#Minimal arming distance for RPG's

1 messages · Page 1 of 1 (latest)

buoyant loom
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We all know how annoying HEAT RPG's are in CQC. People are using them as shotguns, shoting at your feet from 5m away. This could be solved by adding minimal arming distance of 15-20m, so you can't abuse them up close, but HEAT doesn't need to be nerfed to the ground against infantry, still retaining its capabilities as a 'middle ground' RPG. Also, buff the Frag one.

silent walrus
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5 meters would be perfect for an arming distance, not 15 imo

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15 is actually pretty far

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That'd lead to rockets not going off when they should for sure

prime mural
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10?

silent walrus
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8

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Take it or leave it

prime mural
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8 Shake

silent walrus
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The council has decided on 8 miles

prime mural
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MILES? Pekora_Not_Ogey

silent walrus
buoyant loom
# silent walrus 15 is actually pretty far

I think that 15m is ok, because 10m still gives you ability to do what this change would stop. It's just slightly harder. At 15m, you can't reliably shoot at someones feet, you just don't have reliable angle.

amber blade
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It would still be OHK on direct impact right?

buoyant loom
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Yeah, why not. You deserve it if you direct hit.

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'Skill expresion' or something

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@mellow fossil care to elaborate why ❌?

amber blade
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20m does feel too high but something in the 10m-15m range sounds reasonable

buoyant loom
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Yeah, 20m could be a little to much

amber blade
mellow fossil
# buoyant loom <@277187967015976960> care to elaborate why ❌?

would be a huge debuff for them cause you can't shoot at close vehicles (like in an ambush from inside a house), i think if you want to make them less appealing for close combat just give the HEAT RPG another explosion pattern where most damage goes in the direction of how the rpg hits and less damage to the sides and behind, buff the frag RPG for antipersonel use. or don't give the people 6 HEAT RPGs

buoyant loom
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Given in how bad positions vehicles are rn, I see your first point as a W. Second, idk if that's even possible, my proposition works, is easy, and not time consuming I guess. Why complicate everything when you can just do it in foolproof way.
Amd yeah, 6 rockets may be too much, but that's not the problem mentioned here.

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@tired snow you too could elaborate. Your insight is welcomed.

tired snow
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I have never in my life noticed dying to an rpg in cqc. It takes so long to take out if I die to it it's totally my fault.

buoyant loom
prime mural
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How do you get ambushed by a vehicle in the first place?

buoyant loom
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They are oblivious to everything

prime mural
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I don't understand 💀

tired snow
mellow fossil
buoyant loom
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I clearly said that this is a problem, you may not see it, but a lot of other people do. And that's fair.

mellow fossil
prime mural
tired snow
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He pretty much did. All he said was "a lot of people would disagree", which doesnt mean anything.

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This is just another instance of a player dying to something they feel is unfair like 3 times then crying to discord to make a post demanding its removal. I have literally never in my LIFE experienced the thing that you are talking about. This is not a problem AT ALL, and yet you still want to remove it from the game for some reason.

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Get over, just play the game. It's so tiring.

prime mural
mellow fossil
prime mural
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@buoyant loom you could also make it so the arming is only needed on Heat. 🤔

prime mural
amber blade
amber blade
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(as in, I tested with my own tank so I could then repair and take a look a the remaining HP)

tired snow
buoyant loom
stable garden
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"When frag will be buffed"

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What planet is this guy on cuz that ain't happening

hard lava
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ive maybe died to an rpg at close range once in the last week, this truly is just a non issue thats only being brought up bcos people get so hung up on deaths in an fps game for some reason lmao

stable garden
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I don't understand what the obsession is with putting so many restrictions on playstyles that don't fit that norm

bronze laurel
tired snow
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First they came for medic, and I did not speak out -- Because I was not a medic

Then they came for assault, and I did not speak out -- Because I was not an assault

