#Remove Scope Glint now that we have Air Distortion Trails

1 messages · Page 1 of 1 (latest)

leaden needle
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Now that we finally have a better option of signalling to players where snipers are, can we please lose the scope glint?
I'm not even a recon main, and the mechanic is so cheap. It directly tells you were the sniper is. The new air distortion trails tell you where the sniper is firing from, but unless you actually pay attention, it can be hard, which feels much fairer than just giving snipers the biggest "HERE I AM" signal flare.

Or at the very least, make the duration for which the scope glint shows up, be the same as the scope glint machines. No one falls for scope glint machines anymore, but if normal scope glint behaved exactly like the machines, it would be harder to tell.

lunar grove
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Idk, I think the giga tracer bullet is not a good idea in the first place. I think people are gonna complain about it next patch a lot for it to be removed.

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Tracer is basically "hello you can look I shoot from here to there"'. It won't stop people from getting kill, just that after killing someone, everyone is gonna scatter/hide.

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I like that the glint for sniper long scope is finally reduce. But Glint for medium scope should still be swapped from left to right. And that tracer bullet is not gonna be fun.

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tracer bullet depending on how big it is, might just make medium range sniping even worse.

leaden needle
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The thing is that the tracer is reactive. Scope glint is something that can be seen by everyone, even people you're not shooting at.

I've been calling for the scope glint to be changed out with the tracer for months now, as its obviously a better game-mechanic, both for the sniper, and for the gameplay health.

The biggest danger for snipers is other snipers, and having a glint is a sure way to signal to every sniper that "i am here". Repositioning with scope glint is meaningless as you will still have the scope glint after moving.
If you shoot with only tracer, and then move, you will have a fresh spot until you shoot.

lunar grove
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Also, I really want to see MDX gadget and Binos made into realy anti sniper or helper sniper gadget. Instead of "here's a cookie". If they were useful, the glint wouldn't need to be that obvious nor the tracers.

leaden needle
# lunar grove yeah so the glint is still not balanced?

We now have 2 mechanics to make sniping worse.
The cone will only get larger and larger the further away you are, I just can not see it as a justifiable way to help bad players locate snipers. It's just a too big minus for snipers.

lunar grove
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this is just Oki being scared of it being too discreet.

sharp mulch
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The interplay between hardcore/softcore mechanics in this game is so bass-ackwards. Sniper balance changes are just a symptom of the greater issue that they haven't found a way to combine features gracefully.

Which is why we have things like realistic weapon velocities and bleeding mechanics but infantry that sprint and parkour at 30kph and sniper rifles with glint and bullet trail mechanics from arcade shooters.

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Soon the RPG will have the red light from freaking Destiny XD

lunar grove
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Comes always back to the same thing. Game is having an identity crisis. between being too arcady ot too milsim. So we have halfassed mechanic in between

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And everyone wants something different 💀

celest knoll
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I have some suggestions

leaden needle
lunar grove
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that's it

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the tube yes

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but make it bright as the sun

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No half half

celest knoll
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retina frying bright

lunar grove
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just who ever is in the tube, see the sun aiming at them

celest knoll
slow leaf
leaden needle
slow leaf
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Snipers literally has the best stealth capabilities because you shoot 1 bullet at a time

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Removing that advantage basically forces recon to only camp

leaden needle
slow leaf
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If you are not too far scope glint isn’t an issue

slow leaf
sacred pier
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Why do I have to flank?

slow leaf
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Will they notice a glint behind them or a tracer that stays visible for 3 seconds

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You can flank

sacred pier
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smile I'm lost.

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I just went for a walk out in the wilderness with my rifle in hand and a pipe in the other, I'm not going anywhere.

slow leaf
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Sigh

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That is the 10k kills camo on the scope n other attachments

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Not staying in the backlines and finding places near the frontline to kill people holding a corner is more effective

willow hinge
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if people are so worried about this trail why has no one said anything about death pings they are just as bad if not worse for snipers 🤔

sacred pier
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I'm not playing sniper to be effective.

slow leaf
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It works best if you have a long suppressor because once you get to a good position it takes far longer for people to figure out where you shot them from

sacred pier
slow leaf
leaden needle
# willow hinge if people are so worried about this trail why has no one said anything about dea...

This game is way to kind to bad players by giving you 100 ways to tell where the sniper is.

Death Cam automatically focusing on the sniper. Scope Glint. Bullet Tracer.
I can already imagine a world where picking a sniper will always show you on the map for enemies.

I'm not even a recon main, and its so infuriating to see all these skill crutches implemented for SMG medic mains because their brains have flatlined.

slow leaf
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So now more people need to camp to not get fucked if they flank

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Isn’t scope glint also more reactive? You see a scope glint you can react to it, but when you see a tracer you’re either already dead or the sniper missed

leaden needle
# slow leaf What Oki is doing is removing one of the actual effective playstyles snipers can...

It always had a tracer though. All guns does. Sniper's are especially easy to notice.
Tbh, if he did what's fair, and give allied sniper shots tracers too, it would be better.

While I totally get your argument, I still think scope glints is an objectively bigger hinder for sniper gameplay than tracers are, due to the fact that you are not giving away your position with tracers until you fire.
With scope glints, you can ALWAYS be seen, even if you're not shooting.

slow leaf
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Scope glint is a bigger hinderance for people who camp

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From their spawn side, people who find off angles don’t get punished by glint as much

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But they get fucked if each shot leaves tracers

leaden needle
slow leaf
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All this is encouraging is more camping in front of spawn because taking off angles no longer give benefit

leaden needle
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But you'd rather have both scope glint and tracer, rather than just tracer?

slow leaf
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Jeez I’d rather have scope glint and no tracer

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What a strawman

leaden needle
sacred pier
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Kind of off topic if you're not on the subject.

slow leaf
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You told me that tracers aren’t that bad, I provided information from experience of a playstyle that utilises the fact that you only need 1 tracer/shot to kill someone in a good flanking position and that glint is mostly an issue when counter sniping and playing from the back.

It did get off topic yeah, and if they are gonna add tracers I’d rather have scope glint removed.

Was arguing why having tracer is worse than scope glint

brazen mesa
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I can see them removing scope glint from medium scopes again but I think it's fine to keep it for long-range ones

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Especially if the cone is getting nerfed as hard as I think it is

twilit hazel
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How about the glint only being visible to people within a certain range of the crosshairs? Like, say, anyone within a 1.5 centimeter radius?

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The exact amount would need to be different of course, just an idea

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Would act as a “sniper targeting you” instead of a “sniper RIGHT THERE”

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Plus, means if your target isn’t looking roughly towards you they might not see it, leaving you completely unnoticed without the tracer

brazen mesa