to be nerfed to the ground against infantry, still retaining its capabilities as a 'middle ground' RPG. Also, buff the Frag one.
#Minimal arming distance for RPG's
1 messages · Page 1 of 1 (latest)
5 meters would be perfect for an arming distance, not 15 imo
15 is actually pretty far
That'd lead to rockets not going off when they should for sure
10?
8 
The council has decided on 8 miles
MILES? 

I think that 15m is ok, because 10m still gives you ability to do what this change would stop. It's just slightly harder. At 15m, you can't reliably shoot at someones feet, you just don't have reliable angle.
It would still be OHK on direct impact right?
Yeah, why not. You deserve it if you direct hit.
'Skill expresion' or something
@mellow fossil care to elaborate why ❌?
Alright, sounds good
20m does feel too high but something in the 10m-15m range sounds reasonable
Yeah, 20m could be a little to much
For real skill expression, make it ricochet when hitting less than arming distance so you can hit people around corners 😎
would be a huge debuff for them cause you can't shoot at close vehicles (like in an ambush from inside a house), i think if you want to make them less appealing for close combat just give the HEAT RPG another explosion pattern where most damage goes in the direction of how the rpg hits and less damage to the sides and behind, buff the frag RPG for antipersonel use. or don't give the people 6 HEAT RPGs
Given in how bad positions vehicles are rn, I see your first point as a W. Second, idk if that's even possible, my proposition works, is easy, and not time consuming I guess. Why complicate everything when you can just do it in foolproof way.
Amd yeah, 6 rockets may be too much, but that's not the problem mentioned here.
@tired snow you too could elaborate. Your insight is welcomed.
I have never in my life noticed dying to an rpg in cqc. It takes so long to take out if I die to it it's totally my fault.
Well, fair enough, but a lot of people would disagree with that. You can use RPG as a primary, tbh. It is a problem.
Wait, how does a vehicle ambush you inside a building?
How do you get ambushed by a vehicle in the first place?
Oh, that's easy actually, juts play recon.
They are oblivious to everything
I don't understand 💀
I dont know why you would even ask for my input if your response is just gonna be "nuh uh"
That's not 'nuh uh'?
its the other way around you ambush the vehicle while you hide inside the building
He didn't say "nuh uh" tho
I clearly said that this is a problem, you may not see it, but a lot of other people do. And that's fair.
put 3 c4 an a car and drive into the enemy then boom
Wait, but why would you do that? You could place AV mines. Or just fire before they get to your building? 🤔
He pretty much did. All he said was "a lot of people would disagree", which doesnt mean anything.
This is just another instance of a player dying to something they feel is unfair like 3 times then crying to discord to make a post demanding its removal. I have literally never in my LIFE experienced the thing that you are talking about. This is not a problem AT ALL, and yet you still want to remove it from the game for some reason.
Get over, just play the game. It's so tiring.
dying to close range RPG camping?
i don't use mines, they don't make enough damage against tanks. i would rater use my tandem rpg, wait until the tank has driven past my house and shoot him in the back
@buoyant loom you could also make it so the arming is only needed on Heat. 🤔
yeah AV mines aren't in a good place;
Understandable
The problem with mines is that they deal directional damage which mostly gets blocked by the tank's frontal armor, which makes no sense
they do? 
Ye you can test yourself in any game. Four mines on the back will leave it on fire, but on the front they'll barely do anything.
(as in, I tested with my own tank so I could then repair and take a look a the remaining HP)
Yeah
I would disagree with that. When Frag will be buffed, without the min. arming distance, it would be as much or even more obnoxious, so Frag also needs that. And if HEAT and Frag have this feature, Tandem should get it to for consistency and being 'fair'. Evem tho it doesn't need it.
Frag and Heat only then?
ive maybe died to an rpg at close range once in the last week, this truly is just a non issue thats only being brought up bcos people get so hung up on deaths in an fps game for some reason lmao
Hmmm
I don't understand what the obsession is with putting so many restrictions on playstyles that don't fit that norm
Sounds like a skill issue considering the ads time of the rpg
First they came for medic, and I did not speak out -- Because I was not a medic
Then they came for assault, and I did not speak out -- Because I was not an assault
Then they came for recon, and I did not speak out -- Because I was not an recon
Then they came for engineer, and I did not speak out -- Because I was not an engineer
Then there was peace, because I was a support.
I almost never die to heat rpg in cqc
Wanna bet? Oki may take his time, but he showed many times that he does what's needed. He will buff it. Before heat death of universe for sure
Isn't ADS shorter on the one with iron sight?