Then they came for recon, and I did not speak out -- Because I was not an recon

Then they came for engineer, and I did not speak out -- Because I was not an engineer

Then there was peace, because I was a support.

bronze laurel
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I almost never die to heat rpg in cqc

buoyant loom
prime mural
stable garden
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Why are you doing this

bronze laurel
stable garden
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It's unnecessary and by bringing up unnecessary changes. It will just lengthen the time until we get the new weapons and maps

bronze laurel
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Go into a game and try to use the rpg in cqc before complaining here

mellow fossil
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how about just decreasing the exlosion damage range against humans while leaving the damage against vehicles and buildings the same? the same happened to the tandem with the explosion damage range against vehicles going from 6m to 2m while the damage against buildings and the explosion damage range against humans (you have to hit exactly where the person is standing) stayed the same

prime mural
buoyant loom
stable garden
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I feel like this is a fair worry

bronze laurel
stable garden
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And this issue is so nitpicky

prime mural
buoyant loom
bronze laurel
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Battlebit should have abilities like valorant, movement like cs2, building like Fortnite

stable garden
buoyant loom
prime mural
stable garden
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Dude I'm telling you we need to focus on big changes this game is already withering and oki admitted it

prime mural
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You could push 200+ suggestion or none. It wouldn't change the result. The dev will do what they want, because that's their game.

stable garden
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Yeah we won't see eye to eye thats fine

tired snow
tired snow
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Im a tester

mild scaffold
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Nah idt arming distance should be a thing esp when you die if you hit someone close to you, its a nice thing to have for milsim but 5-8m or arming distance is the max

compact cipher
mild scaffold
prime mural
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Moreover, this game is EA. It's not out yet. So: Fixing game>Content.

tired snow
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I dont think you understood my point. Me and @stable garden are saying that if we give them constant nitpicking advice as if its the one thing ruining the game they're gonna focus on that instead of content.

prime mural
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No, they'll decide if they have time for that, or there's more urgent matter.

fleet steeple
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Yeah idk what the distance should be, but I think it needs one, especially when c4 and impact nades are out there

stable garden
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No need to try

prime mural
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Anyway, the only responsibility we have is giving feedback as clear as we can, and making it the easiest possible to access/understand.

mild scaffold
fleet steeple
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I think the idea is that with the reduction of glints, snipers needed something to give away positions a bit more

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Sniper trails + sniper gunshot sounds are a good compromise imo, but i'm sure theres alternatives

amber blade
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This was also back when glint was massive and the idea was trading that in exchange for something else

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I do think trails below 200m are terrible for aggressive snipers. But that's kinda off topic for this post.

mild scaffold
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Yeah

prime mural
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offtopic anyway

mild scaffold
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5m arming distance on rpgs should be max if they even want to bother doing it since they have bigger things to work on

buoyant loom
bronze laurel
buoyant loom
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You can easily win 1v1 up to 20m using rpg only, which shouldn't happened. Its a gadget, not primary weapon

bronze laurel
bronze laurel
mellow fossil
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not my impacts!

bronze laurel
amber blade
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Because it's literally a shotgun lol

stable garden
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Okay lol

mild scaffold
bronze laurel
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It's literally an explosive what else is it supposed to do?

amber blade
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Also, nades are completely different because you can't hold them ready to throw

stable garden
bronze laurel
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Hold g

bronze laurel
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If you don't let go of g it won't throw

amber blade
tired snow
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I think that suicide C4 should also have an arming distance.

bronze laurel
mild scaffold
stable garden
mellow fossil
mild scaffold
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Just keybind the grenade key to a mouse key if you have one

amber blade
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Nah I might strain my fingers

stable garden
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This is all starting to make sense

bronze laurel
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I used to run around with an impact grenade out 💀

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It was very fun

stable garden
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King

mild scaffold
bronze laurel
mild scaffold
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Na

