#Selfish Medics
1 messages · Page 1 of 1 (latest)
.REPOST.
We all been there. Medic swoops by like a sonic, completely ignoring your downed body, despite its being safe to revive
.
Medic needs to be changed to reinforce his role of a Support⛑️, instead of a role of "one man army" or Assault 🪖
🛠️Here is what we can do, all or combination of:
-
Restrict him only to assault rifles and carbines. +10% move speed from smg (ump and vector currently) directly encouraging "run and gun" selfish style of play.
-
Remove Light Armor. Same explanation as above.
-
Reduce self healing capabilities.
It could be slower draw speed of his medkit or slower self heal or something completely different. -
Remove c4.
C4 does not belongs to Medic class. Same as movement speed buff from equipment, it too encourages the solo style of "run and gun"
.....
To those that will cry that this will very negatively impact his support role capabilities the answer is simple - start using your brains and equip Smoke Launcher and Smoke nades with heavy armor🫵
🥇Smoke Launcher is the best gadget in the game allowing you to quickly cover your team to revive and heal them and the best tool for your team to push, covering enemy positions in smoke instead, preventing them from firing from cover
🥈Smoke nades could provide same effects, but unfortunately they are inconsistent, im sure many of you have experienced this. Thats why you need heavy armor to have 4 of them, throw 2 of them in one spot to be extra safe or spread out 4 of them to cover huge area for your team to push.
I don't know what you said OP but I agree. Selfish medics and shoo away.
aye, try going ctrl Z OP
Nothing offensive
Very structured post
Keep pressing ctrl Z
I had in one go in 30 mins, no back up
It got hit for spam, that's it. I know why it happened, gimme a min to fix it
Basically, remove their offensives capabilities, that being:
1.Smg and light armour (+5/10% move speed each)
2. C4 (with the explanation why)
3. Slow down their self heal capabilities
And also explaining why Smoke Launcher is the best gadget in the game xd
To people that will view this as nerf to medic support capabilities, when in reality its just nerfing their offensives power
Because bot was designed to mark everything with too much words as spam xd
Well, isn't that what spam is?..
" irrelevant or unsolicited messages sent over the internet, typically to a large number of users, for the purposes of advertising, phishing, spreading malware, etc."
Could there be a system to prevent this in the future? Like writing a mod a DM and then he posts it with the same structure and just says: Idea by "@"Person
Yes, and large walls of text..
20 lines or more triggers the bot
Ah see, no smart people allowed XD
I've now made #1170727258537865367 immune to it
I've sent you your msg in DM
repost it
Thanks!
Yeah, thats a very lazy programing
But its not "wall of text"
so
this is 7 lines
Or they just have a lot to say? It seems far less likely that people saying a lot at once would be spamming than just explaining something complex
Ok, i get your point, but its still does not change the fact that its lazy programing xd
that has literally nothing to do with quality of code
It could be called lazy in that it’s a very rudimentary method.
Exactly
i think it's fair
It's a bot.. It has no intelligence to know if it's a well thought out, artistic piece of literature... Or a wall of text, containing random shit, letters/numbers..
the limit is x lines
convey your idea on those 20 lines
not that hard
I’m not aware that it cannot be changed
Since bots are fully capable of analysing text
one easy way is to not add emojis to every phrase you say
my experience with medics on the game is on the positive side
In any case, I've added #1170727258537865367 to the bypass for spam..
most of the time i'm ressed under crazy situations
one time i saw a guy jump from another building for those sweet points on my body
Still, about this suggestion. It just sounds like a medic nerf. I don’t see why it would make them want to revive more
It just sounds like less medics so less reviving
They will be forced to play their role
Basic game design
No, they’ll just switch to an actually viable one
This will be better
If they stop playing medic they’ll revive even less than they do now
basic game design: you nerf something, they switch to something on the meta
not having medics is in no way better than current medics
It would lead to more medics that are focused on team play in comparison to right now as a proportion of medics, but much less medics reviving in total. May as well just remove the class if you’re gonna make it that bad tbh
If those medics dont play as A Medic then whats bad if there are going to be less medics because the switched to more faster Engineer or Assault?
Nothing of value will be lost.
Literally
Because now reviving is less convenient so they do it even less.
Virtually everyone in this game is “selfish”
If having no medics isn’t a big hit to player freedom in specialisation then I have no idea what you’re thinking this would do
How is making a class bad supposed to balance it
It’d be like the old leader class, but honestly worse
Only selfish people will stop playing medic. Medic players will continue play medic with smoke launchers
everyone is selfish, more or less. You can’t paint this as black and white.
not how it works
Everyone plays to have fun and pure reviving is not what people play for
Most medics dont heal and revive they just run and gun
no one picks medic because they like holding a button to heal people
they do because it's rewarding in a way or another
same for any other class
Read the post again
they reward the player in the class with something
So what? Most players don’t either
But for medics it is more convenient
So they are more inclined to do it
And actively punishing those that DO want to help their team will disincentivise helping their team.
idk why he's speaking like no one revives anyone in the game
A lot of the more selfless medics will bail as well.
What you said is completely wrong.
Ppl pick medic because its meta. The other smaller portion of players pick medic to be a support.
if i die and it says there's someone up to 10 meters of me
i was using medic as my main but then i changed to assault and i didnt run past dead bodies i revived them
i'm 90% sure someone will ress me
every time
exactly medic is just a class people use because of how good it is
Your idea is to nerf people who want to play medic for every reason. Not just meta (as though that’s inherently a bad thing).
