#rpg "FRAGMENTATION"
1 messages · Page 1 of 1 (latest)
Make it have wide range, no building damage, and super effective against infantry
Nerf the heats aoe damage to compensate a bit
Fragmentation grenades should have minimal effect against armor and buildings but great damage against infantry.
I would like Frag RPG to have like, inner half of its radious being one shot kill, outer half being just dmg. Like 3m osk radious. Limoted ammo, like 3 max, and no dmg to buildings and vehicles
Would mirror Tandem in its role, ultra specialised, but against infantry
Yep go nerf HEAT on infantry woth only direct hit kill and buff frag a bit
Personally all RPGs should be able to kill on direct hit, cause you are not surviving a large rocket going through your body nor the explosion
Frags should deal only damage to infantry like it was already said, in a similar fashion to heat rn, maybe even with a larger radius
Heat can only kill infantry if they are behind a wall or on direct and should have only like 4 rockets
And tandem is fine as it is
Frag should be the infantry killer with a lethal small radius, and damage on bigger aoe.
Heat should be the go to building destroyer, with direct hit or really small lethal aoe, and BALANCED damage on vehicle.
Tandem should be the heavy armor vehicle destroyer.
I dont agree with a lethal aoe bigger than the heat right now it'll just make people swap to frag and play it the exact same way its played right now. But with the same lethal aoe and less ammo maybe that could work well
I feel like bigger aeo is a bit justified, given that frags deal little to no damage to vehicles and cant do anything to buildings
Just a mild boost is all im asking
And i think 3 or 4 frags is fine
As I wrote if you put a bigger lethal aoe than HEAT rn the meta will just adapt and everyone will go engi FRAG
All people are already playing engi for that
But if you put the HEAT lethal aoe to frag imo its fine
Just nerf HEAT to directhit only and remove that 6 rockets in bag
Just yesterday I killed 3 + 4 guys with 2 HEAT rockets I think people dont get how strong it is rn.
Part of the reason why i use it is because its an all rounder: good against infantry, buildings and vehicles
Frag will simply be good against people, not much else, meaning that a sizeable chunk of kills would simply not be possible
You wouldnt be able to kill anyone through walls or blow up cars and all with it
It would have that disadvantage, hence why i think a small aoe increase is in order