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At least now

bronze laurel
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Community or official

mild scaffold
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Community for the faster respawns

bronze laurel
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Which comm servers lol

mild scaffold
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Battle your bit or smthg

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I mostly play engie only in conq

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And use heat when I am lvling to get tandem

bronze laurel
prime mural
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RPG heat Iron sight + Empty helmet/Vest and heavy backpack = 0.7s ADS

stable garden
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And in order to do that you need to have an empty vest

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U get killed so quick

mild scaffold
buoyant loom
bronze laurel
stable garden
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^^

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Harder than the imagined I'll just aim and shoot

bronze laurel
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See how long it takes for them to kill you

mild scaffold
bronze laurel
mild scaffold
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Vs avg casual players heat is really good

prime mural
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Actually, empty vest or not, doesn't seems to affect RPG iron sight ADS time :x

bronze laurel
prime mural
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Even with normal vest I still have 0.7s

bronze laurel
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Average players it's ok

mild scaffold
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If they want to nerf heat just nerf its splash

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So you need to actually aim

bronze laurel
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Vs a good player you'll lose almost every time

mild scaffold
bronze laurel
mild scaffold
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Fair

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Except vs bad snipers

bronze laurel
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Snipers aren't real people

mild scaffold
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I am

bronze laurel
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Most unaware people I've ever seen in a game

buoyant loom
mild scaffold
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Im the mf that quickscopes in tensa town frontlines

prime mural
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Yeah iron sight heat rpg isn't affected by armor/helmet ads speed. 💀

mild scaffold
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Huh

buoyant loom
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Huh

bronze laurel
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Makes sense ig

prime mural
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Imma give it a few more go again to be sure.

bronze laurel
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I don't think gadget stats can be affected by helmet and stuff

mild scaffold
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Anyways I’ll check the thread again later on, cya

prime mural
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Yeah helmet/armor doesn't sems to change ADS speed of Iron sight RPG Heat.

silent walrus
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wtf happened in this channel lol

fleet steeple
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words, prolly

fleet steeple
buoyant loom
silent walrus
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frag should do more inf damage, have a wide ass blast radius, but do 0 dmg to walls.

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and vehicles

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and also cause bleed

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Like, it should kill inf as effectively as heats do NOW at the very least

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but can't kill through walls like the current heats do

fleet steeple
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Frags explode with a big aoe that doesn't kill... Which is the only sellinf point cuz it's literally incapable of wall destruction and vehicle destruction

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and honestly can'r tell how big the blast is, but doesn't feel bif enough for non/instant kills to be worth anything

buoyant loom
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It should be effective against inf only, but it also should fuck them up very much

fleet steeple
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Yes, absolutely. If they do reduce heat aoe it should be just the damage/falloff imo

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I wouldnt mind them doing high wall/vehicle damage but only guaranteeing kills in direct hits ir something like that personally, with frags having very high damage/lethality

umbral veldt
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15m seems too long. You’d just be unable to practically utilise them in urban environments, and vehicles could counter you just by driving close to you.

fleet steeple
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probably close to 10. i'd have to look at the distance ingame i think

silent walrus
fleet steeple
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Fr. if it had a big ass AOE to bully people out of cover and gave you tons of rockets I could get behind it

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Either make it a kill tool, or give it tons of rockets and make it a bullying/support tool is where I mostly stand

silent walrus
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ACTUALLY

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I remember this idea I had

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frag RPGs would be perfect if you had 4 rounds in the chamber

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Like actually perfect

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Ok, I cooked it up

mild scaffold
silent walrus
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Then it'll just be a spam fest

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By having it be 2 shots, but have a longer reload you can cover more aoe less often

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Plus it's cooler

hybrid steeple
compact cipher
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just last night i was hit with a handful of RPG deaths and I came to understand why these crybaby rpg nerf threads always pop up: When i die to an RPG, having played as an engi, i think to myself "nice shot" or "fair enough, that's what he had out."
But people making these threads have to mald and whine instead of just moving on and playing the game

hallow rain
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Like, helis are not easy unless they are going in a straight line, which is rare

compact cipher
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This wouldn't affect that, it would just stop people using it for free kills in close quarters.