Thats not how its supposed to be, thats a broken balance
Nerfing the class makes it less appetising to everyone
ik thats what im saying
i have a better way to fix "selfish medics"
pick medic
spend the whole match healing
Read the post again. Its not nerfing what medic is supposed to do. Its nerfing its overly aggressive capabilities that makes him meta
Assault exist, buff him
people will only pick medic if it's benefitial over the other classes
Or ner medic so people would swtich to assault
or quests etc...
Or engi
nerfing it to that point will make people not pick it
which also means broken balance
a good option would be to allow medics to drag bodies quicker or something, the medic should not be a yeet around class but a support one so that teamwork is encouraged
nerfing a class to the ground to the point where it's "better removed" is not balance
People will still pick medic to farm points and play support, as it should be
literally what is the point then? just arbitrarily make medics a worse class so people all shift to assault bcos???? reasons ig
no one joins a 127 people shooting game to be healing others for 30min straight brother
Reason is to balance medic class
nerfing it to the ground is not balancing
To be medic, and not asault
you're just made because no one revived you
medic is balanced and u cant say any actual reason to suggest otherwise
and you want medics gone because you're mad
Read the post again, carefully
"All or combination of: ... "
What it is “supposed to do” includes everything you can do in battlebit. Removing C4 for example makes it harder for medics to be meta AND harder for them to play to support the team at the same time.
Meaning: less people play medic. Reviving is less convenient. You now have less medics that revive than before as it isn’t like this can somehow make the class more popular.
At this rate we may as well reduce support to 20% move speed to encourage their playstyle further… or remove primaries from medics and ammo kits from assault…
assault is now the actual meta for most aggresive, perma pushing players, u just dont know that
Nobody plays the game exclusively to revive people and to expect as such from a medic is absurd.
Read the post "all or combination of: ..."
more than absurd.
absolutely insane
this means breaking the ENTIRE gameplay loop
I have read the post. What point are you trying to make here
It's doesn't remove medic combat capabilities, just nering them, what are you talking about?????
you're literally suggesting making the medic useless on your original post
lmao
making him slow
heavier
worst weapons
kekw
Im playing him that way, and im top scoring
good luck healing people on medic if u make them slower for "balance" lmao, theyre already not the fastest class so why are we acting like they are?
Mate, come on.
If medic combat abilities are made worse, that affects everyone who plays medic. I didn’t say it makes them utterly incapable but it does make them useless. Making a class this much worse probably makes it actually easier to revive people as an assault…
With assault rifles and heavy armor with 4 smokes
Skill issue
post stats
said the guy who created a topic because he died and no one revived
I sincerely wish I was a less polite person so I could bring myself to insult you right now.
(And his own suggestion will lead to him being revived less…)
If we want medics to revive more we make it more convenient to support the team as a medic. Not less convenient to do everything with the class including helping the team.
less medics = less chances to encounter a medic
less chances to encounter a medic = less chances of being revived
idk i dont think medic needs a nerf to the ground but adapting more capabilities so that playing selfishly isnt rewarded as much as playing with your team and assault is quite good now and the bandage speed update changed a lot and its already fine at the moment idk really i understand how annoying it is for medics to run past people that need help but a heavy nerf shouldnt be added its alright as is and people can still get a decent amount of kills with assault , support and engineer with a similar amount of kills so it usually depends on skill which is good choice
no u dont get it, we should make medic garbage, thatll for sure make people want to play the class as a healer when every other part of gameplay sucks for them
That will not make him garbage, lol
I just explained that
look this way: sniper is one of the weakest classes but everyone is fine with it
why? because it's fun
limiting weapons, c4, making it slow and shit won't make medic "balanced" it will make it BAD and not fun
So true bestie
"oh, but i play it this way"
yeah, that's the whole point of loadouts, keep going
Every single one of the suggestions you made is a significant nerf.
Sniper is not weak
For KPM it is
you're not playing the same game as us...
nah u legit just dont know what ur talking about man, sorry u didnt get revived a couple times but this is a non issue lmao
Skill dependent class.
compared to the other classes, sniper is weaker
The most skill dependant class by default I think must be the one played by the top players…
Close combat sniping with x6 is the 🐐
he's stationary most of the time and slow as fuck when not
aiming makes a glint that everyone in front of you spot your position
you have to bolt after every shot fired
Im not going to discuss with you two further because you completely misunderstand the purpose of class roles
- Move speed is good for medics that want to quickly reach teammates in need of help. Problem is not SMGs inherently. See next point.
- Actual good KD-seeking Medics always use Ranger armor for the extra ammunition. This is what should be removed as it gives Medic way too much self-sufficiency for solo running and gunning.
- No. Bad. Wrong. Self-healing speed should be the same across every class because it's a fundamental part of the gameplay loop. The only thing that needs to be tweaked here is their inability to give bandages to people (should be a basic feature of the Medic class) and their ability to infinitely self-heal. This is achieved very simply by turning Medkits into the equivalent of the Support box for health: right-click to heal others, left-click to deploy an abundant source of bandages (20+).
