Based on how MP7 and UMP perform and how easy they're to handle, I do think they need a slight nerf and those 2 didn't get changed a lot with the SMG nerf patch.
I put their screenshot to have the datas while doing this suggestion.
The explanation behind that suggestion are : those weapons have big advantages, can be played on situations where you can make the more kills (CQC) while having the best advantages over all the other weapons.
- They've the best TTK in-game with FAL, Groza and Skorpion : MP7 0.189, UMP 0.185, FAL 0.185, Groza 0.185 Skorpion Evo 0.150, but they've other things making them really strong
- Both have pretty good recoil for under 100m fight which is normal for SMG but put them already in the good weapons
- Both have +10% base MS and low ADS which are with TTK and recoil the 2 best others stats to kill feed easily
- UMP is 3sk and you've 25mag when MP7 is 4sk but has 30mag giving you possibilities to kill a squad added to other stats
In BBR you're actually way more mobile than on other FPS, those two weapons give you even more mobility to close the gap and keeping enemies under 100m is not that hard with a little bit of map knowledge and running.
While rushing people is already one of the best way to kill them fast by surprise those two have 2 attachments and because of their base stats you can often pick suppressors making them just insanely good and also boosty their velocity. And that's also why people doing big clips play them.
For the argument of the medium-long range fight : I agree that you cannot actually deal with AR-DMR (Ump still can) at 100m+ but under it and if you play for it as you should (some maps are even design for CQC) they're just performing too well, SPECIALLY with G18 in secondary and C4, thanks to that you've barely NO down time, meaning no time where you can't deal damage.
Possible solutions : Nerf their magazine by 5 bullets, reduce their ROF (reducing dmg change too much ttk) to have 0.200~ not less because they've already the stats for CQC (ttk, ads, ms, reload, potential suppressor), reducing their movement speed to 1.05 instead of 1.10.
Thanks to that I do think we'll be able too see much more other SMG/PDW/AR played in CQC.





























