#Sniper Suppressors should reduce the "Tracer Effect".

1 messages · Page 1 of 1 (latest)

limpid stump
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Seeing the new Tracer Effect for Sniper Rifles, seen here: #dev-wip message , the effect lasts three seconds. Adding a suppressor is meant for stealth and position concealment, so here is a simple idea:

• Snipers without any Suppressor will have it last three seconds, being the default.
• Snipers with the Short Suppressor barrel attachment will have it last only 2 seconds (1 second reduction from the original).
• Snipers with the Long Suppressor barrel attachment will have it only last 1 second (2 second reduction from the original).

hasty glade
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Suppressors are already pretty good, no? If they are the norm then we may as well not do this and just reduce the base time, but I don't think that is the intention.

devout dock
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I like your idea

arctic swan
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There no reason RN to use any barrel attachment but suppressor anyway

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Why add that to suppressor?

stone hull
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I would agree if suppressors also come with significant nerfs to stats
for example non 1.00 accuracy or reduced damage by a lot

devout dock
stone hull
tawny nymph
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While I think there should be an attachment that reduces the tracer effect it's hard to say where to put it. Adding it to silencer seems like too much with the increased velocity. But making it it's own final attachment (with default velocity for balance) means that you have to slog through 500-1,000 kills (or whatever # we make it). It's also a big enough change that we need to consider long term people who prestige. Once you get the attachment you have it forever so the sniper is effectively the same as it is now while only being exposing for new players.

tardy roost
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literally useless stat

stone hull
tardy roost
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accuracy stat doesnt do anything

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if you account for distance you can hit 1000m shots with sub 70% accuracy with ease

flat parrot
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wtf sniper trails? rip snipers wont touch them again

vital helm
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Ranger barrel could reduce it instead

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because like someone said suppressors are the only thing worth using on snipers rn

vital helm
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because they are heavily reducing glint of long range scopes

sudden stratus
vital helm
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and before it was a huge glowing dot right on your head

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that they could see even when you weren't looking at them

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its a far trade off I'm my opinion

obsidian anchor
sudden stratus
# vital helm its a far trade off I'm my opinion

Not when I didn't use long range scopes. This update has made med scopes shit and now they're also adding a big line to my position. Might as well have me permanently tagged for the enemy too

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Med scopes were the compromise for snipers who didn't want glint you traded the glint for inferior zoom. Not you get inferior zoom and glint.

vital helm
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made medium scopes balanced more like it
it was never ok for the 1 shot kill weopon to never have glint but still give plenty of zoom to kill 500m out

and your shots already pointed you out before along with the flash of the shot if you weren't running suppressor

and where long range scopes are having reduced glint you can actually run the 6x and hell I'll take a line in the air for three seconds instead of a huge glowing head

sudden stratus
sudden stratus
vital helm
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it really wasn't a trade off. 4x was plenty effective out to 500m

sudden stratus
vital helm
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and before they skuffed up the pinging they could just ping right where you were at after they died anyway

sudden stratus
vital helm
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I'm saying the line isn't bad
you are

sudden stratus
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Yes

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It is

vital helm
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I'm a ok with the line i think it looks cool

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and its not going to be as big of a problem as you think its going to be

sudden stratus
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We'll I'm not and neither are a lot of other snipers

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It's a stupid decision

vital helm
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i think your just mad you cant sit in a bush 300m out anymore and farm kills

sudden stratus
vital helm
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yep

sudden stratus
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I only ask because you seem to think 300-500m is in some way impressive

vital helm
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was getting about 50 kills a game with them earlier today so I'm experienced with them

sudden stratus
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And you still think 500m is an impressive shot?

vital helm
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using a medium scope to get kills 500m out isn't impressive

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and they deserve a glint because of it

sudden stratus
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No they really don't. Finding enemy snipers is really that hard if you have an IQ above single digits.

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This series of updates has basically destroyed the sniper gameplay and just made it a shitty shooting gallery

flat parrot
sudden stratus
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No point finding a good hiding place because your first shot gives your position away. No point trying to work out where enemy snipers are, just wait a few seconds and they'll light up

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No point wasting your time flanking

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It's going to be like salhan sniping every map

vital helm
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the smoke is going to act the same to almost everyone they will see it and just know there is a recon watching that area

sudden stratus
forest herald
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honestly tracer effect shouldnt be a thing at all, we already got tracer bullets and the bright sun down our scope HyperXD

vital helm
sudden stratus
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I've now heard that the med scope nerf is good because it encourages people not to camp in spawn and that it's good because it encourages people not to sneak around behind you. To a casual observer these might seem contradictory

vital helm
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and also idk how many times i killed someone in cover because .1% of there dead was sticking out of the top of whatever they were behind

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I'm sure they had a great time being in cover and dying to someone who "shouldn't" have been able to shoot them

brave sun
sudden stratus
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Also I don't see how scope glint or bullet trails will fix you getting a high velocty lobotomy because the top of your head is poking out of cover

vital helm
vital helm
brave sun
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Destroying the point of being a "sniper" isn't it bruv, give me a pea shooter then, give me more sway or recoil idc, but revealing your location to the whole lobby isn't it mate

coral sable
# vital helm its not that bad

It is that bad, they basically forced every sniper who played aggressively to camp and you can no longer flank well with tracers giving away you position every shot

sudden stratus
coral sable
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So he wants more people to camp

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??

sudden stratus
coral sable
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All this does is force people who don’t camp to camp

coral sable
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Amazing

brave sun
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1 dimensionsal fighting yay

vital helm
coral sable
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Fuck skilled positioning anyway

coral sable
sudden stratus
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Flanking is most ungentlemanly

sudden stratus
vital helm
brave sun
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How about we remove rifles from the game and introduce sword fighting, so no one can get sniped

vital helm
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just dont peak the same area

sudden stratus
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It's as much of a distraction as setting up a sniper decory right next to yourself

coral sable
sudden stratus
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Snipers are well known for moving as much as possible

coral sable
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Well I kinda do but Im an exception

sudden stratus
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Those ghillie suits they wear aren't hot at all and actually streamline them for running

devout dock
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And an alone sniper is a very easy target when you get close to them

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Many times you get killed by an assault/Medic that hunt snipers because they see the bullet or hear the shot

zealous verge
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Honestly, kind of wish silencer's caused huge lowering of velocity.