Dude we are already extremely behind on promised weapons and maps
Why are you doing this
It's still really long, try it yourself
It's unnecessary and by bringing up unnecessary changes. It will just lengthen the time until we get the new weapons and maps
Go into a game and try to use the rpg in cqc before complaining here
how about just decreasing the exlosion damage range against humans while leaving the damage against vehicles and buildings the same? the same happened to the tandem with the explosion damage range against vehicles going from 6m to 2m while the damage against buildings and the explosion damage range against humans (you have to hit exactly where the person is standing) stayed the same
that's up to the dev to decide that. We shouldn't limit ourself out of fear of this.
You can go 40/20 on 64v64 with HEAT as your only weapon. Not meta but funny time.
We absolutely should when he is behind already and had to start changing movement
I feel like this is a fair worry
40/20 is shit kd idk what you're trying to prove with this
And this issue is so nitpicky
That's the dev/studio issue, and absolutly something we shouldn't take into account.
Splash against vehicles should be 0m, like in every other game. But anyways
Battlebit should be like every other game
Battlebit should have abilities like valorant, movement like cs2, building like Fortnite
Why wouldn't that be something to take into account when it effects us and the game? The more the maps and weapons are delayed the sooner the game will die
When it benefits the game, yes
Because that's not how it works. If games is delayed, it's up to the studio/Dev to decide what to do. We're only here to give feedback. We're not the drivers in this car of a game.
Dude I'm telling you we need to focus on big changes this game is already withering and oki admitted it
You could push 200+ suggestion or none. It wouldn't change the result. The dev will do what they want, because that's their game.
Yeah we won't see eye to eye thats fine
This is incorrect. If you make the devs think there are 200 things they need to change it's gonna stall development, regardless of if those things actually need to be changed. The devs cant play the game as much as us so they trust feedback, if all of it is super nit picky stuff it will distract from what we really want in the game.
Why are you yellow now
Im a tester
Nah idt arming distance should be a thing esp when you die if you hit someone close to you, its a nice thing to have for milsim but 5-8m or arming distance is the max
It gets way faster with iron sight and empty, also you can just hold ads and wait for people.
Some mfs do hold corners with heat but I rarely see it anyway
yeah they trust us for feedback. Not for running the game/their studio. The mods are here to make it easier to access all that feedback. The devs are grownup, they know what to do if things get out of hands. If not, that's their responsabilities, and not ours.
Moreover, this game is EA. It's not out yet. So: Fixing game>Content.
I dont think you understood my point. Me and @stable garden are saying that if we give them constant nitpicking advice as if its the one thing ruining the game they're gonna focus on that instead of content.
No, they'll decide if they have time for that, or there's more urgent matter.
Yeah idk what the distance should be, but I think it needs one, especially when c4 and impact nades are out there
It's fine man he just disagrees you can't convince him
No need to try
Anyway, the only responsibility we have is giving feedback as clear as we can, and making it the easiest possible to access/understand.
Oki focused on ruining aggressive sniping all on his own though, were there upvoted suggestions to add sniper trails?
I think the idea is that with the reduction of glints, snipers needed something to give away positions a bit more
Sniper trails + sniper gunshot sounds are a good compromise imo, but i'm sure theres alternatives
I remember discussing this as an idea with other people at some point but I don't think anyone actually went and made a suggestion post for it or seriously considered it as necessary
This was also back when glint was massive and the idea was trading that in exchange for something else
I do think trails below 200m are terrible for aggressive snipers. But that's kinda off topic for this post.
Yeah
offtopic anyway
5m arming distance on rpgs should be max if they even want to bother doing it since they have bigger things to work on
5m wouldn't change a thing. 10m would work but wouldn't be enough. 15m would be perfect
400 hours in and I don't think I've ever seen a person holding an angle with an rpg💀
You can easily win 1v1 up to 20m using rpg only, which shouldn't happened. Its a gadget, not primary weapon
I run iron sights and empty helmet and it still takes awhile to ads
You can easily win a 1v1 with impact nades, c4, suic4, and frag grenades. Do they all need to be nerfed too?
not my impacts!
C4 does
Why
Because it's literally a shotgun lol
Okay lol
That’s weird, guess we never met then
It's literally an explosive what else is it supposed to do?
Also, nades are completely different because you can't hold them ready to throw
You can
U have to only use it on vehicles and buildings :3
Hold g
Hold G
That's insane
If you don't let go of g it won't throw
Nah that's too uncomfortable
I think that suicide C4 should also have an arming distance.