3.5. On the point of Medkit usability, holding heal in front of someone's face until they get to 100% is very slow and inconvenient. Without buffing the healing speed, adding a heal over time effect (stopped on damage) that lets the Medic cut down the boring "hold LMB" time in half would facilitate Medics stopping by to heal people. - C4 itself is OP and needs to be balanced across the board. I would not tweak anything specific to Medic and C4 at this time. But the smoke launcher certainly can use a buff to make it a competitive alternative over C4.
bro lmao
nah, you're missing the point of class roles
picking a role on battlebit is not picking a job on the team
it means picking a specific extra skill your character has to change the gameplay loop slightly
battlebit is a shooting game
every class should be competent at shooting
limiting his weapons
removing his c4
and making him sluggish makes him terrible for shooting
I dont have time to write long replies proving that you are completely and utterly misunderstanding the class/role philosophy in game design
And not only that, but to multiple people
Buzzah
you're literally suggesting to punish the medic BY REMOVING the literal definition of the game "shooting"
Assault rifles and carbines are good enough for medic
u havent got any actual reasoning for ur suggestion beyond u sometimes not getting revived, u dont even know what the actual class balance is, u complain medic is too fast while engi is actually the fastest class, u complain medic is used for run and gun too much while assault is now actually the best class for this playstyle, ur completely clueless and to be honest, most likely terrible at the game judging by things u have said
they are not
Personally i use m4
they need to be close to the teamates
I don’t know how you convinced yourself that making a class bad will make it better at its role. But it’s just silly, really.
Or fal
which literally means close combat most of the time
You can take away my guns, you can slow my self heal, but I will still just run straight over your dead body 🙂
class thats "meant" to be on the front lines reviving and healing shouldnt have close quarters guns lmao
They’re not bad, but it’s an un-needed nerf.
Like, why does it need that nerf
It will make a class to be a Medic, from an "one man army" class that can do everything except climbing roofs
Making the class weaker in combat in a combat based game makes it worse at everything. Not just worse at one thing.
Medic is not a one man army, it’s just competitive
Like assault and engineer are. Maybe even support
Weaker in aggressive playstyle
Which is not medic
No, that affects all playstyles
You will use your gun regardless of your playstyle
it's A SHOOTING GAME
THE PRIMARY FOCUS
IS TO SHOOT
NOT TO HEAL
you have to put that into your mind
wait real quick OP, do u even play medic?
it's not possible you're purposefully ignoring that
Making a medic worse at fighting also makes it worse for supporting the team. This is such a simple concept.
being a medic is a QUIRK you have to help your team-mates and you only do it BECAUSE IT REWARDS you
Im done xd
do u even play medic? answer pls
he said he does with heavy gear :kms:
damn, my nitro ended
umm mate this is quite an aggresive game tbh. You often have cqc firefights so i cant understand making something weaker when aggressively used. BECAUSE most classes are used that way and this means that flanking is one of the best tactics as well, speed is required so light armour is required and can be effective in the same way light armour on assault can be effective as well, or on the engineer. The only difference with medic is that they have 20 bandages and a medkit so if you play anyone else as aggressive, the medic must be able to play aggressive or its severly underpowered. Thats just how the game works and nothing is going to change nerfing the medic, but only make players never use it, if i can yeet with assault and engineer i can do so with medic to counter these classes.
and you can use assault with smgs as well
Consider adding “.” and “,” into your messages
yeah i kinda rushed it lol
Just ANY punctuation
"To those that will cry that this will very negatively impact his support role capabilities the answer is simple - start using your brains and equip Smoke Launcher and Smoke nades with heavy armor🫵"
A.K.A: You have no choice of freedom, forget loadouts, forget your way of playing the game YOU MUST PICK THIS IF YOU WANT TO EVER SUCCEED in healing your teamates
||oh... you decided not to go into all of this trouble and just play other class instead? SKILL ISSUE||
"Restrict him only to assault rifles and carbines"
A.K.A: you're a close combat class because you need to on top of the literal corpses near enemies, but you're stuck with those medium+ range weapons.
|| oh... you got tired of being in disavantage against the enemy team and you're failing to heal your allies? SKILL ISSUE||
"Remove Light Armor"
||who cares if you're walking like a damn juggernaut towards the middle of the battlefield on a pile of corpses? SKILL ISSUE||
"Remove c4"
||because c4 kills, and medics are supposed to heal ONLY, shoot only when necessary to not get kicked from the server for inactivity||
i actually WISH we had inactivity kicks...
What did you just post? You do realize, that games are made for the most part to be realistic, or a sim, but in a FPS, you HGAVE to have things that are not, otherwise there would literally be no fun. Medics with no weapons, come on now....
the post he made is kind of showing why removing guns on medic suck and is satire of the op btw
no i dont realise that all games are meant to be sim games, what even is this take man
yeah bro, i'm quoting the original author
ahh, sorry then bro lol... its 2am.. thought YOU were stating that
no problem
i never said ALL games, I said games, a generalization. Which is what a lot of games, these days, do go for. And as most devs will tell you, the most fun is making things that are NOT realistic. hence why I mentioned medics.. 🙂
I'm use to reading silly posts of people saying "nerf medic" etc this that and the other... when most medics I play with, actually heal people and revive.
yeah not everyone wants to play escape from tarkov but 127 v 127
momma always said i'm not everyone
that would be fun
can't wait for battlebit milsim
i kinda realized that what i just said is arma 3.... oh well
graphics are very good
half of my battlebit time on steam is stoned anyway
as long maps are well made i don't care about graphics
we are going off-topic
The only points im for : remove c4 from medic and buff their revive capacity (faster/easier)
Maybe putting a revives stat on the leaderboard would help
Just so people get more validation from their hard work
Yeah give them the Payday inspiring shout
Could be argued that it’s just as important to show as kills and deaths.