I'd be happy to see it remove the trails if it also cut velocity by 300+ as a kind of "subsonic" round

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The same with all silencers tbh

sudden stratus
coral sable
zealous verge
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Yes yes I know but I'm talking about balance rather than realism

coral sable
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You can make it a magazine and supressor combo

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But you are still just band-aiding and also utterly nerfing the reliability of snipers

sour veldt
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I think a velocity reduction is the best way to implement suppressors on snipers, but not by that much lol

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e.g. u can really feel it when sniping around 500+ meters, but it’s much more manageable in the 200-300 ranges and will feel almost normal

thin wren
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I think this should more be the realm of flash hiders. As what's even the point of putting a flash hider on a Sniper if you're going to have a neon sign saying "I'm over here!" Every time you shoot?

sour veldt
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flash hiders should reduce the trace effect, suppressors should do that and sound reduction

devout dock
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The problem with supresors is the extra bullet speed they give you

sour veldt
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don’t give them extra bullet speed for snipers lol, reduce it

zenith trench
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Afaik tracer elements usually also take a bit to ignite, so could possibly add a small delay before it comes into effect, making it less of a pointer directly to your muzzle, snd more to your general location?

sour veldt
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maybe a small one would be nice tho

devout dock
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They need Buff all snipers in velocity before nerfing the suppressors in bullet speed

sour veldt
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I think the suppressors should shorten sniper ranges to abt 200-400 meters, extreme long range players would get this slight nerf to balance out getting killed across the map for no reason

zenith trench
devout dock
sour veldt
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u should be able to use a position for a few kills

zenith trench
devout dock
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Sniper is the easiest class to kill once you are close to them

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And you can get kill by a DMR, combat rifles, and other snipers

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This only encourages camping in your safe zone and moving only in your safe zone

sour veldt
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suppressors should allow u to participate in closer range sniping (200-400m) with a little less risk

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u shouldn’t be able to do long range sniping w them tho, which isn’t really that bad of a nerf anyways since ur usually in a secure position while doing that

zenith trench
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It's difficult to balance though, since something like an unlockable killflash would only really give an advantage to the players who should have learned how to handle the glint, and completely eliminating it would just push the balance to the other extreme.
Having it be dependent on your surroundings (IE no glint in shade or inside buildings) would of course make it more reliant on player skill, but that seems like it'd be hellish to code.

tight socket
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I think that the trail should be velocity based. Snipers can then get an attachment that reduces velocity to remove the trail, but now requires more leading and skill to avoid detection

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Or introduce a sniper that is inherently bad at range, having something like either heavy bullet drop, reduced damage, or inaccuracy beyond a certain range- but excels in close range and is not given bullet trails

coral sable
devout dock
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Ah I forgot, the sniper shot now is audible in half map

coral sable
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Personally I think that ranger should give dmg and speed while supressors give speed and stealth. So there’s actual options and reason to use one over the other

valid skiff
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I think accessory buffing damage is too op. It also add more complexity to the game.

valid skiff
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Suppressor's sound suppression is pretty bad. Only good point is the flash being 0.

coral sable
valid skiff
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damage wouldn't change much then

coral sable
valid skiff
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supressor shouldn't give speed tho 💀

coral sable
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Even on L96 you can’t kill exos with 1 hs and 1 body

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Supressors should give speed its literally part of its design

valid skiff
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talkin' balance wise

coral sable
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Just sniper suppressors since recoil doesn’t affect it too much just make recoil actually matter with first shot kick, it would affect bolting in ads

valid skiff
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Affect draw speed I think would be good

coral sable
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Bolting in ads would be affected a bit but probably not enough

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Draw speed makes sense

valid skiff
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draw speed can be extremely usefull on snipers 👀

coral sable
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Yeah

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Unless you use deagle

valid skiff
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Moreover that draw speed seems to work kinda like this: Switch from main to Secondary = 2/3 of Main gun draw speed + 1/3 of sidearm draw speed. Switch from secondary to main gun = Draw speed of sidearm 2/3 + 1/3 of main gun.

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So draw speeds downside would make you better from afar but worse from upclose 👀

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run speed could work too Shrug

coral sable
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Need to get confirmation of that though

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Kinda weird why it isn’t just draw speed of main gun+ draw speed of secondary

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And that theres scaling like that

valid skiff
coral sable
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Run speed already gets affected though

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But it also is on snipers, decreasing run speed just makes it worse for people who don’t camp

valid skiff
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Draw speed might be better as a downside than run speed yeah

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Especially if you're playing close range sniper

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ADS>Runspeed>Draw speed, I think are the worse to get downside on for close range snipers.

coral sable
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Sigh ig that’s fine BBHuh

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Or just make ranger actually useful

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So there are actual trade offs

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At that point I’d rather have a non increased velocity