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i really don't get where you clowns come up with this ish. IF there is some engi out there maining close-range RPG, they are not a problem outside of a lobby full of bots. The only times I've ever used an RPG "in close quarters" is when I had it out taking an angle on something else and got surprised. Last resort, have to ADS, and danger close. This is the definition of a non-issue and yet another case of crybabies coming to suggestions to beg for a nerf cuz they got fragged and it hurt their fee-fees

hybrid steeple
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If it's such a non-issue, then surely implementing an arming distance also wouldn't be a problem? Worst case scenario is it just only fixes a very small issue.

compact cipher
compact cipher
compact cipher
plain wave
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This dude is really out here bitching about realism being put in a milsim hybrid

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Like it legitimately sounds like the only one with hurt "fee-fees" is Goblin. Everyone else goes "yeah we shouldn't have noob-tubing in a milsim hybrid"

barren edge
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Don't you take damange yourself from AoE if you were to shoot someone that close with an RPG?

hybrid steeple
hybrid steeple
compact cipher
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you got fragged, didn't like it, and asked for it to never happen again. simple as

prime mural
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Because it's not abused, doesn't mean it shouldn't be fixed.

compact cipher
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at least you admit you only want it gone cuz its annoying. An invisible glitch is a glitch, not a playstyle you don't like. Gun stat balancing is the purview of the devs and we're a their mercy for it. Neither of your examples help your argument

hybrid steeple
# compact cipher balance is always at the heart of such decisions. what's being asked for here ha...

Just because something isn't game-breaking or being abused en-masse, that doesn't mean it's not something that can't be changed.
The RPG is a tool that's intended to be used to deliver explosives at range, that's the niche it fills, we already have other tools for closer ranges. Even if you will only accept balance as a valid reason for change, having one tool outperform all others in their intended niches is also unbalanced.

compact cipher
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you guys have fun killing the game. go off kings

hybrid steeple
compact cipher
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play obtuse all you want. if the devs listen to 45 idiots complain every time they get fragged in a way they dont like to remove the "annoying" method in which it happened, it kills the game. RPGs wont be the last thing you folks go after

compact cipher
hybrid steeple
barren edge
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I mean I don't really see the problem of someone using the RPG for cqc. Be it in hallway or chokepoint I'm fine if the other team or my own team start shooting RPGs. People start spamming grenades, flashes, C4s etc. at that point anyways so I don't know how an RPG will change much.

amber blade
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In the case of RPGs, it's only one class out of five that has it and it's not generally the ideal weapon for CQC so it's not the first thing on your list of things to prepare for, but if the enemy happens to have one, there's very little you can do about it

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Because almost no other gun has the ability to OHK, even if you kill them immediately, you can end up exchanging kills because the rocket hits you after they die

fleet steeple
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I just want to say, just because these things aren't being abused by the masses, new "meta" playstyles crop up fast, and if there is the possibility for the abuse of a mechanic or lack of, in this case, arming distance, then why not fix it?
Better question to ask: What damage would adding this change cause to the balance of the game?

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Obviously it nerfs one of Engineer's main gadgets, ones that are quite strong, but it only nerfs them insofar as using them out of their intended purpose - Sending a grenade downrange a long distance.

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There are already tools for close range explosives, primarily impact nades and c4

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So that change imo would be justified - It only punishes players for using the long range grenade launcher as a close range grenade.