Micspamming causes everyone around you to be revived
Honestly medics having something like the defibrillators from The Finals could be a cool way to incentivise team support
Not spammable but a minor expenditure to get an ally up again
could be a medic-only gadget with 2 charges (+ vest slots)
i'm down to removing c4 for that
or reducing his self-heal but allowing him to go as fast as whatever class is the fastest at the time
this would lead to the medic appearing, doing his shit but take a little more to come back into the combat
they will crucify you but you are right.
dallas; gtf up
why would you want medic to be even worse to play now? most people switched to assault
Bbr users on their way to shit on medics because they aren’t a dedicated heal/res bot You screamed “MEDIC!!!” 5 times in front of an enemy who’s clearly camping your body
But yeah no you’re right, medics are selfish for not going for suicide rezzes, and c4 on medic specifically is the problem and not how strong it is overall in general 
“Just use smokes”
Using smokes does not stop teammates from being dumb. You complain about medic not playing more of a support role yet teammates expect us to dodge and weave through chokepoints just to “revive” one person who’s likely already hit the respawn screen (or if not, they’re right next to enemies so reviving or dragging them is pointless)
Literally the most “I hate medic smg even after the nerf” suggestion I’ve seen, jfc I might just stop playing medic if you NPCs only expect us to somehow get you out of stupid situations that you got yourselves into with your (ironically) own selfish plays. Clown suggestion.
and there it is, proof that this is clearly a low effort. "I hate medic"/cope suggestion.
Worst part is that some people are imbeciles that can't read.
Im playing medic my self.
With heavy/normal armor and assault rifles and his combat capabilities are the same as engi
I don't hate the class, but its just too strong. Its both Assault class and Medic class currently.
People thinking that removing light armor and smgs will some how make medic unplayable and overnerfed are clearly never played medic/healer role in other games
then you know that expecting medics to be only a heal bot is objectively bad for the health of it
because it encourages stupid play under the guise of "my medic should run in and heal me cause what else are they good for xd"
My point still stands
Only way to make people heal and revive is to make this two little things more appealing and rewarding (for both sides), that's why I ask for something like a defibrillator for instant rezz, and an alternative for medkit, limited injections that instant heal someone else 70hp, and yourself 40
Its not meant to be a dedicated heal bot. We Shouldn't be bringing it into this direction. If you want medic to do medic things, perhaps encourage them to buff up their teammates instead of kicking the class whilst its down?
Its hilarious that you (and others) think that removing sng and light armor turns him in to just a heal bot
I'm saying trying to force gameplay that people get punished/not rewarded for playing a certain way is objectively dumb.
Mere concept of a class/role is an enforcement of playing in a specific way. Sorry for your brain rot xdd
Your suggestions are only nerfs and not "hey lets encourage them to play this way"
What an intelligent way to respond, go play phantom force zoomer
Smokes
ok NPC
Jfc npc agruement. "Force playstyle by removing options and adding 1 thing from assault that does the same thing as the base medic kit" is all you suggested.
Its really funny how you say that, completely missing out the best way to play medic that i explained at the end of my post 😂
and I told you why it's objectively bad
but if you think spamming smokes and being heal bot = good for medic, go ahead. I still stand by the opinion that we need to give it options to buff teammates
going by this argument support is a better medic cause it can supply bandages. NPC argument again.
why am I wasting my time with skyrim characters
Make his medikit heal people when dropped is the only buff that could be added
Yeah, same xd
And also, you have not provided single valid argument, just the "i want run and gun as medic"
He is not entirely wrong with what he says tho, healing and reviving is not rewarding at all
.
I dont care for run and gun or not, I'm the one trying to go for heals and rezzes
In an ideal world, YES medic should be buffing the team. So why are we nerfing the kit further when it's already bad?
Yeah, because oki is stupid.
On that we all can agree
Every class can now do it themself
yes but not the medic that dropped it
With increased self bandage speed
That's why medic DESPERATELY NEEDS more healing and reviving options
And reducing it for non medics
or at least more support options that buff the team, that.. you know.. reward the medic and their team for being medics
That's why people only used him for gun and run
imma be real, I have more fun turning support into a medic than I do playing actual medic rn. Maybe one day I'll be able to give the team slight speed buffs or whatever
Self heal for other was obvious, but buffing it was such a stupid idea, making medic even more useless as a support and more encouraging selfish style of play
Exactly, but when I suggested making the medkit work like Battlefield when thrown, one only insulted me 💀
There is a very old saying for this OP. You can lead a horse to water, but you cannot force it to drink. People will inherently always do what they find the most enjoyment over. In the cases of medic players you are referring to. These are the people who gain enjoyment from high stats, and high kill games.
I can understand the frustration you're having with them but you cant shame them for focusing on what they enjoy the most.
The players you do see reviving care about the overall outcome of the game, either a win or a loss. So they're playing on the objective, and they're preventing causalities when they see fit.
Unfortunately there is no real way to pull players from doing what they want. Punishing them for doing something (in their heads) is the objective, and the source for fun will always bring backlash from them.
EXACTLY, that's why I suggested new healing options instead of what we have today
Restrict the class capabilities likes its done in other bf games is exactly the solution
ok hear me out, I type out a suggestion for the med kit and hope it isn't stupid
Like I've said, make it more rewarding and people will take one sec to heal or revive, that's why no one does it, because you gain nothing, especially with how fast ttk is (don't get me wrong, I'm not against current ttk)
Because people are mostly wild animals you force them to play certain way with a class/role that restricts you from playing how you want, forcing you to switch class for that
And class/role is thing that is missing with Assault and Medic currently
I'll do you one better, since bringing that thread up would likely get nercoed plus I wanna focus on the med kit
The solution to this may in fact have players playing the role as intended but it is a very blanketed fix. There will be players caught in the middle where they do enjoy rushing around, and reviving to various degrees. It would have to be polled to figure out how many people would be effected by this change before it was made. Players in that area between rushing and focusing on reviving may swap to other classes, and shelf reviving all together. If this were to be done, you could see a significant drop to reviving at all. It is very much a possibility, but would people like yourself be okay with that? Knowing that you will be revived a lot less, but know you will most likely be revived if a medic is near by.