Re bind it?
Keybind skill issue
So u just don't want to do it
you can just hold the button
Nah I might strain my fingers
This is all starting to make sense
King
Back when deagle was 90dmg you can impact a group and literally kill everyone with 1 shot
What servers do you play
Community or official
Community for the faster respawns
Which comm servers lol
Battle your bit or smthg
I mostly play engie only in conq
And use heat when I am lvling to get tandem
I do bbc😔
RPG heat Iron sight + Empty helmet/Vest and heavy backpack = 0.7s ADS
Just nerf the splash distance of heat and this will all be fixed
You can, RPG is much more consistent in that tho
Now go into a real game and try to win fights with that
See how long it takes for them to kill you
He has a point
Probably because the people making these suggestions have never actually tried what they are trying to get removed
Vs avg casual players heat is really good
Actually, empty vest or not, doesn't seems to affect RPG iron sight ADS time :x
Eh I'd say vs below average players it's really good
Even with normal vest I still have 0.7s
Average players it's ok
Vs a good player you'll lose almost every time
Unless you get the jump
Yeah but that's every weapon in the game no?
Snipers aren't real people
I am
Most unaware people I've ever seen in a game
Not really. HEAT as a middle of the road RPG needs splash. Nerfing it to the ground to solve this problem is a bad idea. Especially when they are more tailor made and still very simple solutions.
Im the mf that quickscopes in tensa town frontlines
Yeah iron sight heat rpg isn't affected by armor/helmet ads speed. 💀
Huh
Huh
Makes sense ig
Imma give it a few more go again to be sure.
I don't think gadget stats can be affected by helmet and stuff
Anyways I’ll check the thread again later on, cya
wtf happened in this channel lol
words, prolly
i find it so weird how often I see this argument when frag is so lackluster rn... Like frag just tickles everyone for some reason, doesn't matter much when it doesn't even reliably kill people imo
I don't understand what you going for?
frag should do more inf damage, have a wide ass blast radius, but do 0 dmg to walls.
and vehicles
and also cause bleed
Like, it should kill inf as effectively as heats do NOW at the very least
but can't kill through walls like the current heats do
Frags explode with a big aoe that doesn't kill... Which is the only sellinf point cuz it's literally incapable of wall destruction and vehicle destruction
and honestly can'r tell how big the blast is, but doesn't feel bif enough for non/instant kills to be worth anything
Yeah, exactly
It should be effective against inf only, but it also should fuck them up very much
Yes, absolutely. If they do reduce heat aoe it should be just the damage/falloff imo
I wouldnt mind them doing high wall/vehicle damage but only guaranteeing kills in direct hits ir something like that personally, with frags having very high damage/lethality
15m seems too long. You’d just be unable to practically utilise them in urban environments, and vehicles could counter you just by driving close to you.
probably close to 10. i'd have to look at the distance ingame i think
I'd honestly be A-OK if frags didn't kill if the AOE was insane, but it just isn't. And they basically NEVER kill is the issue. Like bleed is basically nothing with how the game is balanced currently.
Fr. if it had a big ass AOE to bully people out of cover and gave you tons of rockets I could get behind it
Either make it a kill tool, or give it tons of rockets and make it a bullying/support tool is where I mostly stand
ACTUALLY
I remember this idea I had
frag RPGs would be perfect if you had 4 rounds in the chamber
Like actually perfect
Ok, I cooked it up
Or just make ifs reload faster than heat or some shit what is this? Tf2 Solider?
Nah nah that's not unique
Then it'll just be a spam fest
By having it be 2 shots, but have a longer reload you can cover more aoe less often
Plus it's cooler
What actual weapon would you base it on though? BBR isn't full milsim, but it's still only using real weapons.
just last night i was hit with a handful of RPG deaths and I came to understand why these crybaby rpg nerf threads always pop up: When i die to an RPG, having played as an engi, i think to myself "nice shot" or "fair enough, that's what he had out."
But people making these threads have to mald and whine instead of just moving on and playing the game
Fr, hitting things at a decent range with rpgs is so hard, especially if it’s moving
Like, helis are not easy unless they are going in a straight line, which is rare
This wouldn't affect that, it would just stop people using it for free kills in close quarters.
i really don't get where you clowns come up with this ish. IF there is some engi out there maining close-range RPG, they are not a problem outside of a lobby full of bots. The only times I've ever used an RPG "in close quarters" is when I had it out taking an angle on something else and got surprised. Last resort, have to ADS, and danger close. This is the definition of a non-issue and yet another case of crybabies coming to suggestions to beg for a nerf cuz they got fragged and it hurt their fee-fees
If it's such a non-issue, then surely implementing an arming distance also wouldn't be a problem? Worst case scenario is it just only fixes a very small issue.