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Plus ngl I think lots of players would blow themselves up less this way

umbral veldt
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It’s abuse if it’s viable I guess.

fleet steeple
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"intentional" is a strong word there, but sure

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It depends on the feature though so ¯_(ツ)_/¯

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Like I said, i don't think it would be intended for RPGs to be used point blank. I don't have much issue with it either mind you, given C4 and impact nades exist, but I do feel like it would make sense for someone pulling out an RPG to be countered by CQC

umbral veldt
fleet steeple
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I mean, you can design something that isn't intended to be used a certain way, and not patch all of those ways out

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that's just design in general, shit's gonna be overlooked by nature. No need to assume it's a fault of the dev?

umbral veldt
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In this case it would be choosing not to disincentivise the obvious and common unintended way further.

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It’s not like using an RPG closer up is some obscure thing that someone would just… not consider

fleet steeple
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I mean, like you said, they're not effective in CQC. I don't see people runnign around abusing RPGs because suicide C4, c4 in general, and impact nades exist - They do more work

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I was more thinking in the realm of - If an enemy sees someone pull out an RPG when they're inattentive or in a situation they shouldn't they could be countered by running into CqC range. Would be an interesting dynamic, but not one that's exactly that important either

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¯_(ツ)_/¯

umbral veldt
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Suicide C4 kills you and regular C4 takes longer to reach the target than an RPG does
But yes RPGs are not meta close up, but they do the job

buoyant loom
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But in RPG case, it definitely shouldn't be used below 10m as a shotgun, to delete anyone, without even taking damage from explosion themself. This is oversight on devs part, and kinda needs fixing.

silent walrus
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That happened because of flyace being on both teams and not shooting each other down I believe

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Regardless of it that happened or not actually, people believed that was happening

compact cipher
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I just got point blanked with an RPG and you know what....

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I still don't feel like a whiny child. its a play decision the guy made. plain and simple. And you idiots saying you don't take damage using it danger close are just lying or never played it, both reasons to disregard your opinions

silent walrus
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I mean, irl don't they have arming distance

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This game does try to be somewhat realistic, so if they do have that irl I feel like that's a reasonable justification

quartz lotus
quartz lotus
silent walrus
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8 is good representation

amber blade
silent walrus
buoyant loom
# silent walrus That happened because of flyace being on both teams and not shooting each other ...

No no no, that not how it went.
Reddit was very salty that few players dedicated tens of hours to master littlebird and were good. They didn't want to even try to counter them, they just started crying. In the same time, FlyAce was popular, and most members were doing good, like really good. So reddit started crying about FlyAce. Then 3 guys were doing collusion, 3 guys not a whole clan mind you. So reddit jumped on that and was crying even more, and demanding them banned, whole clan, not only 3 guys.
Grote's, clan lead, behaviour and statement did helped, just addes fire to flame, even tho he was right.
So reddit was crying even more. Oki folded and nerfed LB, basically doing something he said he doesn't want to do because "he doesn't want to kill littlebird", and he killed little bird. Then reddit and community servers started a witch hunt against ALL FlyAce members.
They were calling them abusers and demanding then banned. They also wanted the same for Etheral, for some reason

silent walrus
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The lb did need a little nerf

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But it was defo too far

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I personally don't care about the drama too much, but it's good to know what happened

buoyant loom
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It's very simplified version tho

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Maybe I write a book about this someday...

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Anyways, Rule 8 on BBR reddit exists

buoyant loom
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Because shooting at littlebird was simply to hard

fleet steeple
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Tbf there's not much of a counter for vehicles outside of RPG, c4, anti tank grenade/mines, etc for ground and just kinda shooting the helos in the air. Idk how fragile they are/were, but I'd be curious on the exact numbers

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Not saying helos are an issue, but I am curious how much fire they really take, what causes tail spins exactly (damage amount to rotor? Just RNG when something hits rotor? etc)

buoyant loom
mellow fossil
amber blade
buoyant loom
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You don't need tk explain to me how to play them

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I can drop very good games with them

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I still think they suck and need buffs, especially with casual players in mind

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Because skill floor is higher than tower on Valley

spiral monolith
spiral monolith
hybrid steeple
wild kindle