I now I shit on Oki a LOT, and I mean a LOT, but that's because this game is extremely good and I don't like seeing it current state
EXACTLY
If this game dies because of stupid decisions it's gonna be really sad for everyone and an extremely good essay on how to not make a game
Looks like someone did not played bf games
I have over 5000 hours across all bf games.
They are strict, but you still see medics running past you very often.
Not as much as in bbr
I mostly get revived by non medics
There are many variables to why thats the case. Would you like to hear them?
Your suggestion would be asking for a different solution if you knew all the variables.
This a simplest, fastest solution for oki sakes
Anything more complicated would be stuck in dev for ages with how oki prioritize his work
Bandage for more bigger problem of general class identity 2 of the classes suffers
Although not really "bigger" easily fixed by restrictions of equipment
Like how its done in bf games, lol
What you had suggested in your 4 points guts the class. Leaving it for people who only want to revive. Sure it gives you what you want. Medics that revive. There is a cause and effect of everything you change.
What about medics who revive and like fast move speed of the smgs?
What about any player that likes this move move speed of smgs?
What about medics who revive and like fast move speed of the lighter armors?
What about medics who revive and their favorite equipment is the c4?
What about medics who revive and love the faster self healing, and enjoy being able to quickly draw the med kit out?
Every variable should, and needs to be looked at by devs before making choices. All of these players would have to make a choice to sacrifice all what you listed to continue to revive on the class, or pick a different class entirely, where its main objective is not to revive other players.
Your solution may be easy for you to see, and very clear but for a dev thats a lot of things to look after.
I have a long background in this feild, and in my time ive watched many games die for various reasons. Everyone whos been around gaming for a while knows at least 1 game thats died because of something. Balancing is very difficult on devs, and many games have died because of balancing issues. Devs are human, we all are so there is always going to be things overlooked from time to time.
Do you have a really one point, but there is only one thing that should be deleted from medic, without question
C4
That's all, leave everything else as is
tbh faster selfhealing doesn't matter much now with the speed of bandaging
Still, even in just deleting that has a ripple effect on tons of deferent variables. If you're asking for something implemented in a game and balanced to be completely deleted there must be a widely agreed on reason for doing so across all players and devs for place of overall game health, and obviously fun.
You're 100% right. The results of which are you are seeing a lot more players spreading across different classes because they felt limited based on the previous way bandages worked.
Also, like I've already say, the only way to make people heal and revive is to make it more rewarding for both sides
It doesn't matter how much you limit medic, that will only make it worse
People won't do it if there's no good reason
Rewarding goes hand in hand with buffing. If the issue is "medics are not reviving people" the solution has to be BUFF revives. Though you have to go around it in a way that entices players to do it, for their own benefit as much as it already benifits the team.
xp xp xp
Nope, exp is actually not a good way.
"what about people that love speed?" Is basically what your argument is build on
Put yourself in the shoes of a player who is going for kills, and they are selfish, never revive.
"thank you" from the devs each time you revive an ally
Medic do t need speed, he have smokes
💀
One way I think would work is making it instant:
Defibrillator
You and the downed player won't lose time (and if you get close to him fast enough, he won't respawn), also, instant 100% hp heal when revived
Its not like i huge difference in speed loss anyway, holy shit
100%hp? 
You always can go normal armor and switch to pistol for speed to get to your team mates
Reviving with full hp, yes
I'd like medic to revive people with more HP but not full. Instant reviving would also cause problem I'm sure. Reviving faster why not.
Trust me, people are very very very petty when it comes to debuffs. Even if something is a 1% nerf to something and they can feel it. They will complain a whole lot.
I can see the problem with full hp, instantaneous revive don't
My suggestion wont make medic slow as a Support
Most people use normal armor anyway
And assault rifles
SuicideC4 but it's ReviveC4
Lmao
This change will not affect majority of people
This is a very realistic solution that the devs could in fact take into consideration. Where as balancing is ultimatly up to them.
Exactly
Good suggestion marcs
We are only giving possible solutions, they can do with that information what they want
oh hey u actually came back, so as i asked yesterday, do u even actually play medic like a reasonable amount?
Even though these types of players are an issue for the players with that W in mind. The bigger picture of it all is they're also players, even though they play like idiots in minds of other people. Players in general are what keep this game running so its number 1 priority to think of solutions that have the least negative effects on everyone.
tried doing it and got timed out, gonna wait for true devil or someone to tell me how to make it without deleting it
Oh, you wrote too much? That's the bot fault
Only make the title and a single something in the description then comment the rest
there we go
Nice
yes, everyone who doesn't agree with your stupid logic are imbeciles
that's YOUR way of playing the game and it's the whole point of loadouts.
do not enforce your shit into other people's
defibrillator is actually so good if it's just few charges
hope to see it in game, revives will skyrocket
at this point, reviving should trigger an explosion that kills enemies around to give smg rushers an other tool when they're already playing best meta weapon, g18 C4
I'll always wonder how those players think of people playing the worst weapons, attachments, or accessories, they must look like gods to them
or maybe they became like that because those tools like this exist, so better remove them like that we'll finally be able to see skill and maybe they'll start reviving and doing teamplay things

I play medic in all battlefield games because i enjoy supportive role.