I "came up with this ish" by using it like that and having it used on me like that.
that's not the clever comeback you think it is. cowtowing to everyone's gripes and removing playstyles and options is not how a fun game stays fun
Ands i'm sure you were the scourge of the server
This dude is really out here bitching about realism being put in a milsim hybrid
Like it legitimately sounds like the only one with hurt "fee-fees" is Goblin. Everyone else goes "yeah we shouldn't have noob-tubing in a milsim hybrid"
Don't you take damange yourself from AoE if you were to shoot someone that close with an RPG?
Not every playstyle fits every game. The parkour SMG medic playstyle has been entirely removed because it was taking the game in a direction that the devs didn't want it to go towards, and the playstyle of snipers who refuse to relocate is also being heavily discouraged with the newest updates.
Depending on the exact damage, doesn't it just become a better and reusable version of the SC4?
balance is always at the heart of such decisions. what's being asked for here has no balance effect whatsoever. it is not an issue. teams full of RPGeat players are not zooming around hallways point-blanking entire servers with RPGs
you got fragged, didn't like it, and asked for it to never happen again. simple as
Because it's not abused, doesn't mean it shouldn't be fixed.
Things don't have to be absolutely game breaking to be an annoying problem. By this logic, should the invisible deagle glitch never be fixed since it doesn't crash you to desktop? Or shit guns like the pp19 never touched since them being terrible doesn't impact other people?
at least you admit you only want it gone cuz its annoying. An invisible glitch is a glitch, not a playstyle you don't like. Gun stat balancing is the purview of the devs and we're a their mercy for it. Neither of your examples help your argument
Just because something isn't game-breaking or being abused en-masse, that doesn't mean it's not something that can't be changed.
The RPG is a tool that's intended to be used to deliver explosives at range, that's the niche it fills, we already have other tools for closer ranges. Even if you will only accept balance as a valid reason for change, having one tool outperform all others in their intended niches is also unbalanced.
you guys have fun killing the game. go off kings
If having to be a few meters away from someone to use one specific weapon on them is enough to completely break the game and make it unplayable for you, then you should probably try out different approaches.
play obtuse all you want. if the devs listen to 45 idiots complain every time they get fragged in a way they dont like to remove the "annoying" method in which it happened, it kills the game. RPGs wont be the last thing you folks go after
So is gadget balancing, which the rpg is.
The OP literally suggested buffing the frag warhead lol
I mean I don't really see the problem of someone using the RPG for cqc. Be it in hallway or chokepoint I'm fine if the other team or my own team start shooting RPGs. People start spamming grenades, flashes, C4s etc. at that point anyways so I don't know how an RPG will change much.
The thing about nades is that they are fairly predictable - you know enemy presence in tight spaces means they are likely to be used and you can stay on your toes to pull back if one comes your way. C4 needs a nerf so that's a separate issue.
In the case of RPGs, it's only one class out of five that has it and it's not generally the ideal weapon for CQC so it's not the first thing on your list of things to prepare for, but if the enemy happens to have one, there's very little you can do about it
Because almost no other gun has the ability to OHK, even if you kill them immediately, you can end up exchanging kills because the rocket hits you after they die
I just want to say, just because these things aren't being abused by the masses, new "meta" playstyles crop up fast, and if there is the possibility for the abuse of a mechanic or lack of, in this case, arming distance, then why not fix it?
Better question to ask: What damage would adding this change cause to the balance of the game?
Obviously it nerfs one of Engineer's main gadgets, ones that are quite strong, but it only nerfs them insofar as using them out of their intended purpose - Sending a grenade downrange a long distance.
There are already tools for close range explosives, primarily impact nades and c4
So that change imo would be justified - It only punishes players for using the long range grenade launcher as a close range grenade.
Plus ngl I think lots of players would blow themselves up less this way
When people say “abuse” in this game, 99% of the time they’re talking about utilising intentional features.
It’s abuse if it’s viable I guess.