In bbr im the sole reason my team is able to push because everyone on medic is too brain dead to equip smoke launcher and heavy armor for 4 snoke nades. %20 speed buff doesn't matter if enemy cannot see you.
My highest kd and score is on medic, i played him enough to understand that his combat capabilities needs to be nerfed and left for assault class.
Defensive style of play described by me is more then enough for medic, he is a support class after all. Its as effective as every other class.... except support, support is utterly fucked, i played that class more then medic trying to make it work, but its just doesn't
Medic role is not an offensive role, thats for assault class, and right now medic is just better assault class.
Assault and medic are tight atm, I don't think medic is stronger than assault, it depends if you're staying alive a lot while doing your fights (so you run out of bandages)
but they're still better than support, engi and recon
Medic is mathematically and practically better then Assault class because you can heal faster and have inf number of bandages
Ads and reload buffs are barely noticeable on assault. Ads is already fast enough on most weapons, plus because of how hipfire is made in bbr, you dont even need to care about ads speed since you can start firing and ads in proces
nah you can't heal faster, atm bandage is almost same speed as first aidkit and Assault have bonus stats thing Medic doesn't
Exactly, unnecessary buff that nerfs medic as a support
When medic needs to be nerfed as a offensive class
"ads and reload speed are noticeable" it counts when you're rushing hard and can change the end of a fight
Learn to hip fire
that's why it's still played a lot with medic
Say that to best players on BBR atm, most of them are barely hipefiring, only at 5m max
so u main medic? thats odd considering ur not on the leaderboards for healing or reviving, guess ur not doing much supporting and are instead just mad people play differently to u and are asking for nerfs around how u want to play like a selfish child rather than letting people have some freedom for different playstyles
why would u not be on the leaderboards for doing medic things since ur so fervantly complaining about how other medic players dont do that?
u dont want to be a hypocrite do u?
its top 5000, ur a medic main with like 400 hours, who is posting about how medics should only ever be for healing and reviving yet u clearly dont do that urself, acting like this doesnt completely undermine ur point is kinda crazy ngl
yes dodge my point bcos u know its more proof ur clueless
i dont feel the need to talk about ur awful suggestions further, its already been done and u ragequit ur own suggestion yesterday after a few people all said ur clueless and dont know what ur talking about
calls me special, forgets what i said in literally my last message
how do u scroll up 2 messages when i said it was the last message?
and yet still, u wont actually say shit, just "haha that dumb i wont say why", just like ur response to everyone who has criticised ur suggestions bcos ur not open to any possibility that u dont know what ur talking about
i said last message, not question, learn to read
the fact ur still today arguing medic is the meta not assault shows u have no clue what ur talking about, u just sit and play ur heavy armor medic with no thoughts about anything else, u dont know what the meta is, u dont know class balance, and u sit here calling everyone telling u this dumb bcos u cant even articulate ur own points
once again the wrong message, this is just getting embarrassing now man come on
ur not trolling anything, u actually just dont know what ur talking about, it wasnt even me u were talking to about how assault is actually garbage (its not, its the meta since last patch, u just dont know anything about the game)
its literally as easy as going to the message u called me special, and then looking at the last message i sent before that, how u arent understanding this i have no clue
bcos ur wrong, medic is not still better, assault is now the meta for aggressive players
oh u mean exactly what u have done to everyone who has told u that ur wrong and ur suggestion sucks?
i was here yesterday when u ragequit ur own suggestion thread about an hour after posting it lol, people were making points and u just insulted them and ran off and didnt come back until today lmao
again, i was here, i know thats just not what happened, but whatever ur legit too delusional and unable to accept that u could ever be wrong about anything
i dont think u know what projecting means
its not, its a very good point that u completely refuse to engage with
but since we're back on ur stats, its weird how u claimed ur a medic main but the only leaderboards ur on are for using, destroying and repairing vehicles, almost like ur actually an engineer main and thats why u have no clue what ur talking about when it comes to medic
it doesnt take a top player to crack the top 5000 for holding left click with the med box in hand, especially when ur claiming ur a medic main and have almost as many hours as me
dont project ur skill issue onto me pls
no it doesnt lmao
its not supposed to mean ur good, its literally just what u mainly use, why are u this incapable of ever accepting ur wrong
evidently u havent become good at any class, and u said urself u main them all
im literally just calling u bad again.....
ur trying way too hard to try and appear smart and its not working man, pls just talk normally im getting second hand embarrassment
i mean ive seen ur leaderboard positions and hours played, feel free to dm me ur stats page if u want me to make fun of u more accurately tho
u also literally said ur bad urself
the offer to dm me/send ur stats to off topic stands, no point arguing about it bcos i know u wont send ur stats page
ive made arguments, other people have made arguments, u have no interest in peoples arguments at all, all u do is call them dumb and refuse to engage with them
the whole thing boils down to u thinking ur playstyle is the only good and correct one so medic should get completely gutted but only things that u dont use, ur a weird selfish guy who doesnt even know what the actual meta is but is loudly trying to claim that u actually know better than everyone else
.
thats, once again, not a response to what i said, u continue proving what i said about u dodging every point anyone makes while trying to reply to me saying that lmao
ah ofc i guess u didnt see the message i linked when it was posted, they sent it just after u threw ur tantrum and rage quit ur own suggestion thread bcos too many people were saying ur take is trash lmao
aint no way ur trying to "no u" me right now
google spelling of definition xd
as opposed to what? u acting like i dont know the definition of a word i used?