"intentional" is a strong word there, but sure
It depends on the feature though so ¯_(ツ)_/¯
Like I said, i don't think it would be intended for RPGs to be used point blank. I don't have much issue with it either mind you, given C4 and impact nades exist, but I do feel like it would make sense for someone pulling out an RPG to be countered by CQC
If it wasn’t then oki would be a ridiculously shortsighted individual
I mean, you can design something that isn't intended to be used a certain way, and not patch all of those ways out
that's just design in general, shit's gonna be overlooked by nature. No need to assume it's a fault of the dev?
In this case it would be choosing not to disincentivise the obvious and common unintended way further.
It’s not like using an RPG closer up is some obscure thing that someone would just… not consider
I mean, like you said, they're not effective in CQC. I don't see people runnign around abusing RPGs because suicide C4, c4 in general, and impact nades exist - They do more work
I was more thinking in the realm of - If an enemy sees someone pull out an RPG when they're inattentive or in a situation they shouldn't they could be countered by running into CqC range. Would be an interesting dynamic, but not one that's exactly that important either
¯_(ツ)_/¯
Suicide C4 kills you and regular C4 takes longer to reach the target than an RPG does
But yes RPGs are not meta close up, but they do the job
I still remember how everyone on reddit, and some on DC, were calling out littlebird players for 'abusing' when all they were doing is just playing well(exept 3 individuals)
All those people were crying because someone was better than them, and they did even wanted to bother counter them
But in RPG case, it definitely shouldn't be used below 10m as a shotgun, to delete anyone, without even taking damage from explosion themself. This is oversight on devs part, and kinda needs fixing.
Nah
That happened because of flyace being on both teams and not shooting each other down I believe
Regardless of it that happened or not actually, people believed that was happening
I just got point blanked with an RPG and you know what....
I still don't feel like a whiny child. its a play decision the guy made. plain and simple. And you idiots saying you don't take damage using it danger close are just lying or never played it, both reasons to disregard your opinions
I mean, irl don't they have arming distance
This game does try to be somewhat realistic, so if they do have that irl I feel like that's a reasonable justification
irl it's 10 but we're talking about battlebit here
Checks out, was just saying
8 is good representation
irl they also kill you and all your friends if you fire it inside a room
Can we add this too? It'd be funny
No no no, that not how it went.
Reddit was very salty that few players dedicated tens of hours to master littlebird and were good. They didn't want to even try to counter them, they just started crying. In the same time, FlyAce was popular, and most members were doing good, like really good. So reddit started crying about FlyAce. Then 3 guys were doing collusion, 3 guys not a whole clan mind you. So reddit jumped on that and was crying even more, and demanding them banned, whole clan, not only 3 guys.
Grote's, clan lead, behaviour and statement did helped, just addes fire to flame, even tho he was right.
So reddit was crying even more. Oki folded and nerfed LB, basically doing something he said he doesn't want to do because "he doesn't want to kill littlebird", and he killed little bird. Then reddit and community servers started a witch hunt against ALL FlyAce members.
They were calling them abusers and demanding then banned. They also wanted the same for Etheral, for some reason
The lb did need a little nerf
But it was defo too far
I personally don't care about the drama too much, but it's good to know what happened
It's very simplified version tho
Maybe I write a book about this someday...
Anyways, Rule 8 on BBR reddit exists
It didn't needed a nerf, it needed simpler more tangible clunter, for ididots to use
Because shooting at littlebird was simply to hard
Tbf there's not much of a counter for vehicles outside of RPG, c4, anti tank grenade/mines, etc for ground and just kinda shooting the helos in the air. Idk how fragile they are/were, but I'd be curious on the exact numbers
Not saying helos are an issue, but I am curious how much fire they really take, what causes tail spins exactly (damage amount to rotor? Just RNG when something hits rotor? etc)
That's very much enough. Too much even. Vehicles are weak, and not really fun to play, even with those 'limited' counters
you just have to know how to play with each of them. most people drive way to close to the enemy and wonder why their tank/btr explodes. same with driving away from your teams infantery. thats how people get you from behind with c4.
We know, you just stay in spawn and never leave because that's the only way to not drive "too close to the enemy" in a game where the enemy can be hiding behind any rock, ready to poop out a whole squad behind your ass
You didn't said anything I wouldn't alredy know or heard.
You don't need tk explain to me how to play them
I can drop very good games with them
I still think they suck and need buffs, especially with casual players in mind
Because skill floor is higher than tower on Valley
If they're that close that you're 15m away then just use C4 at that point
Same ads it's a placebo
The M202 FLASH
That's an incendiary launcher though, essentially just a longer ranged flamethrower.
now everyone that plays recon is no more agressive snipers :(