not to mention, it all coming from me saying u threw a tantrum and all u said back was basically "nuh uh ur throwing a tantrum!!!!"
this is the most embarrassing hill to die on
what is it that u think tantrum means?
thats not what i asked
i mean its not just that, its a bit more specific but ofc u wouldnt, oh i dunno, google a definition
oh....
yes i was being a bit hyperbolic and now u have fixated on one word for like 15 minutes bcos u just had to like treble down on trying to say i dont know what tantrum means
while also not even being able to say what it actually means urself btw
kinda yikes
u said a vague and therefor wrong definition, which i would let slide if u hadnt been so obnoxious and telling me to google the definition as if i dont know what a simple word means
get a room guys
this could read as bursting out laughing, thats an outburst of emotion, are u really, truly going to die on the hill that u didnt word this poorly at the very least?
its very specifically anger, not "emotions", again proving u refuse to ever accept that ur wrong
oh look, not actually responding to a point yet again
damn u love living up to all my criticisms of u at every opportunity while still denying them being right
yes, are u going to seriously argue joy isnt an emotion now?
and crying isnt necessarily a tantrum, like i said its specifically anger, how are u still getting it wrong after being so obnoxious about this
bro.......
all that negative applause u see all the time....
oh so now u dont want me to google the definition of words to prove u wrong? now thats a strawman? i see i see
no it isnt, its a completely different word....
also, lol
and for the last time, tantrum is specifically anger
i will simply stop with this argument, u are wrong, its clear that ur wrong, and i get the feeling english isnt ur first language so its very odd to me that ur arguing this much when it would be very easy to just say that and not look like this much of a weirdo
ur so embarrassing
damn bro u forgot ur punctuation in that one
that's*
and never putting full stops smh, how can u try to pass urself off as such a true intellectual without that?
why not
ur making up definitions and rules for words in ur head in a language that isnt even ur first language, why would i bother doing anything more when its this easy
are* btw
u reading that as a compliment shows ur understanding of english is a bit lacking ngl
🍿
obviously
that sentence doesnt make sense btw
also, definition* again
what does that have to do with anything i said? the sentence u just typed doesnt make sense
the game will be fine
the funniest part of all of it is that ur awful suggestions for medic nerfs will never happen, ur sitting here calling everyone who tells u that ur takes are bad dumb and dying on this weird hill for nothing
i already said that i was being hyperbolic, i guess u dont know what that means tho so whatever
and this, once again, doesnt change the fact that the sentence does not make sense
"a very basic english terminology" i cba man this pseudo intellectual act is so embarrassing when u type shit like this that just isnt even grammatically correct, it would be so easy for u to just say "english isnt my first language my bad" but u cant even do that, u are completely unable to admit ur wrong about even something that would make complete sense for u to be wrong about
the exaggeration being that it was a tantrum (uncontrolled anger) when it was probably just u being a bit salty that everyone was saying ur dumb and wrong
im begging u, spell definition right one time if ur going to keep using it while trying to act smart
lol, lmao even
yes when u abandon ur own suggestion thread in like an hour after everyone is telling u that ur wrong it unquestionably comes across as salty
it doesnt help that ur only responses to people were calling them dumb, saying theyre wrong without reasoning and quoting ur own post and telling people to read it as if that changes the fact they thought it was a terrible suggestion that makes no sense
i do not care anymore man, u have proven ur not worth talking to, and theres no need to talk to u anyway bcos ur suggestion is so bad that it will never be implemented, cope and seethe every time a medic player is 5m away from u and doesnt revive u for the rest of the time ur playing this game
Just close this thread dude. Medics are good, just like how assault and engineer can be ,they both have light armour , ranger armour , heavy armour and medium armour. They also have smgs so there isnt a point to remove smgs and selfish medics are usually out in the open or under fire so they wont go for your body since its not worth the risk , also if a medic runs past you dont hold space, ive had numerous occasions where other medics revive me when the threat is neutralised. i am also aware of the medics that dont heal you when they are literally on top of you , however a nerf to medic wont stop this problem, just result in less or no medics meaning more selfish people in general. No point, just close the thread already im tired of people throwing insults at each other.
everyone that comes out of this thread says the exact same thing
it's 300 x 1 and blud still thinks he's the one in the right
i agree with gamezmaster here (like everyone else)
Like ive stated here many times, this will nerf medic offensive capabilities, not the Medic class it self.
Medic is perfectly playble with Assault rifles and normal armor. Try to use smokes more, its a game changer.
Surely you can't see the glaring issue with this argument, especially after it has been pointed out so many times?
Nerfing a major component to a class IS a nerf to the class itself.
Removing specialisation from a class is a nerf. It doesn't matter how you spin it.
Medic specialisation is defensive by nature, which medic as a class already posses.
Offensive specialisation is reserved for Assault class that already exist, plus less aggressive classes like engi and support.
As it currently stands medic offensive capabilites are on the same level as assault, which is hurting overall class balance of the game, not mention issue decribed by me in this post
its not a class nerf, its a class balance
Assault has stats boost tho
it does not nerfing medic as a support, it nerfs medic as an offensive class
whic does not matter, as i explain earlier
...is it? Since when?
literally all your things are nerfs
since the gaming history
offensive nerfs
bro all the chat up there, is just not on topic
key word "nerfs"
key word "not assault class"
How much should I scroll until I get to the discussion ?
yeah, sorry
not being assault class does not imply the class should be bad. This link doesn't really work.
im done with yo. you sound like a broken record
Ok
it does depend on the gun you play. But any SMG, has already fast ADS/Draw speed/Reload so yeah
it's a fun tech
but Idk if it's balanced
its not
look at this looser. he made a gif just for me. wow
im honered, really xd
i enjoy wasting stupid people time and making them salty
what can i say
maybe 15 seconds of work
But doesn't healing with bandages is nearly as fast as Medic selfheal?
yes, oki is stupid
you have to switch items for medkit after stopping bleeding so yeah, think it might even be faster without considering overkill
There's one suggestion to add bandages ressuply be only the mechanic of medic
if you get rid of bandages on ammo box and small ammo box, it'd make medic better in this case.
people die before they run out of bandages
this will only affect top players
Well yeah, beginner player will die without using more than two bandages 💀
exactly
If they are a medic or have ammo kits then yeah, but other than that it's not an uncommon thing
not all of them
as stated there: all or some
combination of
all of them would be to harsh, but ok in my book
thats why i stated all or combination of
the suggestion from the other thread to have the instant revive gadget sounds good
overall game needs to slow down, otherwise this will negativly impact the game
game is already way too fast for a battlefield game
well that always depend on the "vision"
like, having 4 insta rivev gadged will do
but not like in battlefield games
instead of a healbox
5 insta revives with full health
Agree and Disagree, yeah it's very strong in the 100m to 1400m range, but is really weak if you're close to your enemies
skill isue mostly, like in every other game
if you master sniper, he becomes very strong mid-close range
espeicaly with huge heads in bbr
he is weakest in most hands, strongest class in few
thats just the design of the Sniper class in general
thats why he is so weak for most player, so good players wouldnt be so op
Men in the 10m - 100m you can be killed by everyone, other snipers, rushing medics/assaults, supports (if they equipped the M249 or Ultimax, and Dmr snipers/assault)
Sniper is offtopic
10-15 yes, you are cake
but 20-50 i takes one shot to kill someone
with a huge head hitbox its rather easy
its all depends on the ads reaction time
true Xdddd
thats too gimicky
I say because I like killing snipers, it's easy to avoid their sight because of tunnel vision
this is not tf2 xdddd
but you want Medic to be unique no?
make an ubercharge…
its a military shooter ...
✅
I don't mean like temp HP. I mean like a Heal dot for next time you get hit. But then it might make people rage, like it's armor.
we have insta revive injections
Medic and assault can be very fast
I disagree with most of the post. None of this would make Medics revive more often or heal you more often.
The problem is rather that Medic is the only clear choice for infantry combat, because Assault is very similar but without the ability to heal like a Medic. Many games, like the Battlefield series, fuse together Assault and Medic, which is what I would do even here.
If Medic has to stay as a separate entity, then yes I'd remove C4 and mines, and add utility options in their place, as those should be the tools that Assault, Engineer and Support should have for their roles, not Medic.
But why remove guns? SMGs are the category for CQB, which a medic will find themselves in plenty of times if they have to pick people up. Similarly, movement speed can be critical, and it also makes no sense to reduce self heal, as a Medic should also survive to heal others.
adrenaline
adrenaline/drugs/etc
but health buff like an overheal is too much
bro adrenaline doesnt fix bullet in heart syndrome
armor exist exaclty for that
i wish there was a fps with such precise hitboxes
They buffed the other classes because the Medic was the main meta
by your logic, headshoted people should not be reviveble
What if reviving with medic, would also refill bandages on the person revived?
would be cool if implemented
most people die before they used all of their bandages
my point is there are already unrealistic mechanics overheal would be fine
armor is the "overheal" mechaninc adapted to realism
can you refill armor
what you suggesting is a engi/support changes, that could allow them to repair armor (overheal)
armor is basicaly healh in bbr if you did not know
Maybe reviving people to full HP ain't that bad of an idea 🤔
its litteraly overheal mechaninc you are speaking of
I don't like the idea but it could work tbh
wiht the limited amount of revives ofc
people don't revive a lot because they think that person's just gonna get themselves killed again anyway
limited?
would be too op for bbr ultra fast combat
would force you to work with support to restock
more team play
better
Reviving a person makes you a very easy target, the bandage is audible, and you are disarmed
Many times I got killed because when I try revive my teammates I got rushed by other person and nobody covers the medics when they're reviving people
you can always smoke tho
or build
in a CQC environment that's unlikely to do much
still a bigger risk than... not reviving
for little reward since most players are noobs
in most games playing to support your team relies on you benefitting tangibly, which happens by itself with a small group of people, but not with 127 of them
When your enemy is literally 5m around you, smoke are useless
Which is the 90% on the time
And if that person happens to be from your squad, ironically, it makes even less sense to revive them since you can just stay on the move and have them respawn on you with full armor/supplies/etc.
Yeah, the squad respawn mechanic are very OP
You can hide and literally give birth an entire squad
yeah, needs to be nered or reworked
not with the new smoke tho
Maybe
We shall see how well it works, tbh it's probably still possible to guess where the enemy is and blindly shoot until you get hitmarkers
I think the squad leader class can be the only capable of respawn in their teammates and he is the only person capable of respawning their squad
can always throw C4/impact nade
cue the squad leader being afk the whole game or a long range sniper on some island
And I miss the cowboy style hat of the leader class
Yeah but if you manage to kill him the scuad needs to rethink their strat
only requires a sightline on them for half a second
having gameplay be dependant around securing someone's survival in a game where death is so fast and cheap doesn't really work
Yeah that why I say the leader can respawn in anyone in their squad
I will make a thread about this xddd
fair, I misread that as saying they can respawn anyone, as in they can spawn on the SL
Bring back the cowboy hat of the leader class